Immerhin wurden die auslaugenden Angriffe bisschen angepasst.
Mal schauen, ob es hilft, dass die NB weiterhin durch ihr Ressourcenmanagement hervorstechen kann.
Die "Verbesserung" ist ein Witz. 20 Sekunden warten, dass dann mal Resourcen analog eines HA zurückkommen (falls man nicht in der Hektik den Skill zu früh recasted, dann gehen die 2415 auch flöten). Nicht mal für den Nightblade Tank wirklich von Nutzen.
Sehr interessant. Ich dachte bisher, eine HA gibt 5% vom Stamina/Magicka pool, hab das aber nicht so genau geprüft wie Du. Von was hängt den nun der Resourcen Gewinn der schweren Angriffe nun ab? (Ausser Tenacity).
Aber netter DPS, den Du da trotzdem noch machst
Naja mal zusammengefasst bringen die neuen Änderungen auf dem pts uns weiter oder nicht?
Na toll, umsonst gehofft.
Jeckll scheint es ja managen zu können, jedenfalls solange keine Mechanik dazwischen kommt.
Wie siehts denn aus, wenn geblockt, gerollt oder auch mal kurz gesprintet werden muss?
Wir skillen doch keine Blockkkostenreduktion, oder?
Heißt, wir blocken 1x und fast 5k Ausdauer sind weg, weil die 0,25sec eh so flott vorbei sind?
Falls das so ist, finde ich das immer noch mehr als unfair.
Vor allem, da Staminas meistens so mit maximal 35k Stamina spielen, während Magickas dann mit ihren fast 50k Magicka von oben runterwinken.
2 temp heiler pro team...
2 dks tanks pro team...
Sorcs halt nur dds^^
2 temp heiler pro team...
2 dks tanks pro team...
Sorcs halt nur dds^^
Sind trotzdem einige DDs bei, ansonsten müssten mehr DKs drin sein. Wundert mich nur, weil ich kaum Templer DDs kenne ^^
2 temp heiler pro team...
2 dks tanks pro team...
Sorcs halt nur dds^^
Sind trotzdem einige DDs bei, ansonsten müssten mehr DKs drin sein. Wundert mich nur, weil ich kaum Templer DDs kenne ^^
Naja gibt vielleicht nen paar alcast fans und schlecht damage macht der magicka dd ja auch nicht aktuell...
Aber ja hätte auch mit nem größeren Dks anteil gerechnet, gefühlt hat fast jeder raid
5 dks
4 sorcs
2 templerheiler
bleibt halt noch ein platz für eine nachtklinge^^
Na toll, umsonst gehofft.
Jeckll scheint es ja managen zu können, jedenfalls solange keine Mechanik dazwischen kommt.
Wie siehts denn aus, wenn geblockt, gerollt oder auch mal kurz gesprintet werden muss?
Wir skillen doch keine Blockkkostenreduktion, oder?
Heißt, wir blocken 1x und fast 5k Ausdauer sind weg, weil die 0,25sec eh so flott vorbei sind?
Falls das so ist, finde ich das immer noch mehr als unfair.
Vor allem, da Staminas meistens so mit maximal 35k Stamina spielen, während Magickas dann mit ihren fast 50k Magicka von oben runterwinken.
Ich habe aufm PTS 75 Ausdauerreg, 75 Tenacity Mehr Stam durch schwere Angriffe und jeweils 20 in Reduktion der Kosten von Blocken, Ausweichrolle und noch irgendwas (Sprinten?!). Dadurch, dass die Kostenreduktion vom Warlord wegfällt und mehr als 75 Punkte in irgendwas eh keinen Sinn ergeben, hast du viele Punkte über.
Ich "manage" schon seit einigen Patches...aber Morrowind und vor allem HoF scheint mir die schwierigste Prüfung für meine "Management Skills" :P
Immerhin wurden die auslaugenden Angriffe bisschen angepasst.
Mal schauen, ob es hilft, dass die NB weiterhin durch ihr Ressourcenmanagement hervorstechen kann.
Die "Verbesserung" ist ein Witz. 20 Sekunden warten, dass dann mal Resourcen analog eines HA zurückkommen (falls man nicht in der Hektik den Skill zu früh recasted, dann gehen die 2415 auch flöten). Nicht mal für den Nightblade Tank wirklich von Nutzen.
