Patch v.1.1.3 Preview

  • briandivisionb16_ESO
    briandivisionb16_ESO
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    Invisibility fix and haste working for bow are two things I'm looking forward to.
    The haste fix should be really easy, shouldn't it?
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • subecsanur
    subecsanur
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    Mortosk wrote: »
    Does anyone recall Puncturing strikes having a "GLOBAL" cooldown before? If it did, it must have been pretty minute, because I never got locked out of all my other skills when using it prior to this latest patch.

    I remember during the early promo videos stating how this game will nvr have cooldowns.
  • subecsanur
    subecsanur
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    Relyk04 wrote: »
    Has there been a fix for cancelling the bow draw? Admittedly, I've eagerly drawn my bow at a mob and realized I'm not prepared to fight them. At it stands, I can only get out of range before releasing my arrow to avoid the conflict.

    That is if we can get out of range, some dungeons are so packed and respawn is up you rear already and there is no way to discharge your bow.
  • subecsanur
    subecsanur
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    Auric_ESO wrote: »
    They can't fix everything at once people.

    But they seem to break a lot of things all at once with one patch.
  • subecsanur
    subecsanur
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    Mortosk wrote: »
    nathan_bri wrote: »
    So what was the deal with a global cooldown on the Templar ability in the first place. You sold the combat mechanics on "no cooldown! It's all resource-limited." Was this a mistake or did you intentionally do this as some weird interim fix for something else?

    Pretty sure this is their way of covering up the fact that they changed it from an ICD to a GCD with the last patch and promised to revert it, but increase magicka cost instead. Looks like we get the increased Magicka cost AND GLOBAL cooldown, but it will be 140% less than it is now (1.2 seconds to 0.5 seconds). The latest patch notes are extremely vague and do not give percentages, I am pulling this from what Jessica originally said in the Patch Note Addendum for the last patch, where she referred to it as an INTERNAL cooldown btw. Something isn't adding up here. Either Jessica made a mistake in the patch notes addendum, or they've changed the skill from an ICD to a GCD.

    I do not ever recall having all my skills locked by a global cooldown, I'm pretty sure I would have noticed that in 52 levels of playing even if it was only 0.5 seconds before. But, perhaps that it so short a period of time it isn't noticable, I don't really know for sure.

    What happens when they do this since the system was not actually cooldown based if implemented without planning will cause issues with other abilities either intentionally or not.
  • DivZero
    DivZero
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    as a nightblade, may we have class-passive "adds +x% damage when attacking from behind with dw/1hs/bow"? please?
  • subecsanur
    subecsanur
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    Kingslayer wrote: »
    This game was clearly not ready for release in every sense of the word, from the game itself to the infrastructure. Hence why the console has also been delayed till probably next year. They can't keep up with the fixes and the content that much is obvious. Fix the bugs before content its not good bringing out new already bugged content when so much of the game has issues already, from broken abilities to a multitude of issues. Most of your resources should be devoted here right now Instead of on Craglorn the majority of what is left of the population isn't even ready for that section of eso yet.

    In other words this is open beta.
    Also not sure why ESO has maintenance down time twice a week but no hotfixes? or mini patches? What do they do? reboot servers?
  • subecsanur
    subecsanur
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    Witar wrote: »
    As i remember correctly you promised us to fix thief stone UI visuals in the next patch.

    UI visual is another way of saying that something went wrong but we really don't know what happenned. They seem to use it a lot.
  • subecsanur
    subecsanur
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    Valerien wrote: »
    What is the point of Catalyst?

    It seems the only skill thats only useful if I want to rely on potions which are either expensive or require Alchemy which already has a skill line that improves the effectiveness of this.

    As one of the weakest classes why not scrap this skill and put something more useful and more unique in its place?

    Agree so much, the fact that we trained and crafted our own potions alone should make us experts in using it why make it another skill needed?
    This goes along with armor repairs, why do we need to get a kit to repair something? Shouldn't it be free since we actually make our own armor in this game anyways?
  • Zaxq
    Zaxq
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    Pretty disappointing patch notes.

  • gronbek
    gronbek
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    Its obvious that Zenimax need to hire more people to work on the game since these fixes are like a fart in space. But of course that means less gold per person
  • j.frank.nicholsb14_ESO
    Relyk04 wrote: »
    Has there been a fix for cancelling the bow draw? Admittedly, I've eagerly drawn my bow at a mob and realized I'm not prepared to fight them. At it stands, I can only get out of range before releasing my arrow to avoid the conflict.

