steveb16_ESO46 wrote: »I suspect they are genuinely shocked by what is happening. I think they genuinely thought people would love that it as compulsory to do the other faction stories. That we'd love the idea of the difficulty of trash mobs being turned up to 13 and that we'd love the huge repair bills and the huge costs of respeccing until we found something we could make work until the next nerf.
I don't think they thought through the impact of the phase engine on grouping and i certainly don't think they thought through the whole stam/magika build thing.
All in all I suspect they are stunned that their vision is being soundly rejected by an unknown but probably significant portion of the customer base and simply don't have any idea how to respond.
I mean - what can they do? They can stick to the 'road map' in the expectation that it will continue to generate a return on investment that keeps investors happy or they can plan a quite major and unexpected change of direction with all th quality risks that involves.
Assuming there is a subscriber problem for the sake of argument my plan would be:
Steady as she goes - stick to the plan as its too late to change now without probably just making things worse.
Meanwhile work on an expansion pack that replaces VR1-10 with a rebalanced extension of the faction story into other areas and use it to win back the customers who left.
13 pages and still no comment from anyone at ZOS
Alphashado wrote: »
Sorry, you lost all of my interest in discussing this with you right there. Nothing one or two shot kills you in 1-50 because you missed one block or dodge roll.
Safe travels.
And this is the crux. I learned not to get hit playing the NB (cloak spam) I learned to CC ranged mobs. I learned to prebuff from my second bar with long duration abilities that persisted through a bar swap before starting the fight. I learned to use potions and I learned how to charge my ultimate for the tougher groups by killing random single mobs. I adapted to the rise in difficulty and am now getting through the content just as effectively as I was 1 to 50.
Anyone can do this, its not hardcore to spend some time thinking about why you are dying and experimenting with different things. I went through that phase too. I started with medium armour and went for a stamina heavy crit build but it didn't work out. I died too often. So I changed....more than once in fact. And eventually found something that worked for me and got great satisfaction from doing it.
Simply because you find it easy, doesn't make it automatically easy for everyone else. See again what I posted about forced ruck marches. I find those easy, though it would likely kill most of you.martinhpb16_ESO wrote: »martinhpb16_ESO wrote: »Alphashado wrote: »This is tried and true:
Dungeons - Challenging.
Heroic Dungeons - Very Challenging
Raids - Very Challenging
Group objectives in general - Challenging/Very Challenging
Trash mobs and solo quest mobs - low to moderate challenge
And if you want people to "L2P", this is a much better environment for it.
No it isnt people will just stop playing. What remains is a select group of hardcore gamers. The tip of the pyramid, which will not be enough to valid two megaservers and regular content. Then the hardcore gamers leave due to lack of new stuff as hardcore gamers burn through content much quicker. There wont be any new content due to lack of funds.
Game dead.
Vet areas are not hardcore gaming by any means to me.
Fixed for accuracy.
Smart move but no way that is hardcore gaming lol.
Perhaps two or three folks you know can, while we clearly see that others are suffering challenges over and over again.martinhpb16_ESO wrote: »Two or three people can blast through it with no need for tactics, teamspeak, respecs, theorycrafting, walkthroughs, wipes, high-end gear, or anything.
People are quitting the game out of frustration (or finding and using exploits), rather than search for the "right way" not to suck and die.martinhpb16_ESO wrote: »If its so hardcore where are the online guides, Utube videos, or halls of fame of those that did it in less than 20 mins?
And a lot of folks drawn to this game want to solo the content. I'm not among them, but plenty of folks out there do prefer the solo experience.martinhpb16_ESO wrote: »Its just the same quest content we had earlier, notched up to encourage grouping and for those that don't want to do real hardcore gaming have a flavour of something a little more serious.
So long as they're not tied directly to end-game, or progression toward endgame, I concur.martinhpb16_ESO wrote: »Its healthy for an mmo to have some quests areas that actually offer up a challenge.
Easy for you and me, but as I wrote - others want the solo experience.martinhpb16_ESO wrote: »Just find a random pal and you can do it no problem.
AlienDiplomat wrote: »because of it.
