"We Hate You Nightblades" - Season 3 Episode 1

  • exeeter702
    exeeter702
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    zyk wrote: »
    It's absurd to say Agony is not a valuable PVP tool. It's like calling petrify useless. CCs are essential in PVP. Its range makes it very valuable. Losing a class CC is inarguably a big deal in PVP.

    PVP is based around burst combos and if this change goes through, NBs lose a valuable burst setup tool.

    Your argument is essentially, "I don't use this ability so IDK."

    With all due respect that is absolutely not my argument, i know full well what this topic entails, and i dont like repeating my self so i will just repost it here.

    You cant really use it for burst combos though.. the only reason its good for meteor is because of the impact timing and its guaranteed 1 second stun. And only then is it even used when you are playing a ranged game, otherwise fear does everything you would want agony to do for burst combos. You cant use it in conjunction with assasins will proc because with the projectiles travel time, you have to immediately agony them after firing the bow which will cut of its micro cast time and thus cancel the attack entirely. And if you agony before they are going to break free anyways.

    Agony as a stun for a target out of stam is equally lousy since it breaks from damage. When needing a ranged CC for kill combos on those that have been stam drained lightning and fire clench / reach are both better.

    I dont really understand why you feel it can be used as an escape tool. People will only sit in stuns when they can afford to or its strategically sound to do so. If you have successfully drained a targets stam as a ranged magnb, you should have the win, and if you are on the run, they likely are not out of stam, and will break free anyways.

    And since you can only use the skill on 1 target at a time, its useless in scenarios where you are outnumbered

    Agony is a weak skill and most experienced players do not run it for a number of reasons. It is not good. It needed a rework at the very least. And no it is not like comparing it to petrify. The strength of petrify is not exclusively its ability to go through block, it is that petrify also hits the targets stamina pool potentially twice, as they have to break free to avoid combos and still must roll dodge afterwards. Please do not mention petrify here. I am not arguing against the worth of CCs in pvp. Im stating the objective truth in how weak of a CC agony is vs the available alternatives.
    Edited by exeeter702 on September 19, 2017 2:55AM
  • zyk
    zyk
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    Sure, I'd take Petrify over Agony, but that doesn't make Agony useless. If you want to make the argument the Agony line could have benefited from a buff while maintaining its core functionality, I'd buy that.

    CCs can be useful preceding and following burst combos -- to prevent a low health opponent from healing. It's good to mix these up to avoid being predictable. With its long range, Agony is very useful in that regard. Furthermore, Malefic Wreath adds burst in both scenarios.

    In regards to burst, meteor isn't the only high damage ability with a travel time. The NB class has one in particular that is quite strong but is also quite apparent. Agony is a very useful setup.

    Any CC is useful for escape purposes. Again, it is the range of the Agony line that makes it useful for this purpose. When I am being chased, I can quickly turn and CC to buy valuable time.

    Regardless of whatever shortcoming the Agony line may have, losing a ranged CC is bad for any class, but especially a class normally used in a burst damage role.

    While the Agony line is underappreciated, that does not make it subpar or useless.
  • exeeter702
    exeeter702
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    zyk wrote: »
    Sure, I'd take Petrify over Agony, but that doesn't make Agony useless. If you want to make the argument the Agony line could have benefited from a buff while maintaining its core functionality, I'd buy that.

    CCs can be useful preceding and following burst combos -- to prevent a low health opponent from healing. It's good to mix these up to avoid being predictable. With its long range, Agony is very useful in that regard. Furthermore, Malefic Wreath adds burst in both scenarios.

    In regards to burst, meteor isn't the only high damage ability with a travel time. The NB class has one in particular that is quite strong but is also quite apparent. Agony is a very useful setup.

    Any CC is useful for escape purposes. Again, it is the range of the Agony line that makes it useful for this purpose. When I am being chased, I can quickly turn and CC to buy valuable time.

    Regardless of whatever shortcoming the Agony line may have, losing a ranged CC is bad for any class, but especially a class normally used in a burst damage role.

    While the Agony line is underappreciated, that does not make it subpar or useless.

