f047ys3v3n wrote: »My first round of hard test data ranged magic toons:
The first thing to say is that when I said this:I was mostly wrong. My testing in vMA and in vMoL basically concludes that the change is totally irrelevant for a NB DPS build in PVE. In 12 man raids sustain on the mNB using funnel is still 100% and in vMA the new staff passives more than compensate for the fact that you have to be more serious about hitting siphoning between pulls. You should actually expect your vMA runs to be a bit easier not harder. You will feel the dps gain from the staff passive a lot more than the having to cast siphoning between pulls more. In general, in fact, magica dps is higher than before though, as many have said, a dps increase for all is a dps increase for none and, relative to other magica classes, this is the case for NB.f047ys3v3n wrote: »I'm telling you, I am one of only 2 endgame raiders in the groups I run with still using a magic NB and I have been practicing sorc since the monster proc sets came out because the NB wasn't cutting it and I wanted to stay ranged. You have broken this class with the current change (strife cost increase).
Dummy testing conditions:
This brings us to round 1 of the dps dummy testing on the new skeleton dummies. For this testing the goal is to approach as closely as possible full raid buffs. As such, a buff toon was created on a friends account for which a macro was written to maintain 100% uptime on the following buffs and debuffs ( engulfing, eled, combat prayer, igneous weapons, infallible, spell power cure.) 100% spell power potion up-time was also used. No alkosh or warhorn was used since alkosh did not fit and warhorn would not be reliable. Rather than writing macros for the dps rotations of the test, which cannot be done for sorc anyway, experts were found for the different classes and the best dps's achieved are the ones here used. The gear used was llambris, BSW, infal, and vMA for this first round which features only ranged magica toons. These sets were previously tested to still be BIS for all 3 ranged builds despite the crit nerf.
Dummy results for round 1, ranged magic single target:
mSorc:
39.81k single target
This build features a 2 bar deep rotation with an infal lightning stave front bar with curse, bound, and inner light and a vMA flame back bar with blockade, liquid, wrath, bound, and inner. It is a light weave build.
mTemplar
32.9k (+3k from raid purifying) = ~35.9k expected single target
So mTemplar cannot really be fully raid buffed in testing because it's best dot, purifying light, stores up damage from all group mates. As such, we have simply added the expected amount here. Obviously mTemplar is usually run melee with sweeps instead of ranged with force pulse but here we illustrate that it can be done ranged with limited efficacy. This build was a medium weave build with 6, 6, 12 rotation featuring unstable wall, purifying, force pulse, and vamp bane on front and radiant oppression on back. Both bars were vMA inferno.
mNB
33.4k dps
First, it should be mentioned that because of the unreliability of mNB funnel builds in procing BSW and llambris dps ranges widely from around 31k to this high of 33.4k. Despite this low proc rate, BSW and llambris are still OP enough to easily be BIS. Proc sets are just much stronger than straight stat sets such as the crafted Julianos or probably even TBS after the warhorn change. This NB was a medium weave 8, 8, 8 rotation with cripple, elemental blockade, funnel, relentless, inner light front bar and sap, imple, blockade, inner light, siphoning on back. A vMA inferno was used both bars. As for using force pulse, to do this gives up the off-heals that are really the only reason for mNB existence now. Testing has also shown a negligible improvement in dps for the switch. You really just become a very bad sorc as a NB running force pulse.
What we can see so far is that even with testing restricted to the pure single target variety and ranged, such that mNB is favored in both cases, mNB still greatly under-performs doing 16% less dps than the leading sorc and almost 10% less than a mTemp build nobody even uses. We tried a variety of different other options for the mNB including a 2 bar light weave scathing build with twisting path but the simpler BSW medium weave build was the most we could get out of it. I expect it will only get much worse for the mNB in the next round of testing because cleave damage is the heart of raids right now and almost all sorc damage skills do this whereas little of what the mNB does.
-47
Would you be so kind to explain me what you mean with medium Weave 8 8 8?
Also if i light weave with kena, scathing, ia, combo inferno lightning i get higher parses.
hedna123b14_ESO wrote: »
Why is your damage so low? Unbuffed im getting 35k on sorc and NB...wih buffs both should be well over 40k sorc closer to 50k
f047ys3v3n wrote: »Are you really buffing up and pulling 50k on a test dummy with your mSorc or is this what you have done on fights with adds in trials?
f047ys3v3n wrote: »Would you be so kind to explain me what you mean with medium Weave 8 8 8?
