starkerealm wrote: »Maverick827 wrote: »
I'll say it again, the reason was probably to stop the bots from biting everything in sight. I'm speculating, but, you know, they were.
My main is a templar, and I don't use the skill mainly because of this. (Feels dirty, lol) Though my templar is a healer build so I'm not really missing it.starkerealm wrote: »Maverick827 wrote: »
I'll say it again, the reason was probably to stop the bots from biting everything in sight. I'm speculating, but, you know, they were.
All the bot trains I saw, and reported, were using it so I would assume you are correct. I always tried to drag other mobs close to the bots and get them killed worked sometimes!
I was already leveling a level below my vet level so i had a reasonable chance of surviving. One monster encounter- great chance to live, 2 monster-good chance, 3 or more, or one troll or Antorauch, flip a coin. Now, not so much. robe wearing, healing spec Templar I am now getting crushed or barely living through 2 lowbie monster encounter!
- mini anchors used to be a challenge, now ill certainly have to avoid them all together as i just died no less than 8 times trying to destroy one.
- Its and awesome game- fix your bot issue dont nerf a struggling class
dodgehopper_ESO wrote: »Actually, I have a gut feeling it might have been to deal with the fact that my Aedric Spear would lock up after a biting jab, and I couldn't attack, or use an ability, and mobs would just beat my face in while I tried to run away and let the game catch up to the issue. This problem is especially annoying in pvp. I'm fine with them altering Aedric spear like this, particularly if it means they are looking at the class and might deal with some passives issues. I really wish we had a self-healing morph as well like Dragon Blood. I don't mind the lack of controls, but that part is annoying.
dodgehopper_ESO wrote: »As for the bots, I think the reason bots use biting jabs, is that they can all run in a line with each other, and the frontal target is being targeted in the same direction. Its easy to control and has a nice cone, other abilities might fly all over the place. Also, I suspect they can also program heals in place which make the entire team more survivable, all the while debuffing. I've seen the Templar mob trains, its stupid, but I don't think the spear was ever overpowered. Once people start playing the game for a while, I'm not convinced there will be much use for the botters. Its the incessant gold spammers that are making me angry. Two sides of the same coin maybe, but I'm tired of having to spend 30 minutes a day reporting these guys. I'd really like if they made it easier to report this infraction, and I'm really hoping they can do a massive ban hammer. It boggles my mind that the gold sellers can even get in. What are they doing, stealing game boxes and juggling funds from account to account? This is not a f2p game, you'd think this would be easier to contain.
My biting jabs work just fine, I'm using it right now and it feels the same as before. I don't have any delay and the dmg, if it was nerfed, still kills mobs as fast as before. Are you sure it's not lag for the delay?
My biting jabs work just fine, I'm using it right now and it feels the same as before. I don't have any delay and the dmg, if it was nerfed, still kills mobs as fast as before. Are you sure it's not lag for the delay?
starkerealm wrote: »driosketch wrote: »Animation sync like with the interrupt bash. Basically you can't spam it faster than it takes to show anymore.
im not sure what your comment even means, in english. It is delayed, the animation, the spell, whatever, it is delayed. Dont say it takes 1.5 sec to cast if it takes 1.5 to cast with a .5 or 1 cooldown before doing anything else because its not just spamming the spell, i cant cast it and then follow up with melee strike without the delay as well and all that equals DEAD to a robe wearing wannabe healer type trying to level up in Vet land.
At launch every power could be spammed. There was no cooldown on any of them. (At least, none that I can think of.) So you could fire off biting jabs, and then fire it off again immediately, while it was still animating. Now, apparently, you have to sit through the entire animation before you can use it again or attack with a weapon.
galiumb16_ESO wrote: »Biting Jabs was already pretty weak because of the lack of ability to be blocking while using it, like all of the instance spells. This delay will pretty much make it a useless ability, imo. Rather slot something else.
And I timed it. It takes 5.9 seconds to cast 3 biting jabs. Minus the 1.1 second channel time, that's 0.9 seconds delay between each cast. Just shy of a full second.
tinythinker wrote: »And I timed it. It takes 5.9 seconds to cast 3 biting jabs. Minus the 1.1 second channel time, that's 0.9 seconds delay between each cast. Just shy of a full second.
OK, so yeah, if that's accurate, adding another 2.7 to 3.6 seconds per fight (assuming you use biting jabs 3-4 times in a row) is definitely significant for multi-mob engagements. Biting jabs would be noticeably less effective to set the table for other abilities/weapon use at rate, which may not always mean death for the player but if you are DPS racing it hurts.
And I timed it. It takes 5.9 seconds to cast 3 biting jabs. Minus the 1.1 second channel time, that's 0.9 seconds delay between each cast. Just shy of a full second.
cabbageub17_ESO wrote: »Actually you have to taking biting jabs to even begin leveling the skill tree right? Basically Templars HAVE to take biting jabs. Even if it drops from their rotation.
Westcoast14_ESO wrote: »And I timed it. It takes 5.9 seconds to cast 3 biting jabs. Minus the 1.1 second channel time, that's 0.9 seconds delay between each cast. Just shy of a full second.
The two second per cast is interesting. Its similar to Flurry which advertised a 1.3 sec cast time, but takes 2 sec before you can fire a second one (or at least used to).