    The projectile your talking about is assassins will bow proc, which is specifically mentioned. As i already explained why it doesnt work against players not on auto pilot. The range at which you would do that combo will either cancel the projectile via cast bar interruption or they will break free before the arrow makes contact anyways.

    Were you crossing your fingers in hopes that agony would be improved as a hard single target CC tool? That position would require you to acknowledge it needed help in the first place. To that i can sympathize. I was often involved in conversations about how agony could be changed to help pve magnb dps and make it more usefull as an analogue to stone fist, javelin and destro clench.

    Or are you upset that a skill that you happen to put a lot of stock into, one that a minuscule amount of nbs actually used, was taken away from your arsenal. Are you insinuating that the vast majority of nbs simply did not understand agony's nuance and how to successfully make full use of its utility?

  • SanTii.92
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    Agony is borderline op. Go try it out, then come back here and apologize.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • zyk
    zyk
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    exeeter702 wrote: »
    Or are you upset that a skill that you happen to put a lot of stock into, one that a minuscule amount of nbs actually used, was taken away from your arsenal. Are you insinuating that the vast majority of nbs simply did not understand agony's nuance and how to successfully make full use of its utility?

    Assassin's Will and Agony do work well together and I'm not the only one to use it effectively, certainly.

    In any case, a ranged CC is inarguably useful in a variety of scenarios, especially for a class usually played in a burst damage role. The NB ranged CC line is being replaced by one that will offer few if no benefits to this role.

    It's obviously not useless, just useless to you.

    Edited by zyk on September 19, 2017 3:22AM
  • Betheny
    Betheny
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    Finally, I can kill myself without having to wait for others to do it. This is the buff I was waiting for!

    There'll be a lot of noobs with skill already slotted before the patch suiciding with zero clue why.
  • _Salty_
    _Salty_
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    Im excited to see what new ideas for NB nerfs Zos has planned for after clockwork city........
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • SydneyGrey
    SydneyGrey
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    That Agony change is ridiculous. There is zero reason to use it, ever. What a waste of a skill slot.
    I had to laugh at your post. Only ZOS would nerf a skill so much it kills you if you use it!
    Best comment in the thread.
    Finally, I can kill myself without having to wait for others to do it. This is the buff I was waiting for!
    No wait, I changed my mind. THIS is the best comment in the thread. :D

    Edited by SydneyGrey on September 19, 2017 5:20AM
  • ccfeeling
    ccfeeling
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    Zos , please give me a class change token or hire a better team
  • Avnr
    Avnr
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    mb10 wrote: »
    Another set of patch notes, another downgrade to nightblades and in particular magicka nightblades.

    No sign of improvement for this class to be a decent enough healer, the sap tank died a long time ago and now just more stupid decisions that affect the class.

    In case you dont know:

    Shadow

    • Manifestation of Terror (Aspect of Terror morph): This morph now fears up to 6 enemies per trap, up from 2, and the trap no longer triggers if a crowd control-immune enemy walks over it. Enemies can also now see an initial projectile marking the trap’s location.
    • Mass Hysteria (Aspect of Terror morph): This morph no longer fears an additional enemy, but only fears the same amount of enemies as the base ability (2 enemies). It continues to inflict Minor Maim as a morph effect.


    Siphoning

    Agony: This ability and its morphs is now an ally-targeted spell that heals them over time and damages you for 50% of the amount healed. We also renamed this ability to Malevolent Offering.
    • Malefic Wreath (Agony morph): This morph now grants Minor Mending when it deals damage to you, and has been renamed to Healthy Offering.
    • Prolonged Suffering (Agony morph): This morph now decreases the amount of self-inflicted damage dealt to you to 35% of the amount healed, and has been renamed to Shrewd Offering.


    ^^^ WTF IS THAT???? The skill was pretty much useless before but now you can KILL YOURSELF FROM IT??

    I dont know what anyone thinks of this but the 1 chance to improve magblades with a better Agony skill just got thrown to trash and the hysteria nerf is just as ***-ing stupid.


    Tip to ZOS: Have at least ONE of your developers and testers actually play a mag blade and be good at it.

