Tierney369neb18_ESO wrote: »
What are everyone else's thoughts on levelling currently on 1.5.5 ?
It's worth remembering that they *substantially* increased the experience per standard mob kill - something that the people tallying quest experience seem to omit completely. And this opens up another route that is extremely important. In the tests that I've run the standard mob kills are now the majority of my experience (while they were small before). This means that you can do well in experience - and, of course, much better in items and gold - by taking down mobs while you're going around doing your business. Single mobs take seconds to remove. Pairs of mobs take..well, maybe tens of seconds. Avoid triples+ unless you can handle them (they're slower anyhow) and you have *benefited.*
Make some very simple changes to what you're doing in the quest zones and it works. You don't need to spend significant extra time; you don't need to expose yourself to significant extra risk. If you see that lone roamer off to the side squash it; experience problem solved (if you want to solve it, as opposed to demanding that they change game systems.)
Edit: About 10 mobs per quest has a huge impact, and this isn't grinding at all in the traditional MMO sense. You don't have to go out of your way to do this.
It's worth remembering that they *substantially* increased the experience per standard mob kill - something that the people tallying quest experience seem to omit completely. And this opens up another route that is extremely important. In the tests that I've run the standard mob kills are now the majority of my experience (while they were small before). This means that you can do well in experience - and, of course, much better in items and gold - by taking down mobs while you're going around doing your business. Single mobs take seconds to remove. Pairs of mobs take..well, maybe tens of seconds. Avoid triples+ unless you can handle them (they're slower anyhow) and you have *benefited.*
Make some very simple changes to what you're doing in the quest zones and it works. You don't need to spend significant extra time; you don't need to expose yourself to significant extra risk. If you see that lone roamer off to the side squash it; experience problem solved (if you want to solve it, as opposed to demanding that they change game systems.)
Edit: About 10 mobs per quest has a huge impact, and this isn't grinding at all in the traditional MMO sense. You don't have to go out of your way to do this.
It's worth remembering that they *substantially* increased the experience per standard mob kill - something that the people tallying quest experience seem to omit completely. And this opens up another route that is extremely important. In the tests that I've run the standard mob kills are now the majority of my experience (while they were small before). This means that you can do well in experience - and, of course, much better in items and gold - by taking down mobs while you're going around doing your business. Single mobs take seconds to remove. Pairs of mobs take..well, maybe tens of seconds. Avoid triples+ unless you can handle them (they're slower anyhow) and you have *benefited.*
Make some very simple changes to what you're doing in the quest zones and it works. You don't need to spend significant extra time; you don't need to expose yourself to significant extra risk. If you see that lone roamer off to the side squash it; experience problem solved (if you want to solve it, as opposed to demanding that they change game systems.)
ZOS_GinaBruno wrote: »November 5
Hi everyone, we'd like to address the concerns with the change we recently made to experience points and gaining Veteran Levels. Update 5 introduced a new system where all Veteran Points were converted to use XP instead, as part of our phased rollout of the Champion System. The plan was for this to reduce the amount of time it would take to gain a Veteran Rank. However, we discovered an issue where you are not currently gaining as much XP as we intended. Fixing this issue is one of our top priorities. We are currently aiming to have this fixed in our next incremental patch, which will allow you to progress though Veteran Ranks at a faster rate than what you’re currently seeing in-game. Thank you for your patience and understanding!
diabeticDemon18 wrote: »Maverick827 wrote: »But I want to play the game. I want to play the dungeons and the trials and the PvP. But I want to be competitive, which means reaching the max level first.diabeticDemon18 wrote: »Maverick827 wrote: »I have many characters. I have done all of the quests before many times. They are boring now. So yes, I do want to just zone out while I level now.diabeticDemon18 wrote: »Maverick827 wrote: »I'd rather not have my progress tracked for the future system and be able to level to cap faster than what we have now. I want to play the game I'm paying for now, not invest in a game that's months away.
I am not playing the game anymore because of the slow leveling speed. Questing is boring. Grinding tens of thousands of world mobs is so much more incredibly boring than grinding hundreds of Craglorn bosses. In Craglorn you were part of a mindless blob and could zone out. Soloing/duoing isn't really the same, you need to pay more attention and it's really taxing.
It's honestly to the point where I'm not even sure I'll return for the champion system itself if these are the kinds of moves Zenimax will pull.
1. Say leveling will be quicker
2. Actually make leveling 2 - 3 times slower
3. Say this is due to bugs and that a fix is coming
4. Fix does nothing
5. Tell players it's their fault and they need to change how they play
On top of all that, a lot of these issues are because of Zenimax's insistance of increasing the level cap, which is another decision that many people felt was a poor decision as well.
How many second chances should a disgruntled consumer give them?
... you're complaining about leveling slowly whenever you don't want to do the quests that they intend to level you because you have to actually pay attention and can't zone out... that is honestly the laziest thing I've EVER heard someone complain about in my life.
I can see why you don't want to do the quests, that makes sense. But you are playing a game, game designers don't want you to zone out, the entire reason they make a game is so that it pulls you in and makes you want to play more
Which makes sense, but to be competitive you have to do what the devs want you to do, unfortunately that's how every game works
When the mod suggested that we "change the way we play", I would have appreciated some specific advice in strategy modification. Not specifics to the point of telling us what skills to use, but just overall approach. PLEASE?