Doctordarkspawn wrote: »GreenSoup2HoT wrote: »Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.
1 less target feared is hardly the end of the world.
Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same
stick to your shield stacking
''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?
And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.
Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...
I don't understand the point of your arrogant comment... Are you looking for attention or some flattery about your skills?
If we don't agree with the nerf of mass hysteria (wich is a significant nerf, and yes large groups will get benefits from this nerf in pvp) we need to git gud? (learn to play I guess?)
And your sentence about messaging you in game and duel in quite laughable as way to close a discussion, you're not in a ring boxing here, but on forum.Olen_Mikko wrote: »GreenSoup2HoT wrote: »Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.
1 less target feared is hardly the end of the world.
Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same
stick to your shield stacking
''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?
And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.
Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...
Not everyone is interested in BG or dueling, yet their opinion about NB nerfs weights the same.
Your desperate proving tells nothing. You could be queuing with your team to farm noobs and matchmaking may have favored you.
Because the whole point is that MagBlade is not in a bad spot... You as players are in a bad spot, but not the MagBlade as a Class/Build. If just 1 person can play it well and succeed with it; it destroy your entire argument about NB been bottom of the food chain in ESO...
Thats why Im showing ''PROVE'' that a well played MagBlade is going to be good no matter what... And as I said before, if you were bad from the start, this wont affect you, if you were good, you just adapt...
Assumptions about skills without any proof, no argumentation except repeating the same thing while referring to your screenshots (and it's not all about magicka nightblades and be in a bad spot in this thread, it's also about nerfing one their utility tool used as defense mainly, I write this here again I'm unhappy with the change concerning mass hysteria, not agony because I haven't tested it, I don't have pts), and generalizations. (you can't generalize your situation, and say if it's ok for you it's ok for everyone and tell to others if they disagree with these change they need to "git gud"). I don't have the patience for give an elaborated answer to that. Have a nice day.
(I love parenthesis, too many thoughts at the same time).
What proof do you want? A video of me playing the MagBlade to show you how is done?.
And basically yeah, you need to ''git gud'' (adapt to changes), is the same for every MMO. For example: If 1 person complete the hardest content of the game, that prove that is ''possible''.
Im not asking if you like the nerf or not, I dont give 2 cents about your opinion. But if good NBs still kicking ass after this changes, that prove that is not the end of the world... Doesnt matter if you like it or not, it is what it is, you have 2 choices, adapt and overcome it, be more carefull with your playstyle or do nothing and keep failing.
The worst nerf for the NB ever was the nerf to Siphoning Attacks and Sustain, after that, this is nothing...
Same with the changes to tanking.
But at this point it's not 'adaption'. It's whether or not you can tollerate re-doing everything every three months, and I dont blame people who are tired of it.
All the changes lately and nerfs to NB or general changes that affect NB far more (stealth dmg, undodgeable, etc)... it's so easy for everyone to kill you on a NB. They didn't want you to feel left out so you can kill you along with everyone else killing you!! See - it's balanced now!!
Overreact much? Seriously, you are ridiculous.
btw, the skill actually looks pretty good. Nbs usually overheal anyways.
That's a very strong Hot if you can't tell.
Have you ever used it in PVP? I've watched many enemies sit on their mounts for 10+ seconds after I cast this on them.
Shardan4968 wrote: »I'm not that terrified of changes, but Mass Histeria was fine without nerf. Could we have at least one meaningful buff for Nightblades to finally be good at PvP not only with one shot ganker build?
Shardan4968 wrote: »I'm not that terrified of changes, but Mass Histeria was fine without nerf. Could we have at least one meaningful buff for Nightblades to finally be good at PvP not only with one shot ganker build?
Ihatenightblades wrote: »Op this is a exaggeration. For 1 nobody uses agony unless you are use the unblockable meteor combo other than that its the worst CC
Nightblades are not meant to 1vx if you look at all passives skills etc its all about being sneaky and bursting and getting out. Stam nb in particular
Mag blades just happen to he the choice for bomb builds because it has few good skills that cater to it.
