rajaniemiorama_ESO wrote: »Years after WoW integrated small scale PvP, they admitted it was the #1 mistake they ever made. Dealing with balance issues on top of elitists was mind-numbing and nigh impossible.
That being said, I think "mid-scale" pvp might be a better way to go. We already know ZoS is attempting to get people to spread out due to server "stability", rather than to prevent zerging. I would say perhaps allowing mid-sized 12-24 man groups to pvp, either two or three factions at once. Call them bar fights or whatever. Too big for elitist builds to matter too much or balance issues to be reduced to mere fractions of a number, too small for the server to bottom out (hopefully).
Agree? Disagree? Is it just a terrible idea?
Show me a video where a defended keep with roughly equal numbers is taken in 30 seconds.
You can't, and never will. Now go troll some other thread.
rajaniemiorama_ESO wrote: »Years after WoW integrated small scale PvP, they admitted it was the #1 mistake they ever made. Dealing with balance issues on top of elitists was mind-numbing and nigh impossible.
That being said, I think "mid-scale" pvp might be a better way to go. We already know ZoS is attempting to get people to spread out due to server "stability", rather than to prevent zerging. I would say perhaps allowing mid-sized 12-24 man groups to pvp, either two or three factions at once. Call them bar fights or whatever. Too big for elitist builds to matter too much or balance issues to be reduced to mere fractions of a number, too small for the server to bottom out (hopefully).
Agree? Disagree? Is it just a terrible idea?
Show me a video where a defended keep with roughly equal numbers is taken in 30 seconds.
You can't, and never will. Now go troll some other thread.
I was responding to:No. Battleground PvP is the most boring, repetitive form of PvP you can have. It's nothing but a predictable GRIND
wrlifeboil wrote: »any rated system is garbage - as 98+% of the playerbase are not as good as they think and get stomped by the last <2%.
than they demand nerfes and buffs to pamper their egos as the 2% only won because of abusing overpowered classes/skills and after a few months they realise the problem is not the opponents but them... they list fewer and fewer leading to compleatly dead rated system.
unrated arenas are faceing the same situation.
do it the old school DAoC way the number of players actually doing smallscale pvp is extremly small and easy to coordinate use the given options to create your own small scale PvP and every thing is fine.
Too bad the beta forums don't exist. The DAoC crowd was enthusiastic about Cyrodiil being the centerpiece of ESO. Only reinforces that old school is called old school for a reason.
There is some truth in what you wrote about people thinking they are better than they might be but there is usually a progression. Example in another game. Usually newbies don't like to do small 10v10 bgs because they get singled out and taken down easily. Smarter ones start with bigger bgs like 40v40 where they can stay with the group. As they get better and more confident, they do the smaller BGs until they finally feel comfortable doing the 10v10s. There is no 'structuring' like that in Cyrodiil where you get that feeling of progression.
That said, I didn't expect bgs or arenas in ESO back then and still don't expect them in ESO in the near future. It would have been a nice option but it's not their forte.
The_Drexill wrote: »ZoS doesn't want small scale. Superbuffing resource guards proves this.
Attorneyatlawl wrote: »I am however all in favor of more leader board stats including time in Cyrodiil per campaign and lifetime, deaths, points earned per hour average and best, as well as past leader board history. This would give much needed qualifiers to judge off of, instead of raw point totals alone, plus extra stats on leader boards help make them more fun .
sarttsarttsarttub17_ESO wrote: »Then you would destroy Cyrodiil pvp.
inMorsAeterna wrote: »thisAttorneyatlawl wrote: »I am however all in favor of more leader board stats including time in Cyrodiil per campaign and lifetime, deaths, points earned per hour average and best, as well as past leader board history. This would give much needed qualifiers to judge off of, instead of raw point totals alone, plus extra stats on leader boards help make them more fun .
inMorsAeterna wrote: »<snip of early bits>
4. We want the Devs to fix Cyro, not make a new form of PvP.[/b]
a. They made a BG for E3 in no time. All the mechanics are already in place. I doubt it would be an enormous job to implement a BG.
b. By having alternative forms of PvP they could potentially reduce server load on Cyro.
.
newtinmpls wrote: »inMorsAeterna wrote: »<snip of early bits>
4. We want the Devs to fix Cyro, not make a new form of PvP.[/b]
a. They made a BG for E3 in no time. All the mechanics are already in place. I doubt it would be an enormous job to implement a BG.
b. By having alternative forms of PvP they could potentially reduce server load on Cyro.
.
I'd suggested some modification of the daily writs in Cyrodiil here:
http://forums.elderscrollsonline.com/en/discussion/151136/suggestion-pvp-4x4-24x24x24-battlegrounds-eso-arenas-be-a-daedric-or-aedric-champion/p3
It went something like this:
What about expanding the daily writs to include competing "claim a farm" or resource type areas?
Think of it this way - two opposing groups from different alliances register to ask for an active quest.
A "farm" is generated spawining on some sort of "arena node" that activates on the borders of each area. Both sides are given the quest, destination and a time limit to get there and claim it. It might be populated by monsters or NPCs to start with.
Say there are two hours to get there and claim it. The players can hack it out for the first hour, even joining forces (temporarily) to clear out any beasties. Points are gained for beasties and PCs killed and for areas of the "farm" or area that are considered secured.
At 1 hour 15 min points are tallied. The group that is ahead gets reinforcements. Say seige engine shots directed at/near the opposing players.
At 1 hour 30 min points are tallied. The group that is ahead gets reinforcements. Say NPC guards/allies totalling 50% of the size of the PC group (groups of 4 backed up by 2 NPCs).
At 1 hour 45 min points are tallied. The group that is ahead gets reinforcements. Say NPC guards/allies totalling 150% of the size of the PC group (a group of 4 backed up by 6 NPCs).
At 1 hour 55 min points are tallied. The group that is ahead gets massive reinforcements and the place is overrun by high ranking veteran NPCs on the order of town guards (nigh unkillable).
I'm sure this could be improved...
The point with small scale pvp is to have fair battle (10v10 or 15v15) with no npc or siege involved and some objective maps . with team based mmr and ranks to build up fair match .....And a duel system also...
Its impossible in cyro.
ZOS and ESO would benefit from adding a small scale structured PVP. Many that are interested in PVP don't like Cyrodiil, so they don't participate in it.
joshisanonymous wrote: »ZOS and ESO would benefit from adding a small scale structured PVP. Many that are interested in PVP don't like Cyrodiil, so they don't participate in it.
Seriously, how many people who are big enough PvP fans that they'd make ample use of arenas are at the same time not big enough PvP fans to step foot in Cyrodiil at all? If these people exist, I highly doubt they're anything but a tiny niche of the population.
inMorsAeterna wrote: »2. During peak hours PvP is unplayable because of server lag. It would give us a lag free place to PvP while Cyro is laggy and broken.
inMorsAeterna wrote: »2. During peak hours PvP is unplayable because of server lag. It would give us a lag free place to PvP while Cyro is laggy and broken.
This is the only reason needed to get this implemented. Everything else is just fluff.