Ein Heavy Attack mit 75 in Tenacity gibt 1580 Stamina wieder.
https://forums.elderscrollsonline.com/en/discussion/341878/wrobels-comments-about-pve-nb-in-eso-live-4-28-and-how-they-work
Ein hervorragender Text und spiegelt einen großteil meiner derzeitigen Gefühle wieder...
Ups steht im Beta Forum. Da es aber nicht gegen die nda verstößt:https://forums.elderscrollsonline.com/en/discussion/341878/wrobels-comments-about-pve-nb-in-eso-live-4-28-and-how-they-work
Ein hervorragender Text und spiegelt einen großteil meiner derzeitigen Gefühle wieder...
Permission Problem. Da funzt. was an dem Link nicht.
f047ys3v3n schrieb: »I finished up watching the ESO live from 4-28. During this Wrobel made some comments about what NB is and what they envision it doing that both got me thinking and also, to a degree, put me in a Picard facepalm. What Wrobel says is that in PVP NB is sneaky, hard to pin down, and can teleport all around. He than states that in PVE this all, of course, does not work because you just go up to the boss and hit him in the face. This isn't very NB like and they are working on making it more sneeky or something to that effect. I thought, as a guy who has mained NB at various times in the games history and is pretty good at it (I have been in the #1NA leaderboard slot at major resets, done vMA flawless, etc.) I would give my thoughts on what NB has been at times and how this has worked at least partially because I think misunderstanding of this has largely left NB just a bad sorc and that it has become a more and more broken and useless class.
PVP, beyond ganking, or no longer even ganking
First I will actually start with PVP (though I only occasionally play this). There was a time, various times actually, when NB's were really that unique and well tuned solo gank type thing. They, of course, have a singular ability in cloak that allows them to escape and sneak better than all others. This used to be supplemented with great attack from hidden passives and actives as well as a solo purge attached to cloak. They were solo survivable and a NB attacking from stealth almost always was lethal. None of this is really the case anymore. These attacks, and passives, have been nerfed or removed and few people die to gank attacks. Similarly, the removal of the solo purge from cloak made a NB really need a group just like anybody else if they are going to operate near any enemy siege. NB now has little more uniqueness in PVP than being able to chicken *** out and put up a camp when a group is getting wiped. I believe the cause of the removal of this uniqueness is primarily that vicious death was too game changing a proc set which, when used by NB, annoyed people. Basically, what made whole class unique, and fun, was removed to save an item set that mostly annoys people and does not actually do so well at breaking up zergs (removal of AOE caps, siege buff, and the addition of range to the fire ring destro ability have been far more instrumental in this).
PVE the group buffing utility player that no longer group buffs or has utility..
In PvE NB (and we will talk solely about mNB here as sNB has never been anything more than a stack and whack trials dps and has mostly sucked at that) was also a very unique being which had a variety of abilities that compensated for it's never actually being a top dps to make it an important part of some of the very best groups. First, there was a time that you needed damage mitigation for phases in trials. Veil is the longest duration and by far most cost efficient mitigation. This, in a rough way, gave NB a role in trials before it was decided that dynamic ulti-gen, and therefore ulimates being a meaningful part of PVE, was for cheat engine users only. This change hurt NB's a lot as it didn't just take a dps skill from them but actually the group utility skill that was primary reason they were in trials groups.
In more recent times though, NB has offered a variety of usefulness to a trials group. First off, the NB spamable, funnel health, is actually a pretty strong passive heal. It is strong not just because it provides a good bit of healing, but also because the heals target the lowest health player like a breath. They therefore over-heal less and save more deaths. Even with only one funnel heal going out (used to heal 2x + double crit whereas now it's 1x and single crit) it still manages between 8 and 11% of groups heals with these heals being more valuable than the average heal because of the targeted nature. All told, the overall group utility from this spamable is the highest of any spamable in the game. It is true that that utility is redundant for probably 3 guilds in the entire game but I assure you. For most guilds completing trials it was very beneficial. The heal from funnel could also be combined with a less targeted HOT from refreshing path. With the combined heals of funnel and refreshing, or even with just funnel alone, a NB was a very meaningful contributor to group heals and took a lot of pressure of healers during the, most of the time, when they are applying buffs instead of directly healing.
