snipeopsub17_ESO wrote: ».It's a not a CC, therefor, no immunity. Please, understand that.....
CC stands for Crowd Control. An ability that roots several people in one spot is by definition controlling a crowd.
Now, let's do some CC math, related to ESO.Thorjagger wrote: »DK talon spam. Defining the difference between a good DK and a bad DK.
In practice, and in truth, only new DK players will spam Talons repeatedly, it's probably more prevalent in Thornblade than other campaigns, but I have seen it in both Haderus and Azura's Star, now why do I say this? Because a new Dragonknight, or a typical Thornblade Elite DK, will spam Talons solely for the purpose of generating Ultimate, since they can no longer do this in 1.6, the whole Talon spam, might not end, but it will slowly die down. Finally. Talons does not need a nerf, a re-balance, an Immunity Timer, Talons does not need a damage change, a Root change, or Soft CC Immunity, Talons is perfectly fine at is, and as much as I hate to say this, because it makes me look like a jerk-wad. L2P. Roll Dodge, Efficient Purge, back up, use Rapid Maneuvers. Just because you got killed once, because you didn't have the stamina to roll dodge, or the magicka to purge, or you stood there like an idiot and let the DK reapply Talons, and I assure you I HATE saying this. But L2P, learn to be wary of DKs period. Learn to counter enemy builds. And L2P.Thorjagger wrote: »DK talon spam. Defining the difference between a good DK and a bad DK.
david.haypreub18_ESO wrote: »This has been a problem since day 1. The problem is that most characters will have to pay more resources to get out of Talons than the DK puts to get them into it. That is the definition of overpowered.
I have no idea why it's on the PTS forum, but the issue of Talons is actually reduced in 1.6... So it's ironic, and silly, and stupid.Alphashado wrote: »Sigh. So Talons is the next FOTM witch hunt eh?
Then what after Talons? Because something will be next.
Talons is great in PvE and one of the skills that make the DK feel fun and unique. We have to stop nerfing class skills that effect PvE based on FOTM witch hunts from PvP.
By the way, is there something new in 1.6 that makes Talons more of an issue than it is on 1.5?
Why is this thread on the PTS forum?
As a friend of mine said in a different thread.Now, let's do some CC math, related to ESO.Thorjagger wrote: »DK talon spam. Defining the difference between a good DK and a bad DK.
Hard CC = 6 Seconds of CC Immunity
Soft CC = No CC Immunity, Period.
Talons = Soft CC.
I have a few things to say regarding this topic.
First, L2P, Talons has counters. @Cody don't hate me for saying that, again.
Second, this issue is going to be relatively fixed in 1.6.
Third, if they ever implement Soft CC Immunity, then by all means, Talons will have an immunity timer, but that's not related to the skill, that's related to CC Immunity and the difference between Soft CC and Hard CC.
Fourth, and last, but definitely the best. Now to be serious, Talons is not overpowered, the only people that die to Talons are people that have no more Stamina to roll out, don't have Purge slotted on their bars, or are on low Health and would've died no matter what. Talons is a Soft CC, and a Root, it does not fall under the same category as say, Wrecking Blow, which is a Hard CC, and a Stun. Soft CC's in Elder Scrolls Online do not have any CC Immunity, regardless of whether it is Root, Snare, or Disorient, however, if they ever decide to add Soft CC Immunity to the game, then by all means I will be inclined to agree with you, that said, Talons would need to be under that category and require CC Immunity. But. Currently, there is no Soft CC Immunity in the game, so Talons is perfectly fine as is, if you want to make a thread about Soft CC's and the need to have them in game, then by all means do so. But that is the problem behind Talons, not the skill itself, the skill is fine as it is. The implementation of CC in Elder Scrolls Online is what breaks the system behind Talons, as well as some other skills, such as Encase, or Eclipse.
