mad.ferretb16_ESO wrote: »What I see in a lot of posts is people thinking that VR content is 'most of the game' it really isn't...
I actually agree with the person who said that 1-49 should be scaled to VR content. That would probably be more my level of difficulty. Isn't it supposed to be difficult is t that what end-game is?
Also casual doesn't mean they don't want to do certain things in game or that they don't have any skill. It either means they don't have much time to play or like me they arnt in any sort of rush.
While it's a bit offtopic, I'd like to respectfully disagree on pets part:) Twilight Matriarch was a great help on <vet content, as both dps and backup "OH ***" heal. In vet content she pretty much gets dead within 3 second after fight starts so she is indeed rather useless. Clannfear now? He's priceless. I mean, I'm sure you can make a good viable build without him, but I LOVE him. His damage might suck, but he's a great tank with his health more than two times bigger than mine. He'll effectively distract a mob while I deal with it/other mobs.I like the difficulty. I have levelled a NB and a sorc and enjoyed the completely different challenge of both. Some bosses I found easy to solo on the NB but hard on the sorc and vice versa. I have had to be very inventive (especially with the NB) and this has forced me to do some research into all the skills to find the synergies that make for powerful combos that do lots of damage, generate enough resources and keep me alive. I see some really poor builds in the game. E.g. sorc running with two pets. Seriously, pets are crap in this game. They target anything you CC, do next to no damage or give next to no resources and take up two slots on your bar. Every time I see a sorc with two pets I try to avoid them because I know they have no idea about how to play the game. Yes you can play as you want....but don't expect to be as effective in a build you threw together because you liked the look of the spells and abilities as you will be with one that you researched and tested to maximise effectiveness and exploit the synergies between active and passive abilities.
mad.ferretb16_ESO wrote: »What I see in a lot of posts is people thinking that VR content is 'most of the game' it really isn't...
I've spent about twice as long getting from V1 to V5 as I have spent getting from 1-50. VR content is going to make up about 4/5 of my leveling experience, so yes, it is 'most of the game'.mad.ferretb16_ESO wrote: »What I see in a lot of posts is people thinking that VR content is 'most of the game' it really isn't...
There are players who wants a game that gives challenges and is harder to then most other MMOs, yes.
ESO is not for everyone, and I still do not understand how for example a WoW player, who is very happy with the WoW style where everything is supposed easy, would even look at ESO? (Wow is a great game for those who like it easy).
I am not the only MMO player who have waited for a MMO where you actually need to play it, and FAIL, so you can learn, adapt and oh...this is a big one..THINK about your game play.
mad.ferretb16_ESO wrote: »I actually agree with the person who said that 1-50 should be scaled to VR content. That would probably be more my level of difficulty. Isn't it supposed to be difficult is t that what end-game is?
It depends on the situation. My level 24 witch executed the level 42, you gotta kill some stuff to become a vampire, mobs she had to.Like I said when I want a challenge I make my own. I just completed both guild lines at level 31. Why? Because I could. Would I expect them to make it mandatory for some arbitrary "challenge"? No.
Excellent idea: For those who want harder gameplay, attack mobs ten levels higher than you - then post your video gaming skilllz on yoootooob.
Why do a few keep saying the VR level 1-12 are end game ? Name me one MMO where leveling to max level was end game. I bet you cant find any.
End game is raiding, trials and veteran dungeons tuned to the highest level like in WOW. Not leveling your toon to max level.
Thank you, that inspires optimism:) Despite being vet 6 for a while, I just now got to vet 6 zone because Bangkorai main quest was broken for a week. Maybe it'll be a bit better...for a while.@Magdalina, I actually found that VR6 was almost a bit of respite after VR5. Designed for new players (and then sloppily upscaled for VR) it doesn't have the density of 3 packs you get in later areas. In 1-50 you gradually get bigger packs to deal with, but you're getting more powerful. In VR your power is diminishing, but there's no accounting for this in density of packs.
Thank you, that inspires optimism:) Despite being vet 6 for a while, I just now got to vet 6 zone because Bangkorai main quest was broken for a week. Maybe it'll be a bit better...for a while.@Magdalina, I actually found that VR6 was almost a bit of respite after VR5. Designed for new players (and then sloppily upscaled for VR) it doesn't have the density of 3 packs you get in later areas. In 1-50 you gradually get bigger packs to deal with, but you're getting more powerful. In VR your power is diminishing, but there's no accounting for this in density of packs.
