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Overall Gameplay too difficult?

  • Pausekey
    Pausekey
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    You are correct, many are inactive. But 95% never hit vet ranks. They quit because of poor class balance, lag, character resets, gold spam, bot saturation in dungeons, lost items, character rollbacks, getting locked out of characters, skill lag/delay, login issues, erroneous sweeping bans that ZOS admitted were mistakes. And I probably missed a few.

    Two guild members quit after achieving V12. One because of lag in Cyrodil, and the other because his main was a Templar healer, and he felt useless in Trials because Sorcerers can heal it.
  • Alphashado
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    Pausekey wrote: »
    You are correct, many are inactive. But 95% never hit vet ranks. They quit because of poor class balance, lag, character resets, gold spam, bot saturation in dungeons, lost items, character rollbacks, getting locked out of characters, skill lag/delay, login issues, erroneous sweeping bans that ZOS admitted were mistakes. And I probably missed a few.

    Two guild members quit after achieving V12. One because of lag in Cyrodil, and the other because his main was a Templar healer, and he felt useless in Trials because Sorcerers can heal it.

    They have quit for various reasons. But it's unreasonable speculation to assume that none of them or even a small % of them quit due to difficulty. For one thing, all you see on the roster is the last character that person was logged in to. So for many casual gamers, they hit VR, decide they don't care for it, roll an alt, play that alt for a while, then quit.

    There are many reasons people are leaving and difficulty is way up there. People just don't want to admit it because they don't want to get ridiculed.
  • Sakiri
    Sakiri
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    Best part about these "let the casuals leave" types...

    It will bite them.

    Enough badmouthing and a game wont recover. Even the "hardcore" raiders wont be able to get replacements.

    Older games have this issue. Need new players but cant get them. Sloggy games too.

    I guess its okay if all you do is log in, raid, log out and thats it.

    Most of us dont do that. Sorry.
  • martinhpb16_ESO
    martinhpb16_ESO
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    Dayv wrote: »
    Dayv wrote: »
    This is an issue that keeps coming up on these forums again and again. If it isn't the biggest make or break issue this game has, it's certainly up there. There are people deserting because of it. I also acknowledge that there are some players seem to like this difficulty (I can't fathom why) but it's really about time ZoS addressed it. Either saying they intend to keep things this level of difficulty or they're going to make it more accessible for average players and tone it down. They know that this is an issue but keep sitting on the fence by alluding to upcoming changes to VR but mention nothing about the difficulty level. I just can't see this working on consoles the way it is now. It's about time ZOS gave us some feedback.

    So you don't want any challenge just faceroll everything?

    @martinhpb16_ESO, if by faceroll you mean do I find having to spec dress and stick and approaching every single trash fight as something that needs utmost concentration tedious, then yes just like loads of other people I want to faceroll everything. Let's be honest, I might as well just tell you that I want to faceroll it, because unless I tell you "Oh no! I was wrong to think there's anything wrong with the level of VR difficulty. You're completely correct", you aren't going to accept that I want to do anything other than faceroll everything. That opinion of yours is so implicit in your ever so eloquently-worded question.

    Well I'm doing the content in vet zones and as a medium armour NB I'm certainly not wearing a dress and stick. When the going gets tough I team up wit random people and have a different experience of the game.

    World bosses and dolmens I call out in zone and people arrive within five minutes.

    It's been a nice way to meet people and share the experience.

    I've learnt new skills and actually enjoyed the fights.

    Would I prefer to just rock-up and blast everything and move on - no. It's a bit like the quest dialogues, would I prefer one liner quests or what we have now? I prefer what we have, its deeper and richer.

    I'm finding it all very do-able without too much effort and I'm teaming when I need too. Finding people to do the content with has been no problem. Yes I die and thank goodness. Having come from LOTRO where all the content has been made so easy, its just plain boring. So judging from your comments I would say, yes you do just want to faceroll everything because as the game stands it is easily achieved with available resources.

    However that isn't to say that I don't find vet levelling to be overly long and tedious having to do all those quests in the other zones.
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
    martinhpb16_ESO
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    Sakiri wrote: »

    "Faceroll": not have to methodically plan trash pulls.

