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Overall Gameplay too difficult?

  • Hilgara
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    I suspect they are genuinely shocked by what is happening. I think they genuinely thought people would love that it as compulsory to do the other faction stories. That we'd love the idea of the difficulty of trash mobs being turned up to 13 and that we'd love the huge repair bills and the huge costs of respeccing until we found something we could make work until the next nerf.

    I don't think they thought through the impact of the phase engine on grouping and i certainly don't think they thought through the whole stam/magika build thing.

    All in all I suspect they are stunned that their vision is being soundly rejected by an unknown but probably significant portion of the customer base and simply don't have any idea how to respond.

    I mean - what can they do? They can stick to the 'road map' in the expectation that it will continue to generate a return on investment that keeps investors happy or they can plan a quite major and unexpected change of direction with all th quality risks that involves.

    Assuming there is a subscriber problem for the sake of argument my plan would be:

    Steady as she goes - stick to the plan as its too late to change now without probably just making things worse.

    Meanwhile work on an expansion pack that replaces VR1-10 with a rebalanced extension of the faction story into other areas and use it to win back the customers who left.

    I would have liked to see some different content in the Vet areas from the normal levels. It would make more sense in lore if we were sabotaging those factions not assisting them. I realise this would have a significant cost but even if it was all just text based It would be preferable to what we have now. (save the vast amount of money spent on voice acting that most people skip).

    I get the feeling there is a certain amount of naivety among the dev team. They apparently had no idea that the MMO community (as opposed to the ESO community) would uncover very flaw in the game, from balancing issues, to skills not working to ability lag to a hundred other issues that they probably didn't consider a priority and instead expected everyone to be blew away be the beautiful scenery and the enthralling story lines. That might work for the ESO fans but to be successful this game needs to keep hold of the hard core MMO fans too. Even those that don't give a monkeys about ESO lore or storylines.
    Edited by Hilgara on June 11, 2014 11:18AM
  • steveb16_ESO46
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    Yea - I was blown way by the faction story line. That's what makes the VR hand-waving even more unpalatable to me. The reason I cannot buy into it is because they did such a good job leading up to it.

    Regardless of cost I suspect it would have been cheaper than losing subs. I'd happily pay for a quality expansion anyway.

    Yes - I agree - they do seem to have been very complacent/naive.

    But there's so much I enjoy in this game i'd just love to be able to enjoy progressing.
    Edited by steveb16_ESO46 on June 11, 2014 11:03AM
  • hamon
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    13 pages and still no comment from anyone at ZOS
  • Hilgara
    Hilgara
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    hamon wrote: »
    13 pages and still no comment from anyone at ZOS

    No they have much more important issues to address
    http://forums.elderscrollsonline.com/discussion/107571/character-face-is-bugged-when-i-play-him-but-fine-in-character-select#latest
  • zaria
    zaria
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    no issue with difficulty on questing in VR, perhaps with the exception of some quest bosses you have to solo.
    Delves can be hard, as you can always find a group for them.

    However I find the veteran dungeons too hard.
    Has many been able to do them at level? I did Banished cells with two VR10 in group, tried again with VR3,4,4 and 5 and was not able to get past the second last boss.
    I thought is should be doable with four VR2.

    Tried veteran fungal grotto, was unable to get past second boss with the two VR10.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Nicky_W
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    As my 1stplaythrough as a Templar most fights involving 3 enemies was a challenge.
    I had to utilise lots of cc. (Volcanic rune)
    Anything over 3 enemies without Ult (Nova) was not a good idea.

    As my 2nd playthrough with a DragonKnight I just run in and stuff dies.
  • Phinix1
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    You know that when posting a thread like this you will immediately be flamed to death by "L2P" elitist trolls. Just ignore them. Half of them probably exploited their way to v12 and now have nothing better to do than come on the forums and flex their epeen. They are a psychological disorder all their own.

    I absolutely agree on difficulty when it comes to dungeons. So far I steamroll everything overworld up to vet 5, and I am only vet 3, so no complains there. Even solo delve bosses are no real problem for me.

