you can literally walk out of it before you get charmed, you dont even need to roll dodge. i doubt tryhard groups run 3-4 charms since they usually like to time their stuns with other spells
you can literally walk out of it before you get charmed, you dont even need to roll dodge. i doubt tryhard groups run 3-4 charms since they usually like to time their stuns with other spells
El_Borracho wrote: »It is by far the most annoying skill in PVP. When you stop and think about all of the skills and sets they have nerfed or wrecked over the years because they were "overperforming," only to give us the combo of ROA and Charm, its infuriating.
JustLovely wrote: »El_Borracho wrote: »It is by far the most annoying skill in PVP. When you stop and think about all of the skills and sets they have nerfed or wrecked over the years because they were "overperforming," only to give us the combo of ROA and Charm, its infuriating.
RoA is worse. At least charm doesn't violate ZOS' own rule sets.
The_Meathead wrote: »JustLovely wrote: »El_Borracho wrote: »It is by far the most annoying skill in PVP. When you stop and think about all of the skills and sets they have nerfed or wrecked over the years because they were "overperforming," only to give us the combo of ROA and Charm, its infuriating.
RoA is worse. At least charm doesn't violate ZOS' own rule sets.
He's referring to the combo of RoA after Ulfsid's with the Charm Script, and how ludicrously effective it is on borking CC immunity and leaving you in a horrible position for a long stretch.
Warden Charm is definitely a problem right now, and it is absolutely being used heavily by small sweat groups because it's just that good.
El_Borracho wrote: »The_Meathead wrote: »JustLovely wrote: »El_Borracho wrote: »It is by far the most annoying skill in PVP. When you stop and think about all of the skills and sets they have nerfed or wrecked over the years because they were "overperforming," only to give us the combo of ROA and Charm, its infuriating.
RoA is worse. At least charm doesn't violate ZOS' own rule sets.
He's referring to the combo of RoA after Ulfsid's with the Charm Script, and how ludicrously effective it is on borking CC immunity and leaving you in a horrible position for a long stretch.
Warden Charm is definitely a problem right now, and it is absolutely being used heavily by small sweat groups because it's just that good.
Exactly. Its unbelievably effective in a small group, i.e. 4-6 players max, and it does not obey CC immunity. And I love the advice of "just walk away" or "roll dodge." Wow. Why didn't I think of that?
CameraBeardThePirate wrote: »El_Borracho wrote: »The_Meathead wrote: »JustLovely wrote: »El_Borracho wrote: »It is by far the most annoying skill in PVP. When you stop and think about all of the skills and sets they have nerfed or wrecked over the years because they were "overperforming," only to give us the combo of ROA and Charm, its infuriating.
RoA is worse. At least charm doesn't violate ZOS' own rule sets.
He's referring to the combo of RoA after Ulfsid's with the Charm Script, and how ludicrously effective it is on borking CC immunity and leaving you in a horrible position for a long stretch.
Warden Charm is definitely a problem right now, and it is absolutely being used heavily by small sweat groups because it's just that good.
Exactly. Its unbelievably effective in a small group, i.e. 4-6 players max, and it does not obey CC immunity. And I love the advice of "just walk away" or "roll dodge." Wow. Why didn't I think of that?
Not sure if you're referring to Charm or RoA, but Charm does obey CC immunity. Technically speaking, RoA also "obeys" CC immunity, it just doesn't apply CC immunity. Neither CC will affect you if you have CC immunity, and Charm applies CC immunity the same as any other stun in the game besides RoA.
Hey guys. I posted this inside a poll on a different post but also wanted to post here where this perspective is more relevant:
PvP Main here. Here is an alternative perspective for you from Cyrodil. I run solo but was part of approximately 20 skilled randoms inside a keep. We were attacking a well organized ball group of approximately 10-12 doing laps in a keep. We were able to finally break them down and defeat them thanks in large part to consistent Charm spam. In this particular case, Charm was a ball group breaker, in my opinion.
El_Borracho wrote: »CameraBeardThePirate wrote: »El_Borracho wrote: »The_Meathead wrote: »JustLovely wrote: »El_Borracho wrote: »It is by far the most annoying skill in PVP. When you stop and think about all of the skills and sets they have nerfed or wrecked over the years because they were "overperforming," only to give us the combo of ROA and Charm, its infuriating.
RoA is worse. At least charm doesn't violate ZOS' own rule sets.
He's referring to the combo of RoA after Ulfsid's with the Charm Script, and how ludicrously effective it is on borking CC immunity and leaving you in a horrible position for a long stretch.
Warden Charm is definitely a problem right now, and it is absolutely being used heavily by small sweat groups because it's just that good.
Exactly. Its unbelievably effective in a small group, i.e. 4-6 players max, and it does not obey CC immunity. And I love the advice of "just walk away" or "roll dodge." Wow. Why didn't I think of that?