    "Well okay then...": The act of making up your own meaning to words and thinking that proves what you think it proves rather than something else entirely.

    faceroll on urban dictionary

    http://www.urbandictionary.com/define.php?term=faceroll

    In LOTRO it was used to describe pretty much all the open world content, for which the difficulty had been lowered to accommodate the casual solo gamer and thereby being of no challenge whatsoever. People found it boring and nostalgically remembered when the game was an actual challenge and you needed tactics or grouping.
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
    martinhpb16_ESO
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    Arundo wrote: »
    Dayv wrote: »
    Alphashado wrote: »
    This is tried and true:

    Dungeons - Challenging.
    Heroic Dungeons - Very Challenging
    Raids - Very Challenging
    Group objectives in general - Challenging/Very Challenging
    Trash mobs and solo quest mobs - low to moderate challenge

    And if you want people to "L2P", this is a much better environment for it.

    No it isnt people will just stop playing. What remains is a select group of hardcore gamers. The tip of the pyramid, which will not be enough to valid two megaservers and regular content. Then the hardcore gamers leave due to lack of new stuff as hardcore gamers burn through content much quicker. There wont be any new content due to lack of funds.

    Game dead.

    Vet areas are not hardcore gaming by any means.
    At least the spelling is difficult for you.
    Hew's Bane*
  • Pausekey
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    Sakiri wrote: »
    Best part about these "let the casuals leave" types...

    It will bite them.

    Enough badmouthing and a game wont recover. Even the "hardcore" raiders wont be able to get replacements.

    Older games have this issue. Need new players but cant get them. Sloggy games too.

    I guess its okay if all you do is log in, raid, log out and thats it.

    Most of us dont do that. Sorry.

    What bites us is when games stop putting out good content, that keeps us challenged. And if we don't like what we see, we quit. I quit Lotro when the garbage level 85 raids came out. I saw the direction they were taking the game and bailed ship, never looked back. Actually the entire kin quit. All subbing players.

    Lol but its all pointless anyway right? ZOS calls the shots, all we can do is wait and see.
  • aleister
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    Arundo wrote: »
    I actually agree with the person who said that 1-50 should be scaled to VR content. That would probably be more my level of difficulty. Isn't it supposed to be difficult is t that what end-game is?

    Why do a few keep saying the VR level 1-12 are end game ? Name me one MMO where leveling to max level was end game. I bet you cant find any.

    End game is raiding, trials and veteran dungeons tuned to the highest level like in WOW. Not leveling your toon to max level.

    Agreed. And that's problem. You get to max level and you want to do those things, but instead you get handed another, even longer, harder and more boring level grind.
  • GreySix
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    Arundo wrote: »
    Dayv wrote: »
    Alphashado wrote: »
    This is tried and true:

    Dungeons - Challenging.
    Heroic Dungeons - Very Challenging
    Raids - Very Challenging
    Group objectives in general - Challenging/Very Challenging
    Trash mobs and solo quest mobs - low to moderate challenge

    And if you want people to "L2P", this is a much better environment for it.

    No it isnt people will just stop playing. What remains is a select group of hardcore gamers. The tip of the pyramid, which will not be enough to valid two megaservers and regular content. Then the hardcore gamers leave due to lack of new stuff as hardcore gamers burn through content much quicker. There wont be any new content due to lack of funds.

    Game dead.

    Vet areas are not hardcore gaming by any means to me.

    Fixed for accuracy.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • hk11
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    Sakiri wrote: »
    Best part about these "let the casuals leave" types...

    It will bite them.

    Enough badmouthing and a game wont recover. Even the "hardcore" raiders wont be able to get replacements.

    Older games have this issue. Need new players but cant get them. Sloggy games too.

    I guess its okay if all you do is log in, raid, log out and thats it.

    Most of us dont do that. Sorry.

    There is nothing but casual content. Sure it gets hard but it's just numbers not mechanics.
  • GreySix
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    hk11 wrote: »
    Sakiri wrote: »
    Best part about these "let the casuals leave" types...

    It will bite them.

    Enough badmouthing and a game wont recover. Even the "hardcore" raiders wont be able to get replacements.

    Older games have this issue. Need new players but cant get them. Sloggy games too.

    I guess its okay if all you do is log in, raid, log out and thats it.

    Most of us dont do that. Sorry.

    There is nothing but casual content to me. Sure it gets hard but it's just numbers not mechanics.

    Fixed for accuracy.

    Your opinion on a thing does not automatically make it true for all who play this game.

    That would be akin to me saying, "I found it easy to complete a 25-mile ruck march, so it should be easy for you too."
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • aleister
    aleister
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    LonePirate wrote: »
    I have said it before and I will say it again.