These nerfs wont have much impact. Plus this makes WEREWOLF fear better which it should have been in first place.
Wow you on the top of the BG leaderboards that mean your so good lmao get real dude all the BG leaderboards prove is you have more time to play than other people.GreenSoup2HoT wrote: »Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.
1 less target feared is hardly the end of the world.
Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same
stick to your shield stacking
''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?
And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.
Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...
@Doctordarkspawn it doesn't proc heavy passives like constitution or wraith.Doctordarkspawn wrote: »I don't know my friend, but maybe, and please hear me out here, maybe you don't want to slot a healing staff? Or your healing bar is full. Or you actually want a hard hitting hot? Are you aware that agony ticks for far more than any resto skill other than the ulti?Doctordarkspawn wrote: »Overreact much? Seriously, you are ridiculous.
btw, the skill actually looks pretty good. Nbs usually overheal anyways.
That's a very strong Hot if you can't tell.
And yet, mister apologist, why would you ever use that when I can grab a restro stick and have no cost healing, or, I dunno, Sap essence?
You wouldn't. It makes. No. Sense.
I can imagine multiple instances where a 3k hot on an ally is beneficial while a 1k dot on me is a non issue.
If your running a healer your better off using a resto staff.
If your running a DPS you would never use this.
If you running a tank, which is the only reason you would -ever- use this, to keep the constitution tics running, there's better ways to spin this. Why not give yourself resources at the cost of health on a slow tick, replace the resource regen people lost from siphoning at a cost?
There's better ways to do this, and I guarantee you. No one will use this. Mr. Apologist, please. Just stop.
Have you ever used it in PVP? I've watched many enemies sit on their mounts for 10+ seconds after I cast this on them.
Probably cause they had no idea what to do - newbies - or AFKFew times I also was victim of Petrify from DKs and Agony from NBs while mounted - just press H and dismount. At least it reliably worked for me each time...
Overreact much? Seriously, you are ridiculous.
btw, the skill actually looks pretty good. Nbs usually overheal anyways.
That's a very strong Hot if you can't tell.
What proof do you want? A video of me playing the MagBlade to show you how is done?.
And basically yeah, you need to ''git gud'' (adapt to changes), is the same for every MMO. For example: If 1 person complete the hardest content of the game, that prove that is ''possible''.
Im not asking if you like the nerf or not, I dont give 2 cents about your opinion. But if good NBs still kicking ass after this changes, that prove that is not the end of the world... Doesnt matter if you like it or not, it is what it is, you have 2 choices, adapt and overcome it, be more carefull with your playstyle or do nothing and keep failing.
The worst nerf for the NB ever was the nerf to Siphoning Attacks and Sustain, after that, this is nothing...

The dot is barely noticeable, since a funnel health, or any ward cast just completly negates it. Worth noting that i saw it crit heal for almost 3k.FoolishHuman wrote: »Overreact much? Seriously, you are ridiculous.
btw, the skill actually looks pretty good. Nbs usually overheal anyways.
That's a very strong Hot if you can't tell.
I wonder what damage type that is? Can the damage be mitigated? Is it effected by elemental expert? Will critical heals suddenly damage spike you?
The dot is barely noticeable, since a funnel health, or any ward cast just completly negates it. Worth noting that i saw it crit heal for 3k.FoolishHuman wrote: »Overreact much? Seriously, you are ridiculous.
btw, the skill actually looks pretty good. Nbs usually overheal anyways.
That's a very strong Hot if you can't tell.
I wonder what damage type that is? Can the damage be mitigated? Is it effected by elemental expert? Will critical heals suddenly damage spike you?
About how it scales, more testing is needed cause that is the morph that supposed to reduce the dmge recieved to 35% but it states that hits me for 47%, something is going on here.
Overreact much? Seriously, you are ridiculous.
btw, the skill actually looks pretty good. Nbs usually overheal anyways.
That's a very strong Hot if you can't tell.
Overreact much? Seriously, you are ridiculous.
btw, the skill actually looks pretty good. Nbs usually overheal anyways.
