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Not Going to Punish Myself - Difficulty Change was NOT Tested

  • PBpsy
    PBpsy
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    Anybody wants to group up for Craglorn.
    zaria wrote: »
    ShintaiDK wrote: »
    Sunrock wrote: »
    My theory is that the new difficulty for the over world VR content is a bug. When they changed they changed the Cyrodiil from VR1 to VR5 I think they some how changed all VR mobs with +5 SO VR1 = VR5 VR2 = VR6 and so on to VR10 = VR15

    This changes can not be intended and they can't be so stupid to not mention it in the patch notes.

    The funny part tho is, that VR11-12 mobs are directly easy.
    Perhaps the difficulty is mixed up, as I understand the VR11-12 mobs are designed as group content so they have to be far harder than the VR10 you can solo groups of three without much danger.
    The mobs are pretty normal for what they should be at VR11-12 only that their distribution and agro is that of dungeons. There is no such thing as a pack of less then 4. There are also a lot of dungeon type bosses everywhere.
    Edited by PBpsy on 23 May 2014 10:31
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  • ShintaiDK
    ShintaiDK
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    Lovely wrote: »
    Korkhan wrote: »
    Since when can you block a red circle attack? Interrupt or roll/step away, there is no other way.

    Whirlwind IS blockable.

    But blocking doesnt mean no damage taken. Even blocking you still get a very high damage.
  • captain_awesome
    captain_awesome
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    It's clearly a bug. Stop the qq and wait for a fix.
    Dominion FTW.
  • Korkhan
    Korkhan
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    Lovely wrote: »
    Whirlwind IS blockable.

    Seems like we are using "blockable" in a different meaning. For me "blockable" means ZERO damage. By that definition Whirlwind is not blockable.

    If for you "blockable" means "damage reduction" I could agree that Whirlwind is blockable. But then I have not tested how much dmg reduction a risen shield does so I am not sure If there is any dmg reduction at all.

  • rich_nicholsonb16_ESO
    I really do hope this is a bug. I'm currently downloading the patch and i play a nightblade healer (v7) who finds it quite hard soloing packs of 3 vet mobs pre patch. If what ppl are saying it's true how on earth will i be able to just quest to gain levels if i cant kill these mobs?

    I have defended this game a lot as i enjoy it and i think this game has huge potential but i feel, unless this is a bug, you might of just hit the final nail in the coffin. Lower vets will find it too hard to level too v10+ and all the players who are already at vet10 will have to wait til guild mates/friends reach vet10 to be able to go Craglorn together by that time most ppl would have quit.

    When this patch is finished i'll be testing on mobs that i know i could kill before.
    Patch 1.2.3 nerfed the game....
    Zergballing wrecked pvp......

    Now waiting for Camelot Unchained!!
  • Crular
    Crular
    Soul Shriven
    EU player here, not able to play yet, have to work. After reading all the posts here and in other threads I feel reminded of old school PvE difficulty for example DAoC used to have. One wrong pull or a mesmerize not working and the whole group was toast. Well, group. And that's the thing. All MMORPGs nowadays cater to the solo player and propagate solo gameplay with the additional possibility to team up, ESO did that too.

    You simply can't change such a thing over a month after launch, so I assume it wasn't intentional. Nerfs aside, which I think were necessary. I was able to solo every public dungeon using AoE without breaking a sweat. Should that have been possible? Dunno, I didn't design the game. Can I still do it after 1.1.2 hit the server? From what I read in the patch notes and the threads here, prolly not. I doubt I will have the necessary magicka after the impulse nerf (never had to use inhale).

    Everything considered it seems you really have to use the given CC abilities the various skill lines offer, or team up with other players. You can probably get by with soloing, though it seems to be quite a chore. As todays MMORPGs aim at the mainstream players, I doubt you can pull off such a thing in the present time, like the games 10 years+ ago did. And surely you can't do it without a warning over a month after release.