Not sure if you're referring to Charm or RoA, but Charm does obey CC immunity. Technically speaking, RoA also "obeys" CC immunity, it just doesn't apply CC immunity. Neither CC will affect you if you have CC immunity, and Charm applies CC immunity the same as any other stun in the game besides RoA.
So what I'm referring to with Charm is that I have been "charmed," as in my guy turns, starts the zombie walk, and is says "charm" or whatever over his head. I break free from that and INSTANTLY get charmed again. And again. And again.
That should not happen if the first Charm (or the second) applied CC immunity. And in the situation where 4-6 players are laying down multiple Charm AOE's you can't escape before your stamina drains unless you have Streak or Shade or another teleport skill
CameraBeardThePirate wrote: »El_Borracho wrote: »CameraBeardThePirate wrote: »El_Borracho wrote: »The_Meathead wrote: »JustLovely wrote: »El_Borracho wrote: »It is by far the most annoying skill in PVP. When you stop and think about all of the skills and sets they have nerfed or wrecked over the years because they were "overperforming," only to give us the combo of ROA and Charm, its infuriating.
RoA is worse. At least charm doesn't violate ZOS' own rule sets.
He's referring to the combo of RoA after Ulfsid's with the Charm Script, and how ludicrously effective it is on borking CC immunity and leaving you in a horrible position for a long stretch.
Warden Charm is definitely a problem right now, and it is absolutely being used heavily by small sweat groups because it's just that good.
Exactly. Its unbelievably effective in a small group, i.e. 4-6 players max, and it does not obey CC immunity. And I love the advice of "just walk away" or "roll dodge." Wow. Why didn't I think of that?
Not sure if you're referring to Charm or RoA, but Charm does obey CC immunity. Technically speaking, RoA also "obeys" CC immunity, it just doesn't apply CC immunity. Neither CC will affect you if you have CC immunity, and Charm applies CC immunity the same as any other stun in the game besides RoA.
So what I'm referring to with Charm is that I have been "charmed," as in my guy turns, starts the zombie walk, and is says "charm" or whatever over his head. I break free from that and INSTANTLY get charmed again. And again. And again.
That should not happen if the first Charm (or the second) applied CC immunity. And in the situation where 4-6 players are laying down multiple Charm AOE's you can't escape before your stamina drains unless you have Streak or Shade or another teleport skill
Gonna be real, I'll need to see some proof before I believe that. I PvP a lot and I've never seen that happen. Not saying you're lying, but for a bug that egregious you need to show a video of it as I've yet to see that occur.
Oblivion_Protocol wrote: »At, this point, it’s best to just accept it. I’ve had the charm on my bomber and I’ve never killed so many people so quickly. Frankly, I hope it never goes away. Mostly because people will just gravitate to the next broken thing that doesn’t obey CC immunity, or whatever.
Oblivion_Protocol wrote: »At, this point, it’s best to just accept it. I’ve had the charm on my bomber and I’ve never killed so many people so quickly. Frankly, I hope it never goes away. Mostly because people will just gravitate to the next broken thing that doesn’t obey CC immunity, or whatever.
- the area of effect is too big.. if you don’t time your dodge roll perfectly to get out of the aoe you can end up still being charmed, wasting stamina on the dodge roll and then the break free, no need to run resource drain pots if using charm.. you will drain all your opponents stam just by casting this every 4 sec
- the area of effect is too big.. if you don’t time your dodge roll perfectly to get out of the aoe you can end up still being charmed, wasting stamina on the dodge roll and then the break free, no need to run resource drain pots if using charm.. you will drain all your opponents stam just by casting this every 4 sec
this. i forgot to mention it in my original post. it happens almost all the time.
also, when you're fighting a Warden(s) in tight spaces (like resource towers, keeps, outposts) the Charm area usually covers pretty much all available space. i can't even count how many times i fought a group of Wardens in a resource tower, all of them were using their class script, of course and there was pretty much nowhere to dodgeroll or escape. one of the reasons why i will NOT go into a tower ever again. with this silly script it's a death sentence.
ZOS should think before they do something. they should also look into suggestions their players make. like Battle Spirit should limit the amount of HoTs a player can receive (no yellow Vigor/other HoTs stacking in ball groups). or every other set they released to deal with ball groups, only to see all those sets being used and abused by ball groups themselves. ball group should be tough and hard to deal with, not an entity you need the whole server to kill. which is the case ATM. limiting the sources of healing (you get ONE source of a healing ability, regardless if it's from you or your healer) would bring ballance in PvP. we know it, they don't seem to. instead they release sets like Spellshredder and think "job well done". as if a ball group with 30k HoTs running all the time on everyone cares about the one dude who wears that particular set.