Also if i light weave with kena, scathing, ia, combo inferno lightning i get higher parses.
A medium weave is a weave where the left mouse (attack key) is pressed immediately after an ability cast key and released momentarily while the next instant cast ability key is pressed before being immediately pressed and held again. The result of this is that the weapon attacks between abilities are partially charged heavy attacks instead of light attacks and hit for more like 11k than 5k. That heavy attack damage difference as well as significantly lower resource usage (lower abilities / min cast) is the advantage. The disadvantages are that, with a slightly slower time per cast fewer abilities are used. Also, bar swaps truncate the attack charge time and therefore cost dps instead of being essentially neutral as they are with light attack weaves. Back in the pre-1.6 days attacks were more damage relative to skills than they now are and medium weaves were almost universal. Attacks have since been greatly reduced relative to abilities and so light weaves are more common. Still some dinosaur's such as myself do the old way. With mNB I think it is actually still better because you have few good abilities and can front bar them all. With most everything else light weaves are better as it is better for 2 bar deep rotations and easier to deal with on channeled abilities.hedna123b14_ESO wrote: »
Why is your damage so low? Unbuffed im getting 35k on sorc and NB...wih buffs both should be well over 40k sorc closer to 50k
Guess I just suck and all the players I play with suck. Glad your so OP. I posted all the bars, buffs, and enough rotation detail I really doubt that you are having trouble following and therefore have difficulty taking your question as anything but a troll comment. Now that test dummies are a thing experimenting with rotations will be relatively easy to do perhaps I will find out how to not suck so much. Maybe your numbers are even legit and your not Lance Armstrong in the Tour de France. I can't say that I am confident one way or another. Close to 20% error in my NB build and rotation and Akimbro's sorc rotation is a bit hard for me to swallow though now that I have been able to test in a controlled environment will all raid buffs except warhorn and Alkosh at 100%. Are you really buffing up and pulling 50k on a test dummy with your mSorc or is this what you have done on fights with adds in trials?
ZOS_GinaBruno wrote: »Hey guys, thanks for posting all your thoughts and feedback on the Nightblade changes thus far. We do have some adjustments planned for next week's PTS patch, and look forward to hearing what you think once you have a chance to test them out. We'll be sharing these changes a little later this week so you know what to expect.
ZOS_GinaBruno wrote: »Hey guys, thanks for posting all your thoughts and feedback on the Nightblade changes thus far. We do have some adjustments planned for next week's PTS patch, and look forward to hearing what you think once you have a chance to test them out. We'll be sharing these changes a little later this week so you know what to expect.
ZOS_GinaBruno wrote: »Hey guys, thanks for posting all your thoughts and feedback on the Nightblade changes thus far. We do have some adjustments planned for next week's PTS patch, and look forward to hearing what you think once you have a chance to test them out. We'll be sharing these changes a little later this week so you know what to expect.
Danse_Mayhem wrote: »Hi Gina, Thankyou in advance for considering feedback from the community. As someone who has played a magicka Nightblade for a long time now, I have some suggestions for the abilities. I don't think Magicka NB is underpowered, and I think a straight up buff to the class would tip the balance too far - Like proximity detonation / Vicious Death did with the thieves guild update.
However I do think some of the abilities need to be looked at. The cost increase to Strife is fair, and the new change to Manifestation or Terror looks lots of fun!
Agony - Great skill, but both morphs do essentially the same thing in practise and could be much more varied / Useful
Soul shred - The healing morph Soul Siphon is extremely useless, perhaps an alternative morph could be looked at? Maybe a morph that gives major protection for allies within range for X seconds, a long heal over time or something.
Shadow Image - I believe this would be much better if it could be placed without needing a target, at the players location.
Assassins will - I saw that the patch notes indicate that this can only scale from max magicka and spell damage now. Will that mean that it no longer benefits from Empower, minor berserk (It's own buff) and stealth passives? With this essentially being a damage nerf, perhaps a better snare could be added to it, such as a knockdown, fear or even a 2-3 second root. The current speed debuff is not great when compared to Crystal fragments on a sorceor which causes a knock down, and almost as much damage in certain situations, but is arguably easier to use.
I don't believe that these changes would ruin the class or make it too powerful in PVE or PVP, but I think it would make better use of some morphs.
