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https://forums.elderscrollsonline.com/en/discussion/668861

Radiant ********* Destruction... Seriously

  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Asha_Veor wrote: »

    You force roll dodges on a non cc break ability, and you whine about having to use an interrupt to stop another classes skill?

    QFT

    To all the people who keep saying Talons is fine, I'll say the same about RD.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Gravord
    Gravord
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    Radiant Scrolls Online went live today.
  • firewatch
    firewatch
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    My problem with this ability is that it goes through walls making line of sight interrupts impossible and it has unlimited range once its on you. I saw a Sorc bolt escape 75-100 meters away and it was still on him.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Hi folks,

    As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Dagoth_Rac
    Dagoth_Rac
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    Death Recap A:
    Mages Fury - 8000
    Light Attack - 2000
    Mages Fury - 5000
    Light Attack - 2000

    Death Recap B:
    Radiant Destruction - 17000

    Death Recap C:
    Radiant Destruction - 8000
    Radiant Destruction - 5000
    Radiant Destruction - 4000

    All three occur over 3.2 seconds.

    No one thinks twice about Death Recap A. But people freak out about Death Recap B. Just because it is a bigger number in the Death Recap. If the Death Recap showed the individual damage ticks of Radiant Destruction (which is what I am showing in Death Recap C), instead of accumulating all the ticks into one entry, no one would be freaking out. This is an issue with the inflated numbers in Update 6 and the way Death Recap handles channeled/DoT attacks. It looks worse than it really is.

    I think it should be open to purging, should require maintaining line of sight, etc. But the damage itself is in line with other executes when you take into account the channel time and how the Death Recap works.
  • Huntler
    Huntler
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    firewatch wrote: »
    My problem with this ability is that it goes through walls making line of sight interrupts impossible and it has unlimited range once its on you. I saw a Sorc bolt escape 75-100 meters away and it was still on him.

    This is not true, not sure where you're getting your info.
  • Snit
    Snit
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    Dagoth_Rac wrote: »
    Death Recap A:
    Mages Fury - 8000
    Light Attack - 2000
    Mages Fury - 5000
    Light Attack - 2000

    No one thinks twice about Death Recap A

    Mage's Fury does negligible damage until 20%. That's a fairly significant difference.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    evedgebah wrote: »
    My tooltip at V14 in maxed spell damage equipment shows ~12k withe the 70 CP. With a 30% crit rate and a 40% boost from 10% magicka, that's totally in line with non-reduced PVE damage.

    Thanks for the additional info. :) It may be working as intended; we still want to make extra sure there aren't any damage stacking bug stragglers.

    I think it is working as intended, if someone stacks damage shields while in execute range then it still does execute damage but they still can have 15-30k additional shields. people are seeing really high damage because of this. just because you have a damage shield does not mean your not low health, you need heals not shields.
    the thing is maybe the morph that allows even more damage is a little over the top, I really dont want to see a blanket nerf, maybe they can look at just changing the morph first if something eventually must be done.
  • TiberiusTryton
    TiberiusTryton
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    evedgebah wrote: »
    My tooltip at V14 in maxed spell damage equipment shows ~12k withe the 70 CP. With a 30% crit rate and a 40% boost from 10% magicka, that's totally in line with non-reduced PVE damage.

    Thanks for the additional info. :) It may be working as intended; we still want to make extra sure there aren't any damage stacking bug stragglers.

    I think it is working as intended, if someone stacks damage shields while in execute range then it still does execute damage but they still can have 15-30k additional shields. people are seeing really high damage because of this. just because you have a damage shield does not mean your not low health, you need heals not shields.
    the thing is maybe the morph that allows even more damage is a little over the top, I really dont want to see a blanket nerf, maybe they can look at just changing the morph first if something eventually must be done.

    Not always true, I do not use shields at all and I am seeing the same numbers at full health and that is us dueling and using cross faction tests.
  • firewatch
    firewatch
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    Huntler wrote: »
    firewatch wrote: »
    My problem with this ability is that it goes through walls making line of sight interrupts impossible and it has unlimited range once its on you. I saw a Sorc bolt escape 75-100 meters away and it was still on him.

    This is not true, not sure where you're getting your info.

    I saw it happen. My understanding is if the Temp tabs the target before casting both of these are possible (Don't play a Temp)
  • Huntler
    Huntler
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    firewatch wrote: »
    Huntler wrote: »
    firewatch wrote: »
    My problem with this ability is that it goes through walls making line of sight interrupts impossible and it has unlimited range once its on you. I saw a Sorc bolt escape 75-100 meters away and it was still on him.

    This is not true, not sure where you're getting your info.

    I saw it happen. My understanding is if the Temp tabs the target before casting both of these are possible (Don't play a Temp)

    Well I say this because on the PTS the line of sight issue was in fact an issue, but they fixed it. It is not working for me through line of sight, but there is a minor delay. *shrug*


    I have not tested if you go out of range which I will do tonight, but that also seems a bit weird.
  • Itoq
    Itoq
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    My tooltip shows that radiant destruction morphs are channeling for 3.6 seconds. So the dps would be lower than calculated if dividing damage done by three seconds.

