sarttsarttsarttub17_ESO wrote: »Then you would destroy Cyrodiil pvp.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Show me a video where a defended keep with roughly equal numbers is taken in 30 seconds.
You can't, and never will. Now go troll some other thread.
No. Battleground PvP is the most boring, repetitive form of PvP you can have. It's nothing but a predictable GRIND
any rated system is garbage - as 98+% of the playerbase are not as good as they think and get stomped by the last <2%.
than they demand nerfes and buffs to pamper their egos as the 2% only won because of abusing overpowered classes/skills and after a few months they realise the problem is not the opponents but them... they list fewer and fewer leading to compleatly dead rated system.
unrated arenas are faceing the same situation.
do it the old school DAoC way the number of players actually doing smallscale pvp is extremly small and easy to coordinate use the given options to create your own small scale PvP and every thing is fine.
wOOOOt_of_SD wrote: »Cyrodiil has both zerg, grp vs grp and solo PVP.
All people have to do is learn how Cyrodiill Works.
I don't want to see ZOS spending any dev time on other PVP systems, until they fix the lag issues in Cyrodiil.
sarttsarttsarttub17_ESO wrote: »Then you would destroy Cyrodiil pvp.
wOOOOt_of_SD wrote: »Cyrodiil has both zerg, grp vs grp and solo PVP.
All people have to do is learn how Cyrodiill Works.
I don't want to see ZOS spending any dev time on other PVP systems, until they fix the lag issues in Cyrodiil.
A year isn't enough time? At what point will you give up hope?
Alphashado wrote: »I would rather see small scale objective based, timed battlegrounds. 10 v 10 v 10.
wOOOOt_of_SD wrote: »Cyrodiil has both zerg, grp vs grp and solo PVP.
All people have to do is learn how Cyrodiill Works.
I don't want to see ZOS spending any dev time on other PVP systems, until they fix the lag issues in Cyrodiil.
A year isn't enough time? At what point will you give up hope?
wOOOOt_of_SD wrote: »Cyrodiil has both zerg, grp vs grp and solo PVP.
All people have to do is learn how Cyrodiill Works.
I don't want to see ZOS spending any dev time on other PVP systems, until they fix the lag issues in Cyrodiil.
A year isn't enough time? At what point will you give up hope?
When they close the game. Cyrodiil is a centerpiece of this game that sets it apart from others. Give up on that, and the game is as good as dead.
wrlifeboil wrote: »any rated system is garbage - as 98+% of the playerbase are not as good as they think and get stomped by the last <2%.
than they demand nerfes and buffs to pamper their egos as the 2% only won because of abusing overpowered classes/skills and after a few months they realise the problem is not the opponents but them... they list fewer and fewer leading to compleatly dead rated system.
unrated arenas are faceing the same situation.
do it the old school DAoC way the number of players actually doing smallscale pvp is extremly small and easy to coordinate use the given options to create your own small scale PvP and every thing is fine.
Too bad the beta forums don't exist. The DAoC crowd was enthusiastic about Cyrodiil being the centerpiece of ESO. Only reinforces that old school is called old school for a reason.
There is some truth in what you wrote about people thinking they are better than they might be but there is usually a progression. Example in another game. Usually newbies don't like to do small 10v10 bgs because they get singled out and taken down easily. Smarter ones start with bigger bgs like 40v40 where they can stay with the group. As they get better and more confident, they do the smaller BGs until they finally feel comfortable doing the 10v10s. There is no 'structuring' like that in Cyrodiil where you get that feeling of progression.
That said, I didn't expect bgs or arenas in ESO back then and still don't expect them in ESO in the near future. It would have been a nice option but it's not their forte.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
wOOOOt_of_SD wrote: »Cyrodiil has both zerg, grp vs grp and solo PVP.
All people have to do is learn how Cyrodiill Works.
I don't want to see ZOS spending any dev time on other PVP systems, until they fix the lag issues in Cyrodiil.
A year isn't enough time? At what point will you give up hope?
When they close the game. Cyrodiil is a centerpiece of this game that sets it apart from others. Give up on that, and the game is as good as dead.
There's a relatively large portion of this game that doesn't PvP at all, though...
wOOOOt_of_SD wrote: »Cyrodiil has both zerg, grp vs grp and solo PVP.
All people have to do is learn how Cyrodiill Works.
I don't want to see ZOS spending any dev time on other PVP systems, until they fix the lag issues in Cyrodiil.
A year isn't enough time? At what point will you give up hope?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
wOOOOt_of_SD wrote: »Cyrodiil has both zerg, grp vs grp and solo PVP.
All people have to do is learn how Cyrodiill Works.
I don't want to see ZOS spending any dev time on other PVP systems, until they fix the lag issues in Cyrodiil.
A year isn't enough time? At what point will you give up hope?
i hardly doubt any of the coders capable of handling the netcode have been doing anything else than working on the console transition over the last year ...
wOOOOt_of_SD wrote: »Cyrodiil has both zerg, grp vs grp and solo PVP.
All people have to do is learn how Cyrodiill Works.
I don't want to see ZOS spending any dev time on other PVP systems, until they fix the lag issues in Cyrodiil.
A year isn't enough time? At what point will you give up hope?
When they close the game. Cyrodiil is a centerpiece of this game that sets it apart from others. Give up on that, and the game is as good as dead.
There's a relatively large portion of this game that doesn't PvP at all, though...
That's the same with every game and that is always the argument. As if games can afford to lose more players. All it does is create a snowball effect.
or, go hang out in a dungeon near a farrugut, warden, bloodmayne, etc with a couple buddies.
There is small scale pvp if you just use your noggin a little.
The_Drexill wrote: »ZoS doesn't want small scale. Superbuffing resource guards proves this.