Maverick827 wrote: »I fail to see how this is relevant. Regardless of ZoS's explanation, a consumer is upset with changes made to a product. Why is it not valid to be upset when something is changed that negatively impacts you?ZoS has stated that we may need to rethink leveling strategies a bit post 1.5.2. Since that statement, they've made several improvements to help speed up leveling, since it was obviously wasn't faster as they originally expected.Why? You didn't actually explain why. You just said that it wasn't."Rethink your leveling strategy" basically means "You may not be able to level at the same rate doing the exact same things you were before". That's why his complaint is not valid.And you're only ridiculing him because they are working the way you want them to. Why are your preferenfes more valid than his?He's only complaining because things aren't working exactly the way he wants or expects.Source?The vast majority of players do not share his concern
onlinegamer1 wrote: »Maverick827 wrote: »The amount of mobs he skips is irrelevant. Before the patch, he was able to get x% of a level with y work. Now, he gets x-a% for y + b work. Why is this not a valid complaint?onlinegamer1 wrote: »diabeticDemon18 wrote: »onlinegamer1 wrote: »hammer_fella wrote: »LMAO When did 'Play how you want' turn into 'Do 55% of all zone content and become a certified VR14 Hero of Tamriel overnight! YOU ROCK!!!!!!'onlinegamer1 wrote: »I love it when fanbois forgot ZoS own words when they were advertising the game: "Play how you want"
And LOL @ me being a fanboi, I've given ZOS way worse than I'm giving you right now, feel free to check my comments. It's actually rather telling that I defer to their logic in this regard.
Again you lie with a made up number (55%) instead of what I actually said.
It's a figure of speech... not a lie.
Given that I specifically posted that doing all content in a zone should over-level you by about 10-15% (like it did pre-1.5), then yes, its a lie to claim that I said you should level doing only 55% of the content, when I already said you should level after doing 85-90% of all available content in a zone.
LIE. Willful deception.
Onlinegamer1 didn't mention that his main problem with the xp change was due to him skipping a lot of mobs until like page 3 of this thread (or something). I find his complaints to fall into the "troll" category, so I recommend not taking the bait.
ZoS has stated that we may need to rethink leveling strategies a bit post 1.5.2. Since that statement, they've made several improvements to help speed up leveling, since it was obviously wasn't faster as they originally expected.
"Rethink your leveling strategy" basically means "You may not be able to level at the same rate doing the exact same things you were before". That's why his complaint is not valid. He's only complaining because things aren't working exactly the way he wants or expects. The vast majority of players do not share his concern, which further lends to the probability that he's just whining.
Now THAT is a ridiculous post if I've ever seen one.
1. "Rethink your leveling strategy" directly translates to "We've nerfed Boss farming in Craglorn". Nothing more, nothing less.
2. "They've made several improvements to help speed up leveling" is a joke. You obviously meant to say "They fixed some of the XP BUGS REPORTED FROM PTS, and also realized that 1.4 Million/Vet level was WAY too much (due to them again, not listening to PTS testers) and fixed it as well".
Seriously, who would call bug fixes "improvements"?
I'm just going to stay away from ESO for a bit, I can't take Zenimax wasting content anymore.
If you have a better transition idea (one that doesn't reward some methods of advancement with far better rewards than others
Maverick827 wrote: »I'd rather not have my progress tracked for the future system and be able to level to cap faster than what we have now. I want to play the game I'm paying for now, not invest in a game that's months away.
I am not playing the game anymore because of the slow leveling speed. Questing is boring. Grinding tens of thousands of world mobs is so much more incredibly boring than grinding hundreds of Craglorn bosses. In Craglorn you were part of a mindless blob and could zone out. Soloing/duoing isn't really the same, you need to pay more attention and it's really taxing.
It's honestly to the point where I'm not even sure I'll return for the champion system itself if these are the kinds of moves Zenimax will pull.
1. Say leveling will be quicker
2. Actually make leveling 2 - 3 times slower
3. Say this is due to bugs and that a fix is coming
4. Fix does nothing
5. Tell players it's their fault and they need to change how they play
On top of all that, a lot of these issues are because of Zenimax's insistance of increasing the level cap, which is another decision that many people felt was a poor decision as well.
