allochthons wrote: »Yeah, I understand. I have been part of the quality control of software products, and I know some bugs are harder to track down and fix than others. That's not why I'm speaking up.katanagirl1 wrote: »This may take some work to figure out which addon might be causing the problem or what to do about it. I only have two addons installed and haven’t had any problems yet, so it is not everyone.
Prior to the console add-on update, I had gotten the save error maybe twice in 5-6 years of playing. Now I'm getting it at least every other day, and once I got it twice in one day. I've now written down every change I need to make after deleting the local save file, not to mention all the customizations I'm making to the add-ons. I've pulled the power plug on my PS5 to do a reset. I've deleted the cache, and rebuild the data-base, and I've sent in multiple tickets through in-game bug reporting. All trying to figure out what's going on. I've gone through my add-ons enabling and disabling them systematicaly trhing to figure out if it's one particular one causing the problem. (It's not.) Because we had no feedback.
Now that there's feedback, we can spend our time more productively. We can just disable/uninstall add-ons until there's a fix, or leave them enabled but not saving any changes, or choose to go through deleting the local save file, because it does fix the problem. For a few hours or a day, maybe. But now we know, and can make informed choices.
That's all I want. The acknowledgment that the issue is known, it's being worked on, and it's not on us or the add-on authors.
There are multiple posts of people having done this. In this thread and the other one. I've done it myself. Add-on by add-on. And getting different results each time. We have done what we can from the player end.katanagirl1 wrote: »Having worked in software development, I can tell you that if you have a problem with addons you can do a little detective work in the meantime to try to isolate which addons it might be. Usually you would turn off half of them and see if it goes away, then half the remaining ones, and so on.
I’m not sure how it could not be tied to a particular addon instead, but maybe it is the number of addons and the memory used instead that is the problem.
This was a bug that slightly pre-dates console add-ons.It's (probably) unrelated, but makes add-ons even less effective, since those settings are also not getting saved like they should.RoseTheSnowElf wrote: »But every time I relog or swap toons they always go back to default. I have to redo them everyday.
I am not sure yet how it will go when the Save Error pops-up after installing an add-on update. Not sure if it is just a matter of downloading the previous save-game file or if if will be necessary to delete the add-on first. I'll let you know if every get into this situation (but I hope not)
I hope this is of some help to everyone who experiences the Save Error.
This is excellent work, msetten. Thank you. I spent a few hours today using it to get to a set of add-ons I can use for my trial in a few hours. I'mma leave it for after that to tinker further.I have found a workaround for the Save Error problem. But it is going to take a lot of work. This is the process:
I am not sure yet how it will go when the Save Error pops-up after installing an add-on update. Not sure if it is just a matter of downloading the previous save-game file or if if will be necessary to delete the add-on first. I'll let you know if every get into this situation (but I hope not)
I hope this is of some help to everyone who experiences the Save Error.
I've found that when an update starts giving the error it's because it's started using a problematic Lib file. You can't go back to a previous version once it's already been updated so all I've been able to do is delete it.
After a fair bit of testing, it looks like (for me at least) it's almost always a Lib that does it. I can leave the main addon installed and disabled without a problem but get the error until I remove the Lib; just disabling it doesn't work.
The main offender for me is LibChatMessage because so much uses it. LibRecipe for the Master List does it too and a couple of others from before I started paying attention.
I'm checking update notes for addons now and making sure they don't need extra files and so far so good!
Daniel141182 wrote: »I am not sure yet how it will go when the Save Error pops-up after installing an add-on update. Not sure if it is just a matter of downloading the previous save-game file or if if will be necessary to delete the add-on first. I'll let you know if every get into this situation (but I hope not)
I hope this is of some help to everyone who experiences the Save Error.
I've found that when an update starts giving the error it's because it's started using a problematic Lib file. You can't go back to a previous version once it's already been updated so all I've been able to do is delete it.
After a fair bit of testing, it looks like (for me at least) it's almost always a Lib that does it. I can leave the main addon installed and disabled without a problem but get the error until I remove the Lib; just disabling it doesn't work.
The main offender for me is LibChatMessage because so much uses it. LibRecipe for the Master List does it too and a couple of others from before I started paying attention.
I'm checking update notes for addons now and making sure they don't need extra files and so far so good!
So if I get save error after update ,remove lib file that was updatet then reinstall lib file that would fix it?
I have found a workaround for the Save Error problem. But it is going to take a lot of work. This is the process:
Thank you, @raystormusa, and again @msetten, for proving me hilariously wrong.allochthons wrote: »We have done what we can from the player end.
I'm positive Important Note 3 is going to be crucial in fixing (or lessening) the issues I'm having. Working in it now.raystormusa wrote: »
The really frustrating thing about this is there isn't a master list of things to avoid and it's different for everyone.
katanagirl1 wrote: »Perhaps there is another option, restore from cloud save if file is corrupted and then turn off cloud updates. Has anyone tried this?
katanagirl1 wrote: »Perhaps there is another option, restore from cloud save if file is corrupted and then turn off cloud updates. Has anyone tried this?
The really frustrating thing about this is there isn't a master list of things to avoid and it's different for everyone. It was mentioned above that Lib files are never a problem; it seems to almost always be them for me. LibChatMessage causes it for me every time, even with everything else disabled or uninstalled
…So it appears there is a maximum amount of configuration the autosave can handle and this is not a memory issue.
This is why I started tracking how much memory each add-on, and their associated libraries, takes up.Remark on memory usage:
ESO sets a hard limit on memory/RAM usage. All your active addons together may not exceed 100 megabyte of memory.
HarvestMap requires 7 mb of memory.
allochthons wrote: »I don't see any way to get the "run memory" vs the "install memory" on playstation, at least.
I forgot about MemoryUsage! Installed. My max so far is 17.3 Mb, but I haven't pushed to the save error. I'll keep a close eye. Thanks.I have used the Memory Usage add-on a couple of times and have successfully observed a "step" in usage presumably from the installed memory to the data load (run-time). Never exceeded 25Mb.