@ZOS_JessicaFolsom - If you guys are concerned with the high damage, then adjust the damage, don't adjust something that isn't part of the problem. A resource cost adjustment doesn't fix the high damage issue, people can just pop potions or magicka regen abilities to work around it.
Adjust the damage if you're concerned about the damage. Adjusting something like speed in order to fix a damage issue probably causes more harm than good.
Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.
If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.
There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.
Your full of it.
Please list a few of the "tons of skills at your disposal to dispatch VR mobs"
As I stated, you have plenty to work with in Aedric Spear besides Biting Jabs, and I have already stated that earlier in the thread. If you rely on a single skill for your rotation to be effective, you have a lot to figure out. Go do some reading and find a build that works for you.
So i already use spear for a single target 3.5 sec reprieve. That does nothing when facing more than 2 trash mobs. And you telling me to go copy someones build so i am viable.
im vr 6 and am not going to farm vr 1 areas. I have no issue with the game being challenging, or hard or difficult- this is not the case. Its impossible for me to take on more than 2 opponents in "solo friendly" areas now.
And i have changed skills, tried different combos, working with what i have. I have equipped heavy armor, sword and board- let me let you in on a little secret- its BROKEN and if this is as intended then prepare for the templar tsunami of cancelled accounts.
I did not tell you to "copy someones build." I am saying very planly there is more than one way to skin a cat and there are plenty of builds in TF discussion which prove it.
No one is disputing the Jabs is bugged atm. I already stated to bug it as we have done in the past. Meantime, manage some level of creativity and work around it. The problem is not as over the top and the reactions it's receiving. You do have choices. Use them.
Dude. now youre talking down to me like im stuck on stupid.
I look at my skill tree like a tool box. i dig around and find what works best-sometimes swapping skills between mage heavy mob or melee heavy mob. i play my templar similar to a classic D&D Paladin/ undead hunter. i can shut down mages, burn the heretics and clear trash while giving my party or myself some buffage or purification. when I approach a dungeon or an anchor i am a quick swap to resto staff away from being full time heals for the group.
short of depleting my magic pool in exchange for more life or stamina based melee attacks my Templar/resto staff/sword and board-grind through 'solo' friendly content is not viable.
I am not a child, I am not stuck in a rut and keep trying different variations using puncturing sweep- I have changed everything and tried my whole tool-box and magic heavy, healer spec, robe wearing templar is NOT viable when questing in appropriate or below my VR level.
If your "tool box" and your build is not viable, then look at your build. There is no way you should be going down from taking on 2 trash mobs. Just because you have had that experience, that doesn't mean everyone else does.
Given the read in this entire thread, it is pretty clear what the issue is. Templars are by far the most versatile class in the game and have been in quite a good place for some time. This is a tempest in a tea cup if you ask me.
If you had been around last year in beta, you would know that this skill went through a number of animation issues and bugs, including getting frozen on you indefinitely if used to the point where it would lock out all other skills from being effective. Something similar is happening again for whatever reasons in the game tech, which I HIGHLY doubt were intentional on ZoS's part. Obviously it is a bug so do the right thing and file a bug report and please get on with it.
There are tons of skills at your disposal to dispatch groups of mobs in no time flat in VR content - and yes! even when in LIGHT ARMOR and using a Restro staff for heaven sake. Aedric spear has some very fine options for AoE combined with other weapons and Dawn's Wrath for ST, so make use of what you have until this gets addressed and you are golden.
Your full of it.
Please list a few of the "tons of skills at your disposal to dispatch VR mobs"
As I stated, you have plenty to work with in Aedric Spear besides Biting Jabs, and I have already stated that earlier in the thread. If you rely on a single skill for your rotation to be effective, you have a lot to figure out. Go do some reading and find a build that works for you.
So i already use spear for a single target 3.5 sec reprieve. That does nothing when facing more than 2 trash mobs. And you telling me to go copy someones build so i am viable.
im vr 6 and am not going to farm vr 1 areas. I have no issue with the game being challenging, or hard or difficult- this is not the case. Its impossible for me to take on more than 2 opponents in "solo friendly" areas now.
