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NPC guards after patch need rollback

Gravord
Gravord
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[img][/img]tndk7knjddee.jpg


So patch "upgraded NPC guards". Crazy idea - lets allow players fight vs players in pvp lake? :) No pvp system need NPC hitting 5-8 times harder than actual players.

And on top of that issue now we have mercenary boom, already seen objectives protected by 30+ of them. They also seems to get buggy often and not possible to dmg them while they still dmg players.

So, again, allow players fight versus other players, not some silly NPC.
Edited by Gravord on May 26, 2014 7:39PM
  • TomLukman
    TomLukman
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    I agree, it's ridicilous. It's PvP not PvE or PvB(ots) as we also have been experiencing recently.
  • TomLukman
    TomLukman
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    Problems I encountered last night in PvP related to this post:
    1. single player deploys (spams) about a dozen mercenaries in the farm tower. Since mercenaries do 2 or 3 times more damage then an average player many players get killed inside that tower. Mercenaries should at least be limited to one mercenary per player at a time. (Personally, I'd have them removed from game). Since gear from alliance points doesn't seem worth buying, many players will keep spending their alliance points on siege weapons and mercenaries only,
    2. enemy player spams mercenaries inside a keep. Friendlies conquer the keep but one or two enemy mercenaries remain behind. They are 100% immune to all damage from friendly players and are ignored by friendly guards, while at the same time keep attacking friendly players dealing, again, 2 or 3 times more damage then an average player,
    3. while trying to capture the flag in a fort, teams of 20 or more getting wiped by NPC guards (again 2 or 3 times more damage then average player) and maybe 2 or 3 enemy players defending the keep. I agree that keeps shouldn't be capturable by one or two individuals but when groups of 20+ can't capture an empty keep I consider it a problem.

    I must say I noticed a seriously reduced number of players in PvP. I can't remember the last time Auriel Bow on EU was locked full (or any other campaign). People seem to be getting tired / frustrated with all the issues piling up and leaving PvP.
    Edited by TomLukman on May 28, 2014 10:47AM
  • Turelus
    Turelus
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    I love the new PVP guards, they could use some small tweaks sure.
    Over all though they have really made defending/attacking keeps more interesting and not a roll to the biggest blob or something two guys can do uncontested.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Gravord
    Gravord
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    WTB player vs player in Cyrodiil keeps, not this ...

    jsfJ2fm.jpg
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