Alphashado wrote: »
Yes all of that would apply wonderfully if we were talking about Dungeons or Raids or group content. We are talking about trash mobs.
I have said this before in this thread and I will say it again. It isn't that people can't do it, it's that we are tired of being forced to do it all the time.
Me and countless other people just want to be able to quest in peace sometimes and not be required to exert 100% effort and concentration just to navigate the roads.
You didn't read what I said. The trash mobs are no more difficult in vet content than they are 1 to 50 with the right build and skills.
@Hilgara, you seem to be missing most of the point(no offence). If you play that well as a NB, that's really great. And I'm glad you enjoy the challenge, really. At least someone is happy:) But this is not single player, this is MMO, there are - or SHOULD be - other people aside from you, too. Surely you've noticed how deserted vet zones are? People are leaving. Because they're lazy and don't want to adapt, because they have better things to research than their skill lines and their effect on trash mobs, whatever. Clearly, the majority is not enjoying this level of challenge from trash mobs. And they're leaving.
aipex8_ESO wrote: »I'm VR9 and really like the current level of difficulty, BUT the VR areas are dead! Something has to be done to get people in there. I would suggest lowering the difficulty of the over world questing and keeping delves the same as they are now (soloable, but difficult). Remember, they are reworking delves to make them larger and more interesting. Casuals can quest and group for delves, more advanced players can solo delves, and quests will still be interesting even if they are easier. Everybody wins and people stay subscribed.
Alphashado wrote: »
Yes all of that would apply wonderfully if we were talking about Dungeons or Raids or group content. We are talking about trash mobs.
I have said this before in this thread and I will say it again. It isn't that people can't do it, it's that we are tired of being forced to do it all the time.
Me and countless other people just want to be able to quest in peace sometimes and not be required to exert 100% effort and concentration just to navigate the roads.
You didn't read what I said. The trash mobs are no more difficult in vet content than they are 1 to 50 with the right build and skills. They may require a different approach than just dashing in and AOE'ing everything but that's to be expected. CC the caster, slow the melee hit the archer. it soon becomes instinctive but you cannot just ignore a group. it may need a different approach for each group depending on the make up of the group. Some group make up's will cause you much more trouble that others but that all adds interest to the game. I don't want to be able to slot 5 skills and march into any group of mobs spamming a couple of buttons because then the mobs just become scenery.
@Hilgara, you seem to be missing most of the point(no offence). If you play that well as a NB, that's really great. And I'm glad you enjoy the challenge, really. At least someone is happy:) But this is not single player, this is MMO, there are - or SHOULD be - other people aside from you, too. Surely you've noticed how deserted vet zones are? People are leaving. Because they're lazy and don't want to adapt, because they have better things to research than their skill lines and their effect on trash mobs, whatever. Clearly, the majority is not enjoying this level of challenge from trash mobs. And they're leaving.
Lots of people have left in my guild but never once has the difficulty been given as a reason.
Alphashado wrote: »
Sorry, you lost all of my interest in discussing this with you right there. Nothing one or two shot kills you in 1-50 because you missed one block or dodge roll.
Safe travels.
Alphashado wrote: »
Sorry, you lost all of my interest in discussing this with you right there. Nothing one or two shot kills you in 1-50 because you missed one block or dodge roll.
Safe travels.
And this is the crux. I learned not to get hit playing the NB (cloak spam) I learned to CC ranged mobs. I learned to prebuff from my second bar with long duration abilities that persisted through a bar swap before starting the fight. I learned to use potions and I learned how to charge my ultimate for the tougher groups by killing random single mobs. I adapted to the rise in difficulty and am now getting through the content just as effectively as I was 1 to 50.
Anyone can do this, its not hardcore to spend some time thinking about why you are dying and experimenting with different things. I went through that phase too. I started with medium armour and went for a stamina heavy crit build but it didn't work out. I died too often. So I changed....more than once in fact. And eventually found something that worked for me and got great satisfaction from doing it.
Ummm....weeeeeell...I think my astonishing confidence might've had smth to do with reading forums and zone chat. This thread is a great example. There're other threads on the same topic, many of them. There're people in zone chat asking for help with supposedly soloable mobs(like Gargoyles in Bangkorai...btw, can I ask what alliance and lvl you are, to compare experience?) and complaining about the difficulty. There's also some logic involved - every time I go to Rift(non-vet, lvl 40-ish), it's FULL of people, can barely see crafting stations. Every time I go to Coldharbour, it's pretty populated too. Every time I go to one of vet zones...yeeeaaaah...it's like there's 10 ppl in the whole game. I've seen ppl asking for help for same boss/anchor for HOURS because there was no one to respond to them. You don't think there's some bad tendency there?@Hilgara, you seem to be missing most of the point(no offence). If you play that well as a NB, that's really great. And I'm glad you enjoy the challenge, really. At least someone is happy:) But this is not single player, this is MMO, there are - or SHOULD be - other people aside from you, too. Surely you've noticed how deserted vet zones are? People are leaving. Because they're lazy and don't want to adapt, because they have better things to research than their skill lines and their effect on trash mobs, whatever. Clearly, the majority is not enjoying this level of challenge from trash mobs. And they're leaving.
