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ESO Needs Small Scale PvP.

  • Pirhana7_ESO
    Pirhana7_ESO
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    Small scale pvp is everywhere in Cyrodiil, just don't follow the zerg or go to a keep siege. Now you can end these threads.
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  • Saltypretzels
    Saltypretzels
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    If Cyrodil PVP is so bad that having small scale PVP would kill it, then Cyrodil PVP is not what the customers want and it should die.

    Seems unlikely to happen in any case. Even if all the campaigns were merged into one, there would be enough people to run it.
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  • Kupoking
    Kupoking
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    I remember when we played DAoC we have small battlegrounds for lower-level RvR. Those zone had lesser 'stuff' in them (keep, towers, etc) but had more room for straight out fighing and less spaces so fight were occuring more often.

    Had tons of fun in them. Would roll alts all the time to play in those zones.(even though I have maxed-out characters for real RvR)

    Something similar with Warhammer Online (outside BG).

    Options
  • Romo
    Romo
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    I remember when we played DAoC we have small battlegrounds for lower-level RvR. Those zone had lesser 'stuff' in them (keep, towers, etc) but had more room for straight out fighing and less spaces so fight were occuring more often.

    Had tons of fun in them. Would roll alts all the time to play in those zones.(even though I have maxed-out characters for real RvR)

    Something similar with Warhammer Online (outside BG).

    Did the same. But then the min/maxers complained enuf and they changed them by letting anyone turn off their XP gains.

    So they wound up being a twinker's paradise, last I visited one there was only 2 other peeps in it, sad day for DAOC.
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  • inMorsAeterna
    inMorsAeterna
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    Small scale pvp is everywhere in Cyrodiil, just don't follow the zerg or go to a keep siege. Now you can end these threads.

    Your logic is flawed.

    People don't always want to run around for 30 minutes looking for a fair fight, only to get sieged, then zerged by a 24 man raid. You obviously love Cyrodiil, so you could stay there, while other play both Battlegrounds and Cyro. Seems like a good trade off doesn't it? People doing what they like to do.
    Edited by inMorsAeterna on April 15, 2015 7:59PM
    Atla Mors - Praetorian DK
    Decibel & Elderblade

    We want competitive Arena / Bg.
    Options
  • originalbars
    Arena or BG sounds great..

    Smaller scale pvp is what alot of competitive teams are looking for, and will keep have them coming back to play ESO..
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  • inMorsAeterna
    inMorsAeterna
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    Arena or BG sounds great..

    Smaller scale pvp is what alot of competitive teams are looking for, and will keep have them coming back to play ESO..

    This perfectly sums it up.
    Atla Mors - Praetorian DK
    Decibel & Elderblade

    We want competitive Arena / Bg.
    Options
  • pecheckler
    pecheckler
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    I don't like Cyrodiil PvP archetype. It's a big convoluted mess with no strategy that is always one-sided and involved so individual player skill.

    Structured PvP with significantly less players is vital for long-term playability.
    End the tedious inventory management game.
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  • Aerieth
    Aerieth
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    ESO doesn't have any form of competitive PvP at the moment. That is a fact.

    With small scale PvP we usually mean competitive PvP. Not random "smaller skirmishes" in Cyrodiil with no objective or goal.

    Competitive PvP is where your skill matters (sportsmanlike), not how many players you brought to the fight. Cyrodiil is not in any shape or form sportsmanlike PvP. I'm very PvP oriented in all games I play, even though I do enjoy end-game PvE as well.

    I played WoW for almost 8 years and spent about half of it in arenas and battlegrounds and the other half in the games hardest raid dungeons. As much fun as the PvE is at the moment, Cyrodiil cannot and will not keep players like myself in the game. We need some form of competitive PvP. Arenas and Battlegrounds simply are the easiest ways to implement this kind of competitive PvP. My time in Cyrodiil has been limited in the last year because it's more of "just for fun" kind of PvP. I don't get enjoyment out of it the same way I get from Arenas and Battlegrounds, half the time there's no PvP involved. Capturing keeps and resources is more like tower defense, it's a sad excuse for PvP.

    You won't see players like myself in Cyrodiil anyway, giving us actual competitive and sportsmanlike form of PvP is not skin off your backs. It's something that will give us content we actually enjoy, that'll keep us in the game and thus giving the game a broader customer base. You can keep your "massive scale PvP". I don't want to have anything to do with it.