Far as density goes tho, some of it is outrageous. There's a few places in vet 4-5 zones like that goblin-infested ruin place in Bangkorai(one with Stibbons)...supposedly it should be soloable, right? It has goblins in pack of 3 EVERYWHERE, and they're superpullable - once you pull 1, 2-3 more will inevitably join, no avoiding that. They're all like 10 m away from each other. There're also gargoyles wandering all around(do you know what the most common msg is in Bangkorai vet 5 chat? "Help me kill those ****** gargoyles smb PLEASE"). So...goblin shamans can do up to ~900 with their magic fire attack. Best course of action for me, a fragile mage, when meeting a pack of tough 3 is lots of rolling and dodging and running. Summon Clannfear, use a spell, dodge. Use a spell, run. Dodge, dodge, heal, use a spell, dodge. It works good even tho it can be a bit slow and very tiring. Except that in a place like that I CAN'T do this. First time I rolled to dodge a spell I accidentally pulled 3 more mobs and was done in 5 seconds. Second time I tried to carefully roll where there were no goblins...and pulled an upcoming Gargoyle.
Since all the damn quest is basically "run through 100500 goblins there, do this, run through 100500 goblins back, say this, run through 100500 goblins to the opposite end of the ruin, run..."...you get it...I eventually gave up and just ran til I died then quickly ghost-ed to the opposite end. Same result(death), much faster and easier. This is seriously atrocious. The damn place is supposed to be able to solo, is it not? I can easily tackle a goblin 1v1, I can with some effort tackle 3, even with shaman, I might get a gargoyle if I'm lucky, but no way I can do it in a place packed with 100 goblin and 10+ gargoyles 10 m away from each other. You'd need like a full group to get thru them every time.
P.S. I apologize for the length of my posts:) I hope it doesn't discourage at least some of you from reading them.
poodlemasterb16_ESO wrote: »My son and I do em together sometimes and we can usually get through a 4 person without dieing a whole lot.
Alphashado wrote: »Casual players are quietly leaving, and there are a lot of them. I have seen it myself, talked to them myself, and personally had two very good friends already leave. You won't see very many of them admit that they are leaving because it's too hard for them to enjoy it because they are embarrassed and do not want to get ridiculed.
Failing to miss one block against a trash mob and dying is hardcore gaming man. leave it in the dungeons.
And please quit commenting on how easy this game is then admitting that you haven't played VR content yet.
Casual players aren't dumb or stupid. They aren't asking for tips or tricks or advice. They understand perfectly well what is required to play VR ESO and they don't enjoy it.
Marry just wants to quest her way to lvl cap and enjoy the game. She isn't interested in dungeons or raids or PvP. She has always respected the type of player that enjoyed challenging stuff like dungeons and raids and PvP, but it just wasn't her thing because she knew that it would take a lvl of gaming that she just doesn't enjoy. She doesn't want to die every time she misses a block. She doesn't want to die every time she doesn't dodge roll out of a spell. She wants to have fun and enjoy the game while being imperfect.
Does Marry have a place in ESO? No
And Marry has a lot of friends.
They all pay for subscriptions.
For Marry's sake, toss the casuals a bone. Give them something to do. Or she and her friends will just continue to leave and take their game supporting
money with them.
Alphashado wrote: »Casual players are quietly leaving, and there are a lot of them. I have seen it myself, talked to them myself, and personally had two very good friends already leave. You won't see very many of them admit that they are leaving because it's too hard for them to enjoy it because they are embarrassed and do not want to get ridiculed.
Failing to miss one block against a trash mob and dying is hardcore gaming man. leave it in the dungeons.
And please quit commenting on how easy this game is then admitting that you haven't played VR content yet.
Casual players aren't dumb or stupid. They aren't asking for tips or tricks or advice. They understand perfectly well what is required to play VR ESO and they don't enjoy it.
