ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
This game is far from a Skyrim with friends. That would be a MSORPG, and wouldn't need thousands of players online in the same world, the story would affect the world more. All content would be soloable and scale in strength to one or three friends.
I would probably play a Massive single player or co-op rpg more than this which is probably what Elder Scrolls 6 will be. But since they have me play with hundreds of other players. There shouldn't be roadblocks to options,communication, and grouping.
that.....is EXACTLY what i just said. they TRIED to make Skyrim with freinds, but failed.
Disagree. Players tried to make 'WoW with Skyrim theme' and failed.
Skyrim with friends works pretty damn well in my opinion.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
There are MANY different MMO's, though. And I've played most of them. From the traditional elements in UO, EQ, SWG, to the interesting Tabula Rasa's first-person shooter. At one point Guild Wars phasing system was seen as so bogus because the worlds weren't persistant for all players, and now look at the franchise.
I've played everything from 2d to full 3d MMO's. Heavily instanced to only one instance for everyone. Sci-fi to fantasy. First person shooter to controlling multiple avatars at the same time in group format. I even tried a turn-based asian MMO that was horrible once.
An MMO without a keyboard? Not the most extreme version of 'massively multiplayer online' game I've seen, for sure.
If your argument is that it's not like WoW, on the otherhand ... well, my only response is 'thank God'.
I am confused, i was pointing out that it WAS an MMO, an MMO missing pretty much hald the options that come standard now a days with an MMO and made by a company that manges to be worse then Cryptic/PErfect World, but still an MMO...not sure where you post even came from.
My point is that 'Massively Multiplayer Online' covers many, many different styles and varieties, with many different options. What you consider 'standard', are merely what WoW copied from other games and what every game released since WoW copied from WoW.
But there was a time before WoW, when an MMO could be many different things. Could be fun. Wasn't standardized. Could be unique. ESO by it's realm design is already reaching back to this Golden Age of MMO's, copying so much from Dark Age of Camelot.
I feel there needs to be more diversity and unique design, not less. I know that there is an era of players who only know ONEthing, because no developer has had the guts to step out of the mold.
Who knows? Maybe if ESO does well, which I believe it will do exceptionally well on consoles, the future of MMOs will be priortiy voice chat and no more keyboard reliance.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
There are MANY different MMO's, though. And I've played most of them. From the traditional elements in UO, EQ, SWG, to the interesting Tabula Rasa's first-person shooter. At one point Guild Wars phasing system was seen as so bogus because the worlds weren't persistant for all players, and now look at the franchise.
I've played everything from 2d to full 3d MMO's. Heavily instanced to only one instance for everyone. Sci-fi to fantasy. First person shooter to controlling multiple avatars at the same time in group format. I even tried a turn-based asian MMO that was horrible once.
An MMO without a keyboard? Not the most extreme version of 'massively multiplayer online' game I've seen, for sure.
If your argument is that it's not like WoW, on the otherhand ... well, my only response is 'thank God'.
I am confused, i was pointing out that it WAS an MMO, an MMO missing pretty much hald the options that come standard now a days with an MMO and made by a company that manges to be worse then Cryptic/PErfect World, but still an MMO...not sure where you post even came from.
My point is that 'Massively Multiplayer Online' covers many, many different styles and varieties, with many different options. What you consider 'standard', are merely what WoW copied from other games and what every game released since WoW copied from WoW.
But there was a time before WoW, when an MMO could be many different things. Could be fun. Wasn't standardized. Could be unique. ESO by it's realm design is already reaching back to this Golden Age of MMO's, copying so much from Dark Age of Camelot.
I feel there needs to be more diversity and unique design, not less. I know that there is an era of players who only know ONEthing, because no developer has had the guts to step out of the mold.
Who knows? Maybe if ESO does well, which I believe it will do exceptionally well on consoles, the future of MMOs will be priortiy voice chat and no more keyboard reliance.
You're going through all these MMO facts, and all we are really asking for is a standard function that's been in every MMO ove ever played....text chat. Anytime you label a game as a MMO, text chat is required as default.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
This game is far from a Skyrim with friends. That would be a MSORPG, and wouldn't need thousands of players online in the same world, the story would affect the world more. All content would be soloable and scale in strength to one or three friends.