    You want us to go play another game? That's what we will do if we don't have content we enjoy, but don't come crying when the dev teams budget numbers plummet and the player base keeps getting thinner and thinner.
    Edited by Aerieth on April 16, 2015 6:37AM
    @Aerieth - PC EU Megaserver
    Ilatria Shadowcore - Lv 50 Nord Vampire Nightblade - Tank / Stam DPS - Daggerfall Covenant
    Maiine Shadowcore - Lv 50 Breton Vampire Nightblade - Magicka DPS - Daggerfall Covenant
    Aerieth Shadowcore - Lv 50 Imperial Vampire Nightblade - Healer - Daggerfall Covenant
    From patch notes long forgotten:
    "Fixed an issue if you had a summoned pet, it could potentially be grabbed by an invisible Molag-Bal and get stuck in a floating posture."
    "Dogs can no longer teleport while chasing cats (much to the disappointment of the dogs)."
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  • inMorsAeterna
    inMorsAeterna
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    Aerieth wrote: »
    ESO doesn't have any form of competitive PvP at the moment. That is a fact.

    With small scale PvP we usually mean competitive PvP. Not random "smaller skirmishes" in Cyrodiil with no objective or goal.

    Competitive PvP is where your skill matters (sportsmanlike), not how many players you brought to the fight. Cyrodiil is not in any shape or form sportsmanlike PvP. I'm very PvP oriented in all games I play, even though I do enjoy end-game PvE as well.

    I played WoW for almost 8 years and spent about half of it in arenas and battlegrounds and the other half in the games hardest raid dungeons. As much fun as the PvE is at the moment, Cyrodiil cannot and will not keep players like myself in the game. We need some form of competitive PvP. Arenas and Battlegrounds simply are the easiest ways to implement this kind of competitive PvP. My time in Cyrodiil has been limited in the last year because it's more of "just for fun" kind of PvP. I don't get enjoyment out of it the same way I get from Arenas and Battlegrounds, half the time there's no PvP involved. Capturing keeps and resources is more like tower defense, it's a sad excuse for PvP.

    You won't see players like myself in Cyrodiil anyway, giving us actual competitive and sportsmanlike form of PvP is not skin off your backs. It's something that will give us content we actually enjoy, that'll keep us in the game and thus giving the game a broader customer base. You can keep your "massive scale PvP". I don't want to have anything to do with it.

    You want us to go play another game? That's what we will do if we don't have content we enjoy, but don't come crying when the dev teams budget numbers plummet and the player base keeps getting thinner and thinner.

    Give this man a cookie!
    Atla Mors - Praetorian DK
    Decibel & Elderblade

    We want competitive Arena / Bg.
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  • Alcast
    Alcast
    Class Representative
    I am still waiting for the 3v3v3 arena they showed us and PLAYED in about 8 Months ago.
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  • Dukegaming
    You can't copy/paste ideas from other MMO's and expect them to work. If ESO adds some sort of small scale PvP feature, it will be nothing like you expected. Look at the way crafting turned out, or how Cyrodiil works and how there are siege weapons and keeps to capture. Arenas may not be so much of an Arena scenario (if thats what they even end up calling them), defiantly not the likes of another MMO. Since there are three separate alliances to consider, I only see this being messy. Dueling does sound pretty basic, however I see it being within an alliance (makes more sense that way due to the fact the three alliances are in a war, not 1v1 dueling one another to victory).
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  • inMorsAeterna
    inMorsAeterna
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    Dukegaming wrote: »
    You can't copy/paste ideas from other MMO's and expect them to work. If ESO adds some sort of small scale PvP feature, it will be nothing like you expected. Look at the way crafting turned out, or how Cyrodiil works and how there are siege weapons and keeps to capture. Arenas may not be so much of an Arena scenario (if thats what they even end up calling them), defiantly not the likes of another MMO. Since there are three separate alliances to consider, I only see this being messy. Dueling does sound pretty basic, however I see it being within an alliance (makes more sense that way due to the fact the three alliances are in a war, not 1v1 dueling one another to victory).

    We are not asking for a copy/paste of another Arena system. We are asking for a Competitive & Ranked, Small Scale PvP that includes some of the more successful features of other similar systems.

