bro everyone knows this, the devs know this, they do nothing. Talons have been OP since day 1 and if you get 3 dragonknights in a group spamming it they can kill everyone.As we all probably can agree on, the Dragonknight skill Talons is one of the more overpowered skills in the game. The fact that it is not affected by cc-immunity and does not grant you cc-immunity when you roll dodge out of it is plain stupidity. This skill is able to lock down down enemies in an aoe range, providing either a dot effect or reduced damage done, and with the combination of a gap closer and Talons, it is almost impossible for the target to break free.
I don't think it's fair that an ability is able to permanently lock down an enemy with such ease. Thoughts?
As we all probably can agree on, the Dragonknight skill Talons is one of the more overpowered skills in the game. The fact that it is not affected by cc-immunity and does not grant you cc-immunity when you roll dodge out of it is plain stupidity. This skill is able to lock down down enemies in an aoe range, providing either a dot effect or reduced damage done, and with the combination of a gap closer and Talons, it is almost impossible for the target to break free.
I don't think it's fair that an ability is able to permanently lock down an enemy with such ease. Thoughts?
L2P. You can still move and cast while in talons. DK's have already been nerfed to hell and back with 1.6
Well honestly the reason people consider DKs to be so damn strong is because of how they had reflective scales for long range and talons, batswarm and such for close and it would be really hard to fight them then. No idea how this is working out now in a 1v1 situation. I mean 1vX they should be getting wrecked by ranged classes.
Why is that coming from a Sorcerer? Are you aware that you can Bolt Escape with the Talons?
You can also use Mines or Encase (heard it's fixed in 1.63 and it's cost is already reduced) to keep them at bay.
SoulScream wrote: »I foresee stuck in place console players throwing their controllers lol
Bring LOL back!
On a less important note, why is that coming from a Sorcerer? Are you aware that you can Bolt Escape with the Talons?
You can also use Mines or Encase (heard it's fixed in 1.63 and it's cost is already reduced) to keep them at bay.
Here's a thing: I don't play as a magicka Sorcerer. I have to use my stamina to roll out of the Talons, for then to be rooted again after the Dragonknight simply closes the gap with Invasion. I have Bolt Escape, but if I use it two times I'm out of magicka.
There should be a light cc immunity that lasts for a shorter period of time after breaking free from roots. Anyway, as stated before, the bigger problem is block-casting - which renders the target of the root useless.
I think the main problem with the DK is that its abilities make sense for melee fighters, but become over-powered if you throw in things like batswarm or other powerful aoe. Basically what I see them do in PvP is block/reflect/absorb until they're ready for the next ultimate. I would have thought that the way ult generates in 1.6 would completely break that playstyle. Am I wrong?