I would probably play a Massive single player or co-op rpg more than this which is probably what Elder Scrolls 6 will be. But since they have me play with hundreds of other players. There shouldn't be roadblocks to options,communication, and grouping.
that.....is EXACTLY what i just said. they TRIED to make Skyrim with freinds, but failed.
Disagree. Players tried to make 'WoW with Skyrim theme' and failed.
Skyrim with friends works pretty damn well in my opinion.
not according to the ENTIRE DEV TEAM they did not, they outright said they were trying to make a multiplayer
um, no, it would be a failure, everyone would be using the same abilties, weapons, and armor, people like you need to learn what MMOs are like before you type something like this.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
There are MANY different MMO's, though. And I've played most of them. From the traditional elements in UO, EQ, SWG, to the interesting Tabula Rasa's first-person shooter. At one point Guild Wars phasing system was seen as so bogus because the worlds weren't persistant for all players, and now look at the franchise.
I've played everything from 2d to full 3d MMO's. Heavily instanced to only one instance for everyone. Sci-fi to fantasy. First person shooter to controlling multiple avatars at the same time in group format. I even tried a turn-based asian MMO that was horrible once.
An MMO without a keyboard? Not the most extreme version of 'massively multiplayer online' game I've seen, for sure.
If your argument is that it's not like WoW, on the otherhand ... well, my only response is 'thank God'.
I am confused, i was pointing out that it WAS an MMO, an MMO missing pretty much hald the options that come standard now a days with an MMO and made by a company that manges to be worse then Cryptic/PErfect World, but still an MMO...not sure where you post even came from.
My point is that 'Massively Multiplayer Online' covers many, many different styles and varieties, with many different options. What you consider 'standard', are merely what WoW copied from other games and what every game released since WoW copied from WoW.
But there was a time before WoW, when an MMO could be many different things. Could be fun. Wasn't standardized. Could be unique. ESO by it's realm design is already reaching back to this Golden Age of MMO's, copying so much from Dark Age of Camelot.
I feel there needs to be more diversity and unique design, not less. I know that there is an era of players who only know ONEthing, because no developer has had the guts to step out of the mold.
Who knows? Maybe if ESO does well, which I believe it will do exceptionally well on consoles, the future of MMOs will be priortiy voice chat and no more keyboard reliance.
You're going through all these MMO facts, and all we are really asking for is a standard function that's been in every MMO ove ever played....text chat. Anytime you label a game as a MMO, text chat is required as default.
I agree, but with the caveat that it's due to the fact that the technology behind voice chat has been 'iffy' at best until recently. As VOIP becomes more reliable and mainstream, it's entirely possible it will replace the long-used but outdated system of text chat.
At one point in time every MMO included public dungeons and non-phased world zones, until the technology to allow on-demand shard splitting and phasing became good enough to make it useable.
My point to both this post and the next, is that my very long and very involved experience in MMO's has shown me that NO function or feature is required to make a game an MMO, outside of the large number of players you can meet. Everything else is up for evolution.
And heck, even Guild Wars really only let you meet them in limited social zones, and it was still considered an MMO. Go figure.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Argoniawind wrote: »Enough with these posts about a chat screen, I don't want it in my Elder scrolls game, it's bad enough there is one on the pc and I have to keep closing it....
Argoniawind wrote: »Enough with these posts about a chat screen, I don't want it in my Elder scrolls game, it's bad enough there is one on the pc and I have to keep closing it....
Your Elder Scrolls game? Funny, last time I checked it didn't say Single a player game on the box. Definitely the wrong game choice if you don't want to be social. Go play Skyrim.
Argoniawind wrote: »Enough with these posts about a chat screen, I don't want it in my Elder scrolls game, it's bad enough there is one on the pc and I have to keep closing it....
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
There are MANY different MMO's, though. And I've played most of them. From the traditional elements in UO, EQ, SWG, to the interesting Tabula Rasa's first-person shooter. At one point Guild Wars phasing system was seen as so bogus because the worlds weren't persistant for all players, and now look at the franchise.
I've played everything from 2d to full 3d MMO's. Heavily instanced to only one instance for everyone. Sci-fi to fantasy. First person shooter to controlling multiple avatars at the same time in group format. I even tried a turn-based asian MMO that was horrible once.
An MMO without a keyboard? Not the most extreme version of 'massively multiplayer online' game I've seen, for sure.
If your argument is that it's not like WoW, on the otherhand ... well, my only response is 'thank God'.