    What I have found however is that vet instance dungeons (IE Fungal Grotto) are unplayable. The trash isn't bad, but the bosses are just stupid. Not only are they way over powered for the level but their mechanics are often contrived and broken, making things not a challenge in skill but one of patience to deal with the plain badly designed and balanced mechanics for 50 deaths until the pure RNG shines favorably upon you.

    That isn't skill-based difficulty and it isn't fun. It is tedium, OCD, and masochism designed for a very different mindset of gamer (mostly eastern style) that actually ENJOY mashing their head against a brick wall of failure fifty times.

    The 2nd boss of Fungal Grotto is a perfect example. Half the time she is throwing chains while the mobile shades are up, or the chains animation appears and follows your character but you are not tethered, or she shackles three people at once, or gets stuck and just spams chains one after another. It isn't challenging its bullocks and I will never do another veteran dungeon because of it.

    Too bad, because I really enjoyed the dungeons pre-vet, and as I said, I actually find every other aspect of vet level content to be about right in terms of balance as it is.

    Instant dungeons are for face mashers and attrition elitists.
  • Lonestryder
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    Hilgara wrote: »
    Alphashado wrote: »

    Sorry, you lost all of my interest in discussing this with you right there. Nothing one or two shot kills you in 1-50 because you missed one block or dodge roll.

    Safe travels.

    And this is the crux. I learned not to get hit playing the NB (cloak spam) I learned to CC ranged mobs. I learned to prebuff from my second bar with long duration abilities that persisted through a bar swap before starting the fight. I learned to use potions and I learned how to charge my ultimate for the tougher groups by killing random single mobs. I adapted to the rise in difficulty and am now getting through the content just as effectively as I was 1 to 50.
    Anyone can do this, its not hardcore to spend some time thinking about why you are dying and experimenting with different things. I went through that phase too. I started with medium armour and went for a stamina heavy crit build but it didn't work out. I died too often. So I changed....more than once in fact. And eventually found something that worked for me and got great satisfaction from doing it.

    Totally agree with this.

    I see a trend where anything that requires a modicum of thought is considered "hardcore". This is typically a tactic employed by those who wish to divert attention away from the self.

    I find the difficulty just slightly under what I would consider difficult. I find it interesting and yes, with 3+ mobs I have to actually think.

    Yes, I have a job and all that and I STILL can find time to think now and then :). I'm rather enjoying myself and am nobody's "hardcore" or "elite" - :smiley:
    Edited by Lonestryder on June 11, 2014 12:52PM
  • GreySix
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    GreySix wrote: »
    Arundo wrote: »
    Dayv wrote: »
    Alphashado wrote: »
    This is tried and true:

    Dungeons - Challenging.
    Heroic Dungeons - Very Challenging
    Raids - Very Challenging
    Group objectives in general - Challenging/Very Challenging
    Trash mobs and solo quest mobs - low to moderate challenge

    And if you want people to "L2P", this is a much better environment for it.

    No it isnt people will just stop playing. What remains is a select group of hardcore gamers. The tip of the pyramid, which will not be enough to valid two megaservers and regular content. Then the hardcore gamers leave due to lack of new stuff as hardcore gamers burn through content much quicker. There wont be any new content due to lack of funds.

    Game dead.

    Vet areas are not hardcore gaming by any means to me.

    Fixed for accuracy.

    Smart move but no way that is hardcore gaming lol.
    Simply because you find it easy, doesn't make it automatically easy for everyone else. See again what I posted about forced ruck marches. I find those easy, though it would likely kill most of you.
    Two or three people can blast through it with no need for tactics, teamspeak, respecs, theorycrafting, walkthroughs, wipes, high-end gear, or anything.
    Perhaps two or three folks you know can, while we clearly see that others are suffering challenges over and over again.
    If its so hardcore where are the online guides, Utube videos, or halls of fame of those that did it in less than 20 mins?
    People are quitting the game out of frustration (or finding and using exploits), rather than search for the "right way" not to suck and die.
    Its just the same quest content we had earlier, notched up to encourage grouping and for those that don't want to do real hardcore gaming have a flavour of something a little more serious.
    And a lot of folks drawn to this game want to solo the content. I'm not among them, but plenty of folks out there do prefer the solo experience.
    Its healthy for an mmo to have some quests areas that actually offer up a challenge.
    So long as they're not tied directly to end-game, or progression toward endgame, I concur.
    Just find a random pal and you can do it no problem.
    Easy for you and me, but as I wrote - others want the solo experience.

