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Not Going to Punish Myself - Difficulty Change was NOT Tested

  • Utherix
    Utherix
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    For anyone having trouble dying: use abilities that stun enemies or keep them from hitting you, like snares and roots. If they can hit you, make sure to bock every attack.
  • stevenpotter321b14_ESO
    Utherix wrote: »
    For anyone having trouble dying: use abilities that stun enemies or keep them from hitting you, like snares and roots. If they can hit you, make sure to bock every attack.

    That is one of the complaints though, the mobs are hitting 400-500 through blocks. I agree though, stuns and roots are the best strategy right now if you can constantly chain them.
  • KhajiitiLizard
    KhajiitiLizard
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    Utherix wrote: »
    For anyone having trouble dying: use abilities that stun enemies or keep them from hitting you, like snares and roots. If they can hit you, make sure to bock every attack.

    Tried that, doesn't work.
  • Lovely
    Lovely
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    People who are overjoyed about people leaving the game - how can it be so? Those unskilled players you laugh at, you need them.
    Those people who want to do a few quests a day and not invest time in min-maxing their characters, you need them.
    Those people used to the very low difficulty level scaling mobs from TES, you need them.
    Those couples playing together looking to have light fun, you need them.
    Those people tired of heroic raiding who no longer wish to go through one mistake and you're out, you need them.

    This is questing, the bread and butter of leveling, the lowest of the lows, not trials, not dungeons. Killing 3 mobs to get some plant behind them is not supposed to be challenging.

    Without people, no matter how 'bad' they are, an MMO of this scale of investment will not survive.

    So how can you be LOL-ing left and right, ridiculing people, when without people, you will have no MMO to play.
  • AngryNord
    AngryNord
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    Cogo wrote: »
    doing a good job with the bots

    ROFLOLPIMP

  • Vlaxitov
    Vlaxitov
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    AngryNord wrote: »
    Cogo wrote: »
    doing a good job with the bots

    ROFLOLPIMP

    Yeah that's the moment you know for sure that its a little trolololol.

  • Ashigaru
    Ashigaru
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    Ashigaru wrote: »
    To me its not so much the mobs are tuffer (which they do seem to be) its the amount of mobs you get. I just popped into a public dungeon in craglorn. There were 3 mobs grouped together and there was nothing around them for a long ways. I tag one of the 3 and all the sudden i have 9 mobs on me and there was nothing even close to the ones i had tagged.

    Craglorn is not a solo area.
    "Public dungeon" is especially not intended to be solo... the ones labelled "solo dungeon" are though

    Iam not stupid i know there is going to be a challenge but when you see 3 mobs by themselves and nothing even close you sure as hell dont expect to get 9 mobs that were pulled from a quarter of the map away on top of you. Iam not bitching about the mobs being harder or how they jacked my class up again without saying anything. Its the point that you cant pull 3 mobs in the whole damn zone or even the public dungeons without getting 10 plus on you.
  • skarvika
    skarvika
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    I saw 2 full groups (48 people) of all vet players in pvp get half destroyed by 3 npcs. It was almost a little humiliating. :p
    QQing is a full time job
  • KraidenDove
    KraidenDove
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    Just watched 15 VR9's get destroyed 18 times in a Storm Atronach dolem in VR9 zone. They literally just kept going to finish it and the mobs pushed them all the way back to a wayshrine. All their armor is broken. These gents were elite zone clearers yesterday. Today they are utterly in dismay.

    I can't even kill a 3 man mob now with ultimate in solo dungeons and I am VR10. A SOLO DUNGEON! I am using sword and board and was not a "basher" I was a dps off tank dragonknight. Now I can't even clear a dungeon with 3 earthen a s&b ability and a ardent. Truly amazing to me. This wasn't tested and it isn't in patch notes about NPC increases. They need to fix this or unsubs will be occurring within the week in large numbers as lower ranked VR folks are the bread and butter (deciding to stay to VR10 and up kind of people) and they are getting rolled by static npcs on the way to other quest towns.
  • TheGrandAlliance
    TheGrandAlliance
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    Storm atronach's usually have a way of doing that even pre patch. THeir AoE is massive.
    Indeed it is so...
  • tilolyen_ESO
    tilolyen_ESO
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    Ashigaru wrote: »
    Ashigaru wrote: »
    To me its not so much the mobs are tuffer (which they do seem to be) its the amount of mobs you get. I just popped into a public dungeon in craglorn. There were 3 mobs grouped together and there was nothing around them for a long ways. I tag one of the 3 and all the sudden i have 9 mobs on me and there was nothing even close to the ones i had tagged.