    This is skill is OK. It is a strong skill in those open field battle against DK tanks who like to stand in the gap between forces - with their pocket healers behind.

    A few radiant destruction spells aren't going to take down these DK's. But radiant destruction damage on top of other players' dps is pushing these DK's to have to think about their behavior and location.

    It is also catching a lot of us by surprise probably in large part due to the high number of healers who now also have a dd and finishing skill slotted - which has added greatly to overall open field fight dps.
    Edited by Itoq on 4 March 2015 19:14
  • Dagoth_Rac
    Dagoth_Rac
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    Hi folks,

    As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.

    Can you give a breakdown of how it is supposed to work? I believe you said it scales the same as the 2H execute. But how does that scale? For example is it:

    Enemy Health = Damage Inflicted
    100% - 50% = 100%
    50% - 30% = 150%
    30% - 10% = 200%
    0%-10% = 300%

    Problems would likely be caught earlier if we knew exactly how the skills are supposed to work, rather than vague terms like "Up to 300%" and "Up to 40%" and "Low Health". For example, does the "Up to 40%" bonus from the one morph mean 340% of base damage (i.e., 300% + 40%), or does it mean 420% of base damage (i.e., 300% * 40%)?

    If this is too much for a tooltip, that is understandable, but have a combat FAQ on the official site that goes into more detail about all the skills. It is like trying to fill out your taxes when you know you pay 0% taxes on a small amount of your income and up to 40% more on income beyond a certain point and various in-between rates along the way, but know one will actually tell you what the tax brackets are!
  • Huntler
    Huntler
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    Dagoth_Rac wrote: »
    Hi folks,

    As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.

    Can you give a breakdown of how it is supposed to work? I believe you said it scales the same as the 2H execute. But how does that scale? For example is it:

    Enemy Health = Damage Inflicted
    100% - 50% = 100%
    50% - 30% = 150%
    30% - 10% = 200%
    0%-10% = 300%

    Problems would likely be caught earlier if we knew exactly how the skills are supposed to work, rather than vague terms like "Up to 300%" and "Up to 40%" and "Low Health". For example, does the "Up to 40%" bonus from the one morph mean 340% of base damage (i.e., 300% + 40%), or does it mean 420% of base damage (i.e., 300% * 40%)?

    If this is too much for a tooltip, that is understandable, but have a combat FAQ on the official site that goes into more detail about all the skills. It is like trying to fill out your taxes when you know you pay 0% taxes on a small amount of your income and up to 40% more on income beyond a certain point and various in-between rates along the way, but know one will actually tell you what the tax brackets are!

    Its up to 340. Nothing in this game works like your multiplication of damage. Second, its just like all their other "scales with health" effects like undeath and others. Starting at 30% it scales up to 300% the lower the health is linearly.

    Stop with the its an execute from 50% its not, they changed that back in the PTS. Now Jessica just said there is a bug where in some cases you're getting the execute bonus at higher health which they have set to fix next patch. I can't comment on the bug because I don't know how its happening, probably something weird that is getting it to happen.
  • yodased
    yodased
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    Hi folks,

    As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.

    @huntler @Observant Men you see now why I say it executes at 50% OH BECAUSE IT DOES.

    Now, please stop insulting me.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Islyn
    Islyn
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    :D And that is fine - 300% at execute phase is expected.
  • Huntler
    Huntler
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    yodased wrote: »
    Hi folks,

    As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.

    @huntler @Observant Men you see now why I say it executes at 50% OH BECAUSE IT DOES.

    Now, please stop insulting me.

    What you claimed is not true. It is not at 50% it is at 30%, Jessica confirmed there is a bug in which in some cases people are getting the benefit outside of it. That is different from what you said :) but alas it will be fixed in the next incremental patch (lets hope sooner rather than later).
  • Observant
    Observant
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    Huntler wrote: »
    yodased wrote: »
    Hi folks,

    As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.

    @huntler @Observant Men you see now why I say it executes at 50% OH BECAUSE IT DOES.

    Now, please stop insulting me.

    What you claimed is not true. It is not at 50% it is at 30%, Jessica confirmed there is a bug in which in some cases people are getting the benefit outside of it. That is different from what you said :) but alas it will be fixed in the next incremental patch (lets hope sooner rather than later).

    My apologies if I was a little bit aggressive @yodased , just burnt out trying to fight the good fight for Templars on these forums. I haven't had the opportunity to play live and experience the bug yet because it's been downloading for over 12 hours. (Yay Canadian rural internet!) But my whole argument was based on the fact that people are screaming NERF less than one day into a patch.
    Edited by Observant on 4 March 2015 19:39
    Vehemence
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Now that we're done talking about execute, how about we talk about the normal non execute damage of this ability?

    No other ability in the game that is undodgable, unblockable, unreflectable does close to this amount of damage. The only other thing like it is resto/lightning staff heavy. And those do a whopping 1.5k dps through the course of the channel.

    No other normally functioning execute is useful for damage against a full health target. If you use Executioner, Impale or Fury against a 70%health target you get laughed at. Radient? Your target immediately shields up, interrupts you, gets a big heal, or DIES.