    The speed of the crippling crasp projectile is still ridiculously slow, the 100 magicka returned per light attack from siphoning strikes is pathetic, shades is still broken, sap essence still costs way too much and the list goes on. Of course I cant ask for all these changes but to NERF the class is just so stupid.


    zerg m_nb killing this class , again pve suffer from pvp abuse
    solo m_nb is dead , zerg group m_nb still kick hard
  • Autumnhart
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    Knew the mass hysteria nerf was coming. I've wanted more traps, fearing six will do nicely, we'll see how obvious they made the tell. Agony, meh. Somebody will find a clever use for Malevolent Offering, but it won't be me.

    Not worried. I'd like my cloak purge back though. Any time now.
    Shadow hide you.
  • Rohamad_Ali
    Rohamad_Ali
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    Autumnhart wrote: »
    Knew the mass hysteria nerf was coming. I've wanted more traps, fearing six will do nicely, we'll see how obvious they made the tell. Agony, meh. Somebody will find a clever use for Malevolent Offering, but it won't be me.

    Not worried. I'd like my cloak purge back though. Any time now.

    That would be so nice to get our purge back with cloak .
  • Drummerx04
    Drummerx04
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    Can you cloak the damage though? Imagine a Duo of stamina nightblade's. I think you could both use it on each other and come out positive.

    Lol, Imagine the Wrobel levels of trolling if the damage from this skill broke cloak!
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • chaserstorm16909
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    SydneyGrey wrote: »
    That Agony change is ridiculous. There is zero reason to use it, ever. What a waste of a skill slot.
    I had to laugh at your post. Only ZOS would nerf a skill so much it kills you if you use it!
    Best comment in the thread.
    Finally, I can kill myself without having to wait for others to do it. This is the buff I was waiting for!
    No wait, I changed my mind. THIS is the best comment in the thread. :D

    Thanks.
  • Enslaved
    Enslaved
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    SanTii.92 wrote: »
    Overreact much? Seriously, you are ridiculous.

    btw, the skill actually looks pretty good. Nbs usually overheal anyways.
    20170918174311_1.jpg
    That's a very strong Hot if you can't tell.

    Awesome! You get -1k health per second on yourself if you target an ally. Fantastic, brilliant, astonishing!

  • olsborg
    olsborg
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    Malevolent Offering

    Should scale off the highest stat, seriously shall stamblade healing remain in the gutter for another 4 months after this patch too?

    PC EU
    PvP only
  • Runschei
    Runschei
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    mb10 wrote: »

    Agony: This ability and its morphs is now an ally-targeted spell that heals them over time and damages you for 50% of the amount healed. We also renamed this ability to Malevolent Offering.
    • Malefic Wreath (Agony morph): This morph now grants Minor Mending when it deals damage to you, and has been renamed to Healthy Offering.
    • Prolonged Suffering (Agony morph): This morph now decreases the amount of self-inflicted damage dealt to you to 35% of the amount healed, and has been renamed to Shrewd Offering.

    *nightblade staring*
    *squints*
    pdTLfiZ.jpg

  • ccfeeling
    ccfeeling
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    To ZOS , why you nerf NBs so much ?
    Check you nerf lists !
    Once again , please send me a class change token , I will change to SORC! , you happy!?
  • mb10
    mb10
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    Btw, not expecting any sort of communication or response from ZOS here either.

    Just very disappointing as magblade has such high potential to be a great class but is thrown in the gutter
  • Olen_Mikko
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    1 less target feared is hardly the end of the world.

    It is not, but they tend to nerf NB disengage mechanics all the time
    Edited by Olen_Mikko on September 19, 2017 11:50AM
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • Doctordarkspawn
    Doctordarkspawn
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    SanTii.92 wrote: »
    Overreact much? Seriously, you are ridiculous.

    btw, the skill actually looks pretty good. Nbs usually overheal anyways.
    20170918174311_1.jpg
    That's a very strong Hot if you can't tell.

    And yet, mister apologist, why would you ever use that when I can grab a restro stick and have no cost healing, or, I dunno, Sap essence?

    You wouldn't. It makes. No. Sense.
  • Olen_Mikko
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    Chelo wrote: »
    mb10 wrote: »
    Shazah wrote: »
    Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
    The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.

