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https://forums.elderscrollsonline.com/en/discussion/668861

Radiant ********* Destruction... Seriously

  • technohic
    technohic
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    Itoq wrote: »
    Now that we're done talking about execute, how about we talk about the normal non execute damage of this ability?

    xptv7c.png

    Opened with Radiant Oppression (misreported as Radiant Destruction in the pic)

    Puncturing sweep rank 1
    Aurora Javelin rank 1
    Radiant Oppression rank 3

    This is just to compare the normal damage and not to show what damage should be expected.


    Of note: zero points spent in magicka but almost all armor and jewelery is +magicka. Neck is +spell damage and some CP into +spell damage.

    So....they should nerf aurora javelin......?
  • Muizer
    Muizer
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    In terms of gameplay its main problem isn't even the high damage, but the lack of ways to respond to it other than taking the damage and hope you won't die. For my melee build (DK, sorry) I can't find any at all.

    IMHO using a gap closer is no valid counter, except in the very specific circumstance of a duel. In any other situation you'd end up blindly charging and hoping it won't land you in the middle of an nme group.



    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Itoq
    Itoq
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    technohic wrote: »
    So....they should nerf aurora javelin......?

    Puncturing sweep and auruora javelin should both be nerfed.

    That burning light damage in the second screenshot is a proc from the aedric spear skill line passives - which both sweep and javelin can proc - but radiant destruction cannot proc.

    So, it could be argued that the burning light dps should be added to puncturing sweep and javelin when considering each skill's dps.

    Which would thus clearly make aurora javelin and puncturing sweep dps well above radiant destruction non-finishing dps and OP beyond belief.

    Considering that there is a brief window to disrupt puncturing sweep and it is a melee range skill I suggest that it's damage be nerfed by only a third.

    Aurora javelin on the other hand is ranged and insta cast and thus likely beyond nerfable repair. I suggest aurora javelin be scrapped altogether and be replaced with Shadow Cloak - since, judging by NB forum posts, it is a completely worthless skill anyways.


    Edited by Itoq on 4 March 2015 22:10
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Huntler wrote: »
    Itoq wrote: »
    Now that we're done talking about execute, how about we talk about the normal non execute damage of this ability?

    Of note: zero points spent in magicka but almost all armor and jewelery is +magicka. Neck is +spell damage and some CP into +spell damage.

    They'll ignore the numbers, they always do.

    Just like you completely ignored the way he's not at all geared for damage, with just +56 spell damage and a medium amount of magicka. Also, no Entropy. But we should look at those numbers?

    How about someone with 1600 spell damage, 25k magicka, plus entropy, plus might of the guild post their numbers? They had better use a mammoth to stay above execute range. Just the CLS widow of the very first attack on a 100% health mob.

    I'll post some nice pics with the same stats of light attack+endless furry weaving. And then swap to stam dps gear for some Executioner spam on mobs with 100% health to compare
  • Itoq
    Itoq
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    You asked for a comparison of 'normal non execute damage" and that is what you got. Adding in entropy or more spell damage would scale damage on all three skills compared.

    Radiant oppression further 'Deals up to 40% additional damage in proportion to your current Magicka.' and that bonus damage is what was not specifically tested. Current magicka was 19594 when radiant oppression was cast.

    We could easily further isolate the damage bonus based on current magicka (I currently haven't spent 29 attribute points which would gain another 3219 magicka.) But normally when casting radiant oppression one wouldn't have max current magicka anyways, except for the first cast of a fight.


    Edited by Itoq on 4 March 2015 23:19
  • timidobserver
    timidobserver
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    Itoq wrote: »
    technohic wrote: »
    So....they should nerf aurora javelin......?

    Puncturing sweep and auruora javelin should both be nerfed.

    That burning light damage in the second screenshot is a proc from the aedric spear skill line passives - which both sweep and javelin can proc - but radiant destruction cannot proc.

    So, it could be argued that the burning light dps should be added to puncturing sweep and javelin when considering each skill's dps.

    Which would thus clearly make aurora javelin and puncturing sweep dps well above radiant destruction non-finishing dps and OP beyond belief.

    Considering that there is a brief window to disrupt puncturing sweep and it is a melee range skill I suggest that it's damage be nerfed by only a third.

    Aurora javelin on the other hand is ranged and insta cast and thus likely beyond nerfable repair. I suggest aurora javelin be scrapped altogether and be replaced with Shadow Cloak - since, judging by NB forum posts, it is a completely worthless skill anyways.


    In addition to Puncturing Sweep, Aurora Javelin, Radiant Oppression I think that Power of the Light, Light Weaver, Focused Healing, Mending, Prism, Illuminate, Enduring Rays, Dark Flare, Vampires Bane, Solar Disturbance, Eclipse, Healing Ritual, and Rune Focus should be nerfed.
    Edited by timidobserver on 4 March 2015 23:16
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Fizzlewizzle
    Fizzlewizzle
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    Itoq wrote: »
    You asked for a comparison of 'normal non execute damage" and that is what you got.