    At least you have to give everyone a free reskill to allow us to adapt to a new strategy.
  • PBpsy
    PBpsy
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    I really do hope this is a bug. I'm currently downloading the patch and i play a nightblade healer (v7) who finds it quite hard soloing packs of 3 vet mobs pre patch. If what ppl are saying it's true how on earth will i be able to just quest to gain levels if i cant kill these mobs?

    I have defended this game a lot as i enjoy it and i think this game has huge potential but i feel, unless this is a bug, you might of just hit the final nail in the coffin. Lower vets will find it too hard to level too v10+ and all the players who are already at vet10 will have to wait til guild mates/friends reach vet10 to be able to go Craglorn together by that time most ppl would have quit.

    When this patch is finished i'll be testing on mobs that i know i could kill before.
    If they do not fix it really fast go to Craglorn find boss grinding zerg and roll with them. The Craglorn mobs are not bugged so you should do fine.
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  • edu.journeymanub17_ESO
    Was borderline fun fighting though the quests in VR1 to VR5 for me, mostly because I did that same quests in one of my Alts and was not paying attention to texts and other funny stuff there (you know, a joke is only funny the 1st time you hear it).

    Anyways, I was just leveling my main through the VR content to get ready for Craglorn, I could not go and fight to see the new death recap and other implementations just because my computer doesn't handle the game anymore, it just crashes on me after a few minutes logged (and I post that in other thread related to this issue).

    But what is really annoying the hell out of me is the lack of communications from ZOS staff about this change being intended or not, since yesterday, there were lots of other posts out here with other issues, some cosmetic, that were promptly answered, but not this one, that, IMHO, is game breaking.
  • rich_nicholsonb16_ESO
    PBpsy wrote: »
    I really do hope this is a bug. I'm currently downloading the patch and i play a nightblade healer (v7) who finds it quite hard soloing packs of 3 vet mobs pre patch. If what ppl are saying it's true how on earth will i be able to just quest to gain levels if i cant kill these mobs?

    I have defended this game a lot as i enjoy it and i think this game has huge potential but i feel, unless this is a bug, you might of just hit the final nail in the coffin. Lower vets will find it too hard to level too v10+ and all the players who are already at vet10 will have to wait til guild mates/friends reach vet10 to be able to go Craglorn together by that time most ppl would have quit.

    When this patch is finished i'll be testing on mobs that i know i could kill before.
    If they do not fix it really fast go to Craglorn find boss grinding zerg and roll with them. The Craglorn mobs are not bugged so you should do fine.

    Ah ok i shall test that out also, thanks for the tip :)
    Patch 1.2.3 nerfed the game....
    Zergballing wrecked pvp......

    Now waiting for Camelot Unchained!!
  • Yankee
    Yankee
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    But what is really annoying the hell out of me is the lack of communications from ZOS staff about this change being intended or not, since yesterday, there were lots of other posts out here with other issues, some cosmetic, that were promptly answered, but not this one, that, IMHO, is game breaking.

    Whether you like the change or don't, the above is what really bothers me.

    What kind of company refuses to respond with a single word after this many hours to all these threads on this issue? Especially after a major patch?

    So I will now always believe that they did it on purpose, with no warning or notice.

    The lack of any response concerning a mistake or deliberate change this big is something I have never seen an MMO company do.

    Most of my posts have been supportive of this game. Through beta, all the reporting of PTS bugs that still made it into live, and up to now.