Marry just wants to quest her way to lvl cap and enjoy the game. She isn't interested in dungeons or raids or PvP. She has always respected the type of player that enjoyed challenging stuff like dungeons and raids and PvP, but it just wasn't her thing because she knew that it would take a lvl of gaming that she just doesn't enjoy. She doesn't want to die every time she misses a block. She doesn't want to die every time she doesn't dodge roll out of a spell. She wants to have fun and enjoy the game while being imperfect.
Does Marry have a place in ESO? No
And Marry has a lot of friends.
They all pay for subscriptions.
For Marry's sake, toss the casuals a bone. Give them something to do. Or she and her friends will just continue to leave and take their game supporting
money with them.
I think Marry failed to realize what VR content is all about. First, we should call it what it actually is. Veteran Ranks. As in you have completed the mandatory content and are now pursuing something extra, something above and beyond. You don't get skill points from gaining these levels, and most of the advancement comes from steadily gaining better gear. So really, the VR zones are basically a way of giving level capped players (level 50) something to do, with the VR ranks being the slight reward. The mobs are tougher, they hit harder, and in general completing these areas shows a certain persistence and commitment to your character.
Nowhere have i seen it written that players have a right to solo every mob. I skip pulls of three mobs all the time. The reward for killing them isn't great, and it slows me down. And could it be possible that the developers didn't want player characters to be all be Aragorn, mowing down hordes of orcs with ease? So i sneak by these groups(sneak is available to every character btw) and look for easier paths to my goal. Also, some builds really suck. You don't have to use a theory crafted cookie cutter to succeed, just make sure you actually read skill descriptions. Someone earlier mentioned difficulty with skeletons, did you try silver shards? It prones undead and does serious damage, all while using stamina, which most players have in excess.
I don't think Marry has friends, because if she did they would help her out with content she finds difficult. Is Marry an ostrich with her head in the sand? Does she realize she is playing an MMO? Don't get me wrong, I love and prefer to solo when I level. But I don't rage and cry about unfairness is something proves tough. I call for backup.
Now here is the kicker. A lot of us don't care if Marry leaves, because she is the type of player we don't want to deal with. Marry complains until they nerf solo content. Then she complains that she can't do public dungeons, so they nerf those. Then she complains that she can't find another ostrich to run a 4 man dungeon with, so they nerf those. Then she complains that she can't get really good gear because nobody wants to carry her barely thought out character through the trials. So finally, after all the elitist jerks she hates so much are gone, the developers stop making content and instead push out a cash shop that lets everyone have their moment of glory, for the small price of $29.99
-steveb16_ESO46 wrote: »poodlemasterb16_ESO wrote: »My son and I do em together sometimes and we can usually get through a 4 person without dieing a whole lot.
Which in a nutshell is why people are saying VR is a boring grind. If the tactic for getting through is be in a duo and not 'dying a whole lot' then yea - VR is a boring grind that's going to kill the game as anything other than another F2P.
SuraklinPrime wrote: »I think they misjudged their mass market.
The obvious area for them to pull in new players was in the vast pool of people who loved TES games but had rarely or never played MMOs, with a few exceptions it seemed they had this right in the pre-VR content. Lots of lore, decent stories and so on.
But ultimately the TES brand has been about freedom to play in your own style, to explore with no purpose but to explore, to follow one questline but ignore others, to have a thousand viable flavours of 'build'.
VR content says 'no!'. You must play a build that has a particular set of skills or you will die, if you aren't a power gamer you will die, if you explore you will die & if you don't do every single quest, dungeon, WB and mob you will not progress.
If you mention any of this people will insult you or condescend to you as if not having lightning reflexes and the perfect MMO brain was somehow a failing in life.
I understand that for ZOS getting at least some of the existing MMO market was important but the real value lay in the TES brand and the pool of players available just dying to share their favourite world with like minded people. The MMO people will shake their heads and move on if this fails, the TES players will probably never venture online again and may never buy from Zenimax again.
In 'short' post Bal content needs to be accessible and rewarding to the majority of players if this game is going to sustain itself long term.
