Alphashado wrote: »Casual players are quietly leaving, and there are a lot of them. I have seen it myself, talked to them myself, and personally had two very good friends already leave. You won't see very many of them admit that they are leaving because it's too hard for them to enjoy it because they are embarrassed and do not want to get ridiculed.
Failing to miss one block against a trash mob and dying is hardcore gaming man. leave it in the dungeons.
And please quit commenting on how easy this game is then admitting that you haven't played VR content yet.
Casual players aren't dumb or stupid. They aren't asking for tips or tricks or advice. They understand perfectly well what is required to play VR ESO and they don't enjoy it.
Marry just wants to quest her way to lvl cap and enjoy the game. She isn't interested in dungeons or raids or PvP. She has always respected the type of player that enjoyed challenging stuff like dungeons and raids and PvP, but it just wasn't her thing because she knew that it would take a lvl of gaming that she just doesn't enjoy. She doesn't want to die every time she misses a block. She doesn't want to die every time she doesn't dodge roll out of a spell. She wants to have fun and enjoy the game while being imperfect.
Does Marry have a place in ESO? No
And Marry has a lot of friends.
They all pay for subscriptions.
For Marry's sake, toss the casuals a bone. Give them something to do. Or she and her friends will just continue to leave and take their game supporting
money with them.
I think Marry failed to realize what VR content is all about. First, we should call it what it actually is. Veteran Ranks. As in you have completed the mandatory content and are now pursuing something extra, something above and beyond. You don't get skill points from gaining these levels, and most of the advancement comes from steadily gaining better gear. So really, the VR zones are basically a way of giving level capped players (level 50) something to do, with the VR ranks being the slight reward. The mobs are tougher, they hit harder, and in general completing these areas shows a certain persistence and commitment to your character.
Nowhere have i seen it written that players have a right to solo every mob. I skip pulls of three mobs all the time. The reward for killing them isn't great, and it slows me down. And could it be possible that the developers didn't want player characters to be all be Aragorn, mowing down hordes of orcs with ease? So i sneak by these groups(sneak is available to every character btw) and look for easier paths to my goal. Also, some builds really suck. You don't have to use a theory crafted cookie cutter to succeed, just make sure you actually read skill descriptions. Someone earlier mentioned difficulty with skeletons, did you try silver shards? It prones undead and does serious damage, all while using stamina, which most players have in excess.
I don't think Marry has friends, because if she did they would help her out with content she finds difficult. Is Marry an ostrich with her head in the sand? Does she realize she is playing an MMO? Don't get me wrong, I love and prefer to solo when I level. But I don't rage and cry about unfairness is something proves tough. I call for backup.
Now here is the kicker. A lot of us don't care if Marry leaves, because she is the type of player we don't want to deal with. Marry complains until they nerf solo content. Then she complains that she can't do public dungeons, so they nerf those. Then she complains that she can't find another ostrich to run a 4 man dungeon with, so they nerf those. Then she complains that she can't get really good gear because nobody wants to carry her barely thought out character through the trials. So finally, after all the elitist jerks she hates so much are gone, the developers stop making content and instead push out a cash shop that lets everyone have their moment of glory, for the small price of $29.99
I doubt you made it to VR7 and maintained NooB status.Maybe I'm a noob but I have been playing MMO's ever since WOW came out, I raided a very long time in WOW.
I ran Spindle as vet 4 with 3 vet 2 guys. It took us 2.5 hours, a few dozens death each and a LOT of cursing:) But most of each was due to boss #3 ads, everything else was...doable. I think they might've fixed Spindle's ads full reset on death tho, unsure. People used to farm it.no issue with difficulty on questing in VR, perhaps with the exception of some quest bosses you have to solo.
Delves can be hard, as you can always find a group for them.
However I find the veteran dungeons too hard.
Has many been able to do them at level? I did Banished cells with two VR10 in group, tried again with VR3,4,4 and 5 and was not able to get past the second last boss.
I thought is should be doable with four VR2.
Tried veteran fungal grotto, was unable to get past second boss with the two VR10.
Alphashado wrote: »It's touted and presented as some kind of end-game content. But it doesn't feel like end-game content. It feels like mandatory progression because the true endgame content is Craglorn.