    VR mobs of all varieties need to be nerfed 20-50%.

    VR quest and delve bosses need to be buffed 10-20%.

    I have grown tired of epic battles throughout a VR quest only to have a much easier time against the final boss than the unnamed lackeys that dot the landscape. I fear the mobs more than the bosses and that experience is exactly the opposite of what should happen.

    100% agree. I seriously don't understand how the designers can think it makes any sense at all for the trash mobs you have to cut through to get to the boss the to be this difficult only to get to a boss that is often trivially unchallenging.
  • hk11
    hk11
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    GreySix wrote: »
    hk11 wrote: »

    There is nothing but casual content. Sure it gets hard but it's just numbers not mechanics.

    Fixed my sentence.
    Edited by hk11 on June 11, 2014 3:26AM
  • Alphashado
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    Nobody is asking for Dungeons or Raids or any group content to be toned down. What needs to be toned down are VR Trash mobs. Even ditching the 3 mob encounters for just 2 would be a huge difference maker. Or at least tweaking them so there isn't so much CC. A mob of 3 that consists of 2 melee swinging 2H swords that both knock you down for 750 damage and a mage in the background casting spells that hit for 1000 damage is ridiculous.
    Edited by Alphashado on June 11, 2014 3:31AM
  • martinhpb16_ESO
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    GreySix wrote: »
    Arundo wrote: »
    Dayv wrote: »
    Alphashado wrote: »
    This is tried and true:

    Dungeons - Challenging.
    Heroic Dungeons - Very Challenging
    Raids - Very Challenging
    Group objectives in general - Challenging/Very Challenging
    Trash mobs and solo quest mobs - low to moderate challenge

    And if you want people to "L2P", this is a much better environment for it.

    No it isnt people will just stop playing. What remains is a select group of hardcore gamers. The tip of the pyramid, which will not be enough to valid two megaservers and regular content. Then the hardcore gamers leave due to lack of new stuff as hardcore gamers burn through content much quicker. There wont be any new content due to lack of funds.

    Game dead.

    Vet areas are not hardcore gaming by any means to me.

    Fixed for accuracy.

    Smart move but no way that is hardcore gaming lol.

    Two or three people can blast through it with no need for tactics, teamspeak, respecs, theorycrafting, walkthroughs, wipes, high-end gear, or anything.

    If its so hardcore where are the online guides, Utube videos, or halls of fame of those that did it in less than 20 mins?

    Its just the same quest content we had earlier, notched up to encourage grouping and for those that don't want to do real hardcore gaming have a flavour of something a little more serious.

    Its healthy for an mmo to have some quests areas that actually offer up a challenge.

    Just find a random pal and you can do it no problem.

    Jees be thankful that Zeni is even giving you a challenge.

    Try a vet dungeon on level then you see hardcore.
    Edited by martinhpb16_ESO on June 11, 2014 3:35AM
    At least the spelling is difficult for you.
    Hew's Bane*
  • Magdalina
    Magdalina
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    GreySix wrote: »
    Arundo wrote: »
    Dayv wrote: »
    Alphashado wrote: »
    This is tried and true:

    Dungeons - Challenging.
    Heroic Dungeons - Very Challenging
    Raids - Very Challenging
    Group objectives in general - Challenging/Very Challenging
    Trash mobs and solo quest mobs - low to moderate challenge

    And if you want people to "L2P", this is a much better environment for it.

    No it isnt people will just stop playing. What remains is a select group of hardcore gamers. The tip of the pyramid, which will not be enough to valid two megaservers and regular content. Then the hardcore gamers leave due to lack of new stuff as hardcore gamers burn through content much quicker. There wont be any new content due to lack of funds.

    Game dead.

    Vet areas are not hardcore gaming by any means to me.

    Fixed for accuracy.

    Smart move but no way that is hardcore gaming lol.

    Two or three people can blast through it with no need for tactics, teamspeak, respecs, theorycrafting, walkthroughs, wipes, high-end gear, or anything.

    If its so hardcore where are the online guides, Utube videos, or halls of fame of those that did it in less than 20 mins?

    Its just the same quest content we had earlier, notched up to encourage grouping and for those that don't want to do real hardcore gaming have a flavour of something a little more serious.

    Its healthy for an mmo to have some quests areas that actually offer up a challenge.

    Just find a random pal and you can do it no problem.

    Jees be thankful that Zeni is even giving you a challenge.

