This request is targeted to
developers, and yes, I did request this through the in-game reporting system as well, but received no feedback.
Now I realize up front that many who post here are "serious" gamers who've likely already maxed out one or more characters (though perhaps not through all the veteran levels). My perspective is from that of a working man who casually plays games like these cooperatively with my wife in the evenings. Our characters are currently at Level 18.
What we are seeking is the
option to group together in dungeons that currently force solo-only play within the main quest line. Specifically, I'm referring to the
main quest line, though such options would be nice to see in the popular side quests like the Fighters and Mages Guilds.
I offer SWTOR as an example of what worked nicely in regard to grouping (and they got a lot of other things wrong): At no time, could my wife and I not group content. Don't misunderstand: What I propose below would not
disable solo-only play; those who desired to fight instances solo would still be able to do so.
Current configuration:
- There are public dungeons, where it is first-come, first-served. I'm not referring to those.
- There are instanced dungeons that allow either solo-only instances or grouped instances. Keep those as are, since they facilitate player choice.
- There are currently solo-only dungeons, wherein grouping is not allowed.
Proposal: Modify Number 3 to allow what we see in Number 2 . Solo players would still be allowed to solo such content without seeing other players, and grouped players would be allowed to group such instances. If the levels/HPs/whatever of baddies and bosses would need to be increased based on the group size, I'd be fine with that.
But please offer us the
choice we enjoyed in such MMOs as SWTOR.
Edited by GreySix on May 1, 2014 1:27PM Crotchety Old Man Guild
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