    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Hilgara
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    because of it.

    Too bad, because I really enjoyed the dungeons pre-vet, and as I said, I actually find every other aspect of vet level content to be about right in terms of balance as it is.

    Yeah yeah, all these nubs complaining bout open world trash mobs being overpowered just need to L2P right bro?

  • Phinix1
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    Hilgara wrote: »
    because of it.

    Too bad, because I really enjoyed the dungeons pre-vet, and as I said, I actually find every other aspect of vet level content to be about right in terms of balance as it is.

    Yeah yeah, all these nubs complaining bout open world trash mobs being overpowered just need to L2P right bro?

    LOL why would you put those words in my mouth? If you hadn't clipped the rest of my quote you would see I specifically pointed out that I disagree with people that spout that sort of elitist bunk! XD

    So let me be perfectly clear then. Do I doubt that some people with certain class/skill combinations are having a hard time with vet content? Of course not. Do I assume they must suck? Nope. I have a Nightblade too. I know how melee can often get the shaft in multimob situations without delicate crowd control and mob priority focus.

    What I am saying is that even for someone like myself who has rebuilt their class spec specifically for vet content and has no real problem with anything outside of instance dungeons, instance dungeons are still efing ridiculous. I can only imagine what the people who are struggling with the rest of it will encounter in there.

    My advice: Don't bother with them until ZOS does some serious re-balancing in a future patch. Save yourself the frustration, and the soul gems.
  • LonePirate
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    The relative emptiness of the upper level VR zones is quickly losing Craglorn as an excuse. I spent a couple of hours in Craglorn last night and the anomalies I visited were largely empty with waits of several minutes before enough players would appear in order to tackle the content. Before Monday's patch, waits were practically non-existent as there were hordes of players. Zone chat has also become a virtual ghost town in Craglorn.

    Still, the VR trash mobs are still far too difficult than they have any reason to be. I am a DK who uses a bow as weapon #1 and a flame destro staff as weapon #2. I use Volcanic Rune, Focused Aim, Bombard, Burning Talons, Razor Armor, Green Dragon Blood, Elemental (Fire) Ring, Silver Shards and a VR5 Health/Magicka food buff. I wear a mix of blue and purple heavy and light armor with enchant buffs on all seven pieces with three piece Alessia's Bulwark and Song of Lamae set bonuses. Even with all of these range tactics, crowd control skills, AOE effects and health/armor buffs, three pack VR trash mobs still cause me tons of problems.

    This is not a L2P issue. This content is simply bugged or far too difficult as these mobs inflict far too much damage in such a short period of time that many players simply cannot overcome it without dying once or twice in the process. That is not a fun aspect of the game, especially with the armor degradation, repair bills and soul gem costs that accompany this content.
    Edited by LonePirate on June 11, 2014 1:58PM
  • ShADoW0s
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    I dont get why people think difficulty = more damage and HP of mobs. In a proper game difficulty needs to come from game mechanics. This is why trash mobs are called trash, because they can only utilities a few different abilities so it does not really require any skill to beat them. Whereas bosses will have many different stages, requiring you do certain tasks to be successful. IMO thats skill, I dont find vsing high HP/dmg trash mobs with heavy/light attacks to be very skillful. It just requires a bunch of CC and time.

    The game really has balancing issues, its very hard (not impossible)for a solo player, but add a second player, the Vr trash in groups of 3 dont stand a chance, it becomes mindless, it does not require any skill. Its two sides of extremes, IMO it should be more balanced to solo play, because thats what quests are, they are solo play to develop you character.

    Just imagine a few months from now, how many people you think are going to be in the Vr zones? hardly anyone is rolling alts through the Vr zones, you are just going to have a bunch of level caped players when the content slows down, and your idea of "group to get through the content" is going to be void.
  • Caroloces
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    The wave of players that started at launch have passed through already and are either in PvP, end game or have re-rolled as most of my in game friends have.