I am confused, i was pointing out that it WAS an MMO, an MMO missing pretty much hald the options that come standard now a days with an MMO and made by a company that manges to be worse then Cryptic/PErfect World, but still an MMO...not sure where you post even came from.
My point is that 'Massively Multiplayer Online' covers many, many different styles and varieties, with many different options. What you consider 'standard', are merely what WoW copied from other games and what every game released since WoW copied from WoW.
But there was a time before WoW, when an MMO could be many different things. Could be fun. Wasn't standardized. Could be unique. ESO by it's realm design is already reaching back to this Golden Age of MMO's, copying so much from Dark Age of Camelot.
I feel there needs to be more diversity and unique design, not less. I know that there is an era of players who only know ONEthing, because no developer has had the guts to step out of the mold.
Who knows? Maybe if ESO does well, which I believe it will do exceptionally well on consoles, the future of MMOs will be priortiy voice chat and no more keyboard reliance.
You're going through all these MMO facts, and all we are really asking for is a standard function that's been in every MMO ove ever played....text chat. Anytime you label a game as a MMO, text chat is required as default.
I agree, but with the caveat that it's due to the fact that the technology behind voice chat has been 'iffy' at best until recently. As VOIP becomes more reliable and mainstream, it's entirely possible it will replace the long-used but outdated system of text chat.
At one point in time every MMO included public dungeons and non-phased world zones, until the technology to allow on-demand shard splitting and phasing became good enough to make it useable.
My point to both this post and the next, is that my very long and very involved experience in MMO's has shown me that NO function or feature is required to make a game an MMO, outside of the large number of players you can meet. Everything else is up for evolution.
And heck, even Guild Wars really only let you meet them in limited social zones, and it was still considered an MMO. Go figure.
Prior to playing in the beta I felt that text chat would be necessary, but after playing and pvping with a dozen or so people all weekend, I didn't find myself missing it.
Robotmafia wrote: »just gonna suck for people with out keyboards but it does bring a lot of advantages with it.. for example selling stuff in zone chat or guild recruitment or searching for people to grind or quest with
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
There are MANY different MMO's, though. And I've played most of them. From the traditional elements in UO, EQ, SWG, to the interesting Tabula Rasa's first-person shooter. At one point Guild Wars phasing system was seen as so bogus because the worlds weren't persistant for all players, and now look at the franchise.
I've played everything from 2d to full 3d MMO's. Heavily instanced to only one instance for everyone. Sci-fi to fantasy. First person shooter to controlling multiple avatars at the same time in group format. I even tried a turn-based asian MMO that was horrible once.
An MMO without a keyboard? Not the most extreme version of 'massively multiplayer online' game I've seen, for sure.
If your argument is that it's not like WoW, on the otherhand ... well, my only response is 'thank God'.
I am confused, i was pointing out that it WAS an MMO, an MMO missing pretty much hald the options that come standard now a days with an MMO and made by a company that manges to be worse then Cryptic/PErfect World, but still an MMO...not sure where you post even came from.
My point is that 'Massively Multiplayer Online' covers many, many different styles and varieties, with many different options. What you consider 'standard', are merely what WoW copied from other games and what every game released since WoW copied from WoW.
But there was a time before WoW, when an MMO could be many different things. Could be fun. Wasn't standardized. Could be unique. ESO by it's realm design is already reaching back to this Golden Age of MMO's, copying so much from Dark Age of Camelot.
I feel there needs to be more diversity and unique design, not less. I know that there is an era of players who only know ONEthing, because no developer has had the guts to step out of the mold.
Who knows? Maybe if ESO does well, which I believe it will do exceptionally well on consoles, the future of MMOs will be priortiy voice chat and no more keyboard reliance.
You're going through all these MMO facts, and all we are really asking for is a standard function that's been in every MMO ove ever played....text chat. Anytime you label a game as a MMO, text chat is required as default.
I agree, but with the caveat that it's due to the fact that the technology behind voice chat has been 'iffy' at best until recently. As VOIP becomes more reliable and mainstream, it's entirely possible it will replace the long-used but outdated system of text chat.
At one point in time every MMO included public dungeons and non-phased world zones, until the technology to allow on-demand shard splitting and phasing became good enough to make it useable.
My point to both this post and the next, is that my very long and very involved experience in MMO's has shown me that NO function or feature is required to make a game an MMO, outside of the large number of players you can meet. Everything else is up for evolution.