Secondly, mNB retains more dps, survivability, and sustainability while ranged and doing utility roles than any other class. The reasons for this are many fold. First, mNB has the only skill redundant with combat prayer. Combat prayers are very important to DPS but rarely are applied outside of the stack. mNB had the advantage that this was not an issue as they have a redundant buff in relentless that they keep up. This allows them to keep more DPS apart from group. NB's also maintain their survivability when outside the stack because their funnel continues to provide them robust passive HOT's in similar strength to healing springs. This, in concert with the shield magica toons run, allows for very good outside survivability. Survivability is also, in no small way, buffed by the fact that though cripple NB's have major expedition at all times during combat. This is big kiting meteors, avoiding exploding adds, etc. Lastly, doing a role outside of the stack means you get few healing springs, orbs, and shards for resources. NB had the easiest time with this because it had both the best actively managed resource return in siphoning and the lowest average ability cost. This resource return was balanced such that without siphoning you slowly went down in resources and with it you went up at almost exactly the same rate. For most of the history of the game mNB has been the first toon out of the stack so to speak for doing any particular utility role.
My judgment of the sum of all this was that for most of the last year it was of benefit to have about 2 mNB's in an ideal group and that it was even worth sacrificing some DPS for this provided that dps was not to great in magnitude. With the latest buffs to sorc the tradeoff is demonstrably not worthwhile today, in the homestead patch, but this is mostly a sorc problem. Sorc is now doing more dps ranged than any melee even so you can see how far out of whack that has gotten. That is all a sorc ballance issue though. It did not mean that NB wasn't working. It meant that sorc needed a nerf, pretty badly, as they had literally replaced all DPS's in many groups.
How about now, in Morrowind?
So, in morrowind, in PVP you have not much in changes to relative NB usefulness. It is still just a chicken *** stack dweller. Maybe it will be able to sneak up to the flag in battlegrounds. I really haven't though much about it.
In PVE though, the NB not only retains the title of lowest dps, but also looses much of its utility because it's 2 main utility abilities are directly broken or no longer fit the new meta. Funnel is the source main of the mNB's group utility healing. However, it is a low damage spamable and, with resource changes, therefore isn't really a meaningful part of the rotation any more. You just won't do much in the way of group heals any more because you won't cast it much any more as you will be channeling heavies. This was not a direct nerf it was simply an unforsean side effect of a systemic resource management change that breaks all current builds and ushers in a new meta.
A direct skill nerf, or obliteration in this case, is siphoning strikes. This skill allowed NB's to sustain solo in a way others could not. For all intents and purposes it is gone. It will return 10% or so of it's current return and come out to something like 360 regen equivalent if it is well kept up. It won't be though as the full heavy / DOT meta obviates any need for it even if it were strong. This is a binary thing. Resource manage and light or medium weave or full heavy and DOT. There are really no half or 1/10th measures.
Going forward
Going forward, for me, simply means paying other games. I unsubbed and canceled my preorder. I listened to what Wrobel and Lambert had to say about picking your moment to do burst damage and heavy attacking to get back resources. Ultimately, I just don't want to play that, slower, less responsive, still riddled with cheat engine, game. I could also go into why I don't really think any of that vision will be how things actually end up working or how I see overall balance effected by the unintended consequences. I have talked about all that in other posts. This post is neither for that nor for suggestions about NB improvements. This post is to talk about how NB, specifically mNB, actually uniquely worked. It was really fun to play and because of that I continued to play it several patches after sorcs started to really crush my dps numbers. It was odd that I did given how I had switched from Sorc, to NB, to DK, to Templar, and back to NB again in the past. The stuff just all worked together so smoothly it was hard to let it go just because the number at the end was less than stellar. This was especially true when it seemed like the magnitude of Sorc dps couldn't be on purpose, or for long. Anyhow, Worbel seemed to want to know how it was that NB uniquely did PVE stuff. That is all the special sauce I know and it was really pretty neat. If Deltia can bury his Templar before he leaves the game I guess I feel like I should get to bury my NB. We all had something we loved.
MagickaDKs haben auch den Mittelfinger bekommen, nicht nur Templar. BSW farmen war sicher auch kein Spaß.
Glaube auch nicht, dass für Stamblades noch was kommt - immerhin Mageblades bekommen n 11% Buff für TP. Wenn es jetzt noch mit Thaumaturge skalieren würde....naja.
Ich glaube, da kommt nix entscheidendes mehr. Sie werden die Auslaugenden Angriffe nicht nochmal anpassen, denn das wäre ja ein Signal, dass man nicht wüsste, was man tut.
Stattdessen nerfen sie lieber BZW, um auch die letzten Templer schließlich noch vom Kindergarten PetSorc zu überzeugen.
Wird das nicht echt langsam zu viel?