As long as the pvp stays in Cyrodiil or some arena.
I know a lot of pvp-ers want open world pvp and chances to gank and grief, but I'm not interested in that. Who would keep law and order in this RP scenario of yours, OP?
There could be an arena in such an area that could allow cross-faction fighting.
whiteshadow711jppreub18_ESO wrote: »I would love this..
It would be awesome, I could have a ale with AOE Barbecue and we could trade stories... of course it might end up like this..
LINK
But we could eat and drink and have a good time too..
I was curious to hear Sage's take on the impact of three-way PvP, and he agreed that the studio had to make some concessions in order for players to feel a certain allegiance to their faction. We were told during an open Q&A session that communication across factions won't be permitted. At this point, I started to get nervous about a possible design misstep because splitting your playerbase into thirds can be detrimental when you're trying to get a group together for any cooperative activity, such as a dungeon run.
Sage assuaged most of my fears, however, when he mentioned that once you hit level 50 and decide to play in another alliance's areas, you'll be able to play with friends in that faction. So at the endgame, things begin to open up and you can group up, chat, and run dungeons with players of other factions. The one area where things remain separate is, of course, the Alliance War in Cyrodiil.
I would much rather an open world pvp. Keep the factions separate, unless they do a reputation gains/loss thing where you can actually change factions, then that would be cool.
I would much rather an open world pvp. Keep the factions separate, unless they do a reputation gains/loss thing where you can actually change factions, then that would be cool.
WraithAzraiel wrote: »I was under the impression, before launch, due to an interview of Paul Sage by Massively.com, that we would be able to do just that at max level.
Here's a link to the article: http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/
And the excerpt from the article that made me believe as I did:I was curious to hear Sage's take on the impact of three-way PvP, and he agreed that the studio had to make some concessions in order for players to feel a certain allegiance to their faction. We were told during an open Q&A session that communication across factions won't be permitted. At this point, I started to get nervous about a possible design misstep because splitting your playerbase into thirds can be detrimental when you're trying to get a group together for any cooperative activity, such as a dungeon run.
Sage assuaged most of my fears, however, when he mentioned that once you hit level 50 and decide to play in another alliance's areas, you'll be able to play with friends in that faction. So at the endgame, things begin to open up and you can group up, chat, and run dungeons with players of other factions. The one area where things remain separate is, of course, the Alliance War in Cyrodiil.
False advertising? Clever wording on the part of the Great and Powerful Sage + misunderstanding on the part of Mr. Procopio? Or something that has simply not been gotten around to yet?
I wonder these things.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_PaulSage could any of you shed any light on this?
WraithAzraiel wrote: »So any word on this ZOS? And why hasn't anyone asked this question during an ESO Live episode?
We need to make this happen.
michaelpatterson wrote: »I would think it wouldnt be hard to turn dmg off in such a zone. It would be awesome to have a pub or something where we could hang and verbally abuse eachother face to face lol. Thats what would happen often but some good stuff too im sure and if you dont like it you of course dont need to be there. I vote yes totally
RDMyers65b14_ESO wrote: »It would be great for RP. I could see the potential.
BUT, I can also see how it would be abused.
I am still waiting for the server instances with like minded people that was promised in the year leading up to the release.
Think about it... an instance where the names are thematic and there was consequences for the IC actions. I guess we can dream.
I would love such a cross-faction zone where players from all factions can interact and talk with each other and group for dungeons and other group content in the zone.
Wouldn't island of eyevea a good place?
dwemer_paleologist wrote: »I would love such a cross-faction zone where players from all factions can interact and talk with each other and group for dungeons and other group content in the zone.
yes that's what i voted.
it's called Vvardenfell, open world pvp. not hard to implement.