For anyone having trouble dying: use abilities that stun enemies or keep them from hitting you, like snares and roots. If they can hit you, make sure to bock every attack.
ExiledKhallisi wrote: »To me its not so much the mobs are tuffer (which they do seem to be) its the amount of mobs you get. I just popped into a public dungeon in craglorn. There were 3 mobs grouped together and there was nothing around them for a long ways. I tag one of the 3 and all the sudden i have 9 mobs on me and there was nothing even close to the ones i had tagged.
Craglorn is not a solo area.
"Public dungeon" is especially not intended to be solo... the ones labelled "solo dungeon" are though
ExiledKhallisi wrote: »To me its not so much the mobs are tuffer (which they do seem to be) its the amount of mobs you get. I just popped into a public dungeon in craglorn. There were 3 mobs grouped together and there was nothing around them for a long ways. I tag one of the 3 and all the sudden i have 9 mobs on me and there was nothing even close to the ones i had tagged.
Craglorn is not a solo area.
"Public dungeon" is especially not intended to be solo... the ones labelled "solo dungeon" are though
Iam not stupid i know there is going to be a challenge but when you see 3 mobs by themselves and nothing even close you sure as hell dont expect to get 9 mobs that were pulled from a quarter of the map away on top of you. Iam not bitching about the mobs being harder or how they jacked my class up again without saying anything. Its the point that you cant pull 3 mobs in the whole damn zone or even the public dungeons without getting 10 plus on you.
TheGrandAlliance wrote: »Storm atronach's usually have a way of doing that even pre patch. THeir AoE is massive.
Knootewoot wrote: »I could not defeat a common Troll pre-patch on my NB lol. I was VR3 back then. I could manage most others (except any storm atronach either). I won't even bother post-patch.
TheGrandAlliance wrote: »Bashing was supposed to be for interupting... not for damage. IF you played on my PvP server you would see one one Yellow player, who is skilled with the bash, can tank whole raids when combined with enchants that lower the cost greatly and add Critical Chance.
Whether shield is effective for defense IDK but in theory I haven't seen anything to the contrary. The fixing of the shield bash issue was indeed a necessary one.
TheGrandAlliance wrote: »
No executive wakes up in the morning and decides on the best course of action to run themselves out of business unless there's something seriously fraudulent going on...
Oh and this is coming from someone who didn't use a guide and did VR Fungal Grotto with 3 VR1s and 1 VR2. Also doing Craglorn with a group of 1 VR2, 2 VR6s, and me (VR5). Just to put some perspective.
Oh and this is coming from someone who didn't use a guide and did VR Fungal Grotto with 3 VR1s and 1 VR2. Also doing Craglorn with a group of 1 VR2, 2 VR6s, and me (VR5). Just to put some perspective.
My problem is that MOST of the people complaining are the ones who wear crappy gear, don't repair it, and then proceed to stand in the red zones instead of moving, not blocking heavy attacks, not using any CC's, and expect to just stand there and mash their maxed out DPS skills and kill all the mobs. I see this behavior ALL the time!
It's time these people learned to work on their defenses, and learn how to play. Strap on some resist enchants (no more just maxing out Magicka/Stamina), learn to use your CC abilities, and learn how mitigate and avoid damage. This isn't some elitist viewpoint; this is players getting their wake-up call and having to learn how to play.
If people just want to max out DPS and mash buttons, so-called "casual" play, there are already far too many games that cater to this mentality. But you will get far more satisfaction from actual challenge then from ez-mode game play.
Oh and this is coming from someone who didn't use a guide and did VR Fungal Grotto with 3 VR1s and 1 VR2. Also doing Craglorn with a group of 1 VR2, 2 VR6s, and me (VR5). Just to put some perspective.
Have you played around with the patch yet? I am guessing not. I have an easier time soloing in Craglorn than I do in a VR10 zone as of right now. That can't be intentional. I seriously solo'd a boss in Craglorn. I can't beat three vr10 skeletons.
I have softcapped health, magicka, armor, spell resist, 5heavy. I don't think these numbers look right:
TheGrandAlliance wrote: »Crowd Control?... Silverbolts, anyone? Mabye Dark Talons?....
PLz guys think before you post sometimes...