You are correct, many are inactive. But 95% never hit vet ranks. They quit because of poor class balance, lag, character resets, gold spam, bot saturation in dungeons, lost items, character rollbacks, getting locked out of characters, skill lag/delay, login issues, erroneous sweeping bans that ZOS admitted were mistakes. And I probably missed a few.
Two guild members quit after achieving V12. One because of lag in Cyrodil, and the other because his main was a Templar healer, and he felt useless in Trials because Sorcerers can heal it.
martinhpb16_ESO wrote: »This is an issue that keeps coming up on these forums again and again. If it isn't the biggest make or break issue this game has, it's certainly up there. There are people deserting because of it. I also acknowledge that there are some players seem to like this difficulty (I can't fathom why) but it's really about time ZoS addressed it. Either saying they intend to keep things this level of difficulty or they're going to make it more accessible for average players and tone it down. They know that this is an issue but keep sitting on the fence by alluding to upcoming changes to VR but mention nothing about the difficulty level. I just can't see this working on consoles the way it is now. It's about time ZOS gave us some feedback.
So you don't want any challenge just faceroll everything?
@martinhpb16_ESO, if by faceroll you mean do I find having to spec dress and stick and approaching every single trash fight as something that needs utmost concentration tedious, then yes just like loads of other people I want to faceroll everything. Let's be honest, I might as well just tell you that I want to faceroll it, because unless I tell you "Oh no! I was wrong to think there's anything wrong with the level of VR difficulty. You're completely correct", you aren't going to accept that I want to do anything other than faceroll everything. That opinion of yours is so implicit in your ever so eloquently-worded question.
steveb16_ESO46 wrote: »
Alphashado wrote: »This is tried and true:
Dungeons - Challenging.
Heroic Dungeons - Very Challenging
Raids - Very Challenging
Group objectives in general - Challenging/Very Challenging
Trash mobs and solo quest mobs - low to moderate challenge
And if you want people to "L2P", this is a much better environment for it.
No it isnt people will just stop playing. What remains is a select group of hardcore gamers. The tip of the pyramid, which will not be enough to valid two megaservers and regular content. Then the hardcore gamers leave due to lack of new stuff as hardcore gamers burn through content much quicker. There wont be any new content due to lack of funds.
Game dead.
Best part about these "let the casuals leave" types...
It will bite them.
Enough badmouthing and a game wont recover. Even the "hardcore" raiders wont be able to get replacements.
Older games have this issue. Need new players but cant get them. Sloggy games too.
I guess its okay if all you do is log in, raid, log out and thats it.
Most of us dont do that. Sorry.
mad.ferretb16_ESO wrote: »I actually agree with the person who said that 1-50 should be scaled to VR content. That would probably be more my level of difficulty. Isn't it supposed to be difficult is t that what end-game is?
Why do a few keep saying the VR level 1-12 are end game ? Name me one MMO where leveling to max level was end game. I bet you cant find any.
End game is raiding, trials and veteran dungeons tuned to the highest level like in WOW. Not leveling your toon to max level.
martinhpb16_ESO wrote: »Alphashado wrote: »This is tried and true:
Dungeons - Challenging.
Heroic Dungeons - Very Challenging
Raids - Very Challenging
Group objectives in general - Challenging/Very Challenging
Trash mobs and solo quest mobs - low to moderate challenge
And if you want people to "L2P", this is a much better environment for it.
No it isnt people will just stop playing. What remains is a select group of hardcore gamers. The tip of the pyramid, which will not be enough to valid two megaservers and regular content. Then the hardcore gamers leave due to lack of new stuff as hardcore gamers burn through content much quicker. There wont be any new content due to lack of funds.
Game dead.
Vet areas are not hardcore gaming by any means to me.
Best part about these "let the casuals leave" types...
It will bite them.
Enough badmouthing and a game wont recover. Even the "hardcore" raiders wont be able to get replacements.
Older games have this issue. Need new players but cant get them. Sloggy games too.
I guess its okay if all you do is log in, raid, log out and thats it.
Most of us dont do that. Sorry.
Best part about these "let the casuals leave" types...
It will bite them.
Enough badmouthing and a game wont recover. Even the "hardcore" raiders wont be able to get replacements.
Older games have this issue. Need new players but cant get them. Sloggy games too.
I guess its okay if all you do is log in, raid, log out and thats it.
Most of us dont do that. Sorry.
There is nothing but casual content to me. Sure it gets hard but it's just numbers not mechanics.
LonePirate wrote: »I have said it before and I will say it again.
VR mobs of all varieties need to be nerfed 20-50%.
VR quest and delve bosses need to be buffed 10-20%.
I have grown tired of epic battles throughout a VR quest only to have a much easier time against the final boss than the unnamed lackeys that dot the landscape. I fear the mobs more than the bosses and that experience is exactly the opposite of what should happen.
martinhpb16_ESO wrote: »Alphashado wrote: »This is tried and true:
Dungeons - Challenging.
Heroic Dungeons - Very Challenging
Raids - Very Challenging
Group objectives in general - Challenging/Very Challenging
Trash mobs and solo quest mobs - low to moderate challenge
And if you want people to "L2P", this is a much better environment for it.
No it isnt people will just stop playing. What remains is a select group of hardcore gamers. The tip of the pyramid, which will not be enough to valid two megaservers and regular content. Then the hardcore gamers leave due to lack of new stuff as hardcore gamers burn through content much quicker. There wont be any new content due to lack of funds.
Game dead.
Vet areas are not hardcore gaming by any means to me.
Fixed for accuracy.
