My experience, pretty much this:
newtinmpls wrote: »My experience, pretty much this:
Sigh....
In Cyrodiil last night (or sometime within the last 72h - it's a blur).
Group of non-vet DC wandering after skyshards. At one point we run across an AD player, who sees us from a distance, hightails it and rides away. We tried using 'wave' and 'bow' emotes (seen occasionally as 'i'm not hostile to you' messages) but no reply. Then in one of the delves, it becomes obvious we have an AD NB following along (because really who else would be drifting in and out of invisibility). A couple of our party do the 'bow' and 'salute' thing; no reply from him but we kept seeing him occasionally so apparently he was cool with us not feeing a need to be hostile.
Up out of the delve and some v14Templar (judging from the spell effects - I really didn't have time to notice much) starts blasting the crap out of us. We dindn't have much reaction time - 3 of the four of us dead in ... well pretty much seconds. I happened to be the last person standing (literally just standing; didn't get my act together for an emote, which probably wouldn't have worked - in terms of she probably would have continued to act like a jerk). So about three more shots and we are all dead.
The funny-in-a-way deal with this was that while we were in the delve, DC lost a lot of ground and we'd probably not have made it "back" without dying on the way - so she just sorta speeded up our "exit".
But part of the reason I'm all for instanced PvP is that the jerks who just can't live without attacking someone can find themselves a target-and-victim rich environment.
inMorsAeterna wrote: »
"TheGOHgamer wrote:After grinding for gear and SP and creating a char with the best stats, did you help kill those enemies and take the keep? Was it your skill that finally took down the enemy? Or was it the hundred other people attacking the same guy? (¬_¬) You may have helped take the keep but does it feel like it? There are so many people around you could probably not be there and the outcome would be the same.
inMorsAeterna wrote: »I for one am patiently waiting to see a small scale pvp arena brought into this game. I would love to see a ranked arena format along the lines of 1v1, 3v3, 5v5, 8v8, etc. Bring in seasons. Bring in special titles. Give the hardcore competitive pvp players a place to go nuts. Something like this would offer unlimited replay value to the pvp community.
I'm interested in what the rest of the community and developers think about this idea. What are your concerns? What do you want to see happen? @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_PaulSageHere are a few reasons why I think we need a Ranked Arena:
1.To bring in more players. This would bolster the ranks of Cyro, PvE, and small scale Pvp alike.
2. During peak hours PvP is unplayable because of server lag. It would give us a lag free place to PvP while Cyro is laggy and broken.
3. It would help break up the monotony of PvDoor.
4. Good small scale PvP is hard to come by in Cyro because of the tendency to Zerg. That being said, Zerging is fun; but so is a 5v5.
5. There is no reason to limit your game so much. Different people like different game modes; by limiting your game modes, you're limiting your customer base.
6. Arena is a great way to test your personal skill.
7. For competitive players, being ranked on your performance through Ladders / Seasons is very rewarding.
8. Because a lot of us find it fun, and we love ESO. We don't want to have to go to another game to get what we want.
Rebuttal to people saying Battle Grounds is a bad idea.
Post also quoted below:inMorsAeterna wrote: »Many great points have been brought up and I would like to address them.
1. Battle grounds is boring.
a. The beauty of BG is that not everyone has to play, and the people who want to play will love it.
b. This is also good because it will leave lots of pop in Cyro for RvRvR.
2. Battle grounds will kill Cyro.
a. Having BG will bring population to the game, therefor bolstering Cyro and PvE at the same time.
b. As you can see many people do not like BG, that shows you Cyro will have a loyal player base.
3. Battle grounds caused class imbalance in Wow.
a. Wow has 275% more classes then ESO and no limits on the skills that can be used, obviously exacerbating the balancing issue. Balancing 4 classes is not nearly as difficult, and will allow for a more transparent balancing of classes.
b. This game already has made great progress on balancing classes, and seems that it is well on its way to becoming balanced.