    I feel....betrayed. I may stick with the game a while because of the guild (if I can adapt to the changes somehow), but I will never again trust a thing this company says.
    Edited by Yankee on 23 May 2014 11:34
  • daihok75b14_ESO
    daihok75b14_ESO
    Soul Shriven
    Ok I made some posts early on in this thread that I could do 3 vr5 mobs and not die. had one person call me an idiot think another called me a masochist. but anyhow its only short 30sec vid of some VR5 zombies.
    https://www.youtube.com/edit?video_id=N5Qc_HmpbE4&video_referrer=watch
  • Big_O
    Big_O
    Ok I made some posts early on in this thread that I could do 3 vr5 mobs and not die. had one person call me an idiot think another called me a masochist. but anyhow its only short 30sec vid of some VR5 zombies.
    https://www.youtube.com/edit?video_id=N5Qc_HmpbE4&video_referrer=watch

    It depends on what your fighting. Here is a pic of me being 1 shot killed by a tiger. My health was a little over 2400 and my armor is purple rated. This occurred in the vet7 area.


    http://i57.tinypic.com/2njfuc6.jpg
  • AZRainman
    AZRainman
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    Ok I made some posts early on in this thread that I could do 3 vr5 mobs and not die. had one person call me an idiot think another called me a masochist. but anyhow its only short 30sec vid of some VR5 zombies.
    https://www.youtube.com/edit?video_id=N5Qc_HmpbE4&video_referrer=watch

    Try VR6+ zones and get one of them fight the wave of npc quests, then tell us.
  • reggielee
    reggielee
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    this has to be a bug, the pts testers would have seen this already and sent suggestions in. go and do something else in game till they put a patch in or find a group, should be plenty of people willing to group up now on regular content.

    if this is working as intended then... well... what can I say, I dont play forced group games so I'll play till its no longer fun then go somewhere else
    Mama always said the fastest way to a man's heart is through his chest.
  • Rikushin
    Rikushin
    Soul Shriven
    Has ESO commented on this at all yet? They are going to lose a lot of players including myself if not
  • Reece82
    Reece82
    Soul Shriven
    Big_O wrote: »
    [quote=It depends on what your fighting. Here is a pic of me being 1 shot killed by a tiger. My health was a little over 2400 and my armor is purple rated. This occurred in the vet7 area.


    http://i57.tinypic.com/2njfuc6.jpg


    It's really odd that you were hit for that much. Is this with light armor equipped?
    Granted, my DK build is tanky and built to take damage so I haven't had a lot of the problems I've read in this thread. I can take on 3 mobs and eventually kill them in a VR8 zone. The bash damage nerf did affect my output but all it did was slow me down.

    If you're being one-shot I'd have to agree that something is wrong.
  • twistedmonk
    twistedmonk
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    congratulations ZOS.

    you made me go back and reinstall GW2 so I have some world PvP to play

    the thought of leveling from VR1 to VR12 is just ... no...not going to do it. not with all your broken classes, broken mobs, broken quests, lag, endless quest grinding.

    PvE is a god awful experience. I hate logging in. I hate it.

    and now this...and not one single word from ZOS that this is intended or a bug.

    I'm done.
  • LadyDestiny
    LadyDestiny
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    Well they said there would be an increase in xp but never saw anything about the increase in npc damage and hp. Seriously, VR did not need to be made any more difficult than it was, and for the most part people were complaining that it was too difficult already. Apparantly ZoS doesn't even read their own forum to know that, or they wouldn't have made such a rash decision in forcing the player base to leave the game. I am really beginning to believe they just want to keep their own little special group of Zos Devs and Awesome Players in Craglorn, and keep the rest of the casuals out for sometime. I may be wrong, but it is coming across this way to a large player base. They need some changes in this game and some that will cater to the people, and show they care about what the players enjoy and need to keep them playing. After all, it's the players that are paying their wages. I mean, seriously, if I had that amount of money tied up in something as big as ESO, I damn sure would want to make my community happy to maintain a large player base. Not to mention reputation.......I love ESO and want to see it succeed. I love the content and don't mind difficulty. I don't have any plans to leave and will hang in there because I have gone too far just to give up now, but my VR priorities will probably focusing on something else for awhile like making money. Got to afford those repair bills....oh and new Epic and legendary gear that will be required to finish these levels now. On a side note......let's just hope it is one big nasty bug and not intentional. One can only hope.
    Edited by LadyDestiny on 23 May 2014 13:43
  • Vlaxitov
    Vlaxitov
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    Darkrift wrote: »
    Vlaxitov wrote: »
    I can't help but notice that while talking a big game, nobody is willing to show me how its done tomorrow after work granted nothing gets changed. I've opened the invitation to several "L2P" people on the forums yet not one bite.

