I wont get into a fight with panda over it(who seems determined to call me out everytime i complain about talons; he must like me!:D)
All im going to say, is that it should have a 2-3 second immunity timer, at least in my opinion. I have faced DKs who have taloned me over half a dozen times, and it is ridiculous they can inflict all that physical damage against their enemy and drain their enemies' resources, just from a root.
A 3 second immunity timer would allow the DK to use it again in a short amount of time(3 seconds is not a long time in a PvP battle, trust me) while allowing the one facing the talon user to catch a tiny breather, instead of having to choose between wasting stamina and getting physical/constant DoT damage; or just standing there letting the DK get behind them, and whip them to death.
Thats my take on it. que the response from panda!
As we all probably can agree on, the Dragonknight skill Talons is one of the more overpowered skills in the game. The fact that it is not affected by cc-immunity and does not grant you cc-immunity when you roll dodge out of it is plain stupidity. This skill is able to lock down down enemies in an aoe range, providing either a dot effect or reduced damage done, and with the combination of a gap closer and Talons, it is almost impossible for the target to break free.
I don't think it's fair that an ability is able to permanently lock down an enemy with such ease. Thoughts?
Francescolg wrote: »The problem is not Talons itself but players spamming it over and over up to 5+ times in a row. ROLL OUT will not help if Talons is being spammed more than 2/3 times.
Ahaha, many talons and then SoM!? Really!? Someone really need l2pPlagueMonk wrote: »Francescolg wrote: »The problem is not Talons itself but players spamming it over and over up to 5+ times in a row. ROLL OUT will not help if Talons is being spammed more than 2/3 times.
To all you[snip], THIS is the correct answer. Any intelligent DK will just keep applying Talons to you until you are are out of stamina dodge rolling, then drop SoM and you are cooked. If you have been able to dodge roll out and then move on, you have simply been playing against idiot DKs. period.
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timidobserver wrote: »As a Templar, depending on how much damage they are putting out, I will just sit in the Talons and Blazing Shield while waiting wait for SOM to drop and then I'll dodge out of both. Unless I am being overwhelmed by multiple opponents, I usually don't put any priority on breaking out of Talons.
Though Talons really irritates my NB.
timidobserver wrote: »As a Templar, depending on how much damage they are putting out, I will just sit in the Talons and Blazing Shield while waiting wait for SOM to drop and then I'll dodge out of both. Unless I am being overwhelmed by multiple opponents, I usually don't put any priority on breaking out of Talons.
Though Talons really irritates my NB.
danno816_ESO wrote: »timidobserver wrote: »As a Templar, depending on how much damage they are putting out, I will just sit in the Talons and Blazing Shield while waiting wait for SOM to drop and then I'll dodge out of both. Unless I am being overwhelmed by multiple opponents, I usually don't put any priority on breaking out of Talons.
Though Talons really irritates my NB.
Yes Templar do have a pretty good counter. I have literally had DK spam talons once per second while I just stood there casting Blazing Shield Biting jabs, BS, BJ, BS, BJ. Watched him die hilariously.
That was a terrible DK though. Most will go behind you, knowing full well you can not turn to face them, or back off when they see the BS.
No idea how Sorcerers and NB's deal with it.
We really just need soft cc immunity. Half the hard cc immunity would be good, something like 2-3 seconds.
If you're still facing problems i recommend you the "Way of the Arena"-Set which reduced cc-break cost by 40% and maybe allocate an enchantment more into stamina, having just a 100 stamina more makes a big difference in pvp and you will notice it.
Swen_von_Walhallion wrote: »If you're still facing problems i recommend you the "Way of the Arena"-Set which reduced cc-break cost by 40% and maybe allocate an enchantment more into stamina, having just a 100 stamina more makes a big difference in pvp and you will notice it.
get 100 or more stamina rly dont help you bc break free and roll dodge cost X% of your max stamina if you have 1000 stamina or 10000 staminay you still can make exactly this some nubers of rolls
Swen_von_Walhallion wrote: »If you're still facing problems i recommend you the "Way of the Arena"-Set which reduced cc-break cost by 40% and maybe allocate an enchantment more into stamina, having just a 100 stamina more makes a big difference in pvp and you will notice it.
get 100 or more stamina rly dont help you bc break free and roll dodge cost X% of your max stamina if you have 1000 stamina or 10000 staminay you still can make exactly this some nubers of rolls
Swen_von_Walhallion wrote: »If you're still facing problems i recommend you the "Way of the Arena"-Set which reduced cc-break cost by 40% and maybe allocate an enchantment more into stamina, having just a 100 stamina more makes a big difference in pvp and you will notice it.
get 100 or more stamina rly dont help you bc break free and roll dodge cost X% of your max stamina if you have 1000 stamina or 10000 staminay you still can make exactly this some nubers of rolls
Princess_Asgari wrote: »Talons isn't a CC ability, and therefor doesn't grant you CC immunity, there is nothing to balance here. If you want it to be balanced, then suggest lowering the damage? But having an ability that isn't a CC grant CC immunity is like... Breaking my brain, so please stop.
