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Overall Gameplay too difficult?

  • ArRashid
    ArRashid
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    What I see in a lot of posts is people thinking that VR content is 'most of the game' it really isn't...

    I actually agree with the person who said that 1-49 should be scaled to VR content. That would probably be more my level of difficulty. Isn't it supposed to be difficult is t that what end-game is?

    Also casual doesn't mean they don't want to do certain things in game or that they don't have any skill. It either means they don't have much time to play or like me they arnt in any sort of rush.

    It really IS most of the game. You have 1-49 content you go through in a blink (with only guilds and main story being added to it to make it seem longer). Then you have to do whole two other factions, effectively requiring the same effort as you put into 1-49 each, while being a lot harder, and therefore SLOWER.
    And then you get Craglorn, which is about 1.7 zones big.

    Conclusion: VR is more than 50% of the game. If you count in Craglorn (which is VR as well, just made for whole groups), the amount of time you spend on 1-49 is negligible. De facto whole game happens in VR difficulty. If you count in even that slow "build up" of difficulty aiming to prepare you for VR on levels 40-49.. oh well. I guess I made my point anyway. Whole 1-49 is just a TUTORIAL level difficulty compared to VR.


    At first ZOS said we will be ABLE to experience other factions, scaled up to our level. Then they apparently scrapped the idea of 2 whole factions being set on lvl 50, and rather made us suffer the seven twelve stages of hell (to be continued)...
    Oh well... I wouldn't mind if players could actually DO IT on their own. But they can't - they just die and die and die more, until they are frustrated enough to reroll or leave entirely. Then they come back to forums with hateful comments aimed at the only classes able to do VR quests solo - DK and Sorcerer..
    Edited by ArRashid on June 10, 2014 4:37PM
  • Magdalina
    Magdalina
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    Hilgara wrote: »
    I like the difficulty. I have levelled a NB and a sorc and enjoyed the completely different challenge of both. Some bosses I found easy to solo on the NB but hard on the sorc and vice versa. I have had to be very inventive (especially with the NB) and this has forced me to do some research into all the skills to find the synergies that make for powerful combos that do lots of damage, generate enough resources and keep me alive. I see some really poor builds in the game. E.g. sorc running with two pets. Seriously, pets are crap in this game. They target anything you CC, do next to no damage or give next to no resources and take up two slots on your bar. Every time I see a sorc with two pets I try to avoid them because I know they have no idea about how to play the game. Yes you can play as you want....but don't expect to be as effective in a build you threw together because you liked the look of the spells and abilities as you will be with one that you researched and tested to maximise effectiveness and exploit the synergies between active and passive abilities.
    While it's a bit offtopic, I'd like to respectfully disagree on pets part:) Twilight Matriarch was a great help on <vet content, as both dps and backup "OH ***" heal. In vet content she pretty much gets dead within 3 second after fight starts so she is indeed rather useless. Clannfear now? He's priceless. I mean, I'm sure you can make a good viable build without him, but I LOVE him. His damage might suck, but he's a great tank with his health more than two times bigger than mine. He'll effectively distract a mob while I deal with it/other mobs.

    This actually works great even in dungeons and even in some vet dungeons. If our tank dies, Clannie'll survive for a few, giving me chance to resurrect the tank