Please let me know what you think or if this kind of thing will be looked into,
Kind regards
Danse_Mayhem wrote: »
Assassins will - I saw that the patch notes indicate that this can only scale from max magicka and spell damage now. Will that mean that it no longer benefits from Empower, minor berserk (It's own buff) and stealth passives? With this essentially being a damage nerf, perhaps a better snare could be added to it, such as a knockdown, fear or even a 2-3 second root. The current speed debuff is not great when compared to Crystal fragments on a sorceor which causes a knock down, and almost as much damage in certain situations, but is arguably easier to use.
IzakiBrotherSs wrote: »Stamblades don't specifically need a nerf. But stealth damage does. The stun and damage bonus on stealth attacks must go.
The plain & simple is that EU is a different animal than NA.
I would almost say it's a morality thing. EU seems to be brought up on the old school "for king/queen & country", while NA is more "Jesus would want me to have a big bank acct/win at any cost"
LiquidPony wrote: »VigilantLance wrote: »
Stamblades are almost no NBs.. just stam weapons carriers. Just 5 skill morphs and a couple of passives.
If we want to improve classes, we should focus on improving magicka, which is the DNA of every class.
In other words: "I prefer Magicka so let's just ignore Stamina and focus on what I like."
Magblades are just sub-par sorcs. Just play a sorc. How does that sound?
I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?
I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"
cpuScientist wrote: »I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?
I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"
It is the last nail in the coffin of melee magblade.
Sorry, I meant relentless focus. The stam morph of grim focus now costs stam instead of mag.
I know. Melee magblades used the stamina regen morph as the bow proc is unreliable to proc in melee combat and added stamina regen helped in dodging and general maneuver needed. But if it costs stamina, the regen becomes not worthwhile enough as stamina is an expensive resource for magicka builds.
Unless they also built into stam regen, that bonus rid nothing. So if they were putting stam regen on their jewelry or had armor with it or taking the serpent then this does absolutely nothing.
Upright_man wrote: »I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?
I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"
I thought the same as you @Footfalls. from a PVE perspective. I think @Brrrofski may be talking about PVP.
I need stamina for everything else.. this and siphoning strikes were the only magicka skills and it worked out ok.
Guess we will have plenty of magicka for Siphoning strikes....
Silver_Strider wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for posting all your thoughts and feedback on the Nightblade changes thus far. We do have some adjustments planned for next week's PTS patch, and look forward to hearing what you think once you have a chance to test them out. We'll be sharing these changes a little later this week so you know what to expect.
Translation:
Strife increase has been changed to 35%, down from 38%. The damage has been reduced by 5% to compensate.
ZOS_GinaBruno wrote: »Hey guys, thanks for posting all your thoughts and feedback on the Nightblade changes thus far. We do have some adjustments planned for next week's PTS patch, and look forward to hearing what you think once you have a chance to test them out. We'll be sharing these changes a little later this week so you know what to expect.
@ZOS_GinaBruno can we have a discussion talking about Gap closer snares and how 3-4 players gap closing you will make you immobilized.thankyourat wrote: »Silver_Strider wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for posting all your thoughts and feedback on the Nightblade changes thus far. We do have some adjustments planned for next week's PTS patch, and look forward to hearing what you think once you have a chance to test them out. We'll be sharing these changes a little later this week so you know what to expect.
Translation:
Strife increase has been changed to 35%, down from 38%. The damage has been reduced by 5% to compensate.
LolZOS_GinaBruno wrote: »Hey guys, thanks for posting all your thoughts and feedback on the Nightblade changes thus far. We do have some adjustments planned for next week's PTS patch, and look forward to hearing what you think once you have a chance to test them out. We'll be sharing these changes a little later this week so you know what to expect.
Please add some snare and root removal and immunization. I think that would fix most of the PvP issues magblades face
ZOS_GinaBruno wrote: »Hey guys, thanks for posting all your thoughts and feedback on the Nightblade changes thus far. We do have some adjustments planned for next week's PTS patch, and look forward to hearing what you think once you have a chance to test them out. We'll be sharing these changes a little later this week so you know what to expect.
GreenSoup2HoT wrote: »leepalmer95 wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Nightblade for Update 13. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.
Why was Incap not adjusted in ANY way. Keep the damage, sure. BUT FOR THE LOVE OF EVERYTHING increase the ultimate cost. Stamblades are using the ult every 5seconds and it's taking 80% of your health in Full Heavy + impen because of procs that come with it.