    I don't think that this is exactly true. I've been playing since Beta, and I'm not even close to veteran level. I have about 5 characters, the highest of which is level 32. My philosophy of gaming is to take a broad-based approach, take my time, and try to experience all aspects of the game. I've been reading this discussion with great interest because I have great respect for players at veteran rank, and I do look forward to achieving those levels myself. I have played games with a high level of frustration, so I sympathize with players who are experiencing that with the trash mobs. It doesn't seem right to me that trash mobs be more difficult than the bosses. I believe that should be adjusted by the Devs. However, I'm also feeling a strong rapport with the opinions expressed by Hilgara with regard to the thoughtfulness required to adjust your character to meet the needs of the game. One thing I love about the game is the depth and variability involved in building your character. Should I go with light, medium, or heavy armor? Should I invest attribute points in magicka or stamina or health? Should I put skill points in to active or passive skill lines? What is the most efficient combination of all of these variables for defeating the bad guys? I also love the challenge of grouping with others, whether they be guildmates or strangers, for facing formidable enemies.

    I think the point of view for both sides of the issue has been expressed forcefully (and convincingly!). I think we all should remember that the basic core values of the game are amazing, and I personally hope and trust that Zeni will eventually smooth out the rough edges and make the game viable for all styles of gameplay, without diminishing the intrinsic values of the Elder Scrolls tradition.
  • GreySix
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    The wave of players that started at launch have passed through already and are either in PvP, end game or have re-rolled as most of my in game friends have.

    I don't think that this is exactly true. I've been playing since Beta, and I'm not even close to veteran level. I have about 5 characters, the highest of which is level 32.
    Right there with you: My main is at Level 31.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • silent88b14_ESO
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    Cogo wrote: »
    There are players who wants a game that gives challenges and is harder to then most other MMOs, yes.

    ESO is not for everyone, and I still do not understand how for example a WoW player, who is very happy with the WoW style where everything is supposed easy, would even look at ESO? (Wow is a great game for those who like it easy).

    I am not the only MMO player who have waited for a MMO where you actually need to play it, and FAIL, so you can learn, adapt and oh...this is a big one..THINK about your game play.
    So the difficulty looks good to you and, let's say 20% of the player base.

    That doesn't support your contention that ESO is not for everyone. It had better be for more than players with your preferences because that isn't enough to support the game even with all our initial subscriptions. If 80% of subscribers are in the "not everyone' category Zenimax will have to eat a big loss.

    What on earth make you think that ESO is only for you and those like you? Because you have a champion on the Zen staff? If Zen loses money as initial subscriptins expire the game staff is going to take a big hit.

    Those miniscule grinding areas you point to as proof are happening now, before our subscriptions have run out. I so much want this game to succeed I bought a six month sub. But I can tell you that if things continue with this cyclopean approach to balance that only factors for achiever personality types that sub will not be renewed in November and I suspect many others will be gone long before I am.

    No, there should be content for other types of player than you.

    And I am not convinced the game will go F2P. It might simply close down. I'd rather it stayed sub but I really need a reason to resub.

    Currently there is nothing but the graphics, sound, and story line (the Snake and other Celestials suggests a good plot line) that is attractive at all in Craglorn. But the power of even landscape trashmobs is for the freaking birds. Oh, and masochists with nothing to do all day but get beat up until the random number generator smiles so they can think themselves 'skilled' and 'learning tactics'.

    As for 50+/++ I'd rather simply bring up a new character in the other alliances than do those quests against stupidly punishing mobs. There is no reason that I see, now that Cyrodiil is populated by VR5 skeevers for Chrissakes.

    Someone gave bad advice that was unfortunately taken. I don't see how they can really fix it now, but maybe it can be done. But you <castigation redacted> are not terribly bright to urge them to increase the challenge even more. All the foresight of a burlap sack filled with muddy rocks.

