fran369b14_ESO wrote: »
I'm starting to wonder if ZOS scrapped text chat support because they didn't want to moderate/police it. And no way for bots to spam their gold selling racket.
At this point from what we saw in beta, there doesn't even need to be a full time MMO GM...nothing to do.
If you think voice only chat is going to solve this then you are sadly mistaken, I've heard more vile, racist, annoying, & rude comments spoken in game voice chat than anything I have ever seen in a text chat on any game I ever played....
On Xbox, voice chat is handled by the Microsoft servers and such is policed by Microsoft. It's up to you to report the player via the Microsoft system to take care of these player issues.
I don't think ZOS is handling the policing of voice chat as they are using the Microsoft servers for chat. Any reports that they are not?
Just watched a Deltia's YouTube upload of a Dungeon run in console (PS4) and they had people standing right next to them at the start of the dungeon that they couldn't talk to. They tried to get them to join in the voice chat, but had no way of communicating. The one person had to spam them a message through PS4 messaging to try and get a response.
Even with group finder, the end result was they couldn't establish the group because Voice proximity wasn't used by all the members and they couldn't instruct them how to use it, or the other members just didn't want to.
This is the core problem with a lack of text chat. A great example.
Video
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
HarryWolfe wrote: »from what i saw on the dev vlog:
2 simultaneous voice channels at any one time
an emote wheel similar to the PC quick item radial
and they said that the same system for "equipping" emotes would be used for "equipping" standardised text, they pointed out that they have scanned thousands of chat logs to gather a list of the most used text lines.
selling items could be as easy as clicking on an item, selecting [link to chat], selecting a text line (sell) dialing up a figure (gold) and sending to text, probably less key presses that typing it up. Of course its just conjecture seeing as they said the text chat ui isnt in the beta yet.
I'd love the emote wheel on pc, and the text chat wheel as well really, oh and the voice comms
For console? You sure this was a current VLog and not what they tried and scrapped?
What we have in console beta is what we're getting in the June release. And that has a awful emote implementation, have to go to the settings menu and scroll down and through all the available emotes....all while not seeing your character.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I was about to pre-order Imperial Editions for my family 4 XB1's. All 4 of us agree, that even when used rarely it is a requirement. The post that described how to communicate to people that do not want to use voice, is impossible without this.
This is a deal breaker for sure. Quite unfortunate. We only have 1 gaming pc in the house, but 4 consoles. This will result in no new purchases of ESO, and most likely the one that we did buy for pc will stop getting used since we wanted to play together, not take turns on a pc.
This is a bad decision as far as we see it, and my wallet will reflect that. I was so looking forward to this on console too.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
@ruze84b14_ESO They are all new, and have kinect. Very familiar with how to setup/use it. So if I am trying to coordinate something with someone who isnt near me, or using voice chat at that moment, I have to send them in game mail, and wait for the back and forth of in game mail, as opposed to sending a /whisper or /tell?
What about guild chat? Is guild chat to be moved to in game mail? Or are you ok with 500 people using voice chat, at the same time? I'm not. Is there any 1st hand knowledge of how this will be handled?
I do recall reading somewhere that it was removed due to issues that arose during development. I would be interested in knowing if it was still being developed, or was canned all-together.
Ive been playing different MMOs since Star Wars Galaxies early beta, and just cannot understand how it could be acceptable to remove messaging. Games like Neverwinter, and GTA have messaging aside from voice. (not that either of those are great examples heh)
How do you prompt someone to join voice chat in a pug? What emote is there for that, if any? How well does that work so far?
How does a seasoned player, share knowledge about game mechanics or game basics to a new player asking for help in general chat... Nevermind that will never happen since there is no general chat for new players to ask for help in. Though I think this is a good question still.
How does this not exclude the RP community? (no Im not in that group, but it is a valid question Ive seen on this)
I understand that its not there due to a technical obstacle, but would really like to know where it stands related to the road map for future development.
It's going to be way more awkward not being able to find a group or sell anything....big mistake.fran369b14_ESO wrote: »@ruze84b14_ESO They are all new, and have kinect. Very familiar with how to setup/use it. So if I am trying to coordinate something with someone who isnt near me, or using voice chat at that moment, I have to send them in game mail, and wait for the back and forth of in game mail, as opposed to sending a /whisper or /tell?
What about guild chat? Is guild chat to be moved to in game mail? Or are you ok with 500 people using voice chat, at the same time? I'm not. Is there any 1st hand knowledge of how this will be handled?
I do recall reading somewhere that it was removed due to issues that arose during development. I would be interested in knowing if it was still being developed, or was canned all-together.
Ive been playing different MMOs since Star Wars Galaxies early beta, and just cannot understand how it could be acceptable to remove messaging. Games like Neverwinter, and GTA have messaging aside from voice. (not that either of those are great examples heh)
How do you prompt someone to join voice chat in a pug? What emote is there for that, if any? How well does that work so far?