And heck, even Guild Wars really only let you meet them in limited social zones, and it was still considered an MMO. Go figure.
I've made this point elsewhere. Let's take voice. In a crowded room, a party, your ears have the ability to filter out distant voices, focus on close conversations. There is distance between sounds in that room, which allows you to filter out those voices you don't want to hear.
In Cryodiil, for example, if it is to work you will need more than the planned proximity voice. You need to communicate with everyone at one point or another in your faction. So imagine, all the voices coming at you at once in your headphones or speakers. You can't tell who is where, what location the hoard of voices is coming from. There is no depth in voice chat, you can't discern from who's voice is where.
Same would apply to 500 guild members, if only 50 talked at the same time...voice overload for speakers.
Text chat allows you to direct and discern the information you need to know.
fran369b14_ESO wrote: »Robotmafia wrote: »just gonna suck for people with out keyboards but it does bring a lot of advantages with it.. for example selling stuff in zone chat or guild recruitment or searching for people to grind or quest with
Not sure about the Xbox one but the PS4 has a build in keyboard app for texting along with supporting USB & Bluetooth keyboards.
With the announcement that there will be NO text based chat on console, only voice proximity chat, is this acceptable for a MMO? Think of PvP, Trade professions, and general text chat in any MMO, then decide...do we want text typing chat?
NewBlacksmurf wrote: »ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
There are MANY different MMO's, though. And I've played most of them. From the traditional elements in UO, EQ, SWG, to the interesting Tabula Rasa's first-person shooter. At one point Guild Wars phasing system was seen as so bogus because the worlds weren't persistant for all players, and now look at the franchise.
I've played everything from 2d to full 3d MMO's. Heavily instanced to only one instance for everyone. Sci-fi to fantasy. First person shooter to controlling multiple avatars at the same time in group format. I even tried a turn-based asian MMO that was horrible once.
An MMO without a keyboard? Not the most extreme version of 'massively multiplayer online' game I've seen, for sure.
If your argument is that it's not like WoW, on the otherhand ... well, my only response is 'thank God'.
I am confused, i was pointing out that it WAS an MMO, an MMO missing pretty much hald the options that come standard now a days with an MMO and made by a company that manges to be worse then Cryptic/PErfect World, but still an MMO...not sure where you post even came from.
My point is that 'Massively Multiplayer Online' covers many, many different styles and varieties, with many different options. What you consider 'standard', are merely what WoW copied from other games and what every game released since WoW copied from WoW.
But there was a time before WoW, when an MMO could be many different things. Could be fun. Wasn't standardized. Could be unique. ESO by it's realm design is already reaching back to this Golden Age of MMO's, copying so much from Dark Age of Camelot.
I feel there needs to be more diversity and unique design, not less. I know that there is an era of players who only know ONEthing, because no developer has had the guts to step out of the mold.
Who knows? Maybe if ESO does well, which I believe it will do exceptionally well on consoles, the future of MMOs will be priortiy voice chat and no more keyboard reliance.
You're going through all these MMO facts, and all we are really asking for is a standard function that's been in every MMO ove ever played....text chat. Anytime you label a game as a MMO, text chat is required as default.
I agree, but with the caveat that it's due to the fact that the technology behind voice chat has been 'iffy' at best until recently. As VOIP becomes more reliable and mainstream, it's entirely possible it will replace the long-used but outdated system of text chat.
At one point in time every MMO included public dungeons and non-phased world zones, until the technology to allow on-demand shard splitting and phasing became good enough to make it useable.
My point to both this post and the next, is that my very long and very involved experience in MMO's has shown me that NO function or feature is required to make a game an MMO, outside of the large number of players you can meet. Everything else is up for evolution.
And heck, even Guild Wars really only let you meet them in limited social zones, and it was still considered an MMO. Go figure.
I've made this point elsewhere. Let's take voice. In a crowded room, a party, your ears have the ability to filter out distant voices, focus on close conversations. There is distance between sounds in that room, which allows you to filter out those voices you don't want to hear.
In Cryodiil, for example, if it is to work you will need more than the planned proximity voice. You need to communicate with everyone at one point or another in your faction. So imagine, all the voices coming at you at once in your headphones or speakers. You can't tell who is where, what location the hoard of voices is coming from. There is no depth in voice chat, you can't discern from who's voice is where.