    There is a conceptual failure involved in closing off Cyrodiil PvE content to everyone south of Veteran. Some recent decisions by Zen are so utterly baffling that I no longer console myself that these are all the result of trying to respond to the G**D*** locusts, scriptersm, and bots who rushed through all the content and urged the developers to tailor everything above 50 for their own self-centered personality type.
    Edited by silent88b14_ESO on June 11, 2014 3:40PM
    Behold the great Oak. Just a little nut who stood his ground.
  • Irgin
    Irgin
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    A game is balanced right, if a good player has to put in effort in order to kill hard content.
    Mashing buttons/abilities without any strategy etc. shouldnt lead to instant victory, I am pretty sure that is something this game achieved.

    To just simply nerf VR content would be one way, but I think the best would be if you would simply increase hp/magicka-pools by about 50% (overall) and if you would allow us to use 10 abilities at the same time instead of 5.

    Every class would gain a huge versatility and the game would be made more comfortable to play, especially when you take into consideration that different mix-match of trios can be countered more efficiently.
  • ck37090
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    I think they misjudged their mass market.

    The obvious area for them to pull in new players was in the vast pool of people who loved TES games but had rarely or never played MMOs, with a few exceptions it seemed they had this right in the pre-VR content. Lots of lore, decent stories and so on.

    But ultimately the TES brand has been about freedom to play in your own style, to explore with no purpose but to explore, to follow one questline but ignore others, to have a thousand viable flavours of 'build'.

    VR content says 'no!'. You must play a build that has a particular set of skills or you will die, if you aren't a power gamer you will die, if you explore you will die & if you don't do every single quest, dungeon, WB and mob you will not progress.

    If you mention any of this people will insult you or condescend to you as if not having lightning reflexes and the perfect MMO brain was somehow a failing in life.

    I understand that for ZOS getting at least some of the existing MMO market was important but the real value lay in the TES brand and the pool of players available just dying to share their favourite world with like minded people. The MMO people will shake their heads and move on if this fails, the TES players will probably never venture online again and may never buy from Zenimax again.

    In 'short' post Bal content needs to be accessible and rewarding to the majority of players if this game is going to sustain itself long term.

    Basically the reason why me and the people that came to this game with me have cancelled...we weren't willing to pay $15 a month fee when they are mainly catering to a very specific player base...you can see that plainly if you have visited Craglorn...basically you need to be one of two classes, be able to do X amount of damage have voice communication and be of an elite mindset or you can't do the content....that is the way they have designed the content, that is the player base they seem to be listening too and that is the reason why my small group has left the game.

  • Merlin13KAGL
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    If you're finding it too difficult, you have some options:

    (For the <50 group that also look in on this thread such as
    Exactly I'm rank 7 yet my closest friend is only at 26. They decided it was too frustrating and quit and now my other friends are as well and maybe I will soon because I'm becoming frustrated with being punished with playing the way I want to.
    )

    • Group...(Yes, I realize you can't do this with the mainline quests...we'll get to that in minute.). Seriously, find some support...find other players that are not bad, but have some difficultly with the way things are currently set up. (I'm not L2P'ing here...I'm just saying there will be other individuals in a similar circumstance at a similar level to you...utilize this.
    • Overlevel...Quests and areas come with level recommendations... There is nothing saying you can't do a level 20 quest at level 23. They give you a five level margin where you still get XP's for the enemies you fight. Even after that, you still get quest XP and rewards and you still earn achievements. If it's too hard at level, try it when you're bigger and meaner and have some new/different skills and more skillpoints to try different things. The same hold true if you're not being challenged enough! (Nothing says you can't peek behind the curtain of that next zone...it's what we did to regain some of the interest because we were consistently outleveling our questlines.
    • Go somewhere else...I'm not saying unsub/leave the game, I'm saying in game, go somwhere else.... You get XP's from exploration...you are not as restricted to the linear questline (main quest exception, obviously and necessarily) as people convince themselves they are. Go check out a new area...go back to somewhere familiar. You can always pick up where you left off later.
    • Redo some content...(I know the complaints will roll in on this one...) Redo dungeons, redo lower level areas... There is less risk of dying, or massive armor damage and you'll find yourself a way to practice and modify some of your techniques and skill combinations on groups you are already familiar with. You'll find that they become easier to navigate than they were before...not just because you are higher level, but because you are evolving your playstyle and getting better whether you realize it or not. This is hard to see when you're dying 30 seconds in on content that cause you issues right now.
    • Go help someone...There are lower level players and players newer than you that would love your assistance...I guarantee it. You get to practice, you get to help them succeed and not be as frustrated, and it's a great low stress way to take your mind off the butt-kicking you may have just received and remember why you were enjoying the game in the first place.
    • Change your gear...People get used to a specific setup. They get locked into it. If you put on that chestpiece you just found, no matter how much you love the one you had, you get two benefits from it...you're armor goes back up, it is not in need of any repair (gold saved), and you're more likely to survive longer and not get so upset... Use what the world offers you to help you along right this minute. (If you truly love your gear, you can always hold onto it and repair/upgrade later when gold is more plentiful.)
    • Change your gear stats...You can re-enchant many of the items you wear. So you've sunk attribute points into one stat, re-enchant your armor to assist the other stats. It can make a tremendous difference.
    • Lastly, take a break...Don't quit the game forever...it's well worth playing. But if you're constantly trying to plow through an area/a quest that just isn't working for you right now, take some time away from it. It will always be there when you return!
    • You do not have to play the game according to anyone else's standards but your own. Find the way that works for you and allows you to enjoy what it is for what it is. Don't be afraid to ask for help in game. There will be the occasional ass, but there are people out there that want you to succeed. Not for the sub fee, not for the devs, but because we enjoy the game and want you to have that opportunity to do so as well.

