It will sometimes still fire when you release the mouse. The issue could be from releasing the mouse after the shift key, but I've seen unwanted pulls due to this, even after breaking the animation with shift.HarryParatestes wrote: »Pressing the sprint key (SHIFT by default) cancels bow attacks
Look at the forums.
HarryParatestes wrote: »Has there been a fix for cancelling the bow draw? Admittedly, I've eagerly drawn my bow at a mob and realized I'm not prepared to fight them. At it stands, I can only get out of range before releasing my arrow to avoid the conflict.
Pressing the sprint key (SHIFT by default) cancels bow attacks
ebuntsb14_ESO wrote: »Why wasnt this announcement put in the patch note section instead of this section. Patch notes is where I looked first for this announcement.
Could be due to this not being an actual patch, but some info on the patch coming soon. They are doing EXACTLY what we wanted them to do...communicate fast and early.
If this were the actual patch, it would probably go in there. What they could really use is a PTR forum (you know...with a PTR realm that we could go on and test...and then report stuff in the PTR forum...)
But apparently that's in the works. Thanks for posting this stuff early folks. it's appreciated.
patrick.loiselleb16_ESO wrote: »Revamp your bank-store ui and fix the F key errors or I'm going keyg to cry.
Word search, sub-categories, especially for materials, being able to search all your guild stores. I could be drunk and have coded something better. Seriously. It was likely done at the last minute and it shows. It's HORRIBAD. There's addons but they aren't amazing either...better than what we have but still.
Also, if I have to reboot one more time because I can't port from one way shrine to another, change from one bank store to another or research an item due to F key issues, I'm gonna be on Youtube with that crazy German kid who broke his PC due to losing a raid. I reboot 20x on average per play session. SOOOOO tired of it. And no, it's not due to addons. I turned them all off and it was the same. Also, we cannot afford to turn off addons like the bank ones because without them, your bank UI is like inserting a glass rod into my pe....into a small hole of a body part and it hurts!
And trust me, I know that error 301 is a priority and I hope that is fixed first. Balancing is also pretty important but it won't be done properly/finished for a while. Bank UI is something that can be done quick and easy and will make A LOT of us happy.
ZOS_JessicaFolsom wrote: »Templar
- Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
Phantorang wrote: »I still miss a fix to the fact that Sorc and DK can solo 12 man dungeons in Craglorn.
If thats not going to happen, then make it possible for Templar and NB too.
fambaab16_ESO wrote: »You seem to never tried a trial yourself. You need 12 people no more no less to do a trial. I would like to see a sorc trying to stand on 12 pressure plates and fighting 3 mob groups afterwards. Even Rhajins Mantle isnt that powerfull.
Trolls....
Not to nitpick but I believe you need 12 + 1 judge and at least a couple of lawyers for a trial... unless of course you live in Russia in which all you need is PUTIN.fambaab16_ESO wrote: »Phantorang wrote: »I still miss a fix to the fact that Sorc and DK can solo 12 man dungeons in Craglorn.
If thats not going to happen, then make it possible for Templar and NB too.
You need 12 people no more no less to do a trial.
Wildstar? I don't trust NCSoft after how they betrayed the City of Heroes gaming community.ishilpatelb14_ESO wrote: »If they don't get off their asses within the next month, I'm gonna unsub and go to Wildstar or back to GW2, at least those games have devs and customer support teams that pay attention to their player base