I'm a templar. I want this skill to be nerfed. I don't want my class to be balanced around this skill. It's still OP in PVE. This single ability works better than 4 or 5 combined. If you want to be a one trick poney in PvE, you can still spam it..you just need to use another OP skill with it like Volcanic rune. Or even Magnum shot or anything else..Smashing 2 buttons is not difficult.
People should stop to wear only light armor. They should try hybrid builds or even stamina builds. Those ones need attention. For more diversity...
tola.francescob16_ESO wrote: »Nerfing templars to prevent the BOT Probelms, is like curtting off you *** to prevent getting HIV.
Is simply stupid.
It's nice to have the shittiest and the first ever to be nerfed class to be nerfed even more. With the way things are going, my sub will not continue.
M'aiq the Liar"Dragons? Oh, they're everywhere! You must fly very high to see most of them, though. The ones nearer the ground are very hard to see, being invisible."
mousekime111rwb17_ESO wrote: »biting jabs was doing far too much single target damage for the utility it provided. Given that it could PERMANANTLY lock down a single target while doing the same amount of damage a dedicated damage only 0 utility 0 aoe ability would do to a single target whilst doing 70% of the damage you'd expect from a dedicated AE ability to enemies behind the one you're completely locking down.
IT DID WAY TO MUCH- long story short zeni fixed it, go use other abilities to aid you in damage, aurora javelin and backlash are FANTASTIC single target abilities - use a mixture of weapon ae abilities- impulse, cleave, bombard, scorched earth, whirlwind etc with sunshield and solar barrage for group mobs. maybe use biting jabs as a broken as balls execute ability.
Where is your proof? Videos? Pics? Testimonials? You have NOTHING.. If it did WAY TOO MUCH, why are the top of the leader boards in PVP all sorcs and dk's. 6 of the top 30 are temps.. and they do WAY TOO MUCH.. Get out of here...
They did indeed and forgot to Document it:dermottib14_ESO wrote: »I dont know if its jsut me, but it seems to be a huge delay between castings of it. I used to be able to jsut spam it.
Now it feels like there is a .5-1 secon delay between casts?
can somone else tesT?
http://forums.elderscrollsonline.com/discussion/100211/patch-notes-v1-1-2#latest
And they will change it again with the next patch.One additional addendum for the Templar skill Biting Jabs:
In patch 1.1.2, we increased the internal cooldown of Biting Jabs from 0.5 seconds to 1.2 seconds. Unfortunately, this change was not documented in the patch notes. This was not intended, and we do apologize.
This change was made to balance the ability's high single target damage. However we have been reading your feedback, and agree that the ability feels too unresponsive now. We will be reverting this change for the next patch (as soon as possible), and instead will slightly increase the ability's resource cost.
mousekime111rwb17_ESO wrote: »biting jabs was doing far too much single target damage for the utility it provided. Given that it could PERMANANTLY lock down a single target while doing the same amount of damage a dedicated damage only 0 utility 0 aoe ability would do to a single target whilst doing 70% of the damage you'd expect from a dedicated AE ability to enemies behind the one you're completely locking down.
IT DID WAY TO MUCH- long story short zeni fixed it, go use other abilities to aid you in damage, aurora javelin and backlash are FANTASTIC single target abilities - use a mixture of weapon ae abilities- impulse, cleave, bombard, scorched earth, whirlwind etc with sunshield and solar barrage for group mobs. maybe use biting jabs as a broken as balls execute ability.
Where is your proof? Videos? Pics? Testimonials? You have NOTHING.. If it did WAY TOO MUCH, why are the top of the leader boards in PVP all sorcs and dk's. 6 of the top 30 are temps.. and they do WAY TOO MUCH.. Get out of here...
mousekime111rwb17_ESO wrote: »biting jabs was doing far too much single target damage for the utility it provided. Given that it could PERMANANTLY lock down a single target while doing the same amount of damage a dedicated damage only 0 utility 0 aoe ability would do to a single target whilst doing 70% of the damage you'd expect from a dedicated AE ability to enemies behind the one you're completely locking down.
