You force roll dodges on a non cc break ability, and you whine about having to use an interrupt to stop another classes skill?
Dagoth_Rac wrote: »Death Recap A:
Mages Fury - 8000
Light Attack - 2000
Mages Fury - 5000
Light Attack - 2000
No one thinks twice about Death Recap A
ZOS_JessicaFolsom wrote: »My tooltip at V14 in maxed spell damage equipment shows ~12k withe the 70 CP. With a 30% crit rate and a 40% boost from 10% magicka, that's totally in line with non-reduced PVE damage.
Thanks for the additional info. It may be working as intended; we still want to make extra sure there aren't any damage stacking bug stragglers.
dylanjaygrobbelaarb16_ESO wrote: »ZOS_JessicaFolsom wrote: »My tooltip at V14 in maxed spell damage equipment shows ~12k withe the 70 CP. With a 30% crit rate and a 40% boost from 10% magicka, that's totally in line with non-reduced PVE damage.
Thanks for the additional info. It may be working as intended; we still want to make extra sure there aren't any damage stacking bug stragglers.
I think it is working as intended, if someone stacks damage shields while in execute range then it still does execute damage but they still can have 15-30k additional shields. people are seeing really high damage because of this. just because you have a damage shield does not mean your not low health, you need heals not shields.
the thing is maybe the morph that allows even more damage is a little over the top, I really dont want to see a blanket nerf, maybe they can look at just changing the morph first if something eventually must be done.
I saw it happen. My understanding is if the Temp tabs the target before casting both of these are possible (Don't play a Temp)
ZOS_JessicaFolsom wrote: »Hi folks,
As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.
Dagoth_Rac wrote: »ZOS_JessicaFolsom wrote: »Hi folks,
As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.
Can you give a breakdown of how it is supposed to work? I believe you said it scales the same as the 2H execute. But how does that scale? For example is it:
Enemy Health = Damage Inflicted
100% - 50% = 100%
50% - 30% = 150%
30% - 10% = 200%
0%-10% = 300%
Problems would likely be caught earlier if we knew exactly how the skills are supposed to work, rather than vague terms like "Up to 300%" and "Up to 40%" and "Low Health". For example, does the "Up to 40%" bonus from the one morph mean 340% of base damage (i.e., 300% + 40%), or does it mean 420% of base damage (i.e., 300% * 40%)?
If this is too much for a tooltip, that is understandable, but have a combat FAQ on the official site that goes into more detail about all the skills. It is like trying to fill out your taxes when you know you pay 0% taxes on a small amount of your income and up to 40% more on income beyond a certain point and various in-between rates along the way, but know one will actually tell you what the tax brackets are!
ZOS_JessicaFolsom wrote: »Hi folks,
As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.
ZOS_JessicaFolsom wrote: »Hi folks,
As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.
@huntler @Observant Men you see now why I say it executes at 50% OH BECAUSE IT DOES.
Now, please stop insulting me.
ZOS_JessicaFolsom wrote: »Hi folks,
As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.
@huntler @Observant Men you see now why I say it executes at 50% OH BECAUSE IT DOES.
Now, please stop insulting me.
What you claimed is not true. It is not at 50% it is at 30%, Jessica confirmed there is a bug in which in some cases people are getting the benefit outside of it. That is different from what you said but alas it will be fixed in the next incremental patch (lets hope sooner rather than later).
This skill needs a nerf ASAP vr 14 temps do 30k DMg in 5 secs you instant die srsly. it cant be problems like this.
ZOS_JessicaFolsom wrote: »Hi folks,
As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.
As of right now the only way to stop the ability is by interrupting the caster.
cschwingeb14_ESO wrote: »Now that we're done talking about execute, how about we talk about the normal non execute damage of this ability?
cschwingeb14_ESO wrote: »Now that we're done talking about execute, how about we talk about the normal non execute damage of this ability?
Opened with Radiant Oppression (misreported as Radiant Destruction in the pic)
Puncturing sweep rank 1
Aurora Javelin rank 1
Radiant Oppression rank 3
This is just to compare the normal damage and not to show what damage should be expected.
Of note: zero points spent in magicka but almost all armor and jewelery is +magicka. Neck is +spell damage and some CP into +spell damage.