That's a very strong Hot if you can't tell.
In my opinion the Agony change is really bad.
"A dead healer saves no lives."
Healers are already under enough pressure as it is. Adding a gimmicky "blood healing" self damage mechanic adds risk without any meaningful reward. Better to just re-cast any other healing ability.
It doesn't give the NB any advantage or special/unique tools for healing, certainly not enough to make people go "wow, worrying about killing myself while trying to heal SIGN ME UP!"
Plus, it takes away a class-defining DoT in order to do it.
At the end of the day it will still be Templar MAYBE Warden healer or go home and NB loses a DPS pressure/DoT ability.
Then leatn how to use the skill when you should?
As it is now looks like an interesting, and potentially strong skill, as opposed to the almost never used one that we had before. Fail to see the point of complains, even more so when it's evident you haven't even downloaded the pts.
All the changes lately and nerfs to NB or general changes that affect NB far more (stealth dmg, undodgeable, etc)... it's so easy for everyone to kill you on a NB. They didn't want you to feel left out so you can kill you along with everyone else killing you!! See - it's balanced now!!
maybe to self proc sets that requires us to take damage seventh legion / warrior fury.
Edit* Dude if this skill proc werewolf hide, it would be so broken~
As a mageblade in PVP all I can say is it could have been worse,Overreact much? Seriously, you are ridiculous.
btw, the skill actually looks pretty good. Nbs usually overheal anyways.
That's a very strong Hot if you can't tell.
Over reaction from the NB community?
NAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
exeeter702 wrote: »In my opinion the Agony change is really bad.
"A dead healer saves no lives."
Healers are already under enough pressure as it is. Adding a gimmicky "blood healing" self damage mechanic adds risk without any meaningful reward. Better to just re-cast any other healing ability.
It doesn't give the NB any advantage or special/unique tools for healing, certainly not enough to make people go "wow, worrying about killing myself while trying to heal SIGN ME UP!"
Plus, it takes away a class-defining DoT in order to do it.
At the end of the day it will still be Templar MAYBE Warden healer or go home and NB loses a DPS pressure/DoT ability.
The trade off is one of the strongest single target hots in game grants 100 percent minor mending uptime (morph) and has zero impact on resource. The self damage is completely manageable and all the hyperbolic rhetoric about it being too dangerous needs to stop. Especially since most people saying such things havent even tested it in game. Its meager and essentially just nullifies a single application of funnel health ticks.
And the only people saying templar healer or go home are the same group of people that will keep that opinion regardless of any changes to the other 5 healers in this game.
Doctordarkspawn wrote: »GreenSoup2HoT wrote: »Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.
1 less target feared is hardly the end of the world.
Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same
stick to your shield stacking
''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?
And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.
Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...
I don't understand the point of your arrogant comment... Are you looking for attention or some flattery about your skills?
If we don't agree with the nerf of mass hysteria (wich is a significant nerf, and yes large groups will get benefits from this nerf in pvp) we need to git gud? (learn to play I guess?)
And your sentence about messaging you in game and duel in quite laughable as way to close a discussion, you're not in a ring boxing here, but on forum.Olen_Mikko wrote: »GreenSoup2HoT wrote: »Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.
1 less target feared is hardly the end of the world.
Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same
stick to your shield stacking
''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?
And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.
Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...
Not everyone is interested in BG or dueling, yet their opinion about NB nerfs weights the same.
Your desperate proving tells nothing. You could be queuing with your team to farm noobs and matchmaking may have favored you.
Because the whole point is that MagBlade is not in a bad spot... You as players are in a bad spot, but not the MagBlade as a Class/Build. If just 1 person can play it well and succeed with it; it destroy your entire argument about NB been bottom of the food chain in ESO...
Thats why Im showing ''PROVE'' that a well played MagBlade is going to be good no matter what... And as I said before, if you were bad from the start, this wont affect you, if you were good, you just adapt...