Now, getting off topic of Talons and more on-topic of CC Immunity. If they ever decide to implement Soft CC Immunity into Elder Scrolls Online, the only way in which I would support it, is if the two CC Immunity timers are different, for example.
Dragonknight uses Talons and grants Soft CC Immunity to Targets A, B and C.
Dragonknight then Shield Charges Target B, and Target B is stunned, granting them Hard CC Immunity.
Meaning the two CC Immunity categories are on different clocks, if someone stuns you with Shield Charge, you're immune to Shield Charge for 6 seconds, but if they use Talons, it still locks you down for 4 seconds, unless you roll dodge out of it, and if you roll dodge out of it, or purge it, then you're granted Soft CC Immunity for 2 seconds. This is the only implementation of Soft CC Immunity I would support, and even then, I would have a hard time supporting it as it potentially breaks, or severely cripples most Dragonknight Melee specializations, and cripples other classes as well, it would also cause problems with Negate, as Negate is considered a Soft CC due to it's ability to Silence magical based abilities, but it's also classified as a Hard CC because you can CC break, and it stuns mobs.
So, now that I've said my piece, I hope you can understand that simply adding an Immunity Timer to Talons is not the way to go, as it only hurts Dragonknights and helps people that don't know how to play themselves while around a Dragonknight who uses Talons, and once again, I will post this quote because it does have relevance.In practice, and in truth, only new DK players will spam Talons repeatedly, it's probably more prevalent in Thornblade than other campaigns, but I have seen it in both Haderus and Azura's Star, now why do I say this? Because a new Dragonknight, or a typical Thornblade Elite DK, will spam Talons solely for the purpose of generating Ultimate, since they can no longer do this in 1.6, the whole Talon spam, might not end, but it will slowly die down. Finally. Talons does not need a nerf, a re-balance, an Immunity Timer, Talons does not need a damage change, a Root change, or Soft CC Immunity, Talons is perfectly fine at is, and as much as I hate to say this, because it makes me look like a jerk-wad. L2P. Roll Dodge, Efficient Purge, back up, use Rapid Maneuvers. Just because you got killed once, because you didn't have the stamina to roll dodge, or the magicka to purge, or you stood there like an idiot and let the DK reapply Talons, and I assure you I HATE saying this. But L2P, learn to be wary of DKs period. Learn to counter enemy builds. And L2P.Thorjagger wrote: »DK talon spam. Defining the difference between a good DK and a bad DK.
For this post and this post alone @Cody will probably hate me now, but oh well. I stated fact.
AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »This has been a problem since day 1. The problem is that most characters will have to pay more resources to get out of Talons than the DK puts to get them into it. That is the definition of overpowered.
This really isn't true. Unstoppable will make you immune to an infinite number of talons and I suppose that makes unstoppable, by your definition, overpowered.
snipeopsub17_ESO wrote: »The problem with talon is it can "interupt" a dodge roll if it spammed and perma root someone. It needs to trigger the 6 second cc immunity.
david.haypreub18_ESO wrote: »AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »This has been a problem since day 1. The problem is that most characters will have to pay more resources to get out of Talons than the DK puts to get them into it. That is the definition of overpowered.
This really isn't true. Unstoppable will make you immune to an infinite number of talons and I suppose that makes unstoppable, by your definition, overpowered.
Dude, Unstoppable doesn't do anything against Talons. Talons doesn't count as a 'disabling effect'.
That's kind of like, the entire problem, you know?
Talons and Dragon's Blood are the only thing's left that YOU CAN NERF for Dragonknight's and I won't have it...AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »This has been a problem since day 1. The problem is that most characters will have to pay more resources to get out of Talons than the DK puts to get them into it. That is the definition of overpowered.
This really isn't true. Unstoppable will make you immune to an infinite number of talons and I suppose that makes unstoppable, by your definition, overpowered.
Dude, Unstoppable doesn't do anything against Talons. Talons doesn't count as a 'disabling effect'.
That's kind of like, the entire problem, you know?