    And how would it be messy with other factions? It would be pretty simple considering what they have already done with Cyrodiil. Its 1:100th the scale.
    Atla Mors - Praetorian DK
    Decibel & Elderblade

    We want competitive Arena / Bg.
    Options
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    We do not want arena style PVP. There are other games they provide this, go play them.

    Cyrodiil provides enough small and large scale battles for everyone. And Imperial City is due some time in the future for closer combat area similar to Darkness Falls in DAOC :)
    Options
  • inMorsAeterna
    inMorsAeterna
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    We do not want arena style PVP. There are other games they provide this, go play them.

    Cyrodiil provides enough small and large scale battles for everyone. And Imperial City is due some time in the future for closer combat area similar to Darkness Falls in DAOC :)

    I am curious, who is this 'we' you speak of?

    And the whole point of this is we love this game, and we don't want to have to go to another game to get a feature that should be in the game anyways. I will never understand why people like 'you' want to prevent something good from happening for other people even though it will not affect you at all. And the truth is it will probably affect you in a positive way by bringing more people into the game and giving the game economy moar vitality.
    Atla Mors - Praetorian DK
    Decibel & Elderblade

    We want competitive Arena / Bg.
    Options
  • Sukenlihol
    Sukenlihol
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    Where do I sign?
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  • Vaerth
    Vaerth
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    I for one am patiently waiting to see a small scale pvp arena brought into this game. I would love to see a ranked arena format along the lines of 1v1, 3v3, 5v5, 8v8, etc. Bring in seasons. Bring in special titles. Give the hardcore competitive pvp players a place to go nuts. Something like this would offer unlimited replay value to the pvp community.

    I'm interested in what the rest of the community and developers think about this idea. What are your concerns? What do you want to see happen? @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_PaulSage


    Here are a few reasons why I think we need a Ranked Arena:

    1.To bring in more players. This would bolster the ranks of Cyro, PvE, and small scale Pvp alike.
    2. During peak hours PvP is unplayable because of server lag. It would give us a lag free place to PvP while Cyro is laggy and broken.
    3. It would help break up the monotony of PvDoor.
    4. Good small scale PvP is hard to come by in Cyro because of the tendency to Zerg. That being said, Zerging is fun; but so is a 5v5.
    5. There is no reason to limit your game so much. Different people like different game modes; by limiting your game modes, you're limiting your customer base.
    6. Arena is a great way to test your personal skill.
    7. For competitive players, being ranked on your performance through Ladders / Seasons is very rewarding.
    8. Because a lot of us find it fun, and we love ESO. We don't want to have to go to another game to get what we want.

    Rebuttal to people saying Battle Grounds is a bad idea.
    Post also quoted below:
    Many great points have been brought up and I would like to address them.

    1. Battle grounds is boring.
    a. The beauty of BG is that not everyone has to play, and the people who want to play will love it.
    b. This is also good because it will leave lots of pop in Cyro for RvRvR.

    2. Battle grounds will kill Cyro.
    a. Having BG will bring population to the game, therefor bolstering Cyro and PvE at the same time.
    b. As you can see many people do not like BG, that shows you Cyro will have a loyal player base.

    3. Battle grounds caused class imbalance in Wow.
    a. Wow has 275% more classes then ESO and no limits on the skills that can be used, obviously exacerbating the balancing issue. Balancing 4 classes is not nearly as difficult, and will allow for a more transparent balancing of classes.
    b. This game already has made great progress on balancing classes, and seems that it is well on its way to becoming balanced.

    4. We want the Devs to fix Cyro, not make a new form of PvP.
    a. They made a BG for E3 in no time. All the mechanics are already in place. I doubt it would be an enormous job to implement a BG.
    b. By having alternative forms of PvP they could potentially reduce server load on Cyro.

    ---

    All in all, there is absolutely no absolute reason why a BG shouldn't eventually be put into ESO.

    ---

    And the best reply in this thread goes to @Aerieth
    Aerieth wrote: »
    ESO doesn't have any form of competitive PvP at the moment. That is a fact.

    With small scale PvP we usually mean competitive PvP. Not random "smaller skirmishes" in Cyrodiil with no objective or goal.

    Competitive PvP is where your skill matters (sportsmanlike), not how many players you brought to the fight. Cyrodiil is not in any shape or form sportsmanlike PvP. I'm very PvP oriented in all games I play, even though I do enjoy end-game PvE as well.

