It is broken, Mist Form is supposed to be as fast as Bolt Escape, It isn't. Therefor, Bolt Escape needs a nerf or Mist Form needs a fix. The devs will chose Bolt Escape before they focus on Mist Form again.
Here is what it says in the _first paragraph_ of the _first post_: We’re still working on finalizing the complete patch notes, but we wanted to share some of the highlights with you now
Highlights - in other words - there WILL be more stuff in the patch.
Geeez, can NOBODY read anymore???
ZOS_JessicaFolsom wrote: »Templar
- Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
REALLY REALLY think there should only be a CD on the move, not a GCD. But I'll cross my fingers and hope that the "adjustments" improve things
fambaab16_ESO wrote: »
Cool until you find out veil of blades scales off of spell crit lol
Which is a good thing, since all viable dps builds for nighblades use spell crit anyway.. This patch is frigging massive for nightblade dps, Im predicting 20% dps increases or more coupled with the boost we get to spellcrit/power potions!
[Moderator Note: Edited per our rules on Inappropriate Content and Language]
NerfEverything wrote: »ZOS_JessicaFolsom wrote: »Templar
- Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
What is this garbage? A global cooldown AND increased resource cost? This is NOT what we were promised.
Time to say goodbye to the rest of your Templar subs.
Glad NBs got some love though.
Phantorang wrote: »Why no word on boosting Templar and NB to ALSO be able to solo Craglorn 12 man dungeon??
Is this supposed to be an exclusive feature for the DK and Sorc? While NB and Templar are shafted??
Else you need to hit Sorc and DK so hard with the NERF bat, they will no longer be able to do anything without NB and Templar ever again.
But hey, lets nerf the Templar instead, increase the magicka cost of Biting Jabs...
No, he is hopping for a nerf. The move is supposed to be equal in distance/speed with Mist Form. (As noted by the patch note that addressed the Mist Form nerf). Bolt Escape is still faster. Therefor it needs a nerf or Mist Form needs to be resorted. Since Zenmax nerffed Mist Form for a reason they will have to nerf Bolt Escape for the same reason: It's too fast.
ishilpatelb14_ESO wrote: »
No, he is hopping for a nerf. The move is supposed to be equal in distance/speed with Mist Form. (As noted by the patch note that addressed the Mist Form nerf). Bolt Escape is still faster. Therefor it needs a nerf or Mist Form needs to be resorted. Since Zenmax nerffed Mist Form for a reason they will have to nerf Bolt Escape for the same reason: It's too fast.
No, mist form was nerfed because it gave everyone the ability to escape combat, so classes like DKs and Templars that had easy self heals and NB with their in-combat stealth which usually didn't need to escape combat, could very easily do so. Like I said, try playing with full light armor and a heal that requires you to stand still for 4 seconds, then talk.
ishilpatelb14_ESO wrote: »
No, he is hopping for a nerf. The move is supposed to be equal in distance/speed with Mist Form. (As noted by the patch note that addressed the Mist Form nerf). Bolt Escape is still faster. Therefor it needs a nerf or Mist Form needs to be resorted. Since Zenmax nerffed Mist Form for a reason they will have to nerf Bolt Escape for the same reason: It's too fast.
No, mist form was nerfed because it gave everyone the ability to escape combat, so classes like DKs and Templars that had easy self heals and NB with their in-combat stealth which usually didn't need to escape combat, could very easily do so. Like I said, try playing with full light armor and a heal that requires you to stand still for 4 seconds, then talk.
NerfEverything wrote: »ZOS_JessicaFolsom wrote: »Templar
- Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
What is this garbage? A global cooldown AND increased resource cost? This is NOT what we were promised.
Time to say goodbye to the rest of your Templar subs.
Glad NBs got some love though.
InstantDnB wrote: »ZOS_JessicaFolsom wrote: »Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
Thank you
This seems to be already fixed on the EU server (stealth fix during Friday Downtime). Chances are they are fixing it during Saturday downtime on NA server right now.ZOS_JessicaFolsom wrote: »Templar
- Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
All I can say is: Right now, there is no delay between consecutive uses of Puncturing Strike or any of it's morphs on the EU megaserver. It still has a rather long animation/channeleing time, but follow up abilities fire normally from there.
ZOS_JessicaFolsom wrote: »Templar
- Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
REALLY REALLY think there should only be a CD on the move, not a GCD. But I'll cross my fingers and hope that the "adjustments" improve things
ishilpatelb14_ESO wrote: »twistedmonk wrote: »that's cool...you'll be patching the game while I'm playing Wildstar
If they don't get off their asses within the next month, I'm gonna unsub and go to Wildstar or back to GW2, at least those games have devs and customer support teams that pay attention to their player base
[Moderator Note: Edited per our rules on Inappropriate Language]
What i do if that happens to me is double tap to roll and you will get out of it or wait for it to cancel out.Has there been a fix for cancelling the bow draw? Admittedly, I've eagerly drawn my bow at a mob and realized I'm not prepared to fight them. At it stands, I can only get out of range before releasing my arrow to avoid the conflict.