    Did you really expect anyone to back up their L2P statements?

    I will be on in the evening. @Darkrift‌ is my userid. Look me up in game. Not saying I won't die, but I am sure up for the challenge. Currently working my VR5-7 group through Elinhir. Now that *** can be rough. :wink:

    So in other words you're admitting that you can't back up that mouth of yours.

  • stefaan.de.wasch1b16_ESO
    I'm vr5.5 and on VR6 mobs I have indeed noticed that mobs are and do hit harder but they still go down faster then Titanic for me. I can't ofcourse speak for other classes only for my own
    The statement "if you put enough monkeys behind enough typewriters... sooner or later one will produce the works of Shakespeare" has sadly been proven utterly wrong by the internet...
  • Big_O
    Big_O
    Reece82 wrote: »
    Big_O wrote: »
    [quote=It depends on what your fighting. Here is a pic of me being 1 shot killed by a tiger. My health was a little over 2400 and my armor is purple rated. This occurred in the vet7 area.


    http://i57.tinypic.com/2njfuc6.jpg


    It's really odd that you were hit for that much. Is this with light armor equipped?
    Granted, my DK build is tanky and built to take damage so I haven't had a lot of the problems I've read in this thread. I can take on 3 mobs and eventually kill them in a VR8 zone. The bash damage nerf did affect my output but all it did was slow me down.

    If you're being one-shot I'd have to agree that something is wrong.

    Medium purple armor. This is the new standard. I'm not able to do much in the vet7 area.
  • zefboom
    zefboom
    i'm vr10 full covenant and mobs in the rift just *** me.
  • AZRainman
    AZRainman
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    Big_O wrote: »
    I'm vr5.5 and on VR6 mobs I have indeed noticed that mobs are and do hit harder but they still go down faster then Titanic for me. I can't ofcourse speak for other classes only for my own

    Wait till you run up against the one shot v10 tigers...lol, got 3500 health?


  • Valerien
    Valerien
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    Can we get some update from the Devs as to what has happened and what is being done about it.

    Hard is fine but if at Veteran Ranks 2 mobs is hard going, boss fights will be impossible and much of the 'Veteran' game will be unplayable. Which makes getting to levels 11 and 12 impossible.

    If this is either by design or a bug we need to be told, if its not going to be fixed in the next couple of hours we need to be told so people can make the decision to play their vets, roll a non vet character or just not play for the foresable future.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    I'm at 1VR, almost to 2VR. I'd have to say with the lastest increase to mob stats/hp/damage, alot of quest are just not doable anymore. I can't still kill things in an open area or dungeon when other people are around but when I'm forced into solo play during a quest to defeat a boss, my progression is stopped right there. They need to revert the difficultly back to pre 1.1.2 patch or I feel alot of players will give up in frustration.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Iceman_mat
    Iceman_mat
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    So, to understand this and correct me if i'm wrong but the main complaint amongst Veterans who wtf lvled is that "the game was to easy and didn't feel like veteran difficulty" so now that they went "ok" and made it feel / hard as veteran difficulty, it is to hard?

    Am I the only one seeing the irony in this? I am aren't I. Alright.


    -Cheers
  • Phantorang
    Phantorang
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    Vlaxitov wrote: »
    Vlaxitov wrote: »
    Game was too easy before. Stop crying. It should be even harder than this to weed out the button mashers with tunnel vision. As a healer I watch these failhards stand in fire or not dodge big attacks or aoe's all day. Skilled players should be at the top. Not everyone like wow.