Assumptions about skills without any proof, no argumentation except repeating the same thing while referring to your screenshots (and it's not all about magicka nightblades and be in a bad spot in this thread, it's also about nerfing one their utility tool used as defense mainly, I write this here again I'm unhappy with the change concerning mass hysteria, not agony because I haven't tested it, I don't have pts), and generalizations. (you can't generalize your situation, and say if it's ok for you it's ok for everyone and tell to others if they disagree with these change they need to "git gud"). I don't have the patience for give an elaborated answer to that. Have a nice day.
(I love parenthesis, too many thoughts at the same time).
What proof do you want? A video of me playing the MagBlade to show you how is done?.
And basically yeah, you need to ''git gud'' (adapt to changes), is the same for every MMO. For example: If 1 person complete the hardest content of the game, that prove that is ''possible''.
Im not asking if you like the nerf or not, I dont give 2 cents about your opinion. But if good NBs still kicking ass after this changes, that prove that is not the end of the world... Doesnt matter if you like it or not, it is what it is, you have 2 choices, adapt and overcome it, be more carefull with your playstyle or do nothing and keep failing.
The worst nerf for the NB ever was the nerf to Siphoning Attacks and Sustain, after that, this is nothing...
Same with the changes to tanking.
But at this point it's not 'adaption'. It's whether or not you can tollerate re-doing everything every three months, and I dont blame people who are tired of it.
Well I remember when they nerfed regen stamina while blocking... Look at the game now, do we still have tanks? yes, is it harder to perma block now? maybe, is tanking still viable? yes, do people still need tanks for PvE content? always...
Its just adapt, finding clever ways to use what you have. I understand people who doesnt like constant adaptation to changes but it make it easy for the good players, at least in PvP. You can tell who is still trying to gank with Viper + Sharpened (and failing); and who change his build playing with a clever strategy or maybe a different set...
Another set of patch notes, another downgrade to nightblades and in particular magicka nightblades.
SNIP
Siphoning
Agony: This ability and its morphs is now an ally-targeted spell that heals them over time and damages you for 50% of the amount healed. We also renamed this ability to Malevolent Offering.
- Malefic Wreath (Agony morph): This morph now grants Minor Mending when it deals damage to you, and has been renamed to Healthy Offering.
- Prolonged Suffering (Agony morph): This morph now decreases the amount of self-inflicted damage dealt to you to 35% of the amount healed, and has been renamed to Shrewd Offering.
^^^ WTF IS THAT???? The skill was pretty much useless before but now you can KILL YOURSELF FROM IT??
I dont know what anyone thinks of this but the 1 chance to improve magblades with a better Agony skill just got thrown to trash and the hysteria nerf is just as ***-ing stupid.
Tip to ZOS: Have at least ONE of your developers and testers actually play a mag blade and be good at it.
The speed of the crippling crasp projectile is still ridiculously slow, the 100 magicka returned per light attack from siphoning strikes is pathetic, shades is still broken, sap essence still costs way too much and the list goes on. Of course I cant ask for all these changes but to NERF the class is just so stupid.
[/quote
That has to be the dumbest change in MMO history right up there with the Witch Elf in Warhammer March 09
Time for @ZOS to give us "Class Change Tokens".
GreenSoup2HoT wrote: »Could theGreenSoup2HoT wrote: »Can you cloak the damage though? Imagine a Duo of stamina nightblade's. I think you could both use it on each other and come out positive.
Pretty sure that's a waste of a slot and pointless
The siphoning passives are pretty great though. 8% max mag, 2 ultimate when used, 3% more healing. It's defiantly a magicka nightblade support ability since all their abilities already have HoT's.
I'm wondering how good it good be for maintaining and proc'ing heavy armour passive's though.
brandonv516 wrote: »Have you ever used it in PVP? I've watched many enemies sit on their mounts for 10+ seconds after I cast this on them.
Probably cause they had no idea what to do - newbies - or AFKFew times I also was victim of Petrify from DKs and Agony from NBs while mounted - just press H and dismount. At least it reliably worked for me each time...
Maybe a console thing?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »GreenSoup2HoT wrote: »Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.
1 less target feared is hardly the end of the world.
Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same
stick to your shield stacking
''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?