    1 less target feared is hardly the end of the world.

    Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same

    stick to your shield stacking

    ''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?

    And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.

    Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...

    3F384531F055121B9745DE6E54FC9982D455B2238118BB8E57A460951CF34F0FF5196EA77052A0925BB9FD46155BB5C44C82F5648A5B54BA1561B795

    Not everyone is interested in BG or dueling, yet their opinion about NB nerfs weights the same.

    Your desperate proving tells nothing. You could be queuing with your team to farm noobs and matchmaking may have favored you.


    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • Chelo
    Chelo
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    Shazah wrote: »
    Chelo wrote: »
    mb10 wrote: »
    Shazah wrote: »
    Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
    The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.

    1 less target feared is hardly the end of the world.

    Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same

    stick to your shield stacking

    ''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?

    And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.

    Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...

    3F384531F055121B9745DE6E54FC9982D455B2238118BB8E57A460951CF34F0FF5196EA77052A0925BB9FD46155BB5C44C82F5648A5B54BA1561B795

    I don't understand the point of your arrogant comment... Are you looking for attention or some flattery about your skills?
    If we don't agree with the nerf of mass hysteria (wich is a significant nerf, and yes large groups will get benefits from this nerf in pvp) we need to git gud? (learn to play I guess?)

    And your sentence about messaging you in game and duel in quite laughable as way to close a discussion, you're not in a ring boxing here, but on forum. :p
    Olen_Mikko wrote: »
    Chelo wrote: »
    mb10 wrote: »
    Shazah wrote: »
    Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
    The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.

    1 less target feared is hardly the end of the world.

    Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same

    stick to your shield stacking

    ''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?

    And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.

    Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...

    3F384531F055121B9745DE6E54FC9982D455B2238118BB8E57A460951CF34F0FF5196EA77052A0925BB9FD46155BB5C44C82F5648A5B54BA1561B795

    Not everyone is interested in BG or dueling, yet their opinion about NB nerfs weights the same.

    Your desperate proving tells nothing. You could be queuing with your team to farm noobs and matchmaking may have favored you.


    Because the whole point is that MagBlade is not in a bad spot... You as players are in a bad spot, but not the MagBlade as a Class/Build. If just 1 person can play it well and succeed with it; it destroy your entire argument about NB been bottom of the food chain in ESO...

    Thats why Im showing ''PROVE'' that a well played MagBlade is going to be good no matter what... And as I said before, if you were bad from the start, this wont affect you, if you were good, you just adapt...
  • SanTii.92
    SanTii.92
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    SanTii.92 wrote: »
    Overreact much? Seriously, you are ridiculous.

    btw, the skill actually looks pretty good. Nbs usually overheal anyways.
    20170918174311_1.jpg
    That's a very strong Hot if you can't tell.

    And yet, mister apologist, why would you ever use that when I can grab a restro stick and have no cost healing, or, I dunno, Sap essence?

    You wouldn't. It makes. No. Sense.
    I don't know my friend, but maybe, and please hear me out here, maybe you don't want to slot a healing staff? Or your healing bar is full. Or you actually want a hard hitting hot? Are you aware that agony ticks for far more than any resto skill other than the ulti?

    I can imagine multiple instances where a 3k hot on an ally is beneficial while a 1k dot on me is a non issue.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Chelo
    Chelo
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    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Overreact much? Seriously, you are ridiculous.

    btw, the skill actually looks pretty good. Nbs usually overheal anyways.
    20170918174311_1.jpg
    That's a very strong Hot if you can't tell.

    And yet, mister apologist, why would you ever use that when I can grab a restro stick and have no cost healing, or, I dunno, Sap essence?

    You wouldn't. It makes. No. Sense.
    I don't know my friend, but maybe, and please hear me out here, maybe you don't want to slot a healing staff? Or your healing bar is full. Or you actually want a hard hitting hot? Are you aware that agony ticks for far more than any resto skill other than the ulti?

    I can imagine multiple instances where a 3k hot on an ally is beneficial while a 1k dot on me is a non issue.