4. We want the Devs to fix Cyro, not make a new form of PvP.
a. They made a BG for E3 in no time. All the mechanics are already in place. I doubt it would be an enormous job to implement a BG.
b. By having alternative forms of PvP they could potentially reduce server load on Cyro.
---
All in all, there is absolutely no absolute reason why a BG shouldn't eventually be put into ESO.
---
And the best reply in this thread goes to @AeriethESO doesn't have any form of competitive PvP at the moment. That is a fact.
With small scale PvP we usually mean competitive PvP. Not random "smaller skirmishes" in Cyrodiil with no objective or goal.
Competitive PvP is where your skill matters (sportsmanlike), not how many players you brought to the fight. Cyrodiil is not in any shape or form sportsmanlike PvP. I'm very PvP oriented in all games I play, even though I do enjoy end-game PvE as well.
I played WoW for almost 8 years and spent about half of it in arenas and battlegrounds and the other half in the games hardest raid dungeons. As much fun as the PvE is at the moment, Cyrodiil cannot and will not keep players like myself in the game. We need some form of competitive PvP. Arenas and Battlegrounds simply are the easiest ways to implement this kind of competitive PvP. My time in Cyrodiil has been limited in the last year because it's more of "just for fun" kind of PvP. I don't get enjoyment out of it the same way I get from Arenas and Battlegrounds, half the time there's no PvP involved. Capturing keeps and resources is more like tower defense, it's a sad excuse for PvP.
You won't see players like myself in Cyrodiil anyway, giving us actual competitive and sportsmanlike form of PvP is not skin off your backs. It's something that will give us content we actually enjoy, that'll keep us in the game and thus giving the game a broader customer base. You can keep your "massive scale PvP". I don't want to have anything to do with it.
You want us to go play another game? That's what we will do if we don't have content we enjoy, but don't come crying when the dev teams budget numbers plummet and the player base keeps getting thinner and thinner.
Give this man a cookie!!
---
[Moderator Note: Edited per our rules on Petitions and Protests]
inMorsAeterna wrote: »
There are 2 Kinde of PVP ppl.
some like AvA, some like smal PVP.
We have allready enought game with bg/Arenas, wy has it be also teso?
Its like getting a fist in ya face, happen in Aion to. Abyss great AvA PVP. Dread BG was added and Abyss died.
Could say the same about your ignorant and selfish thinking.I want, i want, i want,"TheGOHgamer wrote:After grinding for gear and SP and creating a char with the best stats, did you help kill those enemies and take the keep? Was it your skill that finally took down the enemy? Or was it the hundred other people attacking the same guy? (¬_¬) You may have helped take the keep but does it feel like it? There are so many people around you could probably not be there and the outcome would be the same.
Wath does it matter? Your Ally won the fight. War isnt a 1v1, 2v2.
This is war, not a playground in the kindergarden.
Septimus_Magna wrote: »If you use the argument small scale pvp will ruin Cyrodiil, then you can also make the same argument for veteran dungeons and trails. So why is nobody asking for the removal of veteran dungeons so there are more people looking to do trails or vice versa?
It sound similar to a car company saying, we wont make a sport car because we're scared that people wont buy the family car anymore. The sport car is expensive so enough people will buy the family car. The same should be applied in this case.
Let's see.
1. Pre-made team.
2. All at V14.
3. All at current max reachable CPs.
4. All FOTM.
5. All min Maxed.
6. Everyone on Vent.
7. Everyone using the team required mods.
Check good to go.
Real "competitive" ... now lets find a pug group of lowbies to stomp so we get on the all important lol leaderboard.
Ah... no to the OPs question... just NO.
Also, has anyone seen an MMO with balanced, good team matching skills? Or isn't the majority of the time pre-made teams rolotflaffin' at pugs who got teamed against them?
Let's see.
1. Pre-made team.
2. All at V14.
3. All at current max reachable CPs.
4. All FOTM.
5. All min Maxed.
6. Everyone on Vent.
7. Everyone using the team required mods.
Check good to go.