Too bad, because I really enjoyed the dungeons pre-vet, and as I said, I actually find every other aspect of vet level content to be about right in terms of balance as it is.
AlienDiplomat wrote: »because of it.
Too bad, because I really enjoyed the dungeons pre-vet, and as I said, I actually find every other aspect of vet level content to be about right in terms of balance as it is.
Yeah yeah, all these nubs complaining bout open world trash mobs being overpowered just need to L2P right bro?
The wave of players that started at launch have passed through already and are either in PvP, end game or have re-rolled as most of my in game friends have.
Right there with you: My main is at Level 31.charles.cavanaughub17_ESO wrote: »The wave of players that started at launch have passed through already and are either in PvP, end game or have re-rolled as most of my in game friends have.
I don't think that this is exactly true. I've been playing since Beta, and I'm not even close to veteran level. I have about 5 characters, the highest of which is level 32.
So the difficulty looks good to you and, let's say 20% of the player base.There are players who wants a game that gives challenges and is harder to then most other MMOs, yes.
ESO is not for everyone, and I still do not understand how for example a WoW player, who is very happy with the WoW style where everything is supposed easy, would even look at ESO? (Wow is a great game for those who like it easy).
I am not the only MMO player who have waited for a MMO where you actually need to play it, and FAIL, so you can learn, adapt and oh...this is a big one..THINK about your game play.
SuraklinPrime wrote: »I think they misjudged their mass market.
The obvious area for them to pull in new players was in the vast pool of people who loved TES games but had rarely or never played MMOs, with a few exceptions it seemed they had this right in the pre-VR content. Lots of lore, decent stories and so on.
But ultimately the TES brand has been about freedom to play in your own style, to explore with no purpose but to explore, to follow one questline but ignore others, to have a thousand viable flavours of 'build'.
VR content says 'no!'. You must play a build that has a particular set of skills or you will die, if you aren't a power gamer you will die, if you explore you will die & if you don't do every single quest, dungeon, WB and mob you will not progress.
If you mention any of this people will insult you or condescend to you as if not having lightning reflexes and the perfect MMO brain was somehow a failing in life.
I understand that for ZOS getting at least some of the existing MMO market was important but the real value lay in the TES brand and the pool of players available just dying to share their favourite world with like minded people. The MMO people will shake their heads and move on if this fails, the TES players will probably never venture online again and may never buy from Zenimax again.
In 'short' post Bal content needs to be accessible and rewarding to the majority of players if this game is going to sustain itself long term.
)claytonjhouserb14_ESO wrote: »Exactly I'm rank 7 yet my closest friend is only at 26. They decided it was too frustrating and quit and now my other friends are as well and maybe I will soon because I'm becoming frustrated with being punished with playing the way I want to.
In a single player game that may be true. Not in an MMO title this expensive. There are simply not enough 'good' players to pay that much money in a lifetime. To me what you are considering 'good' players need counseling as they actually like being punished.A game is balanced right, if a good player has to put in effort in order to kill hard content.
charles.cavanaughub17_ESO wrote: »The wave of players that started at launch ve passed through already and are either in PvP, end game or have re-rolled as most of my in game friends have.
I don't think that this is exactly true. I've been playing since Beta, and I'm not even close to veteran level. I have about 5 characters, the highest of which is level 32. My philosophy of gaming is to take a broad-based approach, take my time, and try to experience all aspects of the game. I've been reading this discussion with great interest because I have great respect for players at veteran rank, and I do look forward to achieving those levels myself. I have played games with a high level of frustration, so I sympathize with players who are experiencing that with the trash mobs. It doesn't seem right to me that trash mobs be more difficult than the bosses. I believe that should be adjusted by the Devs. However, I'm also feeling a strong rapport with the opinions expressed by Hilgara with regard to the thoughtfulness required to adjust your character to meet the needs of the game. One thing I love about the game is the depth and variability involved in building your character. Should I go with light, medium, or heavy armor? Should I invest attribute points in magicka or stamina or health? Should I put skill points in to active or passive skill lines? What is the most efficient combination of all of these variables for defeating the bad guys? I also love the challenge of grouping with others, whether they be guildmates or strangers, for facing formidable enemies.