    So my question to this TOOL that belongs back in the shed, IS THIS A GAME OR A JOB??? I bet you are a skilled player as well pushing those 3 heal buttons too. Hypocrisy at its finest.

    I'd be interested in knowing what level content he is playing.

    Like half the dominion V3 content was doable and then I hit a brick wall where the mobs could basically 2-4 shot me if I didn't do something. I'm going down too fast to even get a grip on what is wrong. Basically, the solo content feels like I'm trying to solo a pre vet level dungeon at appropriate level.

    V8 current on main v1 on my alt.

    Really guys, just adapt. This happens in every mmo. People get to comfortable in their little worlds and stuck on FOTM builds or op combos and when the balance bat comes they cry.

    This is their world. Like it or leave it. Its sad that today's gamers want everything to be so simple and easy.

    Inb4 ad him comments because mad.

    How exactly do you adapt out of going down in 2-7 seconds? I just can't see it. In most other occasions I'd defend what you're saying but this just doesn't seem right. I've not played this game long enough to concern myself with FOTM specs. I picked my class primarily to heal groups and now I feel too gimped to even level into other another spec to be able handle solo content by myself. I guess I only thought I was decent at these kinds of games until now.
    Before today the game was so easy I beat mages and fighters guild finales at lvl 33. I reached vr content at lvl 47 on my HEALER restored staff/light armour/ non spear tree templar...

    Its ridiculous that people want to just blow through content to gap epeen in cyrodil and complain when the road to get there becomes more realistic. Change your play style/build up a bit. Stop button mashing. Stop standing in red zones that are shown obviously with plenty of time to react and move out of the way. Use your CC abilities...every class has them. I feel like everyone complaining are just the tunnel vision players.

    Realize that if getting to the top is just a requirement of time.. that the people who get there won't feel any level of accomplishment. The game is supposed to be a journey. Enjoy the game the awesome vision they made for elder scrolls..

    Its really not that hard. And its more rewarding. We now get more exp and better loot. Excited to see what comes out of craglorn.

    So you are a templar healer with resto staff with no Aedric Spear skills, and you tell people to use their CC abilities, because every class has them. I am curious though, which CC (Crowd Control, more than 1 target) abilities do you use with your templarrestostaffnoaedricspear character?

    Or is everything you just said alot of BS?

    The answer is of course, as templar got no CC (Crowd Control, more than 1 target), its just BS.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Phantorang
    Phantorang
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    Cogo wrote: »
    ciannait wrote: »

    And did you miss the small detail that people who aren't even in Craglorn are the ones complaining about the difficulty increase on regular VR mobs? :\

    Yes I did, lol! Makes this whole thread even more silly.

    Thats funny, how you actually missed the whole point of the thread, and blame the thread to be silly...

    What does that make you? lol
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • vicNBitis
    vicNBitis
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    Knootewoot wrote: »
    I could not defeat a common Troll pre-patch on my NB lol. I was VR3 back then. I could manage most others (except any storm atronach either). I won't even bother post-patch.

    Don't feel bad. It happens to all of us NBs. One time, I think VR3 as well, on my NB tank trying to kill a troll world boss solo. Couldn't make a dent in him
    (or him me). Early on another player rolled up. I thought, "YES! Let's do this." Turns out it was a stealthy/stabby NB. Stab, boss down to 91%. Then slowly but surely it's back to 92%...then 93%. After a while I was literally having conversations on /zone and with the other NB while this troll fight went on. After what seemed like 10-15 minutes a sorcerer came in and blasted the troll down in 20 seconds. Such is the life.
  • Kililin
    Kililin
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    forced grouping, i am fine with that
    phasing that prevent usefull grouping, i am somewhat ok with it
    but *** phasing and unable to quest together and forced grouping difficulty wise is some stupid ass ***.
    If it is an bug/error it should have triggered prio1 incident procedures (including communication) already because it *** up 2/3rds of pve Game and probably more than half of the playerbase.
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