    The three skills compared scale off spell damage and magicka.

    Radiant oppression further 'Deals up to 40% additional damage in proportion to your current Magicka.' and that is what was not specifically tested. Current magicka was 19594 when radiant oppression was cast.

    We could further isolate the damage bonus based on current magicka then normally one often wouldn't have max magicka anyways except for the first cast of a fight.
    I doubt that reason will not help against those type of guys. They want to complain about something, and the class that finally is able to compete (after a year) has to be the scapegoat.

    Although i agree that there should be some sort of way to break out of the Radiant skill, Nerfs of any kind aren't needed.
    Huntler wrote: »
    Itoq wrote: »
    Now that we're done talking about execute, how about we talk about the normal non execute damage of this ability?

    Of note: zero points spent in magicka but almost all armor and jewelery is +magicka. Neck is +spell damage and some CP into +spell damage.

    They'll ignore the numbers, they always do.

    Just like you completely ignored the way he's not at all geared for damage, with just +56 spell damage and a medium amount of magicka. Also, no Entropy. But we should look at those numbers?

    How about someone with 1600 spell damage, 25k magicka, plus entropy, plus might of the guild post their numbers? They had better use a mammoth to stay above execute range. Just the CLS widow of the very first attack on a 100% health mob.

    I'll post some nice pics with the same stats of light attack+endless furry weaving. And then swap to stam dps gear for some Executioner spam on mobs with 100% health to compare
    I'm all for comparisons... but could you maybe enlighten me about 1 thing...
    How do you weave attacks with a channeled skill?
    I mean, you will weave light attacks between an instant cast skill, and the templar has 1 channeled skill for 3 seconds and 1 for 1.1 second. Doesn't really seem like a fair deal, does it?

    Anyway. A Damage Comparison is a Damage comparison. It was all about the numbers of the different Templar skills, not Templar vs Sorcerer vs Nightblade vs Dragonknight.
    It doesn't matter if the Templar has 100 spell damage and 2.5K magica or 1000 spell damage and 25K Magicka, the numbers will always the same amount appart (percentage wise).

    Instead of this useless complaining about number that got boosted idk how much AND WE ALL DON'T KNOW NOTHING ABOUT, why not pick a representative for each Class, and let them fight it out.

    We could make a new topic, asking for people who would want to represent their class, and set up a tournament which some people could film. After that we can post those videos on these forums and people can conclude themselves which class is atm the strongest, and which class could use some more love.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • kokoandshinb14a_ESO
    Muizer wrote: »
    In terms of gameplay its main problem isn't even the high damage, but the lack of ways to respond to it other than taking the damage and hope you won't die. For my melee build (DK, sorry) I can't find any at all.

    IMHO using a gap closer is no valid counter, except in the very specific circumstance of a duel. In any other situation you'd end up blindly charging and hoping it won't land you in the middle of an nme group.



    Ok.... so you are a dk......
    That may sum this up.

    However, I'm sure you know that the dk has access to some of the most powerful skills in the game as well as synergies.

    1.6 also gives dks huge 2 absorb bubbles plus u can use other weapons to even augment that.

    Edited by kokoandshinb14a_ESO on 5 March 2015 00:04
  • likewow777
    likewow777
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    I'm generally not so cavalier with the concerns of others, but I'll make an exception this one time. Yes, I'm a Templar, and yes, I couldn't be happier that my Destruction results in your death.

    Of course, since devs claim it's a bug, my glee shall be short-lived...
    "War doesn't build character, it reveals it."
  • x_Reckonerb14_ESO
    x_Reckonerb14_ESO
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    Okay not op at all...
    Zagine- GM of Virtual Carnage
    Zagine - Nightblade <v14>
    Angelus Secutae - Sorcerer <non-vet>
    Faranth - Dragonknight <v2>
    Angelus Mortis - Templar <v1>
  • x_Reckonerb14_ESO
    x_Reckonerb14_ESO
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    w8qB9A9.jpg
    Zagine- GM of Virtual Carnage
    Zagine - Nightblade <v14>
    Angelus Secutae - Sorcerer <non-vet>
    Faranth - Dragonknight <v2>
    Angelus Mortis - Templar <v1>
  • Cody
    Cody
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    I have been hit by this beam many times; in full medium armor, and it only ever did insane damage when i was low on health.