How many second chances should a disgruntled consumer give them?
diabeticDemon18 wrote: »... you're complaining about leveling slowly whenever you don't want to do the quests that they intend to level you because you have to actually pay attention and can't zone out... that is honestly the laziest thing I've EVER heard someone complain about in my life.
I have many characters. I have done all of the quests before many times. They are boring now. So yes, I do want to just zone out while I level now.diabeticDemon18 wrote: »Maverick827 wrote: »I'd rather not have my progress tracked for the future system and be able to level to cap faster than what we have now. I want to play the game I'm paying for now, not invest in a game that's months away.
I am not playing the game anymore because of the slow leveling speed. Questing is boring. Grinding tens of thousands of world mobs is so much more incredibly boring than grinding hundreds of Craglorn bosses. In Craglorn you were part of a mindless blob and could zone out. Soloing/duoing isn't really the same, you need to pay more attention and it's really taxing.
It's honestly to the point where I'm not even sure I'll return for the champion system itself if these are the kinds of moves Zenimax will pull.
1. Say leveling will be quicker
2. Actually make leveling 2 - 3 times slower
3. Say this is due to bugs and that a fix is coming
4. Fix does nothing
5. Tell players it's their fault and they need to change how they play
On top of all that, a lot of these issues are because of Zenimax's insistance of increasing the level cap, which is another decision that many people felt was a poor decision as well.
How many second chances should a disgruntled consumer give them?
... you're complaining about leveling slowly whenever you don't want to do the quests that they intend to level you because you have to actually pay attention and can't zone out... that is honestly the laziest thing I've EVER heard someone complain about in my life.
Maverick827 wrote: »I have many characters. I have done all of the quests before many times. They are boring now. So yes, I do want to just zone out while I level now.diabeticDemon18 wrote: »Maverick827 wrote: »I'd rather not have my progress tracked for the future system and be able to level to cap faster than what we have now. I want to play the game I'm paying for now, not invest in a game that's months away.
I am not playing the game anymore because of the slow leveling speed. Questing is boring. Grinding tens of thousands of world mobs is so much more incredibly boring than grinding hundreds of Craglorn bosses. In Craglorn you were part of a mindless blob and could zone out. Soloing/duoing isn't really the same, you need to pay more attention and it's really taxing.
It's honestly to the point where I'm not even sure I'll return for the champion system itself if these are the kinds of moves Zenimax will pull.
1. Say leveling will be quicker
2. Actually make leveling 2 - 3 times slower
3. Say this is due to bugs and that a fix is coming
4. Fix does nothing
5. Tell players it's their fault and they need to change how they play
On top of all that, a lot of these issues are because of Zenimax's insistance of increasing the level cap, which is another decision that many people felt was a poor decision as well.
How many second chances should a disgruntled consumer give them?
... you're complaining about leveling slowly whenever you don't want to do the quests that they intend to level you because you have to actually pay attention and can't zone out... that is honestly the laziest thing I've EVER heard someone complain about in my life.
But I want to play the game. I want to play the dungeons and the trials and the PvP. But I want to be competitive, which means reaching the max level first.diabeticDemon18 wrote: »Maverick827 wrote: »I have many characters. I have done all of the quests before many times. They are boring now. So yes, I do want to just zone out while I level now.diabeticDemon18 wrote: »Maverick827 wrote: »I'd rather not have my progress tracked for the future system and be able to level to cap faster than what we have now. I want to play the game I'm paying for now, not invest in a game that's months away.
I am not playing the game anymore because of the slow leveling speed. Questing is boring. Grinding tens of thousands of world mobs is so much more incredibly boring than grinding hundreds of Craglorn bosses. In Craglorn you were part of a mindless blob and could zone out. Soloing/duoing isn't really the same, you need to pay more attention and it's really taxing.
It's honestly to the point where I'm not even sure I'll return for the champion system itself if these are the kinds of moves Zenimax will pull.