    Happy adventuring!
    Edited by Merlin13KAGL on June 11, 2014 7:58PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • silent88b14_ESO
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    Irgin wrote: »
    A game is balanced right, if a good player has to put in effort in order to kill hard content.
    In a single player game that may be true. Not in an MMO title this expensive. There are simply not enough 'good' players to pay that much money in a lifetime. To me what you are considering 'good' players need counseling as they actually like being punished.

    It might be true if they succeed in scaling an encounter to the group leader but I don't think level alone will cut it.

    Edited by silent88b14_ESO on June 11, 2014 3:58PM
    Behold the great Oak. Just a little nut who stood his ground.
  • Dayv
    Dayv
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    The wave of players that started at launch ve passed through already and are either in PvP, end game or have re-rolled as most of my in game friends have.

    I don't think that this is exactly true. I've been playing since Beta, and I'm not even close to veteran level. I have about 5 characters, the highest of which is level 32. My philosophy of gaming is to take a broad-based approach, take my time, and try to experience all aspects of the game. I've been reading this discussion with great interest because I have great respect for players at veteran rank, and I do look forward to achieving those levels myself. I have played games with a high level of frustration, so I sympathize with players who are experiencing that with the trash mobs. It doesn't seem right to me that trash mobs be more difficult than the bosses. I believe that should be adjusted by the Devs. However, I'm also feeling a strong rapport with the opinions expressed by Hilgara with regard to the thoughtfulness required to adjust your character to meet the needs of the game. One thing I love about the game is the depth and variability involved in building your character. Should I go with light, medium, or heavy armor? Should I invest attribute points in magicka or stamina or health? Should I put skill points in to active or passive skill lines? What is the most efficient combination of all of these variables for defeating the bad guys? I also love the challenge of grouping with others, whether they be guildmates or strangers, for facing formidable enemies.

    I think the point of view for both sides of the issue has been expressed forcefully (and convincingly!). I think we all should remember that the basic core values of the game are amazing, and I personally hope and trust that Zeni will eventually smooth out the rough edges and make the game viable for all styles of gameplay, without diminishing the intrinsic values of the Elder Scrolls tradition.

    I don't think anyone is saying there shouldn't be any ramp up in difficulty in VR or that they should be able to get through it using the same skills as when they were level 20 just that it is too unforgiving.
  • LonePirate
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    @Merlin13KAGL

    People are not complaining about the game's difficulty in the 1-50 zones. The problems are with the VR content. Outleveling is not an option as there is little difference between the levels. Also, most people keep their gear maxed out with optimum buffs while in VR levels.

    Your solutions for the 1-50 crowd are not applicable to VR levels, unfortunately.
    Edited by LonePirate on June 11, 2014 4:05PM
  • SilverWF
    SilverWF
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    Overall gameplay is abasolutely NOT difficult to ANY class and spec.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Kwas
    Kwas
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    Not sure they're "too difficult".

