@Panda244
ZOS_UlyssesW wrote: »Hi there folks.
We know that people are adjusting to the lol button being removed with the overhaul, but we do ask that players refrain from posting "lol" and nothing more. We encourage you instead to engage in a more constructive way and either mention what humored you or what you disagree with about the person's post. We recommend heading over to our Community Vision and Increased Moderation thread to see more details. Thank you for your understanding.
Well by removing the LOL button you folks created a situation you didn't want or need. You changed something that wasn't broken, for the worst.
What is truly shocking is the sensitivity towards something as silly as a disagree button or LOL button. Apparently no one at ESO has see any of the in game zone chats. Might want to focus there first before worrying about LOL.
Well honestly the reason people consider DKs to be so damn strong is because of how they had reflective scales for long range and talons, batswarm and such for close and it would be really hard to fight them then. No idea how this is working out now in a 1v1 situation. I mean 1vX they should be getting wrecked by ranged classes.
I suppose part of the problem with constant Talon lock-down is how they were block-casting. Hopefully this will not be possible in 1.6.
LOL LOL LOL LOL - bring the LOL button back so i LOL to deaf all TC who don't want to learn to play and only able to whine on forums about abilities they don't know how to counter.
Talons are TOTALY OK! It was OP befor with the big radius, but now it's ok as it is!
They are very easy to conter:
1. roll out
2. rapid manuver
3. purge
4. and ofc - kiting OP agains DK
If you cant manage yo resourses or find a slot on you bar for purge - it's a players problem not a balance iisue. And btw - all abilitys are spamable in this game, it's not a talong problem - it's a gme design.
It doesn't matter, they're essentially the same ability... So would you prefer Talons to be nerfed to the level of Encase, or Encase to be buffed to the level of Talons? They're both AoE roots, and Encase worked fine on my sorc... Given she's level 10.Princess_Asgari wrote: »Talons isn't a CC ability, and therefor doesn't grant you CC immunity, there is nothing to balance here. If you want it to be balanced, then suggest lowering the damage? But having an ability that isn't a CC grant CC immunity is like... Breaking my brain, so please stop.
Encase is the exact same ability, and Sorcerers' have access to it, so if you get so upset about Talon spam, then you're lucky you've never met a Sword/Board Sorcerer that bolts in and encases everyone.
If all you people seriously won't stop complaining about Talons being overpowered, then there is a simple fix. Reduce the stamina cost of roll dodging out of roots by X. Then it doesn't matter how many times a Dragonknight spams Talons because you'll always have stamina to roll out of it, if this fix doesn't suit you. Then you're just asking another Dragonknight ability to be nerfed and not actually providing any structural criticism.
Also, stop asking for CC immunity from an ability that isn't a CC.... Roots do not grant CC immunity people, Talons is a Root, Encase is a Root, Crippling Grasp is a root, give Talons a CC immunity timer and then both these abilities require it as well, as well with the Fighter's Guild Trap ability that no one uses.
Using encase fails in 1.6 from either a bug or changed mechanic. It also doesn't prof crystal frags which it used to do. Unless the person is standing still you can almost never encase them. With talons they can be moving all around and get taloned.
It doesn't matter, they're essentially the same ability... So would you prefer Talons to be nerfed to the level of Encase, or Encase to be buffed to the level of Talons? They're both AoE roots, and Encase worked fine on my sorc... Given she's level 10.Princess_Asgari wrote: »Talons isn't a CC ability, and therefor doesn't grant you CC immunity, there is nothing to balance here. If you want it to be balanced, then suggest lowering the damage? But having an ability that isn't a CC grant CC immunity is like... Breaking my brain, so please stop.
Encase is the exact same ability, and Sorcerers' have access to it, so if you get so upset about Talon spam, then you're lucky you've never met a Sword/Board Sorcerer that bolts in and encases everyone.