    Try a vet dungeon on level then you see hardcore.
    Have you been to higher vet zones? Tell me, honestly, how many "random pals" have you seen in the open world? If you don't want to admit there is indeed a problem, you...well, let's say you're not seeing the whole picture for whatever reason. Yes, several people(ideally 3(+), 2 actually often isn't enough as I found out) can easily do all the content. Except that it'd take hours to gather random people, and most of my friend list is inactive by now. Also excluding the part that many people want to play solo.There're Trials and group dungeons and publics and Craglorn and PvP and overall plenty of stuff you can and should do with others. This is good and fun. But after lvl 1-50 was supereasy and almost all solo, and we got used to playing solo, and a lot of us just LIKE playing mostly solo, why the heck are we suddenly forced to group to do TRASH mobs? Bosses, anchors, I understand. But trash? It's easier to solo some world bosses than trash, you really think that's the way it SHOULD be? I don't want to wait for the few of my still active friends to get online before I can have a chance against mob of 3.

    Also, I have tried vet dungeons. I've run Spindle(without skipping the Gargoyle, mind you) and Banished as vet 4-5 with other members being vet 2. Guess what? I died LESS in BC than I die on average long quest with lots of trash. Boss twin harvesters in BC did NOT oneshoot me, they barely took half of my health with their special attack. Trash harvesters oneshoot me.
    Spindle was more difficult but this is 90% due to ads of boss 3 who reset every time we died, that took us...a while.
    But overall, aside from said ads(that was hell. Seriously), vet dungeons feel more rewarding and much less frustrating than current vet trash mobs.
  • steveb16_ESO46
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    My son and I do em together sometimes and we can usually get through a 4 person without dieing a whole lot.

    Which in a nutshell is why people are saying VR is a boring grind. If the tactic for getting through is be in a duo and not 'dying a whole lot' then yea - VR is a boring grind that's going to kill the game as anything other than another F2P.
    -
    A 4 person, not designed for 2 people or solo. You do understand the difference I hope.

    VR was not designed for groups. It's just become that with the bugs that make faction quest trash mobs super-powered.

    And - you do understand right? - you don't get to tell people if they are having fun or not.

    Because that is all that matters whatever the game design. If people are not having fun - and a lot of us assuredly have not - then they stop giving money. If enough do that then the only game remaining is some watered down ftp nonsense.

    Neither you nor anyone gets to argue if we're having fun. Making as it turns out erroneous assertions about game design is irrelevant. The only question is do they have a sustainable business.

    And as we stumble from broken patch to broken patch my guess is that the game is losing subs hand over fist. Its certainly losing mine when it runs down unless I see some pretty big and competently executed changes.

    But I don't think they want to make the changes they need and I've seen no sign they have the requisite ability.
  • steveb16_ESO46
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    Vet areas are not hardcore gaming by any means.

    You don't get to tell other people if they find it boring and/or hard.
  • Hilgara
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    The right build using a good rotation/priority can solo anything in this game designed to be solo content and even some content designed to be group content. Lots of people are doing this. They may have had to diverge from their initial build and may have come to realise some builds are (in the current state of the game) more powerful but they have adapted and are doing fine. If you refuse to diverge from your initial concept then sure the game is going to be hard. If you steadfastly refuse to move from you medium armoured double bow Templar or whatever then yeah you are going to die a lot. People seem to be grasping at the "play the way you want" quote. So if I want to play naked and hit people with a fishing rod should I still be viable? No of course not. And what happens if you scale the content so that any half ased build is viable. Then all the other people who didn't get fixated on one build concept and took the time to figure out what works and what doesn't lose out because everything becomes ridiculously easy. I hate to use the L2P mantra but believe me, if you experiment and do a little research you soon start to see results and it becomes much more fun. Ok maybe once in a while you will die but that's how it should be. You are supposed to be in a very dangerous environment, surrounded by nasty evil doers who want to kill you. If you can just stroll though them all without a thought then where is the immersion?

