I had a moment of weakness tonight, because of the Berserker's Garb Costume and a Hairstyle. Its made me painful conscious about just how much money it takes to accrue Crown Gems that can afford certain things.
Yes I fully understand we now have free to earn Endeavors, but even those take massive amounts of time to gather. It would help immensely if we either received more gems from deconstructing items, or items being offered cost less gems to purchase.
Either way, items becoming more affordable would incentivize people to buy Crowns more, because itd leave us feeling less ashamed when RNG is particularly nasty to us.
Oblivion_Protocol wrote: »At, this point, it’s best to just accept it. I’ve had the charm on my bomber and I’ve never killed so many people so quickly. Frankly, I hope it never goes away. Mostly because people will just gravitate to the next broken thing that doesn’t obey CC immunity, or whatever.
DenverRalphy wrote: »This isn’t the first post like this. I’m going to give a wild guess that it’s because they can’t take data from people below a certain age for legal reasons.
What possible legal reason could that be? Anybody can take a survey at any age. Children are given surveys all the time (What's your favorite flavor of Kool-Aid? Who's your favorite Pokemon? etc..). There are no legal/contractual obligations tied behind anonymous surveys. I've yet to see a survey from ESO that asks for personal information, etc..
And since the delivery system being the email address tied to the account, and account creation already accomplishing the "Are you over the age of maturity", I don't think it was trying to verify being 18+.
Likely the survey wanted a specific age demographic.
DenverRalphy wrote: »This isn’t the first post like this. I’m going to give a wild guess that it’s because they can’t take data from people below a certain age for legal reasons.
What possible legal reason could that be? Anybody can take a survey at any age. Children are given surveys all the time (What's your favorite flavor of Kool-Aid? Who's your favorite Pokemon? etc..). There are no legal/contractual obligations tied behind anonymous surveys. I've yet to see a survey from ESO that asks for personal information, etc..
And since the delivery system being the email address tied to the account, and account creation already accomplishing the "Are you over the age of maturity", I don't think it was trying to verify being 18+.
Likely the survey wanted a specific age demographic.
And character names/account names wouldn't be an issue, just add an invisible #1234 number next to each account/character name - dave#7, Queen of Auridon#17373 for example.
ESO_Nightingale wrote: »It's not shooting it down, it's warning that you're building a house on a one legged table. You can't have a mythic be responsible for so much of your builds power and expect other aspects of your character to not be impacted. Actually sitting down, going 'this thing wants X to work best' and providing players the ability to do build around X is a way to promote build diversity, rather than 'this mythic makes your frost skills super good for a not really noticeable hit to a damage type you may not be using.'
For example, I love Soulstone Suriviors. In it status effects can stack, and you have some special kind of skills. For ice builds, your status effects are slow and paralyze, and some ice skills deal damage based on the number of stacks of those debuffs on enemies. You build into stacking as many of those debuffs as possible and use a single payoff skill to cash in all those debuffs as damage? Voila, a strong build that can go far. Other debuffs like burning and poisoned deal damage, and not only are there skills that deal damage based off the number of stacks, but some skills clear all instances of the debuff and deal a % of their potential damage instantly, like, 300%, or more. Those kind of abilities allow players to go all in on a single elemental type and status effect and make powerful builds, not just the builds that cast their skills 40+ times a second.
Translating that into ESO, imagine this. A scribed skill, and say for the frost skill, "You apply a frost rune to the enemy, any time they get chilled they release a frost explosion, up to once a second, once it detonates X times it detonates one last time, dealing damage based on the number of nearby chilled enemies." Something like that would be thematic, give ice a unique identity, wanting to chill large crowds, and would encourage that kind of focused "I want to do X on this build to reach my payoff." That same skill when set up with fire could instead "Up to once a second consume the burning status effect on the target, refreshing this skills duration and applying Intense Burns, stacks up to 5 times," and voila, fire gets a strong single target dot so long as they keep applying burn to their target. That kind of thematic payoff would get me personally more interested in engaging with these kind of builds rather than a blanket "just make number bigger" one, and if they do that and turn up the dial you could easily still be left with builds that don't actually feel any different.
i have (on multiple occasions previously) suggested a very similar skill suggestion with my rework idea for frozen gate. that's 100% more important than this mythic idea. but this is just 1 of many of the types of things that needs to be done. this mythic isn't the only solution. it just makes up a portion of it.
My problem with some of those suggestions is that they often come off as "I don't like X ability, so lets change it to Y." Like there was a suggestion to retool frost cloak at one point, or remove other key aspects that make frost, frost. If something meaningful is done this mythic shouldn't be needed, at least not as a glorified stat stick (especially since the Soulcleaver set gives a 21% bonus to siphoning skills and reduced skill cost but makes them cost ultimate). If something meaningful is done, which there should be, something that massive shouldn't be needed at all.
If I were ZOS, I'd take every quarter to look at 3 class skill lines and give them a thorough pass, giving many of them substantial buffs, but also looking at what kind of playstyle those skill trees provide and capitalizing on them.
Dunno but I'll die on the hill that running up one's personal KDA against noobs is not PvP either.MincMincMinc wrote: »If people want to ignore pvp and ruin the game, why make it easy for them?