Jeremy_gelber_ESO wrote: »mousekime111rwb17_ESO wrote: »biting jabs was doing far too much single target damage for the utility it provided. Given that it could PERMANANTLY lock down a single target while doing the same amount of damage a dedicated damage only 0 utility 0 aoe ability would do to a single target whilst doing 70% of the damage you'd expect from a dedicated AE ability to enemies behind the one you're completely locking down.
meanwhile crystal shard spam will outdps and out cc jabs. from the safety of 28m away.
Jesus Christ i thought the forum was exaggerating but i really can't play the game anymore. I tried questing with my Templar and it feels like a double nerf.
Shield Bash + Biting Jabs ...the only two skills that kept me barely alive.
I was happy finishing mobs with Shield Bash when critically low on stamina just to save me from instant death, and without Biting Jabs i just can't see myself pushing through mobs.
Combat was one thing i enjoyed about this game and now i can't see myself in liking this game anymore. I don't want to start another class and i just don't enjoy questing anymore.
stefanroeth123neb18_ESO wrote: »ZOS_JessicaFolsom wrote: »Thank you all for your patience as we tracked this one down. We have an answer for you.
In patch 1.1.2, we increased the internal cooldown of Biting Jabs from 0.5 seconds to 1.2 seconds. Unfortunately, this change was not documented in the patch notes. This was not intended, and we do apologize.
This change was made to balance the ability's high single target damage. However we have been reading your feedback, and agree that the ability feels too unresponsive now. We will be reverting this change for the next patch (as soon as possible), and instead will slightly increase the ability's resource cost.
I am really beginning to think that people at ZOS don't play their own game.... Please, use 10 minutes to play a DK and a Sorc DPS and then another 10 minutes to play a Templar DPS. And then tell me that there is even ONE thing that the templar is too good at... Too high single target dmg, are you kidding me? The pure fact that the Templar is out of magicka about 30 seconds into a fight and needs other means to regain that alone negates this "too high single target dmg".
It's really a joke what the game devs are doing at the moment.
Jesus Christ i thought the forum was exaggerating but i really can't play the game anymore. I tried questing with my Templar and it feels like a double nerf.
Shield Bash + Biting Jabs ...the only two skills that kept me barely alive.
I was happy finishing mobs with Shield Bash when critically low on stamina just to save me from instant death, and without Biting Jabs i just can't see myself pushing through mobs.
Combat was one thing i enjoyed about this game and now i can't see myself in liking this game anymore. I don't want to start another class and i just don't enjoy questing anymore.
Don't worry, you are not the only one that relied on broken skills. There's plenty of other good ones to choose from luckily.
mousekime111rwb17_ESO wrote: »Jeremy_gelber_ESO wrote: »mousekime111rwb17_ESO wrote: »biting jabs was doing far too much single target damage for the utility it provided. Given that it could PERMANANTLY lock down a single target while doing the same amount of damage a dedicated damage only 0 utility 0 aoe ability would do to a single target whilst doing 70% of the damage you'd expect from a dedicated AE ability to enemies behind the one you're completely locking down.
meanwhile crystal shard spam will outdps and out cc jabs. from the safety of 28m away.
with no aoe to back it up, no bonus damage on low hp targets and a higher cost
tinythinker wrote: »Jabs is working fine for me today, cannot speak for anyone else. The added delay/clunky feel seems to be gone. I just hope they leave it as it now is with whatever fixes or corrections they made. If it was a slight mana magicka increase the change isn't crippling to my resource management so I don't need to drop the ability from my attack routine. The current speed and damage I am getting makes it a useful part of my rotation and flows well in combat. I hope jabs is working OK for others now as well. This unexpected cool-down change happened right after I rolled a templar (I was around level 17/18) so it's good to have things settled one way or the other so I can continue learning the class. Now if only the framerate issue/choppy movement would go away I would be able to fully appreciate all of the great things that also came out with this update
Heh. People 'unsubbing' when a single skill got nerfed... Guess you people don't play any mmo for very long