    Tbh I wish they changed it so it auto-releases when fully charged like all the other weapons when keeping mouse button down , works that way for staves and when you know that it works like that you won't draw until you're ready
    AND you maximize your dps because you won't over/under-draw.

    I realize that won't be a popular decision for the "elder scrolls franchise veteran" at first but it will help archers in the long run , doing more damage on single target mobs.

    It is not all about doing more damage - there are more considerations for some of us. If you want a purely DPS character, I understand. I want a stealthy rogue like character, and frequently will draw the weapon long before I am ready to start the fight - looking to make sure everything is just right... however, I do wish there was a stamina price to pay for holding a bow drawn.
    Edited by j.frank.nicholsb14_ESO on 31 May 2014 11:08
  • redferne.requiemneb18_ESO
    You forgot the fix for Leeching Strike... right?
  • Jade_Knightblazerb14_ESO
    You forgot the fix for Leeching Strike... right?

    A very simple fix at that... just a value error.....
    Edited by Jade_Knightblazerb14_ESO on 31 May 2014 11:25
  • MoZex
    MoZex
    Soul Shriven
    Fixed an issue that was causing some people to get stuck at the login screen or character select screen for a long period of time after experiencing a crash.

    Thank God for this. I've been playing every day since release. Now i can't login since 3 days :(
    Fu error 301
  • khele23eb17_ESO
    khele23eb17_ESO
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    You forgot the fix for Leeching Strike... right?

    In the end, itll turn out it was just a tooltip error :P
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • schroed360
    schroed360
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    erezhub wrote: »
    No fix for the lost achievements yet? =\

    Yes I agree this one was suppose to solve problem and do the opposite. We already wait a long time for some achievement fix and it is getting worse...The forgotten crypt achievement is not fix either: 2month now....
  • Capadillo
    Capadillo
    Soul Shriven
    Eivar wrote: »
    Somehow as a NB Im not particularly excited about the patch...

    You should be, rather than wait another month to start pushing nightblade fixes, they're getting what they have done already out, i think this is a great idea.
    Touche. Veil of Blades being able to critically hit will do a lot for those of us that use crit builds. A good start!
  • InspectorGanja
    InspectorGanja
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    No Alliance War fix for the stupid Mercenary Mages ?
    There are 10 kinds of people in the world: Those who understand binary and those who don't
  • fenweeneb18_ESO
    keeping the Templar nerf in is really disappointing, do the devs play only DK/sorc and balance the templar blindly or what?
  • AngryNord
    AngryNord
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    Here is what it says in the _first paragraph_ of the _first post_: We’re still working on finalizing the complete patch notes, but we wanted to share some of the highlights with you now
    Highlights - in other words - there WILL be more stuff in the patch.
    Geeez, can NOBODY read anymore???
  • BSGDevastator
    BSGDevastator
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    [*] Path of Darkness: This ability’s damage has been slightly increased.

    This ability is absolutely useless. Even a 300% damage increase wouldn't make it viable.

    I'd rather see fixes for the stealth system and the Shadow Cloak Bug which renders me unable to go invisible for longer than 0.01sec when having a DoT on me.
    V̜͚͂ͭͤ̈̌̽̏̈́̄͘͘͝ͅR̮͓͙̪̤᷊̭̯̉᷅̆̈́́̂̕1̴̖͓̹͔᷿͇̬̍̒̿ͤ̽̈́͠ ̧̙͉̪̤̙̫᷃͊̋̍̆̋ͧͭV̨̛̺̟̥ͫ̆᷅̄͊̑͌̃̓͟ą̵̩̠̒ͪ᷅̒ͫ͗̆ͨ᷈ͪ͠m̢̜̰͔᷂̱̀᷆ͤ͛̌͊᷇̈́̚p̡̺̼͕̣ͧͬͪͮ᷄̍̈̍̂͌į̠̦̖̰͚̒᷇̃̾ͪ͊ͧ̚͞r̟͈̣̭̂᷃̊̍̂͗̈̏᷾͗ͧe͢͏̗̱͚̥̜͙ͭ̃̒̋ͬ͢͞ ̴̺̼͇͂̿᷄̂̓ͤ͒̒̃͋͢N̝̯̹̩̰̼̑̿᷄᷉̃᷀̋ͩ͋ǐ̧̮̮̮͖̘̓͋̌᷅͆᷈̕ͅǵ͇̲͉̝̠̮͐̐̃ͯͫ᷾ͦ͟h̸͈̹̘̭̯̝̺͎͖̏ͬ̑̅̿t̪̠͎̲᷈͂ͯ̊ͭ᷇̀͗̅̕͠b̟᷊̻̹̝̑̌᷆᷁̂̃̈́ͩ͘͞l̠͙̻̪̣ͭ̿ͧͧ̈͛͛̒̓ͤa̡̛͈̠͇͚̮̬̔́̏̎̒͂̏ḓ̸͈̗͔̇̔̽͏̵̪̔ͪͨͥę͇͇̘̺̞̈᷈̒͐̂ͯ᷈ͩ͡
  • Magnys
    Magnys
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    Wondering WHEN they are going to fix the HUGE memory leak issue. Since they released 1.2 (Craglorn) the game (and my PC) have crashed more times than I care to count.
    To be the man you have to beat the man.
  • InstantDnB
    InstantDnB
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    Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.

