shirorxb14_ESO wrote: »The campaign is beginning to be quite imbalanced by the hours some alliances operate on. Somehow Aldmeri constantly have 2-3x both other faction's numbers at very very off times for North America (2ame-8am est) which they use to run thru all the campaign at night completely unopposed.
There should be a harder limit imposed on how many more individuals are allowed into a campaign compared to their opponents. Or simply prevent the number of off-continent people allowed to play on NA campaigns.
There is no problem. All 3 factions had full pops almost 24/7 the 2 weeks before, with AD as the weakest faction. The only reason for a drop in population in DC and EP would be players giving up and leaving to PvE instead of fighting. The system is also designed to balance itself out with the dominant faction getting 2v1.
There is no problem. All 3 factions had full pops almost 24/7 the 2 weeks before, with AD as the weakest faction. The only reason for a drop in population in DC and EP would be players giving up and leaving to PvE instead of fighting. The system is also designed to balance itself out with the dominant faction getting 2v1.
I'm not sure how you can say there is no problem.
No all 3 factions did not have full pops 24/7 the 2 weeks before. In fact there were only a few times more than 2 factions were at locked. Meaning like I would say well below 75% of the time.
If the servers were locked 100% of the time, I think the system would be working great as you say, but clearly there is not enough people in PVP to support 10 campaigns.
The 2 v 1 option would work great other than the fact still that 1 faction still has more than 2x the TOTAL of the other 2 factions. You can clearly see this when 1 faction is locked at 700+ people in the campaign and the other 2 have less than 60 each.
2 problems are here, that I can see.
1)The way to get around the lock out number (it should be 666, but I've seen over 1000 in it for 1 faction abusing this system)
2)Too many campaigns. If the over populated faction had to sit in a queue, people would stop trying to goto the zerg faction due to wait timers. Having said that, if the queue timer is more than 10 to 15mins, it's clearly to long and other compaigns need to open.
Well, I do agree AD has a larger population during off-peak hours on weekdays but on weekends it's quite even or at least 2 bar on both EP and DC side which obviously they will 2 vs 1 the leading faction which is AD and that happens also during the weekday. Don't forget during US Primetime DC and EP have a much higher % of population which will push AD all the way to their last 2 keeps.
Well, I do agree AD has a larger population during off-peak hours on weekdays but on weekends it's quite even or at least 2 bar on both EP and DC side which obviously they will 2 vs 1 the leading faction which is AD and that happens also during the weekday. Don't forget during US Primetime DC and EP have a much higher % of population which will push AD all the way to their last 2 keeps.
Even at primetime, AD has more pop than DC or EP or tied with one of them. It's only because DC and EP will sorta team up on AD and push them down during prime time.
Weekend EST mornings AD easy has 5x DC or EP in numbers.
Also just because you see 2 bars doesnt mean that's 1/2 of locked. You get to 2 bars when you hit 100ish people.
orangez0630rwb17_ESO wrote: »Maybe I should say something that you might agrees with me, is the quality of players & the organization capability overall.
There are times where all 3 factions are locked, or AD/DC locked EP at 3bars, if you said you've seen over 1000 in a faction so I guess when DC are locked it has at least 1000players too but the result it produces... well. I believe you seen it too, like 40 men outside a keep but can't do anything or try seige-ing for 20mins or so but no wall is down (where the h___ are they aiming? lol)
I also don't know how you've seen over 1000 people and yet you clearly do not count when you leading groups of people. (sorry, I can only guess, maybe you are doing some exploration and taking notes of whoever you saw in battlefield with their names takendown, and you rides fast enough to capture all in a short timeframe for a good result)
How I wish sometimes GM or dev could just post some statistic for us
@Sylvanna , I'm sure there are lots of reasons why DC or EP are no longer putting up the numbers as they did before. To list a few you have, some of the guilds left to goto a dead server to own it up. (Like Wabbajack), also the game just released so you expect more people to be playing on release day and the first few days.
On this server AD was losing by points for the first few days (almost a week) behind DC and EP, so I doubt people left because they were losing. Now after the last few days, I can understand if people were to leave when they are literally fighting 5 to 10x their numbers.
I agree they have to cut down on the campaigns as most of them are 1 bar population but what about those people currently invested in those campaign or having fun in them.
shirorxb14_ESO wrote: »The campaign is beginning to be quite imbalanced by the hours some alliances operate on. Somehow Aldmeri constantly have 2-3x both other faction's numbers at very very off times for North America (2ame-8am est) which they use to run thru all the campaign at night completely unopposed.
There should be a harder limit imposed on how many more individuals are allowed into a campaign compared to their opponents. Or simply prevent the number of off-continent people allowed to play on NA campaigns.
shirorxb14_ESO wrote: »The campaign is beginning to be quite imbalanced by the hours some alliances operate on. Somehow Aldmeri constantly have 2-3x both other faction's numbers at very very off times for North America (2ame-8am est) which they use to run thru all the campaign at night completely unopposed.
There should be a harder limit imposed on how many more individuals are allowed into a campaign compared to their opponents. Or simply prevent the number of off-continent people allowed to play on NA campaigns.