And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.
Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...
I don't understand the point of your arrogant comment... Are you looking for attention or some flattery about your skills?
If we don't agree with the nerf of mass hysteria (wich is a significant nerf, and yes large groups will get benefits from this nerf in pvp) we need to git gud? (learn to play I guess?)
And your sentence about messaging you in game and duel in quite laughable as way to close a discussion, you're not in a ring boxing here, but on forum.Olen_Mikko wrote: »GreenSoup2HoT wrote: »Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.
1 less target feared is hardly the end of the world.
Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same
stick to your shield stacking
''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?
And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.
Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...
Not everyone is interested in BG or dueling, yet their opinion about NB nerfs weights the same.
Your desperate proving tells nothing. You could be queuing with your team to farm noobs and matchmaking may have favored you.
Because the whole point is that MagBlade is not in a bad spot... You as players are in a bad spot, but not the MagBlade as a Class/Build. If just 1 person can play it well and succeed with it; it destroy your entire argument about NB been bottom of the food chain in ESO...
Thats why Im showing ''PROVE'' that a well played MagBlade is going to be good no matter what... And as I said before, if you were bad from the start, this wont affect you, if you were good, you just adapt...
Assumptions about skills without any proof, no argumentation except repeating the same thing while referring to your screenshots (and it's not all about magicka nightblades and be in a bad spot in this thread, it's also about nerfing one their utility tool used as defense mainly, I write this here again I'm unhappy with the change concerning mass hysteria, not agony because I haven't tested it, I don't have pts), and generalizations. (you can't generalize your situation, and say if it's ok for you it's ok for everyone and tell to others if they disagree with these change they need to "git gud"). I don't have the patience for give an elaborated answer to that. Have a nice day.
(I love parenthesis, too many thoughts at the same time).
What proof do you want? A video of me playing the MagBlade to show you how is done?.
And basically yeah, you need to ''git gud'' (adapt to changes), is the same for every MMO. For example: If 1 person complete the hardest content of the game, that prove that is ''possible''.
Im not asking if you like the nerf or not, I dont give 2 cents about your opinion. But if good NBs still kicking ass after this changes, that prove that is not the end of the world... Doesnt matter if you like it or not, it is what it is, you have 2 choices, adapt and overcome it, be more carefull with your playstyle or do nothing and keep failing.
The worst nerf for the NB ever was the nerf to Siphoning Attacks and Sustain, after that, this is nothing...
Same with the changes to tanking.
But at this point it's not 'adaption'. It's whether or not you can tollerate re-doing everything every three months, and I dont blame people who are tired of it.
Well I remember when they nerfed regen stamina while blocking... Look at the game now, do we still have tanks? yes, is it harder to perma block now? maybe, is tanking still viable? yes, do people still need tanks for PvE content? always...
Its just adapt, finding clever ways to use what you have. I understand people who doesnt like constant adaptation to changes but it make it easy for the good players, at least in PvP. You can tell who is still trying to gank with Viper + Sharpened (and failing); and who change his build playing with a clever strategy or maybe a different set...
I got tired of adapting when they decided to roll out the sustain changes and made sure every build had to 'adapt'.
You got stockholm syndrome, I'm happy to call a spade a spade. I dont think blind devotion to a game that demands intense research and grinding every three to six months is worth my time.
Just because you can adapt, does not make the change good. Just like the old change wasn't good. Permablocking still ain' dead, and all the provisions since to try to kill it remain dead, barring the fact it's outright required for high level trial tanking. The change is bad. If any healer is running NB, they ain' gonna use it. The only people who will, will be the dudes with out there builds.
You mean about that skill that only you, and a handful players used, ever? Yeah, I'm sure there was no need for changes.I like to think that Devs never want to take things away from players unless there's a very good reason to do so. The obvious reason is when an ability, set or another facet of the game is OP.
That was not the case with Agony. It's not OP and I don't think it has ever been regarded as OP by anyone.
The Agony change is just so whimsical and shows that ZOS doesn't take care, when making changes, to not step on toes unless they absolutely have to.