    Thank you :)

    Tony Tut Tiger - Templar [Tank] - A.D.
  • Vanathi
    Vanathi
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    I see nothing about the complete inability to do ANYTHING after using puncturing strikes. Fix it. I don't see why you don't just revert it back to the way it was. It has not affected bots AT ALL. Nerfing class abilities is not the way to combat them.
    "M'aiq was told to stay away from Oldgate. This confused him. M'aiq remembers when it was called Gate." M'aiq The Liar
  • ExiledKhallisi
    ExiledKhallisi
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    Phantorang wrote: »
    I still miss a fix to the fact that Sorc and DK can solo 12 man dungeons in Craglorn.

    If thats not going to happen, then make it possible for Templar and NB too.

    This.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • InstantDnB
    InstantDnB
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    Vanathi wrote: »
    I see nothing about the complete inability to do ANYTHING after using puncturing strikes. Fix it. I don't see why you don't just revert it back to the way it was. It has not affected bots AT ALL. Nerfing class abilities is not the way to combat them.

    its on the list under Templars
    Tony Tut Tiger - Templar [Tank] - A.D.
  • BSGDevastator
    BSGDevastator
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    sonofzeus wrote: »
    Amesiel wrote: »
    I don't see a fix for bolt escape.

    Ummm Probably cause it aint broken !!!!

    LOL! THANK YOU. MADE MY DAY.
    not broken he says... yeah lets just teleport wildly around, stunning everything in our path... definitely not broken, no...

    Mages are filthy hobbitses.
    V̜͚͂ͭͤ̈̌̽̏̈́̄͘͘͝ͅR̮͓͙̪̤᷊̭̯̉᷅̆̈́́̂̕1̴̖͓̹͔᷿͇̬̍̒̿ͤ̽̈́͠ ̧̙͉̪̤̙̫᷃͊̋̍̆̋ͧͭV̨̛̺̟̥ͫ̆᷅̄͊̑͌̃̓͟ą̵̩̠̒ͪ᷅̒ͫ͗̆ͨ᷈ͪ͠m̢̜̰͔᷂̱̀᷆ͤ͛̌͊᷇̈́̚p̡̺̼͕̣ͧͬͪͮ᷄̍̈̍̂͌į̠̦̖̰͚̒᷇̃̾ͪ͊ͧ̚͞r̟͈̣̭̂᷃̊̍̂͗̈̏᷾͗ͧe͢͏̗̱͚̥̜͙ͭ̃̒̋ͬ͢͞ ̴̺̼͇͂̿᷄̂̓ͤ͒̒̃͋͢N̝̯̹̩̰̼̑̿᷄᷉̃᷀̋ͩ͋ǐ̧̮̮̮͖̘̓͋̌᷅͆᷈̕ͅǵ͇̲͉̝̠̮͐̐̃ͯͫ᷾ͦ͟h̸͈̹̘̭̯̝̺͎͖̏ͬ̑̅̿t̪̠͎̲᷈͂ͯ̊ͭ᷇̀͗̅̕͠b̟᷊̻̹̝̑̌᷆᷁̂̃̈́ͩ͘͞l̠͙̻̪̣ͭ̿ͧͧ̈͛͛̒̓ͤa̡̛͈̠͇͚̮̬̔́̏̎̒͂̏ḓ̸͈̗͔̇̔̽͏̵̪̔ͪͨͥę͇͇̘̺̞̈᷈̒͐̂ͯ᷈ͩ͡
  • Islyn
    Islyn
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    Somehow as a NB Im not particularly excited about the patch...

    Because *BOW!!* wth?
  • aneova_ESO
    aneova_ESO
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    Catalyst + Medicinal Use = Awesome Potions, granted it means you have to make your own, but MU adds 30% to the duration of your restorative potions. Supposed to be all potions but at current only works on straight heal pots.
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