cschwingeb14_ESO wrote: »Now that we're done talking about execute, how about we talk about the normal non execute damage of this ability?
Opened with Radiant Oppression (misreported as Radiant Destruction in the pic)
Puncturing sweep rank 1
Aurora Javelin rank 1
Radiant Oppression rank 3
This is just to compare the normal damage and not to show what damage should be expected.
Of note: zero points spent in magicka but almost all armor and jewelery is +magicka. Neck is +spell damage and some CP into +spell damage.
So....they should nerf aurora javelin......?
cschwingeb14_ESO wrote: »Now that we're done talking about execute, how about we talk about the normal non execute damage of this ability?
Of note: zero points spent in magicka but almost all armor and jewelery is +magicka. Neck is +spell damage and some CP into +spell damage.
They'll ignore the numbers, they always do.
So....they should nerf aurora javelin......?
Puncturing sweep and auruora javelin should both be nerfed.
That burning light damage in the second screenshot is a proc from the aedric spear skill line passives - which both sweep and javelin can proc - but radiant destruction cannot proc.
So, it could be argued that the burning light dps should be added to puncturing sweep and javelin when considering each skill's dps.
Which would thus clearly make aurora javelin and puncturing sweep dps well above radiant destruction non-finishing dps and OP beyond belief.
Considering that there is a brief window to disrupt puncturing sweep and it is a melee range skill I suggest that it's damage be nerfed by only a third.
Aurora javelin on the other hand is ranged and insta cast and thus likely beyond nerfable repair. I suggest aurora javelin be scrapped altogether and be replaced with Shadow Cloak - since, judging by NB forum posts, it is a completely worthless skill anyways.
I doubt that reason will not help against those type of guys. They want to complain about something, and the class that finally is able to compete (after a year) has to be the scapegoat.You asked for a comparison of 'normal non execute damage" and that is what you got.
The three skills compared scale off spell damage and magicka.
Radiant oppression further 'Deals up to 40% additional damage in proportion to your current Magicka.' and that is what was not specifically tested. Current magicka was 19594 when radiant oppression was cast.
We could further isolate the damage bonus based on current magicka then normally one often wouldn't have max magicka anyways except for the first cast of a fight.
I'm all for comparisons... but could you maybe enlighten me about 1 thing...cschwingeb14_ESO wrote: »cschwingeb14_ESO wrote: »Now that we're done talking about execute, how about we talk about the normal non execute damage of this ability?
Of note: zero points spent in magicka but almost all armor and jewelery is +magicka. Neck is +spell damage and some CP into +spell damage.
They'll ignore the numbers, they always do.
Just like you completely ignored the way he's not at all geared for damage, with just +56 spell damage and a medium amount of magicka. Also, no Entropy. But we should look at those numbers?
How about someone with 1600 spell damage, 25k magicka, plus entropy, plus might of the guild post their numbers? They had better use a mammoth to stay above execute range. Just the CLS widow of the very first attack on a 100% health mob.
I'll post some nice pics with the same stats of light attack+endless furry weaving. And then swap to stam dps gear for some Executioner spam on mobs with 100% health to compare
In terms of gameplay its main problem isn't even the high damage, but the lack of ways to respond to it other than taking the damage and hope you won't die. For my melee build (DK, sorry) I can't find any at all.
IMHO using a gap closer is no valid counter, except in the very specific circumstance of a duel. In any other situation you'd end up blindly charging and hoping it won't land you in the middle of an nme group.
x_Reckonerb14_ESO wrote: »
Asides from the whole damage issue.
The skill should act like a soul strike, meaning..
It should be purgable, cleansable, cloakable... It sticks on you no matter what unless you interrupt. you should have the option to cleanse it.
kokoandshinb14a_ESO wrote: »In terms of gameplay its main problem isn't even the high damage, but the lack of ways to respond to it other than taking the damage and hope you won't die. For my melee build (DK, sorry) I can't find any at all.