    I played WoW for almost 8 years and spent about half of it in arenas and battlegrounds and the other half in the games hardest raid dungeons. As much fun as the PvE is at the moment, Cyrodiil cannot and will not keep players like myself in the game. We need some form of competitive PvP. Arenas and Battlegrounds simply are the easiest ways to implement this kind of competitive PvP. My time in Cyrodiil has been limited in the last year because it's more of "just for fun" kind of PvP. I don't get enjoyment out of it the same way I get from Arenas and Battlegrounds, half the time there's no PvP involved. Capturing keeps and resources is more like tower defense, it's a sad excuse for PvP.

    You won't see players like myself in Cyrodiil anyway, giving us actual competitive and sportsmanlike form of PvP is not skin off your backs. It's something that will give us content we actually enjoy, that'll keep us in the game and thus giving the game a broader customer base. You can keep your "massive scale PvP". I don't want to have anything to do with it.

    You want us to go play another game? That's what we will do if we don't have content we enjoy, but don't come crying when the dev teams budget numbers plummet and the player base keeps getting thinner and thinner.

    Give this man a cookie!!

    ---

    The more options the better, but make rewards just as good in any PvP choice, be it Arena or Battlegrounds.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on April 20, 2015 12:07AM
    Pact Bloodwraith
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  • Aerieth
    Aerieth
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    Dukegaming wrote: »
    You can't copy/paste ideas from other MMO's and expect them to work. If ESO adds some sort of small scale PvP feature, it will be nothing like you expected. Look at the way crafting turned out, or how Cyrodiil works and how there are siege weapons and keeps to capture. Arenas may not be so much of an Arena scenario (if thats what they even end up calling them), defiantly not the likes of another MMO. Since there are three separate alliances to consider, I only see this being messy. Dueling does sound pretty basic, however I see it being within an alliance (makes more sense that way due to the fact the three alliances are in a war, not 1v1 dueling one another to victory).

    The gaming industry says hello...
    Game devs have been copying ideas from other games since there have been games to copy from and with great success. If something works, use it. There's no need to re-invent the wheel. Just give us the wheel and we'll be happy.

    Though, in the end, I don't care what the competitive and sportsmanlike "small scale" PvP is as long as it is just that. They can put a TES spin to it if that works better for them.
    Edited by Aerieth on April 16, 2015 12:52PM
    @Aerieth - PC EU Megaserver
    Ilatria Shadowcore - Lv 50 Nord Vampire Nightblade - Tank / Stam DPS - Daggerfall Covenant
    Maiine Shadowcore - Lv 50 Breton Vampire Nightblade - Magicka DPS - Daggerfall Covenant
    Aerieth Shadowcore - Lv 50 Imperial Vampire Nightblade - Healer - Daggerfall Covenant
    From patch notes long forgotten:
    "Fixed an issue if you had a summoned pet, it could potentially be grabbed by an invisible Molag-Bal and get stuck in a floating posture."
    "Dogs can no longer teleport while chasing cats (much to the disappointment of the dogs)."
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  • Valymer
    Valymer
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    Aerieth wrote: »
    Dukegaming wrote: »
    You can't copy/paste ideas from other MMO's and expect them to work. If ESO adds some sort of small scale PvP feature, it will be nothing like you expected. Look at the way crafting turned out, or how Cyrodiil works and how there are siege weapons and keeps to capture. Arenas may not be so much of an Arena scenario (if thats what they even end up calling them), defiantly not the likes of another MMO. Since there are three separate alliances to consider, I only see this being messy. Dueling does sound pretty basic, however I see it being within an alliance (makes more sense that way due to the fact the three alliances are in a war, not 1v1 dueling one another to victory).

    The gaming industry says hello...
    Game devs have been copying ideas from other games since there have been games to copy from and with great success. If something works, use it. There's no need to re-invent the wheel. Just give us the wheel and we'll be happy.

    Though, in the end, I don't care what the competitive and sportsmanlike "small scale" PvP is as long as it is just that. They can put a TES spin to it if that works better for them.

    Yep...considering the Champion System was very heavily inspired by EQ's Alternate Advancement system as per ZOS's own comments
    Options
  • inMorsAeterna
    inMorsAeterna
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    Totomushen wrote: »
    Where do I sign?

    [...]