Encase is the exact same ability, and Sorcerers' have access to it, so if you get so upset about Talon spam, then you're lucky you've never met a Sword/Board Sorcerer that bolts in and encases everyone.
If all you people seriously won't stop complaining about Talons being overpowered, then there is a simple fix. Reduce the stamina cost of roll dodging out of roots by X. Then it doesn't matter how many times a Dragonknight spams Talons because you'll always have stamina to roll out of it, if this fix doesn't suit you. Then you're just asking another Dragonknight ability to be nerfed and not actually providing any structural criticism.
Also, stop asking for CC immunity from an ability that isn't a CC.... Roots do not grant CC immunity people, Talons is a Root, Encase is a Root, Crippling Grasp is a root, give Talons a CC immunity timer and then both these abilities require it as well, as well with the Fighter's Guild Trap ability that no one uses.
Using encase fails in 1.6 from either a bug or changed mechanic. It also doesn't prof crystal frags which it used to do. Unless the person is standing still you can almost never encase them. With talons they can be moving all around and get taloned.
As we all probably can agree on, the Dragonknight skill Talons is one of the more overpowered skills in the game. The fact that it is not affected by cc-immunity and does not grant you cc-immunity when you roll dodge out of it is plain stupidity. This skill is able to lock down down enemies in an aoe range, providing either a dot effect or reduced damage done, and with the combination of a gap closer and Talons, it is almost impossible for the target to break free.
I don't think it's fair that an ability is able to permanently lock down an enemy with such ease. Thoughts?
I think they should just nerf complaining. Job done. (Don't LOL because you can't.)
PlagueMonk wrote: »Francescolg wrote: »The problem is not Talons itself but players spamming it over and over up to 5+ times in a row. ROLL OUT will not help if Talons is being spammed more than 2/3 times.
To all you [snip], THIS is the correct answer. Any intelligent DK will just keep applying Talons to you until you are are out of stamina dodge rolling, then drop SoM and you are cooked. If you have been able to dodge roll out and then move on, you have simply been playing against idiot DKs. period.
PlagueMonk wrote: »Francescolg wrote: »The problem is not Talons itself but players spamming it over and over up to 5+ times in a row. ROLL OUT will not help if Talons is being spammed more than 2/3 times.
To all you L2P ****tards, THIS is the correct answer. Any intelligent DK will just keep applying Talons to you until you are are out of stamina dodge rolling, then drop SoM and you are cooked. If you have been able to dodge roll out and then move on, you have simply been playing against idiot DKs. period.
I am not even the best PVPer by a LAWWWWWNNNNG shot but I have beat down DKs on both my NB and my Templar - and I have witnesses. Roll Dodge, killkillkill roll dodge.
Half the time they kill me, half I kill them - Same difference.
Manage your resources and don't SPAZ OUT and SPAM your skills. Skill spammage is number one reason for death in PVP situation if you ask me.
L2P (Sorry )
PlagueMonk wrote: »Francescolg wrote: »The problem is not Talons itself but players spamming it over and over up to 5+ times in a row. ROLL OUT will not help if Talons is being spammed more than 2/3 times.
To all you L2P ****tards, THIS is the correct answer. Any intelligent DK will just keep applying Talons to you until you are are out of stamina dodge rolling, then drop SoM and you are cooked. If you have been able to dodge roll out and then move on, you have simply been playing against idiot DKs. period.
I am not even the best PVPer by a LAWWWWWNNNNG shot but I have beat down DKs on both my NB and my Templar - and I have witnesses. Roll Dodge, killkillkill roll dodge.
Half the time they kill me, half I kill them - Same difference.
Manage your resources and don't SPAZ OUT and SPAM your skills. Skill spammage is number one reason for death in PVP situation if you ask me.
L2P (Sorry )
Aye, any idiot DK will keep reapplying talons and run himself out of magicka, and then he'll die. I use Talons once in a group scenario and at least 1 of the 3-5 people I talons'd will have been killed by the group, I hardly ever use it in 1v1 situations aside from duels, when you can use it then get behind the person and they can't turn to attack you. Oh and for the person that will probably say "That's cheating."
There is no cheating, there is surviving, and there is dying.