IMHO using a gap closer is no valid counter, except in the very specific circumstance of a duel. In any other situation you'd end up blindly charging and hoping it won't land you in the middle of an nme group.
Ok.... so you are a dk......
That may sum this up.
However, I'm sure you know that the dk has access to some of the most powerful skills in the game as well as synergies.
1.6 also gives dks huge 2 absorb bubbles plus u can use other weapons to even augment that.
Speak for yourself, I'm a Magicka NB and it doesn't hit me nearly as hard as Meteor does, and in fact Fire Ballista hits me harder, roughly 7.8K. The only 2 things they need to fix is that it's currently entering "execute range" at 50% instead of 30% and you cannot LoS it. It's damage is fine since there are MANY ways to counter it, like Shields and interrupt to name 2. A good Sniper can still wreck your face much faster than Jesus-Beam Templars can, and don't even get me started on what a proper 2H build can do to you. Besides how many Players actually bothered to test builds on PTS and realize their old gear won't do crap for them come 1.6. Those of us who DID test it and changed our gear accordingly are doing just finePerfect. Right now radiant destruction is no. 1 cause of death for magicka nightblade. It's impossible to cloak while it's being channeled on you. This thing should not be more powerful than soul assault, but for this reason it basically is, at least vs. nightblade.
ZOS_JessicaFolsom wrote: »Hi folks,
As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.
x_Reckonerb14_ESO wrote: »
So... let me understand this, you dont care if someone is able to submit proof that iits hitting 20ks? Why should anyone care about what you type then?x_Reckonerb14_ESO wrote: »
These screen shots are worthless without seeing armor and spell resist values these days. Not just to see if that has anything to do with it, but I just want to see how it stacks up vs each different type as well.
Most magicka users are still going full light or maybe 2 pieces heavy tops? Maybe thats not the best route to go any more.
If i walk into a pvp fight buttnaked i get shot to smithereens.sarttsarttsarttub17_ESO wrote: »So... let me understand this, you dont care if someone is able to submit proof that iits hitting 20ks? Why should anyone care about what you type then?x_Reckonerb14_ESO wrote: »
These screen shots are worthless without seeing armor and spell resist values these days. Not just to see if that has anything to do with it, but I just want to see how it stacks up vs each different type as well.
Most magicka users are still going full light or maybe 2 pieces heavy tops? Maybe thats not the best route to go any more.
sarttsarttsarttub17_ESO wrote: »So... let me understand this, you dont care if someone is able to submit proof that iits hitting 20ks? Why should anyone care about what you type then?x_Reckonerb14_ESO wrote: »
These screen shots are worthless without seeing armor and spell resist values these days. Not just to see if that has anything to do with it, but I just want to see how it stacks up vs each different type as well.
Most magicka users are still going full light or maybe 2 pieces heavy tops? Maybe thats not the best route to go any more.
I need to amend my earlier post on this subject: last night I survived multiple uses of radiant destruction/oppression against me and I had forgotten to put points into armor passives. If you find yourself dying to this skill while anywhere near full health, then PEBKAC.
I saw it happen. My understanding is if the Temp tabs the target before casting both of these are possible (Don't play a Temp)
Well I say this because on the PTS the line of sight issue was in fact an issue, but they fixed it. It is not working for me through line of sight, but there is a minor delay. *shrug*
I have not tested if you go out of range which I will do tonight, but that also seems a bit weird.
I saw it happen. My understanding is if the Temp tabs the target before casting both of these are possible (Don't play a Temp)
Well I say this because on the PTS the line of sight issue was in fact an issue, but they fixed it. It is not working for me through line of sight, but there is a minor delay. *shrug*
I have not tested if you go out of range which I will do tonight, but that also seems a bit weird.
I saw it going through keep walls again several times yesterday. If this was fixed on PTS, the fix doesn't seem to have made it through to live. Have you had a chance to do any more testing?