What makes you so sure this is the reason they are leaving. Lets be honest there are plenty of other reasons they might be leaving. Bots, Bugs, Performance issues, Crashes, Load screen errors....how can you be so sure YOU are right about why they left. Lots of people have left in my guild but never once has the difficulty been given as a reason.
The vet zones are reasonably well populated at the right times of day and I find that people are throwing groups together every now and then and doing all the world bosses and all the anchors in a zone together. This is great fun to do and gets that content out of the way very quickly. I see this will be the way things will happen in future.
Every time I go to one of vet zones...yeeeaaaah...it's like there's 10 ppl in the whole game. I've seen ppl asking for help for same boss/anchor for HOURS because there was no one to respond to them. You don't think there's some bad tendency there?
Ummm....weeeeeell...I think my astonishing confidence might've had smth to do with reading forums and zone chat. This thread is a great example. There're other threads on the same topic, many of them. There're people in zone chat asking for help with supposedly soloable mobs(like Gargoyles in Bangkorai...btw, can I ask what alliance and lvl you are, to compare experience?) and complaining about the difficulty. There's also some logic involved - every time I go to Rift(non-vet, lvl 40-ish), it's FULL of people, can barely see crafting stations. Every time I go to Coldharbour, it's pretty populated too. Every time I go to one of vet zones...yeeeaaaah...it's like there's 10 ppl in the whole game. I've seen ppl asking for help for same boss/anchor for HOURS because there was no one to respond to them. You don't think there's some bad tendency there?@Hilgara, you seem to be missing most of the point(no offence). If you play that well as a NB, that's really great. And I'm glad you enjoy the challenge, really. At least someone is happy:) But this is not single player, this is MMO, there are - or SHOULD be - other people aside from you, too. Surely you've noticed how deserted vet zones are? People are leaving. Because they're lazy and don't want to adapt, because they have better things to research than their skill lines and their effect on trash mobs, whatever. Clearly, the majority is not enjoying this level of challenge from trash mobs. And they're leaving.
What makes you so sure this is the reason they are leaving. Lets be honest there are plenty of other reasons they might be leaving. Bots, Bugs, Performance issues, Crashes, Load screen errors....how can you be so sure YOU are right about why they left. Lots of people have left in my guild but never once has the difficulty been given as a reason.
The vet zones are reasonably well populated at the right times of day and I find that people are throwing groups together every now and then and doing all the world bosses and all the anchors in a zone together. This is great fun to do and gets that content out of the way very quickly. I see this will be the way things will happen in future.
Ah, I see. I'm with EP so guess can't compare exactly.Ummm....weeeeeell...I think my astonishing confidence might've had smth to do with reading forums and zone chat. This thread is a great example. There're other threads on the same topic, many of them. There're people in zone chat asking for help with supposedly soloable mobs(like Gargoyles in Bangkorai...btw, can I ask what alliance and lvl you are, to compare experience?) and complaining about the difficulty. There's also some logic involved - every time I go to Rift(non-vet, lvl 40-ish), it's FULL of people, can barely see crafting stations. Every time I go to Coldharbour, it's pretty populated too. Every time I go to one of vet zones...yeeeaaaah...it's like there's 10 ppl in the whole game. I've seen ppl asking for help for same boss/anchor for HOURS because there was no one to respond to them. You don't think there's some bad tendency there?@Hilgara, you seem to be missing most of the point(no offence). If you play that well as a NB, that's really great. And I'm glad you enjoy the challenge, really. At least someone is happy:) But this is not single player, this is MMO, there are - or SHOULD be - other people aside from you, too. Surely you've noticed how deserted vet zones are? People are leaving. Because they're lazy and don't want to adapt, because they have better things to research than their skill lines and their effect on trash mobs, whatever. Clearly, the majority is not enjoying this level of challenge from trash mobs. And they're leaving.
What makes you so sure this is the reason they are leaving. Lets be honest there are plenty of other reasons they might be leaving. Bots, Bugs, Performance issues, Crashes, Load screen errors....how can you be so sure YOU are right about why they left. Lots of people have left in my guild but never once has the difficulty been given as a reason.
The vet zones are reasonably well populated at the right times of day and I find that people are throwing groups together every now and then and doing all the world bosses and all the anchors in a zone together. This is great fun to do and gets that content out of the way very quickly. I see this will be the way things will happen in future.
I have a vet11 sorc in DC and a vet 5 NB in AD. I have got there entirely through levelling and questing. No exploits or craglorn farming.