    /sigh

  • x_Reckonerb14_ESO
    x_Reckonerb14_ESO
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    kk
    Zagine- GM of Virtual Carnage
    Zagine - Nightblade <v14>
    Angelus Secutae - Sorcerer <non-vet>
    Faranth - Dragonknight <v2>
    Angelus Mortis - Templar <v1>
  • x_Reckonerb14_ESO
    x_Reckonerb14_ESO
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    Zagine- GM of Virtual Carnage
    Zagine - Nightblade <v14>
    Angelus Secutae - Sorcerer <non-vet>
    Faranth - Dragonknight <v2>
    Angelus Mortis - Templar <v1>
  • likewow777
    likewow777
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    w8qB9A9.jpg

    There are plenty of other posts that mention this, but the skill is channeled. What you see is damage over 3 seconds, not in a single instant. So it looks really big. Divide that 20k over the channel time and you have a much more modest ~6.6k DPS. Which is rather lackluster in 1.6, with players achieving in the 10k+ range.

    Long story short, damage statistics, as they are now in ESO, paint the picture of a skill that one-shots people in an instant, when that is NOT the case. I'll hear any argument on breaking the channel without killing yourself, but the actual damage it does is fine.

    However, to quote myself:

    "Of course, since devs claim it's a bug, my glee shall be short-lived..."
    -likewow777 (a few posts up)
    "War doesn't build character, it reveals it."
  • Assilma
    Assilma
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    Sypher wrote: »
    Asides from the whole damage issue.


    The skill should act like a soul strike, meaning..

    It should be purgable, cleansable, cloakable... It sticks on you no matter what unless you interrupt. you should have the option to cleanse it.

    Perfect. Right now radiant destruction is no. 1 cause of death for magicka nightblade. It's impossible to cloak while it's being channeled on you. This thing should not be more powerful than soul assault, but for this reason it basically is, at least vs. nightblade.
    I'm back!
  • Poxheart
    Poxheart
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    I need to amend my earlier post on this subject: last night I survived multiple uses of radiant destruction/oppression against me and I had forgotten to put points into armor passives. If you find yourself dying to this skill while anywhere near full health, then PEBKAC.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Muizer
    Muizer
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    Muizer wrote: »
    In terms of gameplay its main problem isn't even the high damage, but the lack of ways to respond to it other than taking the damage and hope you won't die. For my melee build (DK, sorry) I can't find any at all.

    IMHO using a gap closer is no valid counter, except in the very specific circumstance of a duel. In any other situation you'd end up blindly charging and hoping it won't land you in the middle of an nme group.

    Ok.... so you are a dk......
    That may sum this up.

    However, I'm sure you know that the dk has access to some of the most powerful skills in the game as well as synergies.

    1.6 also gives dks huge 2 absorb bubbles plus u can use other weapons to even augment that.

    "you're a DK": deflects all arguments.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • DeLindsay
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    Assilma wrote: »
    Perfect. Right now radiant destruction is no. 1 cause of death for magicka nightblade. It's impossible to cloak while it's being channeled on you. This thing should not be more powerful than soul assault, but for this reason it basically is, at least vs. nightblade.
    Speak for yourself, I'm a Magicka NB and it doesn't hit me nearly as hard as Meteor does, and in fact Fire Ballista hits me harder, roughly 7.8K. The only 2 things they need to fix is that it's currently entering "execute range" at 50% instead of 30% and you cannot LoS it. It's damage is fine since there are MANY ways to counter it, like Shields and interrupt to name 2. A good Sniper can still wreck your face much faster than Jesus-Beam Templars can, and don't even get me started on what a proper 2H build can do to you. Besides how many Players actually bothered to test builds on PTS and realize their old gear won't do crap for them come 1.6. Those of us who DID test it and changed our gear accordingly are doing just fine ;)
  • sarttsarttsarttub17_ESO
    GOKU.jpg
    Hi folks,

    As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.

    You mean the bug all us PTS testers reported in Beta?
  • Mahedros
    Mahedros
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    Change execute range = problem solved.
  • technohic
    technohic
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    w8qB9A9.jpg

    These screen shots are worthless without seeing armor and spell resist values these days. Not just to see if that has anything to do with it, but I just want to see how it stacks up vs each different type as well.

    Most magicka users are still going full light or maybe 2 pieces heavy tops? Maybe thats not the best route to go any more.
    Edited by technohic on 5 March 2015 14:14
  • Minack
    Minack
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    I replaced my resto staff for a destro just to use the ranged interrupt on the little ***. It seems to work but the skill should still be potentially purged/dodged/cloaked out of.
    Edited by Minack on 5 March 2015 14:27
  • sarttsarttsarttub17_ESO
    technohic wrote: »
    w8qB9A9.jpg

    These screen shots are worthless without seeing armor and spell resist values these days. Not just to see if that has anything to do with it, but I just want to see how it stacks up vs each different type as well.

