j.murro2ub17_ESO wrote: »
As we all probably can agree on, the Dragonknight skill Talons is one of the more overpowered skills in the game. The fact that it is not affected by cc-immunity and does not grant you cc-immunity when you roll dodge out of it is plain stupidity. This skill is able to lock down down enemies in an aoe range, providing either a dot effect or reduced damage done, and with the combination of a gap closer and Talons, it is almost impossible for the target to break free.
I don't think it's fair that an ability is able to permanently lock down an enemy with such ease. Thoughts?
in 1.6: Talons is OP needs to be nerfed
in 1.7: Dragonblood is OP (cause they healed for 33%) need to be nerfed
in 1.8: Flamelash is OP need to be nerfed
in 1.9: Firebreath is OP need to be nerfed
I have a better solution for this
Why dont we all ask Devs to remove DK class all-together, so that we can avoid this whiners always ending up whining about DK doing this, doing that need to nerf that, this
in 1.6: Talons is OP needs to be nerfed
in 1.7: Dragonblood is OP (cause they healed for 33%) need to be nerfed
in 1.8: Flamelash is OP need to be nerfed
in 1.9: Firebreath is OP need to be nerfed
I have a better solution for this
Why dont we all ask Devs to remove DK class all-together, so that we can avoid this whiners always ending up whining about DK doing this, doing that need to nerf that, this
Sadly I have already heard "Flamelash is OP" and though I haven't heard "fire breath is OP" I have heard searing strike is. I have also heard cinderstorm is OP even though you can stand at the edge of it and hit anyone standing inside of it with melee and have 0 miss chance. The only way to make it stop is to delete the class, at this point, I am for that.
cschwingeb14_ESO wrote: »Talons in 1.6 compared to Enase is cheaper, covers almost 3x more area, does more damage unmorphed than Encases damage morph, and has a synergy. Encase lasts 2 seconds longer, which is very useful in pve
I only played my DK in pvp once until now but i'm playing a Sorcerer and a Nightblade.
Talons are not a problem at all, the range is incredibly small and (at least in 1.5) you should have enough stamina to cc-break and make a dodgeroll.
If you're still facing problems i recommend you the "Way of the Arena"-Set which reduced cc-break cost by 40% and maybe allocate an enchantment more into stamina, having just a 100 stamina more makes a big difference in pvp and you will notice it.
david.haypreub18_ESO wrote: »I only played my DK in pvp once until now but i'm playing a Sorcerer and a Nightblade.
Talons are not a problem at all, the range is incredibly small and (at least in 1.5) you should have enough stamina to cc-break and make a dodgeroll.
If you're still facing problems i recommend you the "Way of the Arena"-Set which reduced cc-break cost by 40% and maybe allocate an enchantment more into stamina, having just a 100 stamina more makes a big difference in pvp and you will notice it.
You can't CC break Talons. That's part of the problem: it doesn't obey CC rules because it is just a root, not a 'hard CC'.
Princess_Asgari wrote: »1 DK spamming talons isn't an issue. The issue arises when multiple DKs are spamming talons. I do feel that rolling out of talons should give a CC immunity for 3 seconds max as it does do a fair amount of damage and stops you from moving around.
This is coming from the deadliest DK NA in PvP.
As we all probably can agree on, the Dragonknight skill Talons is one of the more overpowered skills in the game. The fact that it is not affected by cc-immunity and does not grant you cc-immunity when you roll dodge out of it is plain stupidity. This skill is able to lock down down enemies in an aoe range, providing either a dot effect or reduced damage done, and with the combination of a gap closer and Talons, it is almost impossible for the target to break free.
I don't think it's fair that an ability is able to permanently lock down an enemy with such ease. Thoughts?
david.haypreub18_ESO wrote: »Princess_Asgari wrote: »1 DK spamming talons isn't an issue. The issue arises when multiple DKs are spamming talons. I do feel that rolling out of talons should give a CC immunity for 3 seconds max as it does do a fair amount of damage and stops you from moving around.
This is coming from the deadliest DK NA in PvP.
Props to a DK fair enough to admit that.