    I pray ZoS doesn't make game difficulty to suit those that refuse to adapt.
    Edited by Hilgara on June 11, 2014 6:12AM
  • Magdalina
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    @Hilgara, most of us don't want to be able to to faceroll on the keyboard in order to win, but you don't think the contrast between normal and vet is too much? It doesn't make sense, and if this is the way they intended it, it's just stupid. I hate to say it, but if they want this game exclusively for hardcore players who like EVERY trash encounter to be a challenge(I'm not saying this is bad. But I think such players are a minority), then buff EVERYTHING from lvl 1 included and advertise the game as "the challenge you've been waiting for", not "play the way you want"(after which I and thousands of others will just unsub, but at least it'd be honest). So ppl know as soon a they log in for the very first time what it is they're up against. This way? You steamroll thru 1-50 and then you can suddenly be killed by 3 rats in vet. Amazing numbers of ppl seem to quit soon as they reach vet, because it's like you're suddenly playing a whole different game, difficulty-wise.

    If this is not the way it is intended(it doesn't seem to be to me, too many things don't make sense - bosses being easier than trash, for one), then nerf them already. Or better yet, find a way to adjust/choose difficulty so that everyone can be happy, tho I'm not entirely sure how that'd work in a MMO.
    Edited by Magdalina on June 11, 2014 6:29AM
  • Alphashado
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    Hilgara wrote: »
    I pray ZoS doesn't make game difficulty to suit those that refuse to adapt.

    This has to be the most ludicrous statement I have seen in this thread yet. You make it sound like It's so easy to make a few changes and BAM! You're an arse kicker. By adapt, do you mean wearing cloth and grabbing a couples staves? Because that is what 80% of the people in Vet zones are doing now.

    Please name me another AAA MMO that requires you to min-max, theory craft, respec, and adapt in order to solo quest your way to lvl cap.


    Right. And that is the point here. If everyone is forced to in-max, theory craft, respec, etc in order to navigate trash mobs w/o dying repeatedly, then tons of people are going to leave. And that is exactly what is happening.
    Edited by Alphashado on June 11, 2014 6:33AM
  • steveb16_ESO46
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    Hilgara wrote: »

    I pray ZoS doesn't make game difficulty to suit those that refuse to adapt.

    Then I pray you enjoy F2P because that's what it'll be if it doesn't adapt I fear. I'm sorry - I play to have fun. This is not The Army, this is not a job, it's a game. It does not offer a reasonable challenge at VR, it offers a ridiculous level at every step that sucks the fun right out of the game.

    If it can thrive on people who enjoy that then fine but you cannot cajole or stealth-insult people into enjoying what does not come within a country-mile of being enjoyable for them.

    People know when they are having fun or not.

    Who knows what the future will be but I wouldn't take a bet on this being a thriving game in 12 months they way it is going.
    Edited by steveb16_ESO46 on June 11, 2014 6:33AM
  • Iceman_mat
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    People complained game was to easy, they made it harder, now you complain it's to hard. #irony #internet

    -cheers
  • steveb16_ESO46
    steveb16_ESO46
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    Iceman_mat wrote: »
    People complained game was to easy, they made it harder, now you complain it's to hard. #irony #internet

    -cheers

    Wow. Very useful comment. When come back bring proof that the same people were involved in the same number.

    #makingcrapup
    Edited by steveb16_ESO46 on June 11, 2014 6:35AM
  • Magdalina
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    Iceman_mat wrote: »
    People complained game was to easy, they made it harder, now you complain it's to hard. #irony #internet

    -cheers
    Sure, non vet levels are mostly too easy, and vet levels are too difficult(especially compared to non-vet one). So we actually have BOTH problems now. I hope this brings some peace to this worried mind of yours.
  • steveb16_ESO46
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    In the end people can assert all they want. This just does not look or feel like a thriving game, especially as each patch makes it worse in many respects. I was a big fan of ESO but now I just despair.
  • Hilgara
    Hilgara
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    Alphashado wrote: »
    Hilgara wrote: »
    I pray ZoS doesn't make game difficulty to suit those that refuse to adapt.

    This has to be the most ludicrous statement I have seen in this thread yet. You make it sound like It's so easy to make a few changes and BAM! You're an arse kicker. By adapt, do you mean wearing cloth and grabbing a couples staves? Because that is what 80% of the people in Vet zones are doing now.

    Please name me another AAA MMO that requires you to min-max, theory craft, respec, and adapt in order to solo quest your way to lvl cap.


    Right. And that is the point here. If everyone is forced to in-max, theory craft, respec, etc in order to navigate trash mobs w/o dying repeatedly, then tons of people are going to leave. And that is exactly what is happening.