    Craglorn is not a solo area.
    "Public dungeon" is especially not intended to be solo... the ones labelled "solo dungeon" are though

    Iam not stupid i know there is going to be a challenge but when you see 3 mobs by themselves and nothing even close you sure as hell dont expect to get 9 mobs that were pulled from a quarter of the map away on top of you. Iam not bitching about the mobs being harder or how they jacked my class up again without saying anything. Its the point that you cant pull 3 mobs in the whole damn zone or even the public dungeons without getting 10 plus on you.

    You definitely are not stupid and make a good point, however not being able to spell "I'm" or "I am" properly drives me insane. :)
  • KraidenDove
    KraidenDove
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    Storm atronach's usually have a way of doing that even pre patch. THeir AoE is massive.

    If you are a VR9 player...I think you know about the storm aoe. The point is this damage upgrade was un tested and now is screwing with every non VR10 player. (and frankly try to get through a VR10 dungeon alone without magic elemental damage) Add on top of that the fact that all S&B stamina builds have now been destroyed as bash doesn't do any damage and the shield doesn't protect you from hits, well frankly 2HS and dual are better in every way.
  • Knootewoot
    Knootewoot
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    I could not defeat a common Troll pre-patch on my NB lol. I was VR3 back then. I could manage most others (except any storm atronach either). I won't even bother post-patch.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • TheGrandAlliance
    TheGrandAlliance
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    Bashing was supposed to be for interupting... not for damage. IF you played on my PvP server you would see one one Yellow player, who is skilled with the bash, can tank whole raids when combined with enchants that lower the cost greatly and add Critical Chance.

    Whether shield is effective for defense IDK but in theory I haven't seen anything to the contrary. The fixing of the shield bash issue was indeed a necessary one.
    Edited by TheGrandAlliance on 23 May 2014 07:11
    Indeed it is so...
  • KraidenDove
    KraidenDove
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    Knootewoot wrote: »
    I could not defeat a common Troll pre-patch on my NB lol. I was VR3 back then. I could manage most others (except any storm atronach either). I won't even bother post-patch.

    My friend try, fail, and take screenshots of it. Send in the feedback. With any luck they will reverse this little hidden surprise for non craglorn content. PvP VR5 is totally another issue but solo quest zones need to be back to where they were.
    Bashing was supposed to be for interupting... not for damage. IF you played on my PvP server you would see one one Yellow player, who is skilled with the bash, can tank whole raids when combined with enchants that lower the cost greatly and add Critical Chance.

    Whether shield is effective for defense IDK but in theory I haven't seen anything to the contrary. The fixing of the shield bash issue was indeed a necessary one.

    And see there is the issue right there. "On my PVP server" Look shield isn't up to specs as a defensive option. It was little more than a stat stick before save for the fact it could do ~250 damage with bash. Mind you knowhere close to a NB crit attack or anywhere close to the 800 crit damage of a sorc. Now it is gone everyone using it only has 1 weapon as compared to NPC enemies that have various and other builds that have 2 weapons be it magic or offhand. Essentially, let me put a shield up and negate damage while it is up, or give me the extra dps. Not strip and give no defense against dual damage of other class.
    Edited by KraidenDove on 23 May 2014 07:18
  • Trenchfoot
    Trenchfoot
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    ciannait wrote: »
    Arreyanne wrote: »
    OP now now they had their elite PTS testers testing this

    It was tested just fine ask them

    Actually it sounds like exactly what happened in beta - lots of reported issues, none of which got fixed for the release.

    I think that was his point ;)
  • Trenchfoot
    Trenchfoot
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    ciannait wrote: »
    ciannait wrote: »
    Zenimax as a parent company isn't betting the farm on this game. ZOS might go away, yes, but Zenimax itself won't.

    ...because it is a Privately held company we do not know if this is true or not. They may well have "overcommited", cash flow wise especially, to ESO.