    That dot is pretty much mitigated by Funnel Health in pve. In most of the vet dungeons, if you have a high dmg MagBlade on the team, there's no need for a dedicated Healer, Funnel Health, Refreshing Path and Sap Essence were enough to keep everyone alive, that way we could do it faster as 3 dps 1 tank or 4 dps. The new Agony is going to be great for speed runs, since it give us another healing tool without a Resto Staff that we can slot in our DPS MagBlades for going with no dedicated healer.

    If your Funnel Health hit 17k-20k per shot in PvE, the Self-Dot from Agony is going to be unexistance, and it will give a biggest Hot yet in game to your allies.

    As I said, this is great for going as 3 or 4 DPS with no dedicated Healer... Awesome for Achivement Runs...
  • Wrubius_Coronaria
    Wrubius_Coronaria
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    Chelo wrote: »
    Shazah wrote: »
    Chelo wrote: »
    mb10 wrote: »
    Shazah wrote: »
    Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
    The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.

    1 less target feared is hardly the end of the world.

    Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same

    stick to your shield stacking

    ''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?

    And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.

    Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...

    3F384531F055121B9745DE6E54FC9982D455B2238118BB8E57A460951CF34F0FF5196EA77052A0925BB9FD46155BB5C44C82F5648A5B54BA1561B795

    I don't understand the point of your arrogant comment... Are you looking for attention or some flattery about your skills?
    If we don't agree with the nerf of mass hysteria (wich is a significant nerf, and yes large groups will get benefits from this nerf in pvp) we need to git gud? (learn to play I guess?)

    And your sentence about messaging you in game and duel in quite laughable as way to close a discussion, you're not in a ring boxing here, but on forum. :p
    Olen_Mikko wrote: »
    Chelo wrote: »
    mb10 wrote: »
    Shazah wrote: »
    Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
    The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.

    1 less target feared is hardly the end of the world.

    Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same

    stick to your shield stacking

    ''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?

    And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.

    Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...

    3F384531F055121B9745DE6E54FC9982D455B2238118BB8E57A460951CF34F0FF5196EA77052A0925BB9FD46155BB5C44C82F5648A5B54BA1561B795

    Not everyone is interested in BG or dueling, yet their opinion about NB nerfs weights the same.

    Your desperate proving tells nothing. You could be queuing with your team to farm noobs and matchmaking may have favored you.


    Because the whole point is that MagBlade is not in a bad spot... You as players are in a bad spot, but not the MagBlade as a Class/Build. If just 1 person can play it well and succeed with it; it destroy your entire argument about NB been bottom of the food chain in ESO...

    Thats why Im showing ''PROVE'' that a well played MagBlade is going to be good no matter what... And as I said before, if you were bad from the start, this wont affect you, if you were good, you just adapt...

    Assumptions about skills without any proof, no argumentation except repeating the same thing while referring to your screenshots (and it's not all about magicka nightblades and be in a bad spot in this thread, it's also about nerfing one their utility tool used as defense mainly, I write this here again I'm unhappy with the change concerning mass hysteria, not agony because I haven't tested it, I don't have pts), and generalizations. (you can't generalize your situation, and say if it's ok for you it's ok for everyone and tell to others if they disagree with these change they need to "git gud"). I don't have the patience for give an elaborated answer to that. Have a nice day.


    (I love parenthesis, too many thoughts at the same time).
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Overreact much? Seriously, you are ridiculous.

    btw, the skill actually looks pretty good. Nbs usually overheal anyways.
    20170918174311_1.jpg
    That's a very strong Hot if you can't tell.

    And yet, mister apologist, why would you ever use that when I can grab a restro stick and have no cost healing, or, I dunno, Sap essence?

    You wouldn't. It makes. No. Sense.
    I don't know my friend, but maybe, and please hear me out here, maybe you don't want to slot a healing staff? Or your healing bar is full. Or you actually want a hard hitting hot? Are you aware that agony ticks for far more than any resto skill other than the ulti?

    I can imagine multiple instances where a 3k hot on an ally is beneficial while a 1k dot on me is a non issue.

    If your running a healer your better off using a resto staff.

    If your running a DPS you would never use this.