If all you people seriously won't stop complaining about Talons being overpowered, then there is a simple fix. Reduce the stamina cost of roll dodging out of roots by X. Then it doesn't matter how many times a Dragonknight spams Talons because you'll always have stamina to roll out of it, if this fix doesn't suit you. Then you're just asking another Dragonknight ability to be nerfed and not actually providing any structural criticism.
Also, stop asking for CC immunity from an ability that isn't a CC.... Roots do not grant CC immunity people, Talons is a Root, Encase is a Root, Crippling Grasp is a root, give Talons a CC immunity timer and then both these abilities require it as well, as well with the Fighter's Guild Trap ability that no one uses.
Using encase fails in 1.6 from either a bug or changed mechanic. It also doesn't prof crystal frags which it used to do. Unless the person is standing still you can almost never encase them. With talons they can be moving all around and get taloned.
How much damage Talons do? I think more than Encase. There's your difference. And Encase is in front of you, Talons are around you.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
It doesn't matter, they're essentially the same ability... So would you prefer Talons to be nerfed to the level of Encase, or Encase to be buffed to the level of Talons? They're both AoE roots, and Encase worked fine on my sorc... Given she's level 10.Princess_Asgari wrote: »Talons isn't a CC ability, and therefor doesn't grant you CC immunity, there is nothing to balance here. If you want it to be balanced, then suggest lowering the damage? But having an ability that isn't a CC grant CC immunity is like... Breaking my brain, so please stop.
Encase is the exact same ability, and Sorcerers' have access to it, so if you get so upset about Talon spam, then you're lucky you've never met a Sword/Board Sorcerer that bolts in and encases everyone.
If all you people seriously won't stop complaining about Talons being overpowered, then there is a simple fix. Reduce the stamina cost of roll dodging out of roots by X. Then it doesn't matter how many times a Dragonknight spams Talons because you'll always have stamina to roll out of it, if this fix doesn't suit you. Then you're just asking another Dragonknight ability to be nerfed and not actually providing any structural criticism.
Also, stop asking for CC immunity from an ability that isn't a CC.... Roots do not grant CC immunity people, Talons is a Root, Encase is a Root, Crippling Grasp is a root, give Talons a CC immunity timer and then both these abilities require it as well, as well with the Fighter's Guild Trap ability that no one uses.
Using encase fails in 1.6 from either a bug or changed mechanic. It also doesn't prof crystal frags which it used to do. Unless the person is standing still you can almost never encase them. With talons they can be moving all around and get taloned.
How much damage Talons do? I think more than Encase. There's your difference. And Encase is in front of you, Talons are around you.
the main issue of encase is its aplicarion behaviour, its rolled out like a carpet wich adds a significant delay making everybody runing away from the caster impossible to be affected and player moving around quite likely to be missed. add that behaviour to talons and the dk uproar would be tremendous :P
Princess_Asgari wrote: »On my DK my main source of AoE dps in talons and cinder storm. Talons does insane AoE dmg and can reapplied over and over.
Princess_Asgari wrote: »Talons does insane AoE dmg
Princess_Asgari wrote: »Talons does insane AoE dmg
Insane AoE damage? Compared to what? Caltrops? Where do you come up with this nonsense. Some of your posts are absolutely ridiculous.
Princess_Asgari wrote: »Talons does insane AoE dmg
Insane AoE damage? Compared to what? Caltrops? Where do you come up with this nonsense. Some of your posts are absolutely ridiculous.
Aye, it can be reapplied over and over sure... The damage is a joke, it deals maybe 450 if you've maxed spell damage out. Impulse deals nearly 350 on my Dragonknight with 97 spell damage.... Then there's the DoT. Engulfing Flames + Fire Ring = Fun Times.
Princess_Asgari wrote: »Talons does insane AoE dmg
Insane AoE damage? Compared to what? Caltrops? Where do you come up with this nonsense. Some of your posts are absolutely ridiculous.