Here's another kicker, if this game can't appeal to a wide enough market, there's not going to be anything. There's got to be some compromise that gives enough people something to play that there's enough funding coming in to it. Do you really believe that ZOS intended the vast majority of the content to be off-putting to a large proportion of the players? What company does that? You can fool yourself that this was ever intended to be a game for the leets to exclude the less hardcore players from but that doesn't square with the bottom line - cashflow. So you can do your ostrich trick and dream of it becoming an exclusive elitist playground, but it'll be short lived, because people aren't going to sub to pay for content that they feel excluded from.
Alphashado wrote: »Casual players are quietly leaving, and there are a lot of them. I have seen it myself, talked to them myself, and personally had two very good friends already leave. You won't see very many of them admit that they are leaving because it's too hard for them to enjoy it because they are embarrassed and do not want to get ridiculed.
Failing to miss one block against a trash mob and dying is hardcore gaming man. leave it in the dungeons.
And please quit commenting on how easy this game is then admitting that you haven't played VR content yet.
Casual players aren't dumb or stupid. They aren't asking for tips or tricks or advice. They understand perfectly well what is required to play VR ESO and they don't enjoy it.
Marry just wants to quest her way to lvl cap and enjoy the game. She isn't interested in dungeons or raids or PvP. She has always respected the type of player that enjoyed challenging stuff like dungeons and raids and PvP, but it just wasn't her thing because she knew that it would take a lvl of gaming that she just doesn't enjoy. She doesn't want to die every time she misses a block. She doesn't want to die every time she doesn't dodge roll out of a spell. She wants to have fun and enjoy the game while being imperfect.
Does Marry have a place in ESO? No
And Marry has a lot of friends.
They all pay for subscriptions.
For Marry's sake, toss the casuals a bone. Give them something to do. Or she and her friends will just continue to leave and take their game supporting
money with them.
I think Marry failed to realize what VR content is all about. First, we should call it what it actually is. Veteran Ranks. As in you have completed the mandatory content and are now pursuing something extra, something above and beyond. You don't get skill points from gaining these levels, and most of the advancement comes from steadily gaining better gear. So really, the VR zones are basically a way of giving level capped players (level 50) something to do, with the VR ranks being the slight reward. The mobs are tougher, they hit harder, and in general completing these areas shows a certain persistence and commitment to your character.
Nowhere have i seen it written that players have a right to solo every mob. I skip pulls of three mobs all the time. The reward for killing them isn't great, and it slows me down. And could it be possible that the developers didn't want player characters to be all be Aragorn, mowing down hordes of orcs with ease? So i sneak by these groups(sneak is available to every character btw) and look for easier paths to my goal. Also, some builds really suck. You don't have to use a theory crafted cookie cutter to succeed, just make sure you actually read skill descriptions. Someone earlier mentioned difficulty with skeletons, did you try silver shards? It prones undead and does serious damage, all while using stamina, which most players have in excess.
I don't think Marry has friends, because if she did they would help her out with content she finds difficult. Is Marry an ostrich with her head in the sand? Does she realize she is playing an MMO? Don't get me wrong, I love and prefer to solo when I level. But I don't rage and cry about unfairness is something proves tough. I call for backup.
Now here is the kicker. A lot of us don't care if Marry leaves, because she is the type of player we don't want to deal with. Marry complains until they nerf solo content. Then she complains that she can't do public dungeons, so they nerf those. Then she complains that she can't find another ostrich to run a 4 man dungeon with, so they nerf those. Then she complains that she can't get really good gear because nobody wants to carry her barely thought out character through the trials. So finally, after all the elitist jerks she hates so much are gone, the developers stop making content and instead push out a cash shop that lets everyone have their moment of glory, for the small price of $29.99
Yep, been there.
I said skill points, nothing about stat points.
I hesitate to say what Marry should do because at this point it seems like she is actively trying to find faults with the game. She could try asking a friend to come, instead of waiting. They could use the travel to player option. She could ask a guild member to come. She could ask in zone. She could ask players she sees walking by.
You're right, I should care. And I hope she leaves. Because my money is as good as hers. If not wanting the game to cater to the lowest denominator makes me elitist then I guess I am. These low players will never group, or contribute to the raiding scene so their absence wouldn't really make the game dead. But if the raiders, PvP crowd and the average player who does a little of everything leave, then I will care. And the raiders, PvP crowd and the avg. majority will leave when Marry gets her wishes.