Same would apply to 500 guild members, if only 50 talked at the same time...voice overload for speakers.
Text chat allows you to direct and discern the information you need to know.
Or you could just plan and organize so that people can jump in and out as needed.
Raid leaders can use party chat (outside of the game) while staying grouped inside and keeping the kids clear
It's 2015 we can do so much now....text chat is getting outdated. It's 20 years+ old in the MMO market
[...]
fran369b14_ESO wrote: »Robotmafia wrote: »just gonna suck for people with out keyboards but it does bring a lot of advantages with it.. for example selling stuff in zone chat or guild recruitment or searching for people to grind or quest with
Not sure about the Xbox one but the PS4 has a build in keyboard app for texting along with supporting USB & Bluetooth keyboards.
Xbox has the SnartGlass app that had a very good keyboard interface that allows you to type anywhere throughout the Xbox UI and Games.
I'm starting to wonder if ZOS scrapped text chat support because they didn't want to moderate/police it. And no way for bots to spam their gold selling racket.
At this point from what we saw in beta, there doesn't even need to be a full time MMO GM...nothing to do.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Alphashado wrote: »Argoniawind wrote: »Enough with these posts about a chat screen, I don't want it in my Elder scrolls game, it's bad enough there is one on the pc and I have to keep closing it....
Perhaps you should consider playing an ES game that wasn't designed to be played with a million other people then.
RainfeatherUK wrote: »Not everyone wants to use voice comms. So his/her point is valid. Ignorant pretty much sums it up. Text hasnt just lasted so long because of technological capability, we've had the capacity to move beyond it for a while. It simply works, and by many is prefered. Its popular. Not sure what else there is to say.
That said, the games are headed that way anyway. Why bother trying to vote against the dumbing down
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
RainfeatherUK wrote: »Not everyone wants to use voice comms. So his/her point is valid. Ignorant pretty much sums it up. Text hasnt just lasted so long because of technological capability, we've had the capacity to move beyond it for a while. It simply works, and by many is prefered. Its popular. Not sure what else there is to say.
That said, the games are headed that way anyway. Why bother trying to vote against the dumbing down
I'm starting to wonder if ZOS scrapped text chat support because they didn't want to moderate/police it. And no way for bots to spam their gold selling racket.
At this point from what we saw in beta, there doesn't even need to be a full time MMO GM...nothing to do.
Anytime you label a game as a MMO, text chat is required as default.
Let's take voice. In a crowded room, a party, your ears have the ability to filter out distant voices, focus on close conversations. There is distance between sounds in that room, which allows you to filter out those voices you don't want to hear.
I'm starting to wonder if ZOS scrapped text chat support because they didn't want to moderate/police it.
At this point from what we saw in beta, there doesn't even need to be a full time MMO GM...nothing to do.
HarryWolfe wrote: »from what i saw on the dev vlog:
2 simultaneous voice channels at any one time
an emote wheel similar to the PC quick item radial
and they said that the same system for "equipping" emotes would be used for "equipping" standardised text, they pointed out that they have scanned thousands of chat logs to gather a list of the most used text lines.
selling items could be as easy as clicking on an item, selecting [link to chat], selecting a text line (sell) dialing up a figure (gold) and sending to text, probably less key presses that typing it up. Of course its just conjecture seeing as they said the text chat ui isnt in the beta yet.
I'd love the emote wheel on pc, and the text chat wheel as well really, oh and the voice comms
fran369b14_ESO wrote: »
I'm starting to wonder if ZOS scrapped text chat support because they didn't want to moderate/police it. And no way for bots to spam their gold selling racket.
At this point from what we saw in beta, there doesn't even need to be a full time MMO GM...nothing to do.
If you think voice only chat is going to solve this then you are sadly mistaken, I've heard more vile, racist, annoying, & rude comments spoken in game voice chat than anything I have ever seen in a text chat on any game I ever played....
lordrichter wrote: »Let's take voice. In a crowded room, a party, your ears have the ability to filter out distant voices, focus on close conversations. There is distance between sounds in that room, which allows you to filter out those voices you don't want to hear.
There is a ton of room for innovation in terms of voice communications between players in an MMO. Applying filtered 3D positional audio that allows the player to determine direction and get a feel for distance is to audio what games already provide for visuals. Can Player A hear Player B and how is that translated into direction and distance in real time?
I am not saying that the console will have this level of technology, but there will come a time when it will be expected.