Ok, so minus unstoppable you only have half a dozen ways to avoid them including retreating maneuvers that gives you immunity. Like I said, if you play in a group use some group utility or have someone else use it. I do in the groups I play in. If you are a solo player and you run into a large group you are going to die with or without talons so I don't see any reason to further nerf it beyond the 4 or 5 nerfs it has had already.
I see a reason. Complaining! Which isn't a reason, Talons and Dragon's Blood are the only thing's left that YOU CAN NERF for Dragonknight's and I won't have it... So please oh beloved Thread-Gods, close this thread!AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »This has been a problem since day 1. The problem is that most characters will have to pay more resources to get out of Talons than the DK puts to get them into it. That is the definition of overpowered.
This really isn't true. Unstoppable will make you immune to an infinite number of talons and I suppose that makes unstoppable, by your definition, overpowered.
Dude, Unstoppable doesn't do anything against Talons. Talons doesn't count as a 'disabling effect'.
That's kind of like, the entire problem, you know?
Ok, so minus unstoppable you only have half a dozen ways to avoid them including retreating maneuvers that gives you immunity. Like I said, if you play in a group use some group utility or have someone else use it. I do in the groups I play in. If you are a solo player and you run into a large group you are going to die with or without talons so I don't see any reason to further nerf it beyond the 4 or 5 nerfs it has had already.
Everyone that wants Talons nerfed, IF Talons gets nerfed.I see a reason. Complaining! Which isn't a reason, Talons and Dragon's Blood are the only thing's left that YOU CAN NERF for Dragonknight's and I won't have it... So please oh beloved Thread-Gods, close this thread!AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »This has been a problem since day 1. The problem is that most characters will have to pay more resources to get out of Talons than the DK puts to get them into it. That is the definition of overpowered.
This really isn't true. Unstoppable will make you immune to an infinite number of talons and I suppose that makes unstoppable, by your definition, overpowered.
Dude, Unstoppable doesn't do anything against Talons. Talons doesn't count as a 'disabling effect'.
That's kind of like, the entire problem, you know?
Ok, so minus unstoppable you only have half a dozen ways to avoid them including retreating maneuvers that gives you immunity. Like I said, if you play in a group use some group utility or have someone else use it. I do in the groups I play in. If you are a solo player and you run into a large group you are going to die with or without talons so I don't see any reason to further nerf it beyond the 4 or 5 nerfs it has had already.
who the heck wants dragon blood nerfed?
Everyone that wants Talons nerfed, IF Talons gets nerfed.I see a reason. Complaining! Which isn't a reason, Talons and Dragon's Blood are the only thing's left that YOU CAN NERF for Dragonknight's and I won't have it... So please oh beloved Thread-Gods, close this thread!AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »This has been a problem since day 1. The problem is that most characters will have to pay more resources to get out of Talons than the DK puts to get them into it. That is the definition of overpowered.
This really isn't true. Unstoppable will make you immune to an infinite number of talons and I suppose that makes unstoppable, by your definition, overpowered.
Dude, Unstoppable doesn't do anything against Talons. Talons doesn't count as a 'disabling effect'.
That's kind of like, the entire problem, you know?
Ok, so minus unstoppable you only have half a dozen ways to avoid them including retreating maneuvers that gives you immunity. Like I said, if you play in a group use some group utility or have someone else use it. I do in the groups I play in. If you are a solo player and you run into a large group you are going to die with or without talons so I don't see any reason to further nerf it beyond the 4 or 5 nerfs it has had already.
who the heck wants dragon blood nerfed?