    I can defeat most of the trash with relative ease but that being said ... It's boring. It's painfully tedious and boring. It's got to the point where I'd rather sneak past everything everywhere instead of fighting.

    Go to the cave with a shard, sneak past the mobs to get to that shard, sneak past to the boss, kill the thing, strip to save repair costs, die, respawn near the enterance, put my stuff back on, go out. Fun?

    If sneaking is not an option then it's the usual volcanic -> crit surge -> pulsar -> pulsar -> volcanic -> mana pot -> enough pulsars to finish them off.

    Like Raz once said: "Boring yes?"

    All the VR mobs behave in EXACTLY the same way as their "normal levels" counterparts. Only difference being the VR ones for some reason have superior HP and damage output.

    If it's an archer it will be exactly the same red circles/cones on the ground as they were in the original campaign...

    If it's 2h it will be the same uppercuts etc etc...

    Simply buffing HP/DPS doesn't make game more fun / challenging. Especially when player skills tend to ... lets put it mildly ... "not always work".

    I've done V1-V4 "the way it should be done" - via VR zones. I just couldn't be bothered to do it anymore when I hit Shadowfen. Anomaly grind to the rescue! I actually enjoyed that a lot more than the fetch quests. And the rewards were better...

    Unfortunately, "outlevelling" the faction VR zones didn't change a thing...
  • Sakiri
    Sakiri
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    Hilgara wrote: »
    Alphashado wrote: »

    Sorry, you lost all of my interest in discussing this with you right there. Nothing one or two shot kills you in 1-50 because you missed one block or dodge roll.

    Safe travels.

    And this is the crux. I learned not to get hit playing the NB (cloak spam) I learned to CC ranged mobs. I learned to prebuff from my second bar with long duration abilities that persisted through a bar swap before starting the fight. I learned to use potions and I learned how to charge my ultimate for the tougher groups by killing random single mobs. I adapted to the rise in difficulty and am now getting through the content just as effectively as I was 1 to 50.
    Anyone can do this, its not hardcore to spend some time thinking about why you are dying and experimenting with different things. I went through that phase too. I started with medium armour and went for a stamina heavy crit build but it didn't work out. I died too often. So I changed....more than once in fact. And eventually found something that worked for me and got great satisfaction from doing it.

    And that right there is too complicated for TRASH in a game that was designed for people that typically set the slider to where they can one shot dragons because combat isnt interesting.

    Back the hell up and look at this from a non mmo TES viewpoint. The game was aimed at THOSE guys too, and most of them DO NOT DO THAT.
  • GreySix
    GreySix
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    SilverWF wrote: »
    Overall gameplay is abasolutely NOT difficult to ANY class and spec.

    Well there you go! Close this thread and shut down the forums. We're just wasting time posting at this point.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Lunerdog
    Lunerdog
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    GreySix wrote: »
    SilverWF wrote: »
    Overall gameplay is abasolutely NOT difficult to ANY class and spec.

    Well there you go! Close this thread and shut down the forums. We're just wasting time posting at this point.