I will try to be as fair and balanced when people say Templar skills are OP. I will admit for example that Radiant Destruction needed the nerf it just got.
prototypefb wrote: »DKs god class in ESO, most Dk skills complement each other creating almost endless build options.
tanky with ability to sustain high damage+CC on opponent, no weaknesses. Crazy synergizing passives!
Talons is just tip of the iceberg....
best approach would be x2 cost on recast while effect is active, and not just for talons, for every skill in the game.
ZOS_UlyssesW wrote: »Hi there folks.
We know that people are adjusting to the lol button being removed with the overhaul, but we do ask that players refrain from posting "lol" and nothing more. We encourage you instead to engage in a more constructive way and either mention what humored you or what you disagree with about the person's post. We recommend heading over to our Community Vision and Increased Moderation thread to see more details. Thank you for your understanding.
Talons isn't a CC ability, and therefor doesn't grant you CC immunity, there is nothing to balance here. If you want it to be balanced, then suggest lowering the damage? But having an ability that isn't a CC grant CC immunity is like... Breaking my brain, so please stop.
Encase is the exact same ability, and Sorcerers' have access to it, so if you get so upset about Talon spam, then you're lucky you've never met a Sword/Board Sorcerer that bolts in and encases everyone.
If all you people seriously won't stop complaining about Talons being overpowered, then there is a simple fix. Reduce the stamina cost of roll dodging out of roots by X. Then it doesn't matter how many times a Dragonknight spams Talons because you'll always have stamina to roll out of it, if this fix doesn't suit you. Then you're just asking another Dragonknight ability to be nerfed and not actually providing any structural criticism.
Also, stop asking for CC immunity from an ability that isn't a CC.... Roots do not grant CC immunity people, Talons is a Root, Encase is a Root, Crippling Grasp is a root, give Talons a CC immunity timer and then both these abilities require it as well, as well with the Fighter's Guild Trap ability that no one uses.
It doesn't matter, they're essentially the same ability... So would you prefer Talons to be nerfed to the level of Encase, or Encase to be buffed to the level of Talons? They're both AoE roots, and Encase worked fine on my sorc... Given she's level 10.Princess_Asgari wrote: »Talons isn't a CC ability, and therefor doesn't grant you CC immunity, there is nothing to balance here. If you want it to be balanced, then suggest lowering the damage? But having an ability that isn't a CC grant CC immunity is like... Breaking my brain, so please stop.
Encase is the exact same ability, and Sorcerers' have access to it, so if you get so upset about Talon spam, then you're lucky you've never met a Sword/Board Sorcerer that bolts in and encases everyone.
If all you people seriously won't stop complaining about Talons being overpowered, then there is a simple fix. Reduce the stamina cost of roll dodging out of roots by X. Then it doesn't matter how many times a Dragonknight spams Talons because you'll always have stamina to roll out of it, if this fix doesn't suit you. Then you're just asking another Dragonknight ability to be nerfed and not actually providing any structural criticism.
Also, stop asking for CC immunity from an ability that isn't a CC.... Roots do not grant CC immunity people, Talons is a Root, Encase is a Root, Crippling Grasp is a root, give Talons a CC immunity timer and then both these abilities require it as well, as well with the Fighter's Guild Trap ability that no one uses.
Using encase fails in 1.6 from either a bug or changed mechanic. It also doesn't prof crystal frags which it used to do. Unless the person is standing still you can almost never encase them. With talons they can be moving all around and get taloned.
ZOS_UlyssesW wrote: »Hi there folks.
We know that people are adjusting to the lol button being removed with the overhaul, but we do ask that players refrain from posting "lol" and nothing more. We encourage you instead to engage in a more constructive way and either mention what humored you or what you disagree with about the person's post. We recommend heading over to our Community Vision and Increased Moderation thread to see more details. Thank you for your understanding.
ZOS_UlyssesW wrote: »Hi there folks.
We know that people are adjusting to the lol button being removed with the overhaul, but we do ask that players refrain from posting "lol" and nothing more. We encourage you instead to engage in a more constructive way and either mention what humored you or what you disagree with about the person's post. We recommend heading over to our Community Vision and Increased Moderation thread to see more details. Thank you for your understanding.