I like the difficulty curve. It's the only aspect I like WildStar for which, if you mess up - you're practically dead. It's the way it should be, a higher emphasis on player skill and this game is more gravitating towards skilled combat as opposed to hotbars out the wazoo.
Alphashado wrote: »
You are grossly underestimating the number of people who think the VR trash mob difficulty is redundant, tiresome, boring, or just flat out too extreme.
And I am a 2H templar in heavy armor, and guess what: I saw a sorcerer, 4 level lower than me, facerolling the groups of mobs I've been dying a lot at.
So yes, the game gets too difficult if you are not a staff and light armor user player.
And I am a 2H templar in heavy armor, and guess what: I saw a sorcerer, 4 level lower than me, facerolling the groups of mobs I've been dying a lot at.
So yes, the game gets too difficult if you are not a staff and light armor user player.https://www.youtube.com/watch?v=-1BhL6SDaOA
Maybe you should be doing something like what this 2h Templar is doing in medium armor?
He seems to be doing pretty well against these groups of VR11 mobs and boss.
And I am a 2H templar in heavy armor, and guess what: I saw a sorcerer, 4 level lower than me, facerolling the groups of mobs I've been dying a lot at.
So yes, the game gets too difficult if you are not a staff and light armor user player.https://www.youtube.com/watch?v=-1BhL6SDaOA
Maybe you should be doing something like what this 2h Templar is doing in medium armor?
He seems to be doing pretty well against these groups of VR11 mobs and boss.
Ya, a video of some random guy almost dying on every encounter and taking forever to meticulously kill stuff when sorcerers and DK's can pretty much face roll the content is evidence this other random guy is doing it wrong. You are right, sir, he should just L2P.
Maybe you should be doing something like what this 2h Templar is doing in medium armor?
He seems to be doing pretty well against these groups of VR11 mobs and boss.
I like the difficulty curve. It's the only aspect I like WildStar for which, if you mess up - you're practically dead. It's the way it should be, a higher emphasis on player skill and this game is more gravitating towards skilled combat as opposed to hotbars out the wazoo.
Now granted, some AE builds will just perform better than just about any original build you come up with. That's why I like being able to switch on the fly rather than face a cool down like GW2 does to you. I can switch to my tanky greatsword build that has no sustain skill on my bar (except Blur which honestly that 15% chance to evade is kind of lowsy) and immediately switch to Bow for more CC and Boss Kill potential.
This is the one aspect in which I can side with elitists when the common "hand holding" gets thrown around. People have been spoiled by having their hand held in previous MMOs and while ESO still does hold your hand in many situations, it's very easy, if you mess up, for a mob two levels bellow you to suddenly chew you up.
ESO isn't 100% of what I want but it's the combat I love and it's the combat I felt GW2 should have had, right down to the customization and immersion.
the need of strict execution of a mix of skills
This. I haven't played Craglorn much, but I went there to explore some, and guess what. Soloing 6+ trash Craglorn vet 11 mobs(it was in outside world) is MUCH easier than soloing 3 trash vet 3+ mobs. They have generally less health, hit for less and are generally much more forgiving.Maybe you should be doing something like what this 2h Templar is doing in medium armor?
He seems to be doing pretty well against these groups of VR11 mobs and boss.
Crag mobs are generally on par / easier than v2/3+ mobs...
Fair few of us in this thread do manage vet content. We just don't enjoy it.
It's far too punishing considering latency and all the times when skills simply won't work.
Nevermind the fact that once the attack animation is off you will get hit unless you roll. Doesn't matter there's a wall between you and the attacker. Doesn't matter you're way out of range of that uppercut.
Considering all this, quick attacks from trash mobs hitting 400+ is a bit much I'd think ...
silent88b14_ESO wrote: »So the difficulty looks good to you and, let's say 20% of the player base.
charles.cavanaughub17_ESO wrote: »The wave of players that started at launch have passed through already and are either in PvP, end game or have re-rolled as most of my in game friends have.
I don't think that this is exactly true. I've been playing since Beta, and I'm not even close to veteran level. I have about 5 characters, the highest of which is level 32. .