    No executive wakes up in the morning and decides on the best course of action to run themselves out of business unless there's something seriously fraudulent going on...

    Well given the level of competence of most corporate executives demonstrated in recent years across almost every industry I would beg to differ. Seems par for the course to be honest.
    Edited by Trenchfoot on 23 May 2014 07:22
  • Darkrift
    Darkrift
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    I am worried that there are a lot of bad players who think they aren't bad and then aren't adapting and learning the mechanics and getting better....I am enjoying the *** out of this game's difficulty. Reminds me of quad kiting in EQ with my druid, or soloing with my druid in Vanguard.....when did challenging become not fun? Without the risk there is no reward. If it is too hard take a hint from the hint in game that states to flee to fight another day. Bring a friend. Get some better gear. Look up information on the interwebz. This is not THAT hard guys. :(
  • Darkrift
    Darkrift
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    Oh and this is coming from someone who didn't use a guide and did VR Fungal Grotto with 3 VR1s and 1 VR2. Also doing Craglorn with a group of 1 VR2, 2 VR6s, and me (VR5). Just to put some perspective.
  • KraidenDove
    KraidenDove
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    Darkrift wrote: »
    Oh and this is coming from someone who didn't use a guide and did VR Fungal Grotto with 3 VR1s and 1 VR2. Also doing Craglorn with a group of 1 VR2, 2 VR6s, and me (VR5). Just to put some perspective.

    Issue isn't craglorn. VR zones past VR5 are destroying folks. Walk in to VR10 solo dungeon. When you do we will have a seat for you to join us with.
  • Worstluck
    Worstluck
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    Darkrift wrote: »
    Oh and this is coming from someone who didn't use a guide and did VR Fungal Grotto with 3 VR1s and 1 VR2. Also doing Craglorn with a group of 1 VR2, 2 VR6s, and me (VR5). Just to put some perspective.

    Have you played around with the patch yet? I am guessing not. I have an easier time soloing in Craglorn than I do in a VR10 zone as of right now. That can't be intentional. I seriously solo'd a boss in Craglorn. I can't beat three vr10 skeletons.

    I have softcapped health, magicka, armor, spell resist, 5heavy. I don't think these numbers look right:

    MB6kuvi.jpg
    Edited by Worstluck on 23 May 2014 07:33
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Pewpie
    Pewpie
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    Somehow, i get the feeling the development and testing of this game is based on a bunch of developers drinking beer, eating chips and hanging out playing together with their VR10 characters roflstomping content.
    "Yeah, this was a good change! It's ready for live server. That guy is going to be okay... yeah he's okay.".
  • KraidenDove
    KraidenDove
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    @Worstluck thanks you for showing that kill cam image. That is the crap I am talking about. With bash being taken away from defensive stam builds, how can we kill those 700+ folks before they hit? We don't have the dam to kill em quick enough or the endurance to last in a standup fight now.
  • TheGrandAlliance
    TheGrandAlliance
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    Crowd Control?... Silverbolts, anyone? Mabye Dark Talons?....


    PLz guys think before you post sometimes...
    Edited by TheGrandAlliance on 23 May 2014 07:39
    Indeed it is so...
  • Sadae
    Sadae
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    My problem is that MOST of the people complaining are the ones who wear crappy gear, don't repair it, and then proceed to stand in the red zones instead of moving, not blocking heavy attacks, not using any CC's, and expect to just stand there and mash their maxed out DPS skills and kill all the mobs. I see this behavior ALL the time!

    It's time these people learned to work on their defenses, and learn how to play. Strap on some resist enchants (no more just maxing out Magicka/Stamina), learn to use your CC abilities, and learn how mitigate and avoid damage. This isn't some elitist viewpoint; this is players getting their wake-up call and having to learn how to play.

    If people just want to max out DPS and mash buttons, so-called "casual" play, there are already far too many games that cater to this mentality. But you will get far more satisfaction from actual challenge then from ez-mode game play.
  • Worstluck
    Worstluck
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    Sadae wrote: »
    My problem is that MOST of the people complaining are the ones who wear crappy gear, don't repair it, and then proceed to stand in the red zones instead of moving, not blocking heavy attacks, not using any CC's, and expect to just stand there and mash their maxed out DPS skills and kill all the mobs. I see this behavior ALL the time!