    Most magicka users are still going full light or maybe 2 pieces heavy tops? Maybe thats not the best route to go any more.
    So... let me understand this, you dont care if someone is able to submit proof that iits hitting 20ks? Why should anyone care about what you type then?
  • Fizzlewizzle
    Fizzlewizzle
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    technohic wrote: »
    w8qB9A9.jpg

    These screen shots are worthless without seeing armor and spell resist values these days. Not just to see if that has anything to do with it, but I just want to see how it stacks up vs each different type as well.

    Most magicka users are still going full light or maybe 2 pieces heavy tops? Maybe thats not the best route to go any more.
    So... let me understand this, you dont care if someone is able to submit proof that iits hitting 20ks? Why should anyone care about what you type then?
    If i walk into a pvp fight buttnaked i get shot to smithereens.
    If i walk in with capped Magicka resistance they might not even tickle me.

    Ill leave 2 pictures here:
    w8qB9A9.jpg
    Screenshot_20150305_021500.png

    One of these guys is made for PvP in 1.6, one is not.
    If i were to jump into PVP, i would be destroyed. Is that because every class is OP, and my Templar is not? Nope, its because i'm not build for PvP. Were i to change my equipment then i might stand a chance. If i don't change my equipment, just go in there, get my face smashed in, take a picture of the damage charts, and come here to ask about nerfs for every other class... would that be a valid reason to nerf classes? No, because i wasn't made for what i was trying to do, and everyone else was.

    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • technohic
    technohic
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    technohic wrote: »
    w8qB9A9.jpg

    These screen shots are worthless without seeing armor and spell resist values these days. Not just to see if that has anything to do with it, but I just want to see how it stacks up vs each different type as well.

    Most magicka users are still going full light or maybe 2 pieces heavy tops? Maybe thats not the best route to go any more.
    So... let me understand this, you dont care if someone is able to submit proof that iits hitting 20ks? Why should anyone care about what you type then?

    What are you talking about? it's very relevant to the discussion to get the entire picture for all of these nerf calls. That's the same damage as 3 snipes on a light armored target in the same amount of time. Thats just above a single WB on someone who has no armor in 1/3 of the time.


    If its such a big deal to show it; I would say its not worth listening to the person who could just as easily pooch their resistance just to take a dramatic damage screenshot.


    Besides that; as I pointed out it would also be helpful for us all to see what armor is doing. We have to learn the meta all over again beyond just looking at a skill most probably won't even slot due to its channel.
    Edited by technohic on 5 March 2015 15:07
  • Islyn
    Islyn
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    Poxheart wrote: »
    I need to amend my earlier post on this subject: last night I survived multiple uses of radiant destruction/oppression against me and I had forgotten to put points into armor passives. If you find yourself dying to this skill while anywhere near full health, then PEBKAC.

    See that you edit your op too - pretty please? *fluttery eyelashes*
  • morvegil
    morvegil
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    NERF RADIANT DESTRUCTION
    Lo'ke
    Nord Vampire
    Nightblade
    Shield+BOW

    Daggerfall Covenant
    Bandit King
    Bridge Bandits Guild
  • firewatch
    firewatch
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    Huntler wrote: »
    firewatch wrote: »
    Huntler wrote: »
    firewatch wrote: »
    My problem with this ability is that it goes through walls making line of sight interrupts impossible and it has unlimited range once its on you. I saw a Sorc bolt escape 75-100 meters away and it was still on him.

    This is not true, not sure where you're getting your info.

    I saw it happen. My understanding is if the Temp tabs the target before casting both of these are possible (Don't play a Temp)

    Well I say this because on the PTS the line of sight issue was in fact an issue, but they fixed it. It is not working for me through line of sight, but there is a minor delay. *shrug*


    I have not tested if you go out of range which I will do tonight, but that also seems a bit weird.

    I saw it going through keep walls again several times yesterday. If this was fixed on PTS, the fix doesn't seem to have made it through to live. Have you had a chance to do any more testing?
  • Huntler
    Huntler
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    firewatch wrote: »
    Huntler wrote: »
    firewatch wrote: »
    Huntler wrote: »
    firewatch wrote: »
    My problem with this ability is that it goes through walls making line of sight interrupts impossible and it has unlimited range once its on you. I saw a Sorc bolt escape 75-100 meters away and it was still on him.

    This is not true, not sure where you're getting your info.

    I saw it happen. My understanding is if the Temp tabs the target before casting both of these are possible (Don't play a Temp)

    Well I say this because on the PTS the line of sight issue was in fact an issue, but they fixed it. It is not working for me through line of sight, but there is a minor delay. *shrug*


    I have not tested if you go out of range which I will do tonight, but that also seems a bit weird.

    I saw it going through keep walls again several times yesterday. If this was fixed on PTS, the fix doesn't seem to have made it through to live. Have you had a chance to do any more testing?

    Didn't get a chance last night, didn't get to play long and just did daily/grind my enlightenment. Will do asap :)
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