Real "competitive" ... now lets find a pug group of lowbies to stomp so we get on the all important lol leaderboard.
Ah... no to the OPs question... just NO.
I've spent the entire evening in Cyrodiil today with a group of 2-4 players just trying to find some small fights. I don't want to gank horse riders, because it's boring. So naturally then we go along resupply lines. Every now and then we get some 4-6 man groups on us and we have an epic fight for about 30 seconds before THE zerg appears at the top of the hill and we all get crit charged simultaneously by 20 people each. This happened over, over and over and over again for several hours no matter where we went.
At least on the EU server the zerg just gets bigger and bigger every day. Even the people who used to be advocates for small scale are now zergers.
Same 4 man group sieged bleakers on a map that was mostly red with 4 red keeps flagged, and they sent a 60+ man group to deal with it.
I spend my entire evenings searching campaign after campaign after campaign in every location imaginable, and I get 4-5 good fights on an average evening. Meaning fights that doesn't end in a sneaksniper interrupting my 1v5 lolling his lethal arrow+camp hunter (which shouldn't proc on humans) for 25K or a train of 60 just rolling straight over me. Or even worse, a train of my own faction rolling over one of few good fights.
All in all, Cyrodiil sucks right now. I do not know a single pvper who say they still enjoy this game, pvp guilds are literally dying out or zerging up even more. I can't blame them, everything is so out of whack that lagblob is all you can really do or you'll get rolled by another lagblob alternatively get one shot from stealth by the non-existent TTK.
The only good pvp I really get consistently now is during the early morning weekend hours when the Zerg hasn't woke up yet. Other than that, it's a blue blob, a red blob and a yellow blob and they all ruin the fun equally.
Competitive PvE in the game is dead due to zero rewards and lack of content. Competitive PvP is dead due to all fights being vigor+barrier blobbing.
If they could implement small scale objectives in cyrodiil, I'd be all for it, but as it is now every one of their efforts to break up the blobs have simply resulted in larger blobs.
Attorneyatlawl wrote: »Let me get this straight... you and some friends went into a zone to do some collectible achievements
Attorneyatlawl wrote: »While it's true battle leveling doesn't give you great stats, if four of you were just decimated even with that taken into account, that's not typical either.
inMorsAeterna wrote: »Someone mentioned that they feel like an Ant in an army, like they make no difference to the end result as long as they stay on crown. Thats how all of us feel, even the best of us feel like we arent doing anything exceptionally beneficial. Thats why we want a small scale competitive bg/arena so we have somewhere to actually be challenged and have to think on our feet and be creative to achieve our victories.
Septimus_Magna wrote: »If you use the argument small scale pvp will ruin Cyrodiil, then you can also make the same argument for veteran dungeons and trails. So why is nobody asking for the removal of veteran dungeons so there are more people looking to do trails or vice versa?
It sound similar to a car company saying, we wont make a sport car because we're scared that people wont buy the family car anymore. The sport car is expensive so enough people will buy the family car. The same should be applied in this case.
Would you run Sanctum HM with a 12 Man Random Group were 50% dont understand English and are afraid of using TS? (im playing on EU)
But i run V12 Vet Dungeons (even COA) with Randoms, becaus its easier and faster.
I get where you're coming from, there should be separate modes for groups and solo players. I queue solo in swtor most of the time and I admit this is the main problem there. Still more fun than riding simulator though. :-Pkevlarto_ESO wrote: »Go over with your pug and queue up in SWTOR and see how much fun you have after be rolled over and over by pre-mades. I gota think if your really wanting small scale pvp you must have your pre-made waiting in the wings.
cecibergesnrb18_ESO wrote: »I get where you're coming from, there should be separate modes for groups and solo players. I queue solo in swtor most of the time and I admit this is the main problem there. Still more fun than riding simulator though. :-Pkevlarto_ESO wrote: »Go over with your pug and queue up in SWTOR and see how much fun you have after be rolled over and over by pre-mades. I gota think if your really wanting small scale pvp you must have your pre-made waiting in the wings.