  • Neryaz
    Neryaz
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    This skill needs a nerf ASAP vr 14 temps do 30k DMg in 5 secs you instant die srsly. it cant be problems like this.
    DK VR 16 Phixus Azura/Trueflame

    Templar VR 16 Trygor Azura/Trueflame.
  • Snit
    Snit
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    ZOS should rework Radiant D as if it were a sorc skill. If it were, it would be reflectable. ;)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Fizzlewizzle
    Fizzlewizzle
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    I really don't get all that complaining people do.

    I personally run a build now with Dark Flare, Radiant Glory, Structured Entropy, Consuming trap, Radiant Magelight and Soul Assault.
    In PvE Radiant Glory works decently, as long as you don't use it anytime other than the execute phase. Although it is strong, early in the fight it hardly deals any damage, and because Blocking, Dodging or moving fast is impossible with a channeled skill using it means (A) make sure you kill (B) Interrupt your cast or (C) Die.
    (When in the execute phase it deals decent damage, i have seen 4.5K scroll by on the FTC add-on.)

    In PvP... well i suck at it anyway.
    With all the complaining people are doing i thought... lets test it out.
    My build was the same as above (5 heavy 2 light), when i found a nightblade sneaking around.
    I opened up with Entropy, followed by 2 or 3 casts of Dark Flare and A Radiant Glory... after that i could port back to the nearest keep since he beat the *** out of me while i didn't see his HP bar move.

    If it really was such an OP skill i think i should have beaten him.
    I got him by surprise, got a 40% attack boost by combining Dark Flare and an Entropy, i have spend all my points into Magicka (glass cannon) and still i didn't melt his face off.


    The healing morph is a bit useless unless you reach the Execute phase.
    For someone like me (who just blasts all his Magicka away in no time) the Damage morph would be a bit useless.

    Only thing i can say is "get used to it". Unless you keep standing around like some dork you won't have much to fear from it.
    I mean... do you people also stand still crying about OP-ness when someone is spamming Snipes at you? Personally i would (attempt to) beat his skull in. But then again... I'm some noob who doesn't want to die.






    Edited by Fizzlewizzle on 4 March 2015 20:27
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Neryaz wrote: »
    This skill needs a nerf ASAP vr 14 temps do 30k DMg in 5 secs you instant die srsly. it cant be problems like this.

    Following your logic they also need to nerf sorcs, dks, nb, 2-handed, dual wield, bow, destro staff and ww as they all have skills that can easily do 30k damage in 5sec.
  • JackDaniell
    JackDaniell
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    ALLOW ME TO PURGE THIS SKILL LIKE SOUL ASSAULT!!! THIER IS NO DEFENCE TO IT
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • Sypher
    Sypher
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    Hi folks,

    As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.


    Can you make it cleansable as well? (like soul strike)

    You should be able to purify/purge/cleanse/cloak the ability off of you as it should count as a debuff like any other beam.

    As of right now the only way to stop the ability is by interrupting the caster. You SHOULD be able to cleanse it as well! It should be considered a debuff/dot just like other similar abilities.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Sypher wrote: »

    As of right now the only way to stop the ability is by interrupting the caster.

    You can't CC break it?

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • yodased
    yodased
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    negatory its not a cc, just a direct damage. Like trying to CC a heavy attack from resto staff
    Edited by yodased on 4 March 2015 21:28
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Itoq
    Itoq
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    Now that we're done talking about execute, how about we talk about the normal non execute damage of this ability?

    xptv7c.png

    Opened with Radiant Oppression (misreported as Radiant Destruction in the pic)

    Puncturing sweep rank 1
    Aurora Javelin rank 1
    Radiant Oppression rank 3

    This is just to compare the normal damage and not to show what damage should be expected.


    Of note: zero points spent in magicka but almost all armor and jewelery is +magicka. Neck is +spell damage and some CP into +spell damage.
    Edited by Itoq on 4 March 2015 21:42
  • kokoandshinb14a_ESO
    Every class in 1.6 has access to massive dps powers, and/or access to powers that can overwhelm others.

    Weapon lines...
    You have wrecking blow that easily hits for 15k. Sneak/CRIT charge and wreck X2 is high dps, and any class can use this

    Snipe from bow

    Surprise atk from stealth with nb buffs

    Sorc mega absorption stack + curse+ lightning execute

    Dk talons

    The list goes on.

    So it's just NOT ONLY radiant line, all classes can do it, and as such, it's fine imo.
  • Huntler
    Huntler
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    Itoq wrote: »
    Now that we're done talking about execute, how about we talk about the normal non execute damage of this ability?

    xptv7c.png

    Opened with Radiant Oppression (misreported as Radiant Destruction in the pic)

    Puncturing sweep rank 1
    Aurora Javelin rank 1
    Radiant Oppression rank 3

    This is just to compare the normal damage and not to show what damage should be expected.


    Of note: zero points spent in magicka but almost all armor and jewelery is +magicka. Neck is +spell damage and some CP into +spell damage.

    They'll ignore the numbers, they always do.
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