I'm aware of this, but the general Nerf DKs! populace will need something to complain about after Talons gets nerfed, it won't be reflect, got nerfed, won't be any of the damage abilities, won't be Dragon Leap, got nerfed, won't be Standard, got nerfed, won't be Chains, got nerfed, won't be Igneous Shield, even though there are already threads on it, oh, and got nerfed. So that leaves Dragon's Blood, and waffles... Or a new class to QQ about.Everyone that wants Talons nerfed, IF Talons gets nerfed.I see a reason. Complaining! Which isn't a reason, Talons and Dragon's Blood are the only thing's left that YOU CAN NERF for Dragonknight's and I won't have it... So please oh beloved Thread-Gods, close this thread!AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »This has been a problem since day 1. The problem is that most characters will have to pay more resources to get out of Talons than the DK puts to get them into it. That is the definition of overpowered.
This really isn't true. Unstoppable will make you immune to an infinite number of talons and I suppose that makes unstoppable, by your definition, overpowered.
Dude, Unstoppable doesn't do anything against Talons. Talons doesn't count as a 'disabling effect'.
That's kind of like, the entire problem, you know?
Ok, so minus unstoppable you only have half a dozen ways to avoid them including retreating maneuvers that gives you immunity. Like I said, if you play in a group use some group utility or have someone else use it. I do in the groups I play in. If you are a solo player and you run into a large group you are going to die with or without talons so I don't see any reason to further nerf it beyond the 4 or 5 nerfs it has had already.
who the heck wants dragon blood nerfed?
dragons blood does not need to be nerfed... its only worth using at low health:/
madangrypally wrote: »Dont worry Panda244. DKs wont be the target much longer. Once this update goes live the new targets will be Templars.
A few nerfs to Templars and the FoM crowd will move to a new class and then the cry for nerfs to that class will begin.
AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »This has been a problem since day 1. The problem is that most characters will have to pay more resources to get out of Talons than the DK puts to get them into it. That is the definition of overpowered.
This really isn't true. Unstoppable will make you immune to an infinite number of talons and I suppose that makes unstoppable, by your definition, overpowered.
Dude, Unstoppable doesn't do anything against Talons. Talons doesn't count as a 'disabling effect'.
That's kind of like, the entire problem, you know?
Ok, so minus unstoppable you only have half a dozen ways to avoid them including retreating maneuvers that gives you immunity. Like I said, if you play in a group use some group utility or have someone else use it. I do in the groups I play in. If you are a solo player and you run into a large group you are going to die with or without talons so I don't see any reason to further nerf it beyond the 4 or 5 nerfs it has had already.
david.haypreub18_ESO wrote: »AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »AhPook_Is_Here wrote: »david.haypreub18_ESO wrote: »This has been a problem since day 1. The problem is that most characters will have to pay more resources to get out of Talons than the DK puts to get them into it. That is the definition of overpowered.
This really isn't true. Unstoppable will make you immune to an infinite number of talons and I suppose that makes unstoppable, by your definition, overpowered.
Dude, Unstoppable doesn't do anything against Talons. Talons doesn't count as a 'disabling effect'.
That's kind of like, the entire problem, you know?
Ok, so minus unstoppable you only have half a dozen ways to avoid them including retreating maneuvers that gives you immunity. Like I said, if you play in a group use some group utility or have someone else use it. I do in the groups I play in. If you are a solo player and you run into a large group you are going to die with or without talons so I don't see any reason to further nerf it beyond the 4 or 5 nerfs it has had already.
What other counters?
The one you suggested, Unstoppable, does nothing. You seemed not to know that, so I am guessing you don't know what happens when you try to use the other counters too:
Retreating Maneuvers costs a ridiculous amount of resources and breaks when you attack. It might help you escape... it does nothing to help you win.
That's the whole problem. Nothing you do costs less resources than it takes the DK to cast Talons. And you're forced to constantly play defence, while the DK has to push a single button. This is the reason people say DKs are easier than the other classes to play.
In 1.6 the now very cheap Forward Momentum from Two-Hand grants Snare/Root Immunity upon activation for 2 seconds, as does Shuffle, a morph of Evasion from the Medium Armor line.
ZOS has added new counters to Talons.
Until 1.6, dodge roll.