ZOS_JessicaFolsom wrote: »On Monday (6/2) during the regular maintenance period, we’ll be pushing an incremental patch to the live megaservers. The patch includes a handful of important fixes and improvements. We’re still working on finalizing the complete patch notes, but we wanted to share some of the highlights with you now:
We do have more skill line fixes and improvements on the way, and are looking at which ones we can get out next week. We’ll keep you updated.
Alliance War
- Implemented some memory fixes which will improve performance (decrease latency) in Cyrodiil.
- Caltrops: Fixed an issue with Caltrops – you will no longer be immune to siege damage.
- Fixed an issue where some container rewards received through mail by non-veteran rank player characters contained items with no level or icon.
Nightblade
- Catalyst: This passive ability’s bonus has been increased to 15% for Rank I and 30% for Rank II.
- Path of Darkness: This ability’s damage has been slightly increased.
- Veil of Blades: This ability is now capable of critical strikes.
Templar
- Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
Trials
- Fixed an issue with treasure chests so more than one group member can now loot the chest before it disappears.
Miscellaneous
- Fixed an issue that was causing some people to get stuck at the login screen or character select screen for a long period of time after experiencing a crash.
- Graphics: We have implemented a fix for those who could not see ghosts when using DX9 after patch 1.1.2. However, we encourage you to use DX11 unless playing on Windows XP.
- Fixed an issue that was causing some collected books to disappear or get replaced when you used a Wayshrine or reloaded the game.
ZOS_JessicaFolsom wrote: »...we encourage you to use DX11...
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Has there been a fix for cancelling the bow draw? Admittedly, I've eagerly drawn my bow at a mob and realized I'm not prepared to fight them. At it stands, I can only get out of range before releasing my arrow to avoid the conflict.
Has there been a fix for cancelling the bow draw? Admittedly, I've eagerly drawn my bow at a mob and realized I'm not prepared to fight them. At it stands, I can only get out of range before releasing my arrow to avoid the conflict.
sevcik.miroslaveb17_ESO wrote: »Awsome to hear that cyrodiil latency will decrease.
Any date for EU server to move to EU?
Does devs consider boosting players in cyrodiil more?
What about fight against bots?
Anyway I am looking forward to full patch notes.
nathan_bri wrote: »So what was the deal with a global cooldown on the Templar ability in the first place. You sold the combat mechanics on "no cooldown! It's all resource-limited." Was this a mistake or did you intentionally do this as some weird interim fix for something else?
nathan_bri wrote: »So what was the deal with a global cooldown on the Templar ability in the first place. You sold the combat mechanics on "no cooldown! It's all resource-limited." Was this a mistake or did you intentionally do this as some weird interim fix for something else?
Pretty sure this is their way of covering up the fact that they changed it from an ICD to a GCD with the last patch and promised to revert it, but increase magicka cost instead. Looks like we get the increased Magicka cost AND GLOBAL cooldown, but it will be 140% less than it is now (1.2 seconds to 0.5 seconds). The latest patch notes are extremely vague and do not give percentages, I am pulling this from what Jessica originally said in the Patch Note Addendum for the last patch, where she referred to it as an INTERNAL cooldown btw. Something isn't adding up here. Either Jessica made a mistake in the patch notes addendum, or they've changed the skill from an ICD to a GCD.
I do not ever recall having all my skills locked by a global cooldown, I'm pretty sure I would have noticed that in 52 levels of playing even if it was only 0.5 seconds before. But, perhaps that it so short a period of time it isn't noticable, I don't really know for sure.
khele23eb17_ESO wrote: »Somehow as a NB Im not particularly excited about the patch...
nikolaj.lemcheb16_ESO wrote: »Why don't you change catalyst so it reduce the cool-down period for potion instead of the current change? Atm healing like 45 more hits every 30 seconds is not worth any skill points.
nikolaj.lemcheb16_ESO wrote: »Why don't you change catalyst so it reduce the cool-down period for potion instead of the current change? Atm healing like 45 more hits every 30 seconds is not worth any skill points.
Yup I dont even put a skill point for that ability