    [Moderator Note: Edited per our rules on Petitions and Protests]
    Edited by ZOS_UlyssesW on April 20, 2015 12:12AM
    Atla Mors - Praetorian DK
    Decibel & Elderblade

    We want competitive Arena / Bg.
    Options
  • Draxys
    Draxys
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    As long as it doesn't grant AP, or not very much anyway, it'd be great to see this. That way the best teams couldn't farm noobs and playing in Cyrodiil would be necessary if you want to gain ranks or ap to spend. It would actually be a decent place to try out all the niche builds I have in my head. Hey Atla =P
    Edited by Draxys on April 16, 2015 4:18PM
    2013

    rip decibel
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  • Dukegaming
    Dukegaming wrote: »
    You can't copy/paste ideas from other MMO's and expect them to work. If ESO adds some sort of small scale PvP feature, it will be nothing like you expected. Look at the way crafting turned out, or how Cyrodiil works and how there are siege weapons and keeps to capture. Arenas may not be so much of an Arena scenario (if thats what they even end up calling them), defiantly not the likes of another MMO. Since there are three separate alliances to consider, I only see this being messy. Dueling does sound pretty basic, however I see it being within an alliance (makes more sense that way due to the fact the three alliances are in a war, not 1v1 dueling one another to victory).

    We are not asking for a copy/paste of another Arena system. We are asking for a Competitive & Ranked, Small Scale PvP that includes some of the more successful features of other similar systems.

    And how would it be messy with other factions? It would be pretty simple considering what they have already done with Cyrodiil. Its 1:100th the scale.
    Messy as in they have to create a system that works, and can't be abused by other players (much like how there was Emperor Trading in the past). It's not impossible, but everything has to be thought out more than just an enclosed arena with 3v3v3 action. You have to think about how the rewards will be distributed, how ranking will work, if spells should have an ICD, how resources will work. There's so much that goes into it, especially if you want it to be "competitive." That's sort of what I meant by "copy/paste, expect it to work."
    Options
  • newtinmpls
    newtinmpls
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    I tried to wade through the quotes of quotes of quotes - so my apologies if this is misattributed
    SHADOW2KK wrote: »

    Its funny how people can complain about something that doesn't even impact how THEY would play the game.
    lol

    I advocate for instanced smaller PvP because it would effect how I play the game.

    I'm new to MMORPG in general, I don't enjoy mass strategy games, I am somewhat curious about PvP but I'm not a min/maxer and I don't have great reflexes and moves as a player.

    So now, when I come into Cyrodiil, if I meet truce/friendly players from other alliances, I live. If I meet unfriendly ones, I'm pretty much toast. No middle ground, no opportunity for a learning curve.

    I'd like to see instanced raids for farms or other resources (an "arena" has NO appeal at all to me, and doesn't make sense in the context of this game anyway). I would try a few of those. Maybe I would get excited about larger scale PvP. Maybe not.

    Just a way to tempt players like me
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
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    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
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  • inMorsAeterna
    inMorsAeterna
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    newtinmpls wrote: »
    I tried to wade through the quotes of quotes of quotes - so my apologies if this is misattributed
    SHADOW2KK wrote: »

    Its funny how people can complain about something that doesn't even impact how THEY would play the game.
    lol

    I advocate for instanced smaller PvP because it would effect how I play the game.


    '...and doesn't make sense in the context of this game anyway'

    @newtinmpls; I think what Shadow was implying is that Small Scale Competitive PvP should not affect the players who do not want to participate in it (in a negative way.) So why are they trying to sabotage the chance of it for the people who would LOVE to have this in-game?

    I am also curious why you think an Arena or Battlegrounds would not make sense for this game.
    Dukegaming wrote: »
    And how would it be messy with other factions? It would be pretty simple considering what they have already done with Cyrodiil. Its 1:100th the scale.
    Messy as in they have to create a system that works, and can't be abused by other players (much like how there was Emperor Trading in the past). It's not impossible, but everything has to be thought out more than just an enclosed arena with 3v3v3 action. You have to think about how the rewards will be distributed, how ranking will work, if spells should have an ICD, how resources will work. There's so much that goes into it, especially if you want it to be "competitive." That's sort of what I meant by "copy/paste, expect it to work."[/quote]