Aye, it can be reapplied over and over sure... The damage is a joke, it deals maybe 450 if you've maxed spell damage out. Impulse deals nearly 350 on my Dragonknight with 97 spell damage.... Then there's the DoT. Engulfing Flames + Fire Ring = Fun Times.
400 is a good bit for a 3000 HP player.....
imagine it being done on players not even at the 2.5K mark.
sarttsarttsarttub17_ESO wrote: »bro everyone knows this, the devs know this, they do nothing. Talons have been OP since day 1 and if you get 3 dragonknights in a group spamming it they can kill everyone.As we all probably can agree on, the Dragonknight skill Talons is one of the more overpowered skills in the game. The fact that it is not affected by cc-immunity and does not grant you cc-immunity when you roll dodge out of it is plain stupidity. This skill is able to lock down down enemies in an aoe range, providing either a dot effect or reduced damage done, and with the combination of a gap closer and Talons, it is almost impossible for the target to break free.
I don't think it's fair that an ability is able to permanently lock down an enemy with such ease. Thoughts?
Princess_Asgari wrote: »Talons does insane AoE dmg
Insane AoE damage? Compared to what? Caltrops? Where do you come up with this nonsense. Some of your posts are absolutely ridiculous.
Aye, it can be reapplied over and over sure... The damage is a joke, it deals maybe 450 if you've maxed spell damage out. Impulse deals nearly 350 on my Dragonknight with 97 spell damage.... Then there's the DoT. Engulfing Flames + Fire Ring = Fun Times.
400 is a good bit for a 3000 HP player.....
That is exactly why I play this class. Who told you my secret?Decimus_Rex wrote: »The weak PvP'ers play this class because it's easy mode
Princess_Asgari wrote: »Talons does insane AoE dmg
Insane AoE damage? Compared to what? Caltrops? Where do you come up with this nonsense. Some of your posts are absolutely ridiculous.
Aye, it can be reapplied over and over sure... The damage is a joke, it deals maybe 450 if you've maxed spell damage out. Impulse deals nearly 350 on my Dragonknight with 97 spell damage.... Then there's the DoT. Engulfing Flames + Fire Ring = Fun Times.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ztyhurstub17_ESO wrote: »I never thought Talons by themselves were particularly powerful. What usually gets me is when I get stunned and talon'ed at the same time and have to break free before I can roll out of the talons. If the devs could somehow make it so you couldn't be CC'ed 2 ways at the same time then I would like that, but talons by themselves are fine.
It doesn't matter, they're essentially the same ability... So would you prefer Talons to be nerfed to the level of Encase, or Encase to be buffed to the level of Talons? They're both AoE roots, and Encase worked fine on my sorc... Given she's level 10.Princess_Asgari wrote: »Talons isn't a CC ability, and therefor doesn't grant you CC immunity, there is nothing to balance here. If you want it to be balanced, then suggest lowering the damage? But having an ability that isn't a CC grant CC immunity is like... Breaking my brain, so please stop.
Encase is the exact same ability, and Sorcerers' have access to it, so if you get so upset about Talon spam, then you're lucky you've never met a Sword/Board Sorcerer that bolts in and encases everyone.
If all you people seriously won't stop complaining about Talons being overpowered, then there is a simple fix. Reduce the stamina cost of roll dodging out of roots by X. Then it doesn't matter how many times a Dragonknight spams Talons because you'll always have stamina to roll out of it, if this fix doesn't suit you. Then you're just asking another Dragonknight ability to be nerfed and not actually providing any structural criticism.
Also, stop asking for CC immunity from an ability that isn't a CC.... Roots do not grant CC immunity people, Talons is a Root, Encase is a Root, Crippling Grasp is a root, give Talons a CC immunity timer and then both these abilities require it as well, as well with the Fighter's Guild Trap ability that no one uses.
Using encase fails in 1.6 from either a bug or changed mechanic. It also doesn't prof crystal frags which it used to do. Unless the person is standing still you can almost never encase them. With talons they can be moving all around and get taloned.