How does a seasoned player, share knowledge about game mechanics or game basics to a new player asking for help in general chat... Nevermind that will never happen since there is no general chat for new players to ask for help in. Though I think this is a good question still.
How does this not exclude the RP community? (no Im not in that group, but it is a valid question Ive seen on this)
I understand that its not there due to a technical obstacle, but would really like to know where it stands related to the road map for future development.
According to what the lead console UI designer said on the Apirl 24th ESO live stream (I'm not joking go watch it for yourself) they took out text chat because he felt it was awkward sitting on a couch with a keyboard in his lap ....Snip
fran369b14_ESO wrote: »@ruze84b14_ESO They are all new, and have kinect. Very familiar with how to setup/use it. So if I am trying to coordinate something with someone who isnt near me, or using voice chat at that moment, I have to send them in game mail, and wait for the back and forth of in game mail, as opposed to sending a /whisper or /tell?
What about guild chat? Is guild chat to be moved to in game mail? Or are you ok with 500 people using voice chat, at the same time? I'm not. Is there any 1st hand knowledge of how this will be handled?
I do recall reading somewhere that it was removed due to issues that arose during development. I would be interested in knowing if it was still being developed, or was canned all-together.
Ive been playing different MMOs since Star Wars Galaxies early beta, and just cannot understand how it could be acceptable to remove messaging. Games like Neverwinter, and GTA have messaging aside from voice. (not that either of those are great examples heh)
How do you prompt someone to join voice chat in a pug? What emote is there for that, if any? How well does that work so far?
How does a seasoned player, share knowledge about game mechanics or game basics to a new player asking for help in general chat... Nevermind that will never happen since there is no general chat for new players to ask for help in. Though I think this is a good question still.
How does this not exclude the RP community? (no Im not in that group, but it is a valid question Ive seen on this)
I understand that its not there due to a technical obstacle, but would really like to know where it stands related to the road map for future development.
According to what the lead console UI designer said on the Apirl 24th ESO live stream (I'm not joking go watch it for yourself) they took out text chat because he felt it was awkward sitting on a couch with a keyboard in his lap ....
They seriously think that little about us...
Never heard of a lap desk, or a entertainment media center already set-up with a keyboard, or hell even the built in texting/keyboard options for both consoles?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »It's awkward enough I'd have never used it, nor any of my friends list. We've been discussing this issue, and as they are all console players, the idea of having to use the on-screen keyboard, or a wireless keyboard or even our smartphones to just start a group seems preposterous to them.
I tried to explain to them how it works on PC and why players on PC felt that way, but its just a sign of the difference in how multiplayer is handled on consoles versus the archaic method MMO's hold to.
fran369b14_ESO wrote: »@ruze84b14_ESO They are all new, and have kinect. Very familiar with how to setup/use it. So if I am trying to coordinate something with someone who isnt near me, or using voice chat at that moment, I have to send them in game mail, and wait for the back and forth of in game mail, as opposed to sending a /whisper or /tell?
What about guild chat? Is guild chat to be moved to in game mail? Or are you ok with 500 people using voice chat, at the same time? I'm not. Is there any 1st hand knowledge of how this will be handled?
I do recall reading somewhere that it was removed due to issues that arose during development. I would be interested in knowing if it was still being developed, or was canned all-together.
Ive been playing different MMOs since Star Wars Galaxies early beta, and just cannot understand how it could be acceptable to remove messaging. Games like Neverwinter, and GTA have messaging aside from voice. (not that either of those are great examples heh)
How do you prompt someone to join voice chat in a pug? What emote is there for that, if any? How well does that work so far?
How does a seasoned player, share knowledge about game mechanics or game basics to a new player asking for help in general chat... Nevermind that will never happen since there is no general chat for new players to ask for help in. Though I think this is a good question still.
How does this not exclude the RP community? (no Im not in that group, but it is a valid question Ive seen on this)
I understand that its not there due to a technical obstacle, but would really like to know where it stands related to the road map for future development.
According to what the lead console UI designer said on the Apirl 24th ESO live stream (I'm not joking go watch it for yourself) they took out text chat because he felt it was awkward sitting on a couch with a keyboard in his lap ....
They seriously think that little about us...
Never heard of a lap desk, or a entertainment media center already set-up with a keyboard, or hell even the built in texting/keyboard options for both consoles?
ruze84b14_ESO wrote: »Just watched a Deltia's YouTube upload of a Dungeon run in console (PS4) and they had people standing right next to them at the start of the dungeon that they couldn't talk to. They tried to get them to join in the voice chat, but had no way of communicating. The one person had to spam them a message through PS4 messaging to try and get a response.
Even with group finder, the end result was they couldn't establish the group because Voice proximity wasn't used by all the members and they couldn't instruct them how to use it, or the other members just didn't want to.
This is the core problem with a lack of text chat. A great example.
Video
Of course, no different from today of joining a group using LFG, only to have the other two players on guid chat or voice chat and you're talking in zone/group.