    If you running a tank, which is the only reason you would -ever- use this, to keep the constitution tics running, there's better ways to spin this. Why not give yourself resources at the cost of health on a slow tick, replace the resource regen people lost from siphoning at a cost?

    There's better ways to do this, and I guarantee you. No one will use this. Mr. Apologist, please. Just stop.
  • Chelo
    Chelo
    ✭✭✭✭✭
    Shazah wrote: »
    Chelo wrote: »
    Shazah wrote: »
    Chelo wrote: »
    mb10 wrote: »
    Shazah wrote: »
    Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
    The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.

    1 less target feared is hardly the end of the world.

    Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same

    stick to your shield stacking

    ''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?

    And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.

    Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...

    3F384531F055121B9745DE6E54FC9982D455B2238118BB8E57A460951CF34F0FF5196EA77052A0925BB9FD46155BB5C44C82F5648A5B54BA1561B795

    I don't understand the point of your arrogant comment... Are you looking for attention or some flattery about your skills?
    If we don't agree with the nerf of mass hysteria (wich is a significant nerf, and yes large groups will get benefits from this nerf in pvp) we need to git gud? (learn to play I guess?)

    And your sentence about messaging you in game and duel in quite laughable as way to close a discussion, you're not in a ring boxing here, but on forum. :p
    Olen_Mikko wrote: »
    Chelo wrote: »
    mb10 wrote: »
    Shazah wrote: »
    Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
    The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.

    1 less target feared is hardly the end of the world.

    Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same

    stick to your shield stacking

    ''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?

    And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.

    Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...

    3F384531F055121B9745DE6E54FC9982D455B2238118BB8E57A460951CF34F0FF5196EA77052A0925BB9FD46155BB5C44C82F5648A5B54BA1561B795

    Not everyone is interested in BG or dueling, yet their opinion about NB nerfs weights the same.

    Your desperate proving tells nothing. You could be queuing with your team to farm noobs and matchmaking may have favored you.


    Because the whole point is that MagBlade is not in a bad spot... You as players are in a bad spot, but not the MagBlade as a Class/Build. If just 1 person can play it well and succeed with it; it destroy your entire argument about NB been bottom of the food chain in ESO...

    Thats why Im showing ''PROVE'' that a well played MagBlade is going to be good no matter what... And as I said before, if you were bad from the start, this wont affect you, if you were good, you just adapt...

    Assumptions about skills without any proof, no argumentation except repeating the same thing while referring to your screenshots (and it's not all about magicka nightblades and be in a bad spot in this thread, it's also about nerfing one their utility tool used as defense mainly, I write this here again I'm unhappy with the change concerning mass hysteria, not agony because I haven't tested it, I don't have pts), and generalizations. (you can't generalize your situation, and say if it's ok for you it's ok for everyone and tell to others if they disagree with these change they need to "git gud"). I don't have the patience for give an elaborated answer to that. Have a nice day.


    (I love parenthesis, too many thoughts at the same time).

    What proof do you want? A video of me playing the MagBlade to show you how is done?.

    And basically yeah, you need to ''git gud'' (adapt to changes), is the same for every MMO. For example: If 1 person complete the hardest content of the game, that prove that is ''possible''.

    Im not asking if you like the nerf or not, I dont give 2 cents about your opinion. But if good NBs still kicking ass after this changes, that prove that is not the end of the world... Doesnt matter if you like it or not, it is what it is, you have 2 choices, adapt and overcome it, be more carefull with your playstyle or do nothing and keep failing.

    The worst nerf for the NB ever was the nerf to Siphoning Attacks and Sustain, after that, this is nothing...
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Chelo wrote: »
    Shazah wrote: »
    Chelo wrote: »
    Shazah wrote: »
    Chelo wrote: »
    mb10 wrote: »
    Shazah wrote: »
    Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
    The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.

    1 less target feared is hardly the end of the world.

    Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same

    stick to your shield stacking

    ''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?

    And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.

    Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...

    3F384531F055121B9745DE6E54FC9982D455B2238118BB8E57A460951CF34F0FF5196EA77052A0925BB9FD46155BB5C44C82F5648A5B54BA1561B795

    I don't understand the point of your arrogant comment... Are you looking for attention or some flattery about your skills?
    If we don't agree with the nerf of mass hysteria (wich is a significant nerf, and yes large groups will get benefits from this nerf in pvp) we need to git gud? (learn to play I guess?)