How much damage Talons do? I think more than Encase. There's your difference. And Encase is in front of you, Talons are around you.
the main issue of encase is its aplicarion behaviour, its rolled out like a carpet wich adds a significant delay making everybody runing away from the caster impossible to be affected and player moving around quite likely to be missed. add that behaviour to talons and the dk uproar would be tremendous :P
DK uproar is going to be tremendous if they change Talons anyway.... To be quite honest, Talons is really no different than fear in some aspects, short range, 4 seconds, the only difference is fear is a Hard CC and Talons is not. Which means one grants immunity, and one doesn't. The simple fact of Talons is that it, again, is not, a hard, CC. And therefor does not grant immunity, so all these threads, would have so much more support from me, if Talons was a hard CC, it has counters, it's damage isn't inevitably going to murder you, so you can counter it, or stand in it for four seconds and wait it out.
I think most of the rage comes from people encountering bad DK players on Thornblade that just spam whatever people complain about on the forums, whether it be Talons or Impulse. They spam it, run with zergs, and think they're doing anything more than AP farming.
It doesn't matter, they're essentially the same ability... So would you prefer Talons to be nerfed to the level of Encase, or Encase to be buffed to the level of Talons? They're both AoE roots, and Encase worked fine on my sorc... Given she's level 10.Princess_Asgari wrote: »Talons isn't a CC ability, and therefor doesn't grant you CC immunity, there is nothing to balance here. If you want it to be balanced, then suggest lowering the damage? But having an ability that isn't a CC grant CC immunity is like... Breaking my brain, so please stop.
Encase is the exact same ability, and Sorcerers' have access to it, so if you get so upset about Talon spam, then you're lucky you've never met a Sword/Board Sorcerer that bolts in and encases everyone.
If all you people seriously won't stop complaining about Talons being overpowered, then there is a simple fix. Reduce the stamina cost of roll dodging out of roots by X. Then it doesn't matter how many times a Dragonknight spams Talons because you'll always have stamina to roll out of it, if this fix doesn't suit you. Then you're just asking another Dragonknight ability to be nerfed and not actually providing any structural criticism.
Also, stop asking for CC immunity from an ability that isn't a CC.... Roots do not grant CC immunity people, Talons is a Root, Encase is a Root, Crippling Grasp is a root, give Talons a CC immunity timer and then both these abilities require it as well, as well with the Fighter's Guild Trap ability that no one uses.
Using encase fails in 1.6 from either a bug or changed mechanic. It also doesn't prof crystal frags which it used to do. Unless the person is standing still you can almost never encase them. With talons they can be moving all around and get taloned.
How much damage Talons do? I think more than Encase. There's your difference. And Encase is in front of you, Talons are around you.
the main issue of encase is its aplicarion behaviour, its rolled out like a carpet wich adds a significant delay making everybody runing away from the caster impossible to be affected and player moving around quite likely to be missed. add that behaviour to talons and the dk uproar would be tremendous :P
DK uproar is going to be tremendous if they change Talons anyway.... To be quite honest, Talons is really no different than fear in some aspects, short range, 4 seconds, the only difference is fear is a Hard CC and Talons is not. Which means one grants immunity, and one doesn't. The simple fact of Talons is that it, again, is not, a hard, CC. And therefor does not grant immunity, so all these threads, would have so much more support from me, if Talons was a hard CC, it has counters, it's damage isn't inevitably going to murder you, so you can counter it, or stand in it for four seconds and wait it out.
I think most of the rage comes from people encountering bad DK players on Thornblade that just spam whatever people complain about on the forums, whether it be Talons or Impulse. They spam it, run with zergs, and think they're doing anything more than AP farming.
You probably are hitting the nail on the head here. When you get insta killed by a huge zerg, probably the first thing you will notice before dieing is being rooted by talons as you try to get away. Never mind that you were probably done for to begin with.