If your group is bigger than 6 members gain 75% damage reduction.
Does anyone recall Puncturing strikes having a "GLOBAL" cooldown before? If it did, it must have been pretty minute, because I never got locked out of all my other skills when using it prior to this latest patch.
Has there been a fix for cancelling the bow draw? Admittedly, I've eagerly drawn my bow at a mob and realized I'm not prepared to fight them. At it stands, I can only get out of range before releasing my arrow to avoid the conflict.
nathan_bri wrote: »So what was the deal with a global cooldown on the Templar ability in the first place. You sold the combat mechanics on "no cooldown! It's all resource-limited." Was this a mistake or did you intentionally do this as some weird interim fix for something else?
Pretty sure this is their way of covering up the fact that they changed it from an ICD to a GCD with the last patch and promised to revert it, but increase magicka cost instead. Looks like we get the increased Magicka cost AND GLOBAL cooldown, but it will be 140% less than it is now (1.2 seconds to 0.5 seconds). The latest patch notes are extremely vague and do not give percentages, I am pulling this from what Jessica originally said in the Patch Note Addendum for the last patch, where she referred to it as an INTERNAL cooldown btw. Something isn't adding up here. Either Jessica made a mistake in the patch notes addendum, or they've changed the skill from an ICD to a GCD.
I do not ever recall having all my skills locked by a global cooldown, I'm pretty sure I would have noticed that in 52 levels of playing even if it was only 0.5 seconds before. But, perhaps that it so short a period of time it isn't noticable, I don't really know for sure.
Kingslayer wrote: »This game was clearly not ready for release in every sense of the word, from the game itself to the infrastructure. Hence why the console has also been delayed till probably next year. They can't keep up with the fixes and the content that much is obvious. Fix the bugs before content its not good bringing out new already bugged content when so much of the game has issues already, from broken abilities to a multitude of issues. Most of your resources should be devoted here right now Instead of on Craglorn the majority of what is left of the population isn't even ready for that section of eso yet.
What is the point of Catalyst?
It seems the only skill thats only useful if I want to rely on potions which are either expensive or require Alchemy which already has a skill line that improves the effectiveness of this.
As one of the weakest classes why not scrap this skill and put something more useful and more unique in its place?
Naru_D_Wynn wrote: »Has there been a fix for cancelling the bow draw? Admittedly, I've eagerly drawn my bow at a mob and realized I'm not prepared to fight them. At it stands, I can only get out of range before releasing my arrow to avoid the conflict.
Tbh I wish they changed it so it auto-releases when fully charged like all the other weapons when keeping mouse button down , works that way for staves and when you know that it works like that you won't draw until you're ready
AND you maximize your dps because you won't over/under-draw.
I realize that won't be a popular decision for the "elder scrolls franchise veteran" at first but it will help archers in the long run , doing more damage on single target mobs.
redferne.requiemneb18_ESO wrote: »You forgot the fix for Leeching Strike... right?
redferne.requiemneb18_ESO wrote: »You forgot the fix for Leeching Strike... right?
Touche. Veil of Blades being able to critically hit will do a lot for those of us that use crit builds. A good start!khele23eb17_ESO wrote: »Somehow as a NB Im not particularly excited about the patch...
You should be, rather than wait another month to start pushing nightblade fixes, they're getting what they have done already out, i think this is a great idea.
ZOS_JessicaFolsom wrote: »
[*] Path of Darkness: This ability’s damage has been slightly increased.
ZOS_JessicaFolsom wrote: »Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
Phantorang wrote: »I still miss a fix to the fact that Sorc and DK can solo 12 man dungeons in Craglorn.
If thats not going to happen, then make it possible for Templar and NB too.
I see nothing about the complete inability to do ANYTHING after using puncturing strikes. Fix it. I don't see why you don't just revert it back to the way it was. It has not affected bots AT ALL. Nerfing class abilities is not the way to combat them.
khele23eb17_ESO wrote: »Somehow as a NB Im not particularly excited about the patch...