"The only way to leave the imperial city is through the door you just came in." Going to be hilarious watching people camping entry and exit points killing everyone who does not have the teleport stone.
DaveTheMinion wrote: »I cannot believe that this company would give a thumbs up to something that is going to cause so much grief and eventually cause players to leave.
I will never understand this community.
- Community complains the game is too easy and there's no punishment for dying.
- ZOS implements Tel Var stones.
- Community gets upset because there is now punishment for dying...in PvP.
*throws arms in the air and storms off*
DaveTheMinion wrote: »I cannot believe that this company would give a thumbs up to something that is going to cause so much grief and eventually cause players to leave.
DaveTheMinion wrote: »I cannot believe that this company would give a thumbs up to something that is going to cause so much grief and eventually cause players to leave.
These forums and the whiners inside it are causing me much more grief than any potential system that could ever be added in game.
Solution must be remove forums.
DaveTheMinion wrote: »I cannot believe that this company would give a thumbs up to something that is going to cause so much grief and eventually cause players to leave.
These forums and the whiners inside it are causing me much more grief than any potential system that could ever be added in game.
Solution must be remove forums.
DaveTheMinion wrote: »I cannot believe that this company would give a thumbs up to something that is going to cause so much grief and eventually cause players to leave.
These forums and the whiners inside it are causing me much more grief than any potential system that could ever be added in game.
Solution must be remove forums.
It is a cool thing that the forums are not something that people have to pay or have to decide if they want to pay for it then?
Lava_Croft wrote: »It's amazing how the Skyrim players try to ruin the only new, meaningful PvP content we will probably ever see.
Because PvE players don't ask for skill changes and PvE players don't exploit.MaximusDargus wrote: »Lava_Croft wrote: »It's amazing how the Skyrim players try to ruin the only new, meaningful PvP content we will probably ever see.
Maybe now you know how PVE players feel when PVP players ruin every content whining and crying about skills being supposedly OP, getting everything nerfed and "balanced" and exploiting game so ZOS have to put in counter measurements into game that backfire at every single player.
Lava_Croft wrote: »It's amazing how the Skyrim players try to ruin the only new, meaningful PvP content we will probably ever see.
Lava_Croft wrote: »It's amazing how the Skyrim players try to ruin the only new, meaningful PvP content we will probably ever see.
You never played Skyrim? You should - it was really good.
I played Skyrim. Or better said, I spent 70 hours killing Draugr and it was boring and bland. Every other main Elder Scrolls game was better.Lava_Croft wrote: »It's amazing how the Skyrim players try to ruin the only new, meaningful PvP content we will probably ever see.
You never played Skyrim? You should - it was really good.
Lava_Croft wrote: »I played Skyrim. Or better said, I spent 70 hours killing Draugr and it was boring and bland. Every other main Elder Scrolls game was better.Lava_Croft wrote: »It's amazing how the Skyrim players try to ruin the only new, meaningful PvP content we will probably ever see.
You never played Skyrim? You should - it was really good.
SuraklinPrime wrote: »To be fair I think they categorically said that Tel Var stones would never be in the Crown store so maybe I just won't get any from the game and wait until they are in the crown store
P.S. I wish people would stop claiming all PvPers want this... I don't.
What really struck me was the difference in quest quality. Oblivion might have been silly in a lot of ways, but it had some really, really nicely done quests. Skyrim was just endlessly bland in that regard. And Morrowind, well. It's *** Morrowind.SuraklinPrime wrote: »Lava_Croft wrote: »I played Skyrim. Or better said, I spent 70 hours killing Draugr and it was boring and bland. Every other main Elder Scrolls game was better.Lava_Croft wrote: »It's amazing how the Skyrim players try to ruin the only new, meaningful PvP content we will probably ever see.
You never played Skyrim? You should - it was really good.
As the graphics got better the depth lessened - probably a general truism of gaming history... Oblivion had more to it than Skyrim, Morrowind more than Bliv and Daggerfall while incredibly dated looking now had more variety and depth than any of them.
ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
Lava_Croft wrote: »ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
Quoted again with special quest marker for the Skyrim players.
SuraklinPrime wrote: »But as a PvP player I have severe doubts about this one single mechanic - that being hit by a single kill removes everything you may have done since entering the zone and rewards someone for scoring one single kill when they may have not one single thing I can loot when I turn the tables on them.
DaveTheMinion wrote: »I cannot believe that this company would give a thumbs up to something that is going to cause so much grief and eventually cause players to leave.
ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
ZOS_RichLambert wrote: »SuraklinPrime wrote: »But as a PvP player I have severe doubts about this one single mechanic - that being hit by a single kill removes everything you may have done since entering the zone and rewards someone for scoring one single kill when they may have not one single thing I can loot when I turn the tables on them.
Like @ZOS_BrianWheeler mentioned yesterday on ESO Live - we'll be watching PTS closely, tracking the data and feedback. We'll test out a couple of different loss percentages and see what strikes the right balance.
ZOS_RichLambert wrote: »SuraklinPrime wrote: »But as a PvP player I have severe doubts about this one single mechanic - that being hit by a single kill removes everything you may have done since entering the zone and rewards someone for scoring one single kill when they may have not one single thing I can loot when I turn the tables on them.
Like @ZOS_BrianWheeler mentioned yesterday on ESO Live - we'll be watching PTS closely, tracking the data and feedback. We'll test out a couple of different loss percentages and see what strikes the right balance.