    It's time these people learned to work on their defenses, and learn how to play. Strap on some resist enchants (no more just maxing out Magicka/Stamina), learn to use your CC abilities, and learn how mitigate and avoid damage. This isn't some elitist viewpoint; this is players getting their wake-up call and having to learn how to play.

    If people just want to max out DPS and mash buttons, so-called "casual" play, there are already far too many games that cater to this mentality. But you will get far more satisfaction from actual challenge then from ez-mode game play.

    Have you played in an upper VR area with the new patch?

    Not really worth a response. I don't know how to get this through you to you guys. I solo'd 5 VR11 mobs easily in Craglorn; never got below 75% health. I then went and solo'd a VR11 caster boss with two adds rather easily. I go to The Rift and I get beat down by VR10 normal skeletons. Does this seem like it is working properly?
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Darkrift
    Darkrift
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    Worstluck wrote: »
    Darkrift wrote: »
    Oh and this is coming from someone who didn't use a guide and did VR Fungal Grotto with 3 VR1s and 1 VR2. Also doing Craglorn with a group of 1 VR2, 2 VR6s, and me (VR5). Just to put some perspective.

    Have you played around with the patch yet? I am guessing not. I have an easier time soloing in Craglorn than I do in a VR10 zone as of right now. That can't be intentional. I seriously solo'd a boss in Craglorn. I can't beat three vr10 skeletons.

    I have softcapped health, magicka, armor, spell resist, 5heavy. I don't think these numbers look right:

    MB6kuvi.jpg

    They want us to be social, to group up and enjoy the game in all aspects. That is what VR is about....

    Yes I have played around with the new patch both in and out of Craglorn. Soloing giants in Eastmarch at VR4 was fine (The ones that do a big uppercut swing you can't really do anything against that takes away 45% of your health). I would have never even known that anything was really changed except I came here to find a guildmate's post about Craglorn and how much he enjoyed it....so when I came here with people complaining left and right about difficulty I was a little surprised.

    When I did get a group going today we did hit up Craglorn with no one higher than VR6. I asked to join a group, someone said I was too low at VR4. I asked him if skill mattered anymore...he laughed at me. So I got all of us "lowbie" VRs (VR2-6, mostly 3-4 - total of 4-6) in my guild together and we proceeded to stomp all over Craglorn. With 1 healer and 1 tank we would pull 2 groups of mobs by the volcanoes (10-12 mobs easy), Magical Anomalies by ourselves (when the server first came up), etc. Dungeons in Craglorn - no biggie. Wipe occasionally, pick ourselves up, and proceed to down the mobs.

    ZOS is pushing us to group with a heavy pair of hands, but that is what MMORPGs are about. I want to puke every time a fellow guildmate says "Remember when WoW required coordination and groups and this and that back in Vanilla and TBC" (You know the good ol' days). That is what we have here. We have quality group content. If you want to solo fine, but don't complain about the difficulty.

    VR can be tons of fun, but that fun is to be found with a group...whether it is a duo or trio or a full group. Soloing can be tedious...but it is an option. It shouldn't be the only option, and too often social MMO games water down the content to be solo first group last. I want the game to succeed more than anyone here can understand, and more than I can make you understand using words and putting them into this post.

    However, I want THIS game, not <EZmodeSOLOmmoRPGfotm>. Find good people. Stop being lazy. Take the initiative and play the game the way it is meant to be played and stop trying to get the game changed to the way you want to play it.
  • penguinlaraub17_ESO
    Crowd Control?... Silverbolts, anyone? Mabye Dark Talons?....


    PLz guys think before you post sometimes...

    Please play the game before you post. Nothing like people that have not logged in after patch trying to tell others they have no clue, sheesh.
  • KhajiitiLizard
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    The problem is that people have either already done a quest or are at a different part of it. It's not easy to group up when none of your friends or guildmates are online, and are at different levels.
  • Darkrift
    Darkrift
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    Worstluck wrote: »
    I have softcapped health, magicka, armor, spell resist, 5heavy. I don't think these numbers look right:

    MB6kuvi.jpg

    Uhhh. Not bashing you at all. But charge should kill you EVERY time in VR. No excuses. And that charge isn't even a 1 shot for most players. :|

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