I know this because I do this. It's a PUG on a non-elite dungeon. I don't really CARE to talk with the other pugs, as I'll probably just talk with my buddy and take off doing my own thing.
Whether text or voice, some players will continue to do what they do. Neverwinter is a great example of that. All the text chat options of PC, and it's still a bunch of silent peeps running dungeons side by side and never a word.
If those players were ignoring the PS4 message posts, they most definitely would've ignored /whispers too.
Giles.floydub17_ESO wrote: »It'll be fantastic not having zone chat spammed with WTS/WTB/LFG.
ruze84b14_ESO wrote: »Just watched a Deltia's YouTube upload of a Dungeon run in console (PS4) and they had people standing right next to them at the start of the dungeon that they couldn't talk to. They tried to get them to join in the voice chat, but had no way of communicating. The one person had to spam them a message through PS4 messaging to try and get a response.
Even with group finder, the end result was they couldn't establish the group because Voice proximity wasn't used by all the members and they couldn't instruct them how to use it, or the other members just didn't want to.
This is the core problem with a lack of text chat. A great example.
Video
Of course, no different from today of joining a group using LFG, only to have the other two players on guid chat or voice chat and you're talking in zone/group.
I know this because I do this. It's a PUG on a non-elite dungeon. I don't really CARE to talk with the other pugs, as I'll probably just talk with my buddy and take off doing my own thing.
Whether text or voice, some players will continue to do what they do. Neverwinter is a great example of that. All the text chat options of PC, and it's still a bunch of silent peeps running dungeons side by side and never a word.
If those players were ignoring the PS4 message posts, they most definitely would've ignored /whispers too.
You missed the point. They were unable to tell the guys in the party how to communicate at the very start of the dungeon, how to turn on voice. Basically they were stuck and ended up trying to two man the dungeon.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I'm just going to copy/paste my feedback about this from the beta forum to this post:
The complete lack of a chat box actually made me cancel my preorder. I have only been speaking English for 5 years, and my accent is still too thick for English speakers to understand me without repeating myself four times or more.This obviously makes voice chat not an option for me. Any type of chat box I'd take, but I prefer USB keyboard support, like Neverwinter XB1 has.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »Just watched a Deltia's YouTube upload of a Dungeon run in console (PS4) and they had people standing right next to them at the start of the dungeon that they couldn't talk to. They tried to get them to join in the voice chat, but had no way of communicating. The one person had to spam them a message through PS4 messaging to try and get a response.
Even with group finder, the end result was they couldn't establish the group because Voice proximity wasn't used by all the members and they couldn't instruct them how to use it, or the other members just didn't want to.
This is the core problem with a lack of text chat. A great example.
Video
Of course, no different from today of joining a group using LFG, only to have the other two players on guid chat or voice chat and you're talking in zone/group.
I know this because I do this. It's a PUG on a non-elite dungeon. I don't really CARE to talk with the other pugs, as I'll probably just talk with my buddy and take off doing my own thing.
Whether text or voice, some players will continue to do what they do. Neverwinter is a great example of that. All the text chat options of PC, and it's still a bunch of silent peeps running dungeons side by side and never a word.
If those players were ignoring the PS4 message posts, they most definitely would've ignored /whispers too.
You missed the point. They were unable to tell the guys in the party how to communicate at the very start of the dungeon, how to turn on voice. Basically they were stuck and ended up trying to two man the dungeon.
And nothing would have stopped those players from ignoring any other form of communication. That is MY point. Text chat in no way guaranteed that they'd have been paying attention and could have been communicated with.
Your point doesn't solve the issue he faced. An issue which happens in pick-up groups every day in text-based or voice-based multiplayer games. Two players were afk in his session.
It's a poor argument that seems convenient to use in the discussion, but is flawed on the principle that it quite literally proves nothing. That is what I countered.
And why do I say it means nothing? Area voice chat is on by default.
Again, I'm not against adding an off-screen or popup text chat. Nor am I against keyboard support. I'm simply arguing that, for many, many, many console players out there, the issue PC players are forseeing may not be an issue at all. Because we already do everything that needs done, in any number of wonderful and popular multiplayer games out there.
MMO's are still multiplayer games at heart, and the only thing that requires text-based chat channels in-game, are the PC players who are used to it and unwilling to adapt. Nothing more. Not saying that's not enough reason to add it, just that when you trace the problem down to it's root cause, it loses some of the doom-and-gloom doomsday that certain individuals are trying to attach to it.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
retyler3_ESO wrote: »Neverwinter has text chat, but no one every really uses it that I have seen and I love it!
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »retyler3_ESO wrote: »Neverwinter has text chat, but no one every really uses it that I have seen and I love it!
Agree completely. All i ever see on it is 'Dragon in 6 on 58'.
They forgot the option to turn off the chat completely. That's my only complaint.ruze84b14_ESO wrote: »retyler3_ESO wrote: »Neverwinter has text chat, but no one every really uses it that I have seen and I love it!
Agree completely. All i ever see on it is 'Dragon in 6 on 58'.
At least it's a option...
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.