    And your sentence about messaging you in game and duel in quite laughable as way to close a discussion, you're not in a ring boxing here, but on forum. :p
    Olen_Mikko wrote: »
    Chelo wrote: »
    mb10 wrote: »
    Shazah wrote: »
    Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
    The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.

    1 less target feared is hardly the end of the world.

    Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same

    stick to your shield stacking

    ''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?

    And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.

    Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...

    3F384531F055121B9745DE6E54FC9982D455B2238118BB8E57A460951CF34F0FF5196EA77052A0925BB9FD46155BB5C44C82F5648A5B54BA1561B795

    Not everyone is interested in BG or dueling, yet their opinion about NB nerfs weights the same.

    Your desperate proving tells nothing. You could be queuing with your team to farm noobs and matchmaking may have favored you.


    Because the whole point is that MagBlade is not in a bad spot... You as players are in a bad spot, but not the MagBlade as a Class/Build. If just 1 person can play it well and succeed with it; it destroy your entire argument about NB been bottom of the food chain in ESO...

    Thats why Im showing ''PROVE'' that a well played MagBlade is going to be good no matter what... And as I said before, if you were bad from the start, this wont affect you, if you were good, you just adapt...

    Assumptions about skills without any proof, no argumentation except repeating the same thing while referring to your screenshots (and it's not all about magicka nightblades and be in a bad spot in this thread, it's also about nerfing one their utility tool used as defense mainly, I write this here again I'm unhappy with the change concerning mass hysteria, not agony because I haven't tested it, I don't have pts), and generalizations. (you can't generalize your situation, and say if it's ok for you it's ok for everyone and tell to others if they disagree with these change they need to "git gud"). I don't have the patience for give an elaborated answer to that. Have a nice day.


    (I love parenthesis, too many thoughts at the same time).

    What proof do you want? A video of me playing the MagBlade to show you how is done?.

    And basically yeah, you need to ''git gud'' (adapt to changes), is the same for every MMO. For example: If 1 person complete the hardest content of the game, that prove that is ''possible''.

    Im not asking if you like the nerf or not, I dont give 2 cents about your opinion. But if good NBs still kicking ass after this changes, that prove that is not the end of the world... Doesnt matter if you like it or not, it is what it is, you have 2 choices, adapt and overcome it, be more carefull with your playstyle or do nothing and keep failing.

    The worst nerf for the NB ever was the nerf to Siphoning Attacks and Sustain, after that, this is nothing...

    Same with the changes to tanking.

    But at this point it's not 'adaption'. It's whether or not you can tollerate re-doing everything every three months, and I dont blame people who are tired of it.
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Overreact much? Seriously, you are ridiculous.

    btw, the skill actually looks pretty good. Nbs usually overheal anyways.
    20170918174311_1.jpg
    That's a very strong Hot if you can't tell.

    And yet, mister apologist, why would you ever use that when I can grab a restro stick and have no cost healing, or, I dunno, Sap essence?

    You wouldn't. It makes. No. Sense.
    I don't know my friend, but maybe, and please hear me out here, maybe you don't want to slot a healing staff? Or your healing bar is full. Or you actually want a hard hitting hot? Are you aware that agony ticks for far more than any resto skill other than the ulti?

    I can imagine multiple instances where a 3k hot on an ally is beneficial while a 1k dot on me is a non issue.

    If your running a healer your better off using a resto staff.

    If your running a DPS you would never use this.

    If you running a tank, which is the only reason you would -ever- use this, to keep the constitution tics running, there's better ways to spin this. Why not give yourself resources at the cost of health on a slow tick, replace the resource regen people lost from siphoning at a cost?

    There's better ways to do this, and I guarantee you. No one will use this. Mr. Apologist, please. Just stop.
    Healers should definitely use it, again there are no as hard hitting hots as this one, and pvpers on some circumstances might want to too.

    Why are you even talking about a skill you never test anyways?
    Edited by SanTii.92 on September 19, 2017 3:23PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
This discussion has been closed.