I think the point of view for both sides of the issue has been expressed forcefully (and convincingly!). I think we all should remember that the basic core values of the game are amazing, and I personally hope and trust that Zeni will eventually smooth out the rough edges and make the game viable for all styles of gameplay, without diminishing the intrinsic values of the Elder Scrolls tradition.
Alphashado wrote: »
Sorry, you lost all of my interest in discussing this with you right there. Nothing one or two shot kills you in 1-50 because you missed one block or dodge roll.
Safe travels.
And this is the crux. I learned not to get hit playing the NB (cloak spam) I learned to CC ranged mobs. I learned to prebuff from my second bar with long duration abilities that persisted through a bar swap before starting the fight. I learned to use potions and I learned how to charge my ultimate for the tougher groups by killing random single mobs. I adapted to the rise in difficulty and am now getting through the content just as effectively as I was 1 to 50.
Anyone can do this, its not hardcore to spend some time thinking about why you are dying and experimenting with different things. I went through that phase too. I started with medium armour and went for a stamina heavy crit build but it didn't work out. I died too often. So I changed....more than once in fact. And eventually found something that worked for me and got great satisfaction from doing it.
Merlin13KAGL wrote: »If you're finding it too difficult, you have some options:
- Group...(Yes, I realize you can't do this with the mainline quests...we'll get to that in minute.). Seriously, find some support...find other players that are not bad, but have some difficultly with the way things are currently set up. (I'm not L2P'ing here...I'm just saying there will be other individuals in a similar circumstance at a similar level to you...utilize this.
- Overlevel...Quests and areas come with level recommendations... There is nothing saying you can't do a level 20 quest at level 23. They give you a five level margin where you still get XP's for the enemies you fight. Even after that, you still get quest XP and rewards and you still earn achievements. If it's too hard at level, try it when you're bigger and meaner and have some new/different skills and more skillpoints to try different things. The same hold true if you're not being challenged enough! (Nothing says you can't peek behind the curtain of that next zone...it's what we did to regain some of the interest because we were consistently outleveling our questlines.
- Go somewhere else...I'm not saying unsub/leave the game, I'm saying in game, go somwhere else.... You get XP's from exploration...you are not as restricted to the linear questline (main quest exception, obviously and necessarily) as people convince themselves they are. Go check out a new area...go back to somewhere familiar. You can always pick up where you left off later.
- Redo some content...(I know the complaints will roll in on this one...) Redo dungeons, redo lower level areas... There is less risk of dying, or massive armor damage and you'll find yourself a way to practice and modify some of your techniques and skill combinations on groups you are already familiar with. You'll find that they become easier to navigate than they were before...not just because you are higher level, but because you are evolving your playstyle and getting better whether you realize it or not. This is hard to see when you're dying 30 seconds in on content that cause you issues right now.
- Go help someone...There are lower level players and players newer than you that would love your assistance...I guarantee it. You get to practice, you get to help them succeed and not be as frustrated, and it's a great low stress way to take your mind off the butt-kicking you may have just received and remember why you were enjoying the game in the first place.
- Change your gear...People get used to a specific setup. They get locked into it. If you put on that chestpiece you just found, no matter how much you love the one you had, you get two benefits from it...you're armor goes back up, it is not in need of any repair (gold saved), and you're more likely to survive longer and not get so upset... Use what the world offers you to help you along right this minute. (If you truly love your gear, you can always hold onto it and repair/upgrade later when gold is more plentiful.)
- Change your gear stats...You can re-enchant many of the items you wear. So you've sunk attribute points into one stat, re-enchant your armor to assist the other stats. It can make a tremendous difference.
- Lastly, take a break...Don't quit the game forever...it's well worth playing. But if you're constantly trying to plow through an area/a quest that just isn't working for you right now, take some time away from it. It will always be there when you return!
- You do not have to play the game according to anyone else's standards but your own. Find the way that works for you and allows you to enjoy what it is for what it is. Don't be afraid to ask for help in game. There will be the occasional ass, but there are people out there that want you to succeed. Not for the sub fee, not for the devs, but because we enjoy the game and want you to have that opportunity to do so as well.
Happy adventuring!