GreenSoup2HoT wrote: »Can you cloak the damage though? Imagine a Duo of stamina nightblade's. I think you could both use it on each other and come out positive.
Could theGreenSoup2HoT wrote: »Can you cloak the damage though? Imagine a Duo of stamina nightblade's. I think you could both use it on each other and come out positive.
Pretty sure that's a waste of a slot and pointless
GreenSoup2HoT wrote: »Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.
1 less target feared is hardly the end of the world.
Overreact much? Seriously, you are ridiculous.
btw, the skill actually looks pretty good. Nbs usually overheal anyways.
That's a very strong Hot if you can't tell.
Look at any other hot tooltip, then come back. Or maybe all of them are useless to you.Overreact much? Seriously, you are ridiculous.
btw, the skill actually looks pretty good. Nbs usually overheal anyways.
That's a very strong Hot if you can't tell.
Yeah, half that in PVP and its about 1k health per second and you're taking 500 of it as damage which is probably in the middle of combat.
If you play PVP, you'll be able to tell thats aboslutely useless.
Look at any other hot tooltip, then come back. Or maybe all of them are useless to you.Overreact much? Seriously, you are ridiculous.
btw, the skill actually looks pretty good. Nbs usually overheal anyways.
That's a very strong Hot if you can't tell.
Yeah, half that in PVP and its about 1k health per second and you're taking 500 of it as damage which is probably in the middle of combat.
If you play PVP, you'll be able to tell thats aboslutely useless.
GreenSoup2HoT wrote: »As a nightblade main the changes are fine..... expect manifestation of terror becoming viable again.
GreenSoup2HoT wrote: »Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.
1 less target feared is hardly the end of the world.
Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same
stick to your shield stacking
brandonv516 wrote: »They couldn't figure out how to fix the Agony glitch to mounted enemies so they changed it to a heal instead.
And it now benefits PVE only.
GreenSoup2HoT wrote: »Zenimax should know their nerfs are buffing zergs and destroying solo + smallscale playstyle in cyrodiil. I think they don't really care or they are happy of the current state of pvp.
The game mechanics and their counters has been heavily simplified already, and we have even more undodgeables skills and no counters added in patchnote of update 16 today. Ï dont understand the logic behind that.
1 less target feared is hardly the end of the world.
Clearly dont play a magblade, that 1 extra target is the difference between life and death in so many situations and every magblade will say the same
stick to your shield stacking
''every MagBlade will say the same'', honestly its not a big deal... And if the skill cap of MagBlade goes higher, It makes me feel more special =D Who are you anyway? I dont remember your name In Game?
And also all of you people need to ''Git Gud'', and if you have something to say to me, say it with your fist. Feel free to duel me @Chelo In Game.
Its not a big deal... Was hopping for Grim Focus going back to 4 light attacks instead of 5 and Syphoning Attacks to restore magicka on hit but whatever...
brandonv516 wrote: »They couldn't figure out how to fix the Agony glitch to mounted enemies so they changed it to a heal instead.
And it now benefits PVE only.
The glitch is a myth. Like all mounted CC, you dismount and break free.
You just lack imagination.Look at any other hot tooltip, then come back. Or maybe all of them are useless to you.Overreact much? Seriously, you are ridiculous.
btw, the skill actually looks pretty good. Nbs usually overheal anyways.
That's a very strong Hot if you can't tell.
Yeah, half that in PVP and its about 1k health per second and you're taking 500 of it as damage which is probably in the middle of combat.
If you play PVP, you'll be able to tell thats aboslutely useless.
Are you really trying to convince me that a HOT that damages you is viable in PVP? lol
@Heroeric1337Heroeric1337 wrote: »This is basically just a way ZOS is telling us we can literally go kill ourselves now lol
Rohamad_Ali wrote: »This is Wrobel getting me back for saying he did a good job last patch . @Wrobel what are you doing man ? 47% of the heal is returned as damage ? What insane meta are you trying to build here ? What healing class has that form of penalty for healing to compare ? I'd rather a lot guard on someone . That is just way too much in a PVP environment .
exeeter702 wrote: »Rohamad_Ali wrote: »This is Wrobel getting me back for saying he did a good job last patch . @Wrobel what are you doing man ? 47% of the heal is returned as damage ? What insane meta are you trying to build here ? What healing class has that form of penalty for healing to compare ? I'd rather a lot guard on someone . That is just way too much in a PVP environment .
Because nightblades now have the most healing potential in terms of potency buffs now that they have access to minor mending. The caveat is the returned damage. It is hardly an unmanageable amount and requires very little risk vs reward for increased outgoing heals.
It is an exceptional change.
Rohamad_Ali wrote: »exeeter702 wrote: »Rohamad_Ali wrote: »This is Wrobel getting me back for saying he did a good job last patch . @Wrobel what are you doing man ? 47% of the heal is returned as damage ? What insane meta are you trying to build here ? What healing class has that form of penalty for healing to compare ? I'd rather a lot guard on someone . That is just way too much in a PVP environment .
Because nightblades now have the most healing potential in terms of potency buffs now that they have access to minor mending. The caveat is the returned damage. It is hardly an unmanageable amount and requires very little risk vs reward for increased outgoing heals.
It is an exceptional change.
Most PVP Magblades I know run around with barely 20k health . They cast one of those heals for 10k and that's almost 5k damage return . Excuse my lack of understanding of this being a viable heal in a constantly pressured place like Cyrodiil . I don't even know what the effects of a crit heal would like yet but my imagination can put this in a very bad place .
exeeter702 wrote: »The mag nbs running around with 20k hp in cp pvp are not the magnbs that will be making use of this skill. Im sorry but there is more here than you are seeing. I will simply ask that you take a wait and see approach. This is an excellent new ability through and through.
exeeter702 wrote: »The mag nbs running around with 20k hp in cp pvp are not the magnbs that will be making use of this skill. Im sorry but there is more here than you are seeing. I will simply ask that you take a wait and see approach. This is an excellent new ability through and through.
I think those are a minority. You are completely dismissive of players concerned about losing an entire ability line they *currently* enjoy using and benefit from.
IMO, if ZOS is going to take something away from players, there needs to be an essential reason for doing so. Even if this change makes NBs FOTM healers, that is largely irrelevant to existing NBs who probably do not play that role.
It would actually be a slap in the face of players who currently play and enjoy the role of healer if NB was to become the FOTM healer as they would feel an unpleasant urgency to change classes.
I can confidently guess the vast majority of NBs play a damage dealer role in both PVP and PVE. Agony may be irrelevant in PVE, but it's a useful tool being taken away from PVP NBs.