@ZOS_GinaBruno
For the love of god, how many posts will you on this?
How will non-proc gankers function without it?
Why will a class be nerfed unbalanced proc sets?
Non proc gankers will be fine as they stun from stealth?
Incap is giving too much for it's ult cost. Increase cost to 75 and change the cc to cc's if they are lower and thats it.
Still do the same damage, still have the OP effects on it.
It's just annoying this it's basically part of a nb's dps rotation because it's always up.
For some players like myself this is true because i do not use Fear. Even though Fear is very op for my build id rather not relie on it but instead utilize the stun from surprise attack and incap for combo's. The 50 ult cost lets me chew out incaps rather frequently and id hate to loose this aspect to my build.
I personally think the damage should just be lowered if anything. The healing debuff, increased damage and stun is what really matter in my opinion. If its doing to much damage injunction with proc sets and such just lower its damage.
A honest NB for once. Far from the typical "Whaaaaaaaaaaaaaaaaaaaaaaasaaaaaaaa I should be able to kill anyone in 3 seconds whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Heavy Armor OP because it takes me an extra seconds to kill them WHAAAAAAAAAAAAAAAAAAAAAAA"
cpuScientist wrote: »I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?
I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"
It is the last nail in the coffin of melee magblade.
Sorry, I meant relentless focus. The stam morph of grim focus now costs stam instead of mag.
I know. Melee magblades used the stamina regen morph as the bow proc is unreliable to proc in melee combat and added stamina regen helped in dodging and general maneuver needed. But if it costs stamina, the regen becomes not worthwhile enough as stamina is an expensive resource for magicka builds.
Unless they also built into stam regen, that bonus rid nothing. So if they were putting stam regen on their jewelry or had armor with it or taking the serpent then this does absolutely nothing.
NB passivesUpright_man wrote: »I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?
I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"
I thought the same as you @Footfalls. from a PVE perspective. I think @Brrrofski may be talking about PVP.
I need stamina for everything else.. this and siphoning strikes were the only magicka skills and it worked out ok.
Guess we will have plenty of magicka for Siphoning strikes....
Yeh, I was talking about PvP. It frees magica up for more cloak and fear in PvP.
In PvE I guess it is a nerf.
Ambush (Teleport Strike morph) - Scale off Magicka
Lotus Fan (Teleport Strike morph) - Scale off Stamina
I that the utility provided by each skill would actually suit and balance the separate classes much better. Removing empower from a stamina nightblade in PvP would reduce their damage slightly as one of the highest burst damage classes but also give magicka nightblades that slight buff for concealed weapon.
Concealed Weapon (Veiled Strike morph) - Move to Assassination tree. Increase damage by 5-10% OR change to unresistable damage OR apply major/minor breach.
@ZOS_GinaBruno can we have a discussion talking about Gap closer snares and how 3-4 players gap closing you will make you immobilized.thankyourat wrote: »Silver_Strider wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for posting all your thoughts and feedback on the Nightblade changes thus far. We do have some adjustments planned for next week's PTS patch, and look forward to hearing what you think once you have a chance to test them out. We'll be sharing these changes a little later this week so you know what to expect.
Translation:
Strife increase has been changed to 35%, down from 38%. The damage has been reduced by 5% to compensate.
LolZOS_GinaBruno wrote: »Hey guys, thanks for posting all your thoughts and feedback on the Nightblade changes thus far. We do have some adjustments planned for next week's PTS patch, and look forward to hearing what you think once you have a chance to test them out. We'll be sharing these changes a little later this week so you know what to expect.
Please add some snare and root removal and immunization. I think that would fix most of the PvP issues magblades face
IzakiBrotherSs wrote: »Stamblades don't specifically need a nerf. But stealth damage does. The stun and damage bonus on stealth attacks must go.
I disagree with this 100%. Devastating damage from stealth should remain a viable niche build, especially for PvP. This helps keep organized groups and small groups on their toes as they move around the map, and also serves a strategic role in the campaign as gankers help slow reinforcements to keeps under siege, for example.
ZOS_GinaBruno wrote: »Hey guys, thanks for posting all your thoughts and feedback on the Nightblade changes thus far. We do have some adjustments planned for next week's PTS patch, and look forward to hearing what you think once you have a chance to test them out. We'll be sharing these changes a little later this week so you know what to expect.