    I'm playing a NB with 2m5l and double duel wield. No bows because they are underpowered and no destro staff. I've learned to adapt but not follow the prescribed route that others have which only goes to prove there are lots of options if you are prepared to experiment. The trash mobs are no harder to me now than they were in 1 to 50 because I know much more about my class and how to get the best from it. The difficulty scaling is not linear but neither should it be. it should take into account the fact that you will learn and get better at playing. This is horizontal progression and it's vital to avoid the power creep that plague most MMO's. Just giving everyone a bigger sword to kill bigger mobs just doesn't work long term. The mobs will get more powerful in relation to you in vet content but you will get more savy and should be able to outwit the AI.
  • Magdalina
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    @Hilgara, you seem to be missing most of the point(no offence). If you play that well as a NB, that's really great. And I'm glad you enjoy the challenge, really. At least someone is happy:) But this is not single player, this is MMO, there are - or SHOULD be - other people aside from you, too. Surely you've noticed how deserted vet zones are? People are leaving. Because they're lazy and don't want to adapt, because they have better things to research than their skill lines and their effect on trash mobs, whatever. Clearly, the majority is not enjoying this level of challenge from trash mobs. And they're leaving. They're unsubbing. Do you think this is good or bad for the game if it stays with a few hundred dedicated great players such as yourself and NO ONE else? Do you think they'll keep supporting the game(granted, their support already sucks now, but just imagine how much worse it can become when they stop getting money for it)?
  • Alphashado
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    Hilgara wrote: »
    Alphashado wrote: »
    Hilgara wrote: »
    I pray ZoS doesn't make game difficulty to suit those that refuse to adapt.

    This has to be the most ludicrous statement I have seen in this thread yet. You make it sound like It's so easy to make a few changes and BAM! You're an arse kicker. By adapt, do you mean wearing cloth and grabbing a couples staves? Because that is what 80% of the people in Vet zones are doing now.

    Please name me another AAA MMO that requires you to min-max, theory craft, respec, and adapt in order to solo quest your way to lvl cap.


    Right. And that is the point here. If everyone is forced to in-max, theory craft, respec, etc in order to navigate trash mobs w/o dying repeatedly, then tons of people are going to leave. And that is exactly what is happening.

    I'm playing a NB with 2m5l and double duel wield. No bows because they are underpowered and no destro staff. I've learned to adapt but not follow the prescribed route that others have which only goes to prove there are lots of options if you are prepared to experiment. The trash mobs are no harder to me now than they were in 1 to 50 because I know much more about my class and how to get the best from it. The difficulty scaling is not linear but neither should it be. it should take into account the fact that you will learn and get better at playing. This is horizontal progression and it's vital to avoid the power creep that plague most MMO's. Just giving everyone a bigger sword to kill bigger mobs just doesn't work long term. The mobs will get more powerful in relation to you in vet content but you will get more savy and should be able to outwit the AI.

    Yes all of that would apply wonderfully if we were talking about Dungeons or Raids or group content. We are talking about trash mobs.

    I have said this before in this thread and I will say it again. It isn't that people can't do it, it's that we are tired of being forced to do it all the time.

    Me and countless other people just want to be able to quest in peace sometimes and not be required to exert 100% effort and concentration just to navigate the roads.

    I enjoy edge-of-my-seat gameplay when I am in dungeons or raids. I do not enjoy it while solo questing all of the time w/o exception.

    It is only the fact that I enjoy it sometimes that I am still here. That and the fact that there is nothing else any good to choose from yet. But casual players do not enjoy that type of game play at all. And that means there is no place for them in ESO
    Edited by Alphashado on June 11, 2014 7:06AM
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Alphashado wrote: »

    Yes all of that would apply wonderfully if we were talking about Dungeons or Raids or group content. We are talking about trash mobs.

    I have said this before in this thread and I will say it again. It isn't that people can't do it, it's that we are tired of being forced to do it all the time.

    Me and countless other people just want to be able to quest in peace sometimes and not be required to exert 100% effort and concentration just to navigate the roads.

    You didn't read what I said. The trash mobs are no more difficult in vet content than they are 1 to 50 with the right build and skills. They may require a different approach than just dashing in and AOE'ing everything but that's to be expected. CC the caster, slow the melee hit the archer. it soon becomes instinctive but you cannot just ignore a group. it may need a different approach for each group depending on the make up of the group. Some group make up's will cause you much more trouble that others but that all adds interest to the game. I don't want to be able to slot 5 skills and march into any group of mobs spamming a couple of buttons because then the mobs just become scenery.
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