The vet zones are less populated than the 1 to 50 zones because a lot of people are in craglorn. Yeah you hear a lot of complaints about difficulty but that's because people don't shout in chat or start threads proclaiming how well the difficulty has been scaled. You only ever hear from the people who find it difficult and never the people who aren't having a problem so who exactly knows who is in the minority?
I have never heard any of the people I play regularly with say the content is too hard. I only ever hear that on here because this is where people come to complain. That's what its for (at least partly) so you will always get a lot of negativity in forums. They do not necessarily represent the opinions of the wider player base.
Alphashado wrote: »
Honestly I have been involved with plenty of other mmo launches where people were saying it was too hard and I was on the other side of the isle because I really didn't think so.
Ah, I see. I'm with EP so guess can't compare exactly.
You mean the happy majority - ALL of it aside from the like 10 ppl per zone - is in Craglorn, happily skipping most of vet content? Wow, that's an odd way to show you find the game well balanced.
Ah, I see. I'm with EP so guess can't compare exactly.
You mean the happy majority - ALL of it aside from the like 10 ppl per zone - is in Craglorn, happily skipping most of vet content? Wow, that's an odd way to show you find the game well balanced.
The wave of players that started at launch have passed through already and are either in PvP, end game or have re-rolled as most of my in game friends have.
I'm not disputing that the game has lost a lot of subs. I'm disputing that the majority of these are due to difficulty. There are many other reasons people are leaving this game. if the game dies I wont be cause it was too hard it will be because on a combination of many other factors, many of which are far more damaging than some players finding the difficulty too tough. if can't lon in or crash all the rime or get ridiculous lag then the difficulty is irrelevant.
As I said, plenty of ppl in Rift, a lot in Coldharbour, then you go to vet and they all magically vanish somewhere. Why could that be?Ah, I see. I'm with EP so guess can't compare exactly.
You mean the happy majority - ALL of it aside from the like 10 ppl per zone - is in Craglorn, happily skipping most of vet content? Wow, that's an odd way to show you find the game well balanced.
The wave of players that started at launch have passed through already and are either in PvP, end game or have re-rolled as most of my in game friends have.
I'm not disputing that the game has lost a lot of subs. I'm disputing that the majority of these are due to difficulty. There are many other reasons people are leaving this game. if the game dies I wont be cause it was too hard it will be because on a combination of many other factors, many of which are far more damaging than some players finding the difficulty too tough. if can't lon in or crash all the rime or get ridiculous lag then the difficulty is irrelevant.
Anyway, it seems a pointless discussion. You'll stubbornly stick to your opinion, I'll stick to mine, in a few months we'll see who was right...and I'm not really looking forward to that. Because, you know, I actually like the game and don't want it to fail - I want it to become better for a wider variety of players.
I still think(and hope, too) it wasn't intentional. Mobs were majorly "accidentally" buffed with infamous Craglorn patch and I don't think it ever went away. If they wanted it to be THAT hardcore, why are bosses and even some WORLD bosses weaker than *** trash?steveb16_ESO46 wrote: »Like you Mag, I want it to totally thrive. I hoped to have been playing it for years. Unfortunately it's become clear that the vision for this game is a lot narrower than I hoped and Zenimax' ambition is rather limited.
If they are content to be a small traditional niche game that trundles along on a small but loyal base then that's fine. I wish them and all the players who enjoy it well.
I just wanted something more.
Dear ZOS, can we PLEASE maybe have some clarification on the question already? Is this level of difficulty intended for trash mobs? Surely you couldn't miss the outcry on forums concerning it and the pristine emptiness of vet zones in game. Are you looking into it or just ignoring all of us? Is it there to stay, is it to go for good, is it to be tweaked in some way?
That would be akin to me saying, "I found it easy to complete a 25-mile ruck march, so it should be easy for you too."
steveb16_ESO46 wrote: »martinhpb16_ESO wrote: »Vet areas are not hardcore gaming by any means.
You don't get to tell other people if they find it boring and/or hard.
@Hilgara, you seem to be missing most of the point(no offence). If you play that well as a NB, that's really great. And I'm glad you enjoy the challenge, really. At least someone is happy:) But this is not single player, this is MMO, there are - or SHOULD be - other people aside from you, too. Surely you've noticed how deserted vet zones are? People are leaving. Because they're lazy and don't want to adapt, because they have better things to research than their skill lines and their effect on trash mobs, whatever. Clearly, the majority is not enjoying this level of challenge from trash mobs. And they're leaving. They're unsubbing. Do you think this is good or bad for the game if it stays with a few hundred dedicated great players such as yourself and NO ONE else? Do you think they'll keep supporting the game(granted, their support already sucks now, but just imagine how much worse it can become when they stop getting money for it)?
Agreed, we need some feedback on this issue, the silence is deafening. To me the lack of response shows ZOS is afraid that when they revel the difficulty is intentional and here to stay they will see a lot of people quit. I'm hoping the opposite is true and they are looking into balancing veteran zones (and I'm not talking small tweaks). Either way this is a big enough issue to deserve a response.