    Don't bite mate, if it looks like a fool, posts like a fool and generally exhibits foolish behaviour, it's a fool :)
  • Sakiri
    Sakiri
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    If you're finding it too difficult, you have some options:
    • Group...(Yes, I realize you can't do this with the mainline quests...we'll get to that in minute.). Seriously, find some support...find other players that are not bad, but have some difficultly with the way things are currently set up. (I'm not L2P'ing here...I'm just saying there will be other individuals in a similar circumstance at a similar level to you...utilize this.
    • Overlevel...Quests and areas come with level recommendations... There is nothing saying you can't do a level 20 quest at level 23. They give you a five level margin where you still get XP's for the enemies you fight. Even after that, you still get quest XP and rewards and you still earn achievements. If it's too hard at level, try it when you're bigger and meaner and have some new/different skills and more skillpoints to try different things. The same hold true if you're not being challenged enough! (Nothing says you can't peek behind the curtain of that next zone...it's what we did to regain some of the interest because we were consistently outleveling our questlines.
    • Go somewhere else...I'm not saying unsub/leave the game, I'm saying in game, go somwhere else.... You get XP's from exploration...you are not as restricted to the linear questline (main quest exception, obviously and necessarily) as people convince themselves they are. Go check out a new area...go back to somewhere familiar. You can always pick up where you left off later.
    • Redo some content...(I know the complaints will roll in on this one...) Redo dungeons, redo lower level areas... There is less risk of dying, or massive armor damage and you'll find yourself a way to practice and modify some of your techniques and skill combinations on groups you are already familiar with. You'll find that they become easier to navigate than they were before...not just because you are higher level, but because you are evolving your playstyle and getting better whether you realize it or not. This is hard to see when you're dying 30 seconds in on content that cause you issues right now.
    • Go help someone...There are lower level players and players newer than you that would love your assistance...I guarantee it. You get to practice, you get to help them succeed and not be as frustrated, and it's a great low stress way to take your mind off the butt-kicking you may have just received and remember why you were enjoying the game in the first place.
    • Change your gear...People get used to a specific setup. They get locked into it. If you put on that chestpiece you just found, no matter how much you love the one you had, you get two benefits from it...you're armor goes back up, it is not in need of any repair (gold saved), and you're more likely to survive longer and not get so upset... Use what the world offers you to help you along right this minute. (If you truly love your gear, you can always hold onto it and repair/upgrade later when gold is more plentiful.)
    • Change your gear stats...You can re-enchant many of the items you wear. So you've sunk attribute points into one stat, re-enchant your armor to assist the other stats. It can make a tremendous difference.
    • Lastly, take a break...Don't quit the game forever...it's well worth playing. But if you're constantly trying to plow through an area/a quest that just isn't working for you right now, take some time away from it. It will always be there when you return!
    • You do not have to play the game according to anyone else's standards but your own. Find the way that works for you and allows you to enjoy what it is for what it is. Don't be afraid to ask for help in game. There will be the occasional ass, but there are people out there that want you to succeed. Not for the sub fee, not for the devs, but because we enjoy the game and want you to have that opportunity to do so as well.

    Happy adventuring!

    Were talking about VR content here sir.

    Cant outlevel it exactly. Your suggestions dont work post 50.

    Run along now.
  • Alphashado
    Alphashado
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    Responses from people that haven't made it to VR yet are very clearly evident. They just don't understand what is waiting for them. No amount of explanation can truly describe it. The vastness of the void so to speak.

    I believe the way VR is structured to be the icing on the cake for people that find the combat too excessive. Because if it were taken in moderation, it wouldn't be that big of a deal.

    It's touted and presented as some kind of end-game content. But it doesn't feel like end-game content. It feels like mandatory progression because the true endgame content is Craglorn.

    I don't think there would be nearly as many unhappy people in regards to VR content difficulty if we only had to get through a few ranks of it. The fact that it takes soo much work to gain one VR compared to normal lvls is what compounds the frustration.

    When you are having to endlessly deal with wave after wave after wave of overtuned trash mobs and you hardly see your XP bar move and you know that you are in store for countless hours of the same.. well that is the main reason why:

    It feels ridiculously hard.
    It feels like a grind.
    It feels boring.

    That and the fact that there is little to no reward. A few hundred gold and a green item at the end of a quest is poppycock. If you were to try and wear any of that green garbage, you would get facerolled even worse.
    Edited by Alphashado on June 11, 2014 6:12PM
  • Arundo
    Arundo
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    @Merlin13KAGL‌

    We are talking about VR levels not the 1-50 stuff. You cant over level and then come back you will just as hard get owned @VR1 as to VR7 which I'm currently. I still die randomly and alot from VR3 mobs now that I'm making my way throught Greenshade.

    Maybe I'm a noob but I have been playing MMO's ever since WOW came out, I raided a very long time in WOW. I even raided the old Naxxramas which was back then the hardest raid instance @ level 60 . We died alot there but it was great to have achieved killing Instructor Razuvious or any of the other bosses there.

    I do hope to get that feeling once more in ESO but not from every single trash pack. Thats just a bit too much for my level of patient with a game.
    Edited by Arundo on June 11, 2014 6:37PM
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