And i have changed skills, tried different combos, working with what i have. I have equipped heavy armor, sword and board- let me let you in on a little secret- its BROKEN and if this is as intended then prepare for the templar tsunami of cancelled accounts.
I did not tell you to "copy someones build." I am saying very planly there is more than one way to skin a cat and there are plenty of builds in TF discussion which prove it.
No one is disputing the Jabs is bugged atm. I already stated to bug it as we have done in the past. Meantime, manage some level of creativity and work around it. The problem is not as over the top and the reactions it's receiving. You do have choices. Use them.
Dude. now youre talking down to me like im stuck on stupid.
I look at my skill tree like a tool box. i dig around and find what works best-sometimes swapping skills between mage heavy mob or melee heavy mob. i play my templar similar to a classic D&D Paladin/ undead hunter. i can shut down mages, burn the heretics and clear trash while giving my party or myself some buffage or purification. when I approach a dungeon or an anchor i am a quick swap to resto staff away from being full time heals for the group.
short of depleting my magic pool in exchange for more life or stamina based melee attacks my Templar/resto staff/sword and board-grind through 'solo' friendly content is not viable.
I am not a child, I am not stuck in a rut and keep trying different variations using puncturing sweep- I have changed everything and tried my whole tool-box and magic heavy, healer spec, robe wearing templar is NOT viable when questing in appropriate or below my VR level.
If your "tool box" and your build is not viable, then look at your build. There is no way you should be going down from taking on 2 trash mobs. Just because you have had that experience, that doesn't mean everyone else does.
Look buddy, you obviously are ignoring the fact there are broken mechanics, for whatever reason, currently going on. It has had a significant impact on the playability and most certainly the survivability of Templar, light armor, healing spec, while I -fake it at being a dps just to level- kind of player. There are more than a few threads concerning the issue on the forums and not just in this post
In light of the facts, and physical evidence its obvious you are just being pretentious and essentially trying to tell me and other Templars to L2P with out sounding like the typical pretentious L2P troll.
Its been said but bears repeating; this skill, to my knowledge, was never complained out in PVP or multiple threads like some other skills, yet got nerfed.
My build was completely viable up until last patch.
Too bad I dont care any longer.ZOS_JessicaFolsom wrote: »Thank you all for your patience as we tracked this one down. We have an answer for you.
In patch 1.1.2, we increased the internal cooldown of Biting Jabs from 0.5 seconds to 1.2 seconds. Unfortunately, this change was not documented in the patch notes. This was not intended, and we do apologize.
This change was made to balance the ability's high single target damage. However we have been reading your feedback, and agree that the ability feels too unresponsive now. We will be reverting this change for the next patch (as soon as possible), and instead will slightly increase the ability's resource cost.
I agree.@ZOS_JessicaFolsom - If you guys are concerned with the high damage, then adjust the damage, don't adjust something that isn't part of the problem. A resource cost adjustment doesn't fix the high damage issue, people can just pop potions or magicka regen abilities to work around it.
Adjust the damage if you're concerned about the damage. Adjusting something like speed in order to fix a damage issue probably causes more harm than good.
This is my thoughts exactly.Nox_Aeterna wrote: »Well , i still have time till i need to pay up my sub again , if this is not fixed by then , im out.
ZOS_JessicaFolsom wrote: »This change was made to balance the ability's high single target damage. However we have been reading your feedback, and agree that the ability feels too unresponsive now. We will be reverting this change for the next patch (as soon as possible), and instead will slightly increase the ability's resource cost.
by_saidoeb17_ESO wrote: »I feel sad because I love that game but right now the combat is so clunky and unresponsive that after some minutes playing I only want to close the game and unistall
Just a though on this.As a mostly solo player, which was one of the ways we are supposedly 'allowed' to play, there really are only a few abilities that are useful.