    @Dukegaming ; I see your point, and agree with you to an extent. They would definitely have to put some effort into it to make sure it lines up with RP / Lore / Ranking Systems / Overall Balance / Etc. And that is exactly what I propose they do. Highly replayable competitive BG/Arena is such an amazing feature to any MMO. I propose they spend a significant amount of time developing an amazing system for ESO based on the best features from previously/currently successful MMO's and new features (if necessary) inspired by the world of Tamriel.
    Edited by inMorsAeterna on April 16, 2015 6:53PM
    Atla Mors - Praetorian DK
    Decibel & Elderblade

    We want competitive Arena / Bg.
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  • Emma_Overload
    Emma_Overload
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    Small scale pvp is everywhere in Cyrodiil, just don't follow the zerg or go to a keep siege. Now you can end these threads.

    If by "everywhere", you mean you can wander around Cyrodiil for 30 minutes without seeing a single enemy, or even an angry torchbug, then yeah... small scale PvP is everywhere.

    .
    Edited by Emma_Overload on April 16, 2015 6:55PM
    #CAREBEARMASTERRACE
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  • inMorsAeterna
    inMorsAeterna
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    Draxys wrote: »
    As long as it doesn't grant AP, or not very much anyway, it'd be great to see this. That way the best teams couldn't farm noobs and playing in Cyrodiil would be necessary if you want to gain ranks or ap to spend. It would actually be a decent place to try out all the niche builds I have in my head. Hey Atla =P

    Hey Bro :D I highly agree with you. I think there should definitely be rewards (cash, high tier items, cxp), and titles (glory) associated with being on the top teams (monthly/quarterly seasons & ladders winners perhaps.) But your alliance rank should only rise from fighting for your Alliance (RP & lore conducive) in Cyrodiil.

    This would offer a nice balance for incentive to play both, also it would be very very lore friendly. It would be like the difference between serving in the Roman Army (prestige & rank) and fighting in the Arena as a Gladiator (money and glory; and women :p) And lets be honest with ourselves, the entire Cyrodiil platform is inspired by rome: Roman ranks, Imperial City that has now fallen (roman empire), Imperials(are romans). Rome by association is the Colosseum. For the glory of Rome!
    Atla Mors - Praetorian DK
    Decibel & Elderblade

    We want competitive Arena / Bg.
    Options
  • Astien
    Astien
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    +1
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  • inMorsAeterna
    inMorsAeterna
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    [...]

    [Moderator Note: Edited per our rules on Petitions and Protests]
    Edited by ZOS_UlyssesW on April 20, 2015 12:18AM
    Atla Mors - Praetorian DK
    Decibel & Elderblade

    We want competitive Arena / Bg.
    Options
  • newtinmpls
    newtinmpls
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    I think what Shadow was implying is that Small Scale Competitive PvP should not affect the players who do not want to participate in it (in a negative way.) So why are they trying to sabotage the chance of it for the people who would LOVE to have this in-game?

    I am also curious why you think an Arena or Battlegrounds would not make sense for this game.

    I'm not clear on how smaller instances of PvP would negatively impact large scale PvP. I got the impression that it would be good for the game for folks to spread out among different options - the more options - the more spread - the less lag. Everyone wins.

    Well, that's the hope, anyway.

    As for the Arena idea (I'm not sure what battlegrounds are), the idea of a recreation style "two people/groups enter, only one leave" - that doesn't make sense. In a world with actual war, stylized war (i.e. sports - of sorts) has less place.

    I pictured it (small instanced PvP) happening in ways that would be part of the larger "war" story - instances that were resources to be taken. Ah, one example:

    3 4-person groups - one from each alliance - to "rescue" a farm/town that has been taken over by daedric cultists who are attempting massive sacrifice. They have mystically blocked off access to the town/farm and only a stealth crew can get in. There may be mini objectives within this scenario. Say points awarded for each NPC freed, and some of the NPCs are actually guards (say v5 or v14 or something). As well, there are some sort of rune/stones, and for each one captured/freed by the team, they get to control access to the "site" long enough to allow another 4-man team in (or something).
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
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  • inMorsAeterna
    inMorsAeterna
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    @newtinmpls I love some of your ideas. But lets be honest, you are taking a simple thing (putting in a ranked and unranked arena/bg) and making it extremely complicated. I do think its a great idea, but one step at a time.
    Atla Mors - Praetorian DK
    Decibel & Elderblade

    We want competitive Arena / Bg.
    Options
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