Have you been to higher vet zones? Tell me, honestly, how many "random pals" have you seen in the open world? If you don't want to admit there is indeed a problem, you...well, let's say you're not seeing the whole picture for whatever reason. Yes, several people(ideally 3(+), 2 actually often isn't enough as I found out) can easily do all the content. Except that it'd take hours to gather random people, and most of my friend list is inactive by now. Also excluding the part that many people want to play solo.There're Trials and group dungeons and publics and Craglorn and PvP and overall plenty of stuff you can and should do with others. This is good and fun. But after lvl 1-50 was supereasy and almost all solo, and we got used to playing solo, and a lot of us just LIKE playing mostly solo, why the heck are we suddenly forced to group to do TRASH mobs? Bosses, anchors, I understand. But trash? It's easier to solo some world bosses than trash, you really think that's the way it SHOULD be? I don't want to wait for the few of my still active friends to get online before I can have a chance against mob of 3.martinhpb16_ESO wrote: »martinhpb16_ESO wrote: »Alphashado wrote: »This is tried and true:
Dungeons - Challenging.
Heroic Dungeons - Very Challenging
Raids - Very Challenging
Group objectives in general - Challenging/Very Challenging
Trash mobs and solo quest mobs - low to moderate challenge
And if you want people to "L2P", this is a much better environment for it.
No it isnt people will just stop playing. What remains is a select group of hardcore gamers. The tip of the pyramid, which will not be enough to valid two megaservers and regular content. Then the hardcore gamers leave due to lack of new stuff as hardcore gamers burn through content much quicker. There wont be any new content due to lack of funds.
Game dead.
Vet areas are not hardcore gaming by any means to me.
Fixed for accuracy.
Smart move but no way that is hardcore gaming lol.
Two or three people can blast through it with no need for tactics, teamspeak, respecs, theorycrafting, walkthroughs, wipes, high-end gear, or anything.
If its so hardcore where are the online guides, Utube videos, or halls of fame of those that did it in less than 20 mins?
Its just the same quest content we had earlier, notched up to encourage grouping and for those that don't want to do real hardcore gaming have a flavour of something a little more serious.
Its healthy for an mmo to have some quests areas that actually offer up a challenge.
Just find a random pal and you can do it no problem.
Jees be thankful that Zeni is even giving you a challenge.
Try a vet dungeon on level then you see hardcore.
poodlemasterb16_ESO wrote: »-steveb16_ESO46 wrote: »poodlemasterb16_ESO wrote: »My son and I do em together sometimes and we can usually get through a 4 person without dieing a whole lot.
Which in a nutshell is why people are saying VR is a boring grind. If the tactic for getting through is be in a duo and not 'dying a whole lot' then yea - VR is a boring grind that's going to kill the game as anything other than another F2P.
A 4 person, not designed for 2 people or solo. You do understand the difference I hope.
martinhpb16_ESO wrote: »Vet areas are not hardcore gaming by any means.
I pray ZoS doesn't make game difficulty to suit those that refuse to adapt.
I pray ZoS doesn't make game difficulty to suit those that refuse to adapt.
Iceman_mat wrote: »People complained game was to easy, they made it harder, now you complain it's to hard. #irony #internet
-cheers
Sure, non vet levels are mostly too easy, and vet levels are too difficult(especially compared to non-vet one). So we actually have BOTH problems now. I hope this brings some peace to this worried mind of yours.Iceman_mat wrote: »People complained game was to easy, they made it harder, now you complain it's to hard. #irony #internet
-cheers
Alphashado wrote: »I pray ZoS doesn't make game difficulty to suit those that refuse to adapt.
This has to be the most ludicrous statement I have seen in this thread yet. You make it sound like It's so easy to make a few changes and BAM! You're an arse kicker. By adapt, do you mean wearing cloth and grabbing a couples staves? Because that is what 80% of the people in Vet zones are doing now.
Please name me another AAA MMO that requires you to min-max, theory craft, respec, and adapt in order to solo quest your way to lvl cap.
Right. And that is the point here. If everyone is forced to in-max, theory craft, respec, etc in order to navigate trash mobs w/o dying repeatedly, then tons of people are going to leave. And that is exactly what is happening.
Alphashado wrote: »I pray ZoS doesn't make game difficulty to suit those that refuse to adapt.
This has to be the most ludicrous statement I have seen in this thread yet. You make it sound like It's so easy to make a few changes and BAM! You're an arse kicker. By adapt, do you mean wearing cloth and grabbing a couples staves? Because that is what 80% of the people in Vet zones are doing now.
Please name me another AAA MMO that requires you to min-max, theory craft, respec, and adapt in order to solo quest your way to lvl cap.
Right. And that is the point here. If everyone is forced to in-max, theory craft, respec, etc in order to navigate trash mobs w/o dying repeatedly, then tons of people are going to leave. And that is exactly what is happening.
I'm playing a NB with 2m5l and double duel wield. No bows because they are underpowered and no destro staff. I've learned to adapt but not follow the prescribed route that others have which only goes to prove there are lots of options if you are prepared to experiment. The trash mobs are no harder to me now than they were in 1 to 50 because I know much more about my class and how to get the best from it. The difficulty scaling is not linear but neither should it be. it should take into account the fact that you will learn and get better at playing. This is horizontal progression and it's vital to avoid the power creep that plague most MMO's. Just giving everyone a bigger sword to kill bigger mobs just doesn't work long term. The mobs will get more powerful in relation to you in vet content but you will get more savy and should be able to outwit the AI.
Alphashado wrote: »
Yes all of that would apply wonderfully if we were talking about Dungeons or Raids or group content. We are talking about trash mobs.
I have said this before in this thread and I will say it again. It isn't that people can't do it, it's that we are tired of being forced to do it all the time.
Me and countless other people just want to be able to quest in peace sometimes and not be required to exert 100% effort and concentration just to navigate the roads.