1. Say leveling will be quicker
2. Actually make leveling 2 - 3 times slower
3. Say this is due to bugs and that a fix is coming
4. Fix does nothing
5. Tell players it's their fault and they need to change how they play
On top of all that, a lot of these issues are because of Zenimax's insistance of increasing the level cap, which is another decision that many people felt was a poor decision as well.
How many second chances should a disgruntled consumer give them?
... you're complaining about leveling slowly whenever you don't want to do the quests that they intend to level you because you have to actually pay attention and can't zone out... that is honestly the laziest thing I've EVER heard someone complain about in my life.
I can see why you don't want to do the quests, that makes sense. But you are playing a game, game designers don't want you to zone out, the entire reason they make a game is so that it pulls you in and makes you want to play more
3rdwardhobocub18_ESO wrote: »I am getting pretty tired of hearing about this mythical champion point system. It is completely vague in how it truly works and there is no timetable for it whatsoever. No one knows how it will be implemented or exactly what it will look like other than it is a new way to grow your character. It is not even on the PTS so the earliest we could see it is January with it most likely being a spring addition. The excuse to kill XP and "normalize" it is just that...an excuse.
Also, The people who are grinding Craglorn a significant majority stop completely the minute their they start glowing and they ring the VR14 bell. There was no other reason to continue and seeing someone V14 in those grind groups were more rare than an Imperial Motif drop.
Now let's get to something real and tangilbe. XP as it stands today. It was explained to us in one of the last patches that:
"The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted."
We were told that the values for XP were set to pre-vet levels and it would be increased to "Vet levels".
In the patch notes for 1.5.5 they stated:
- Fixed an issue that was resulting in smaller than expected experience gains for difficult quests at Veteran Rank.
- Fixed an issue where some objectives that are tied to achievements were granting less experience than intended for those at Veteran Rank.
Based on my experience this is not true and has not been fixed.
I posted these numbers last week for XP rewards in V4 Alik'r Desert w/ an Ebonheart Pact character
9765 - Thwarting the Aldmeri Dominion
499 - The Oldest Orc
12,260 - Amputating the Hand + Skill Point
8517 - Temple Treasures
4990 - Restoring the Ansei Ward
3742 - Kingdom in Mourning
4990 - Lady Laurent's Favor
16,002 - Trouble at The Rain Catchers
7485 - The Nature of Fate
9765 - Past in Ruins
3742 - Satak Was the First Serpent
3742 - A Winner for Onwyn
7485 - Gone Missing
9765 - Left at The Altar
Here are the numbers after the patch yesterday:
V5 Bangkorai
4990 - Hallin's Burden
4990 - The Lion's Den
11,227 - Thirst for Revolution
9765 - The Shifting Sands of Fate
7485 - Trials & Tribulations
12,152 - To Walk on Far Shores - + 1 Skill Point + High King Emeric Savior Achievement
4990 - Cadwell Silver Completion
V6 Auridon
4990 - Unaccounted Crew
7485 - Ensuring Security
9765 - A Hostile Situation
1215 - To Tanzelwil
4990 - Silsailen Rescue
4990 - Real Marines
9765 - Teldur's End
4990 - In the Name of the Queen
4990 - Corruption Stones
9765 - Rites of the Queen + 1 Skill Point + Sunder the First Veil Achievement
V6 Kenarthi's Roost
7485 - Storm on the Horizon
4990 - Dark Knowledge
12,260 - The Family Business
16,002 - Temple of the Morning Springs
12,260 - Moon Sugar Medicament + Skooma Watch Achievement
9765 - Pinch of Sugar
16,002 - Cast Adrift
As you can see there is no increase in XP for max XP quests and since XP is tiered by level of difficulty there is no difference in any of them. Not even ones which earned a skill point and/or an achievement.
I am not sure what was fixed regarding the 2 points mentioned in the patch notes, but the values did not increase. I really hope they take a real hard look at this or at least offer an explanation of exactly what has been fixed. T give credit where credit is due, discovering a new location has been increased from 397 to 716.
Side note, I wanted to test this on a higher level character to see if the values changed so I used my AD alt to test a small quest chain in V10 Bangkorai (hoping that higher levels might give higher XP despite no increase from V4,5 or 6. My results show the exact same XP rewards for 4990 - Hallin's Burden, 4990 - The Lion's Den and 11,227 - Thirst for Revolution
Maverick827 wrote: »But I want to play the game. I want to play the dungeons and the trials and the PvP. But I want to be competitive, which means reaching the max level first.diabeticDemon18 wrote: »Maverick827 wrote: »I have many characters. I have done all of the quests before many times. They are boring now. So yes, I do want to just zone out while I level now.diabeticDemon18 wrote: »Maverick827 wrote: »I'd rather not have my progress tracked for the future system and be able to level to cap faster than what we have now. I want to play the game I'm paying for now, not invest in a game that's months away.
I am not playing the game anymore because of the slow leveling speed. Questing is boring. Grinding tens of thousands of world mobs is so much more incredibly boring than grinding hundreds of Craglorn bosses. In Craglorn you were part of a mindless blob and could zone out. Soloing/duoing isn't really the same, you need to pay more attention and it's really taxing.
It's honestly to the point where I'm not even sure I'll return for the champion system itself if these are the kinds of moves Zenimax will pull.
1. Say leveling will be quicker
2. Actually make leveling 2 - 3 times slower
3. Say this is due to bugs and that a fix is coming
4. Fix does nothing
5. Tell players it's their fault and they need to change how they play
On top of all that, a lot of these issues are because of Zenimax's insistance of increasing the level cap, which is another decision that many people felt was a poor decision as well.
How many second chances should a disgruntled consumer give them?
... you're complaining about leveling slowly whenever you don't want to do the quests that they intend to level you because you have to actually pay attention and can't zone out... that is honestly the laziest thing I've EVER heard someone complain about in my life.
I can see why you don't want to do the quests, that makes sense. But you are playing a game, game designers don't want you to zone out, the entire reason they make a game is so that it pulls you in and makes you want to play more
diabeticDemon18 wrote: »Which makes sense, but to be competitive you have to do what the devs want you to do, unfortunately that's how every game works
I did what the devs wanted me to do for six months. Then they changed their minds. In find this annoying.diabeticDemon18 wrote: »Maverick827 wrote: »But I want to play the game. I want to play the dungeons and the trials and the PvP. But I want to be competitive, which means reaching the max level first.diabeticDemon18 wrote: »Maverick827 wrote: »I have many characters. I have done all of the quests before many times. They are boring now. So yes, I do want to just zone out while I level now.diabeticDemon18 wrote: »Maverick827 wrote: »I'd rather not have my progress tracked for the future system and be able to level to cap faster than what we have now. I want to play the game I'm paying for now, not invest in a game that's months away.
I am not playing the game anymore because of the slow leveling speed. Questing is boring. Grinding tens of thousands of world mobs is so much more incredibly boring than grinding hundreds of Craglorn bosses. In Craglorn you were part of a mindless blob and could zone out. Soloing/duoing isn't really the same, you need to pay more attention and it's really taxing.
It's honestly to the point where I'm not even sure I'll return for the champion system itself if these are the kinds of moves Zenimax will pull.
1. Say leveling will be quicker
2. Actually make leveling 2 - 3 times slower
3. Say this is due to bugs and that a fix is coming
4. Fix does nothing
5. Tell players it's their fault and they need to change how they play
On top of all that, a lot of these issues are because of Zenimax's insistance of increasing the level cap, which is another decision that many people felt was a poor decision as well.
How many second chances should a disgruntled consumer give them?
... you're complaining about leveling slowly whenever you don't want to do the quests that they intend to level you because you have to actually pay attention and can't zone out... that is honestly the laziest thing I've EVER heard someone complain about in my life.
I can see why you don't want to do the quests, that makes sense. But you are playing a game, game designers don't want you to zone out, the entire reason they make a game is so that it pulls you in and makes you want to play more
Which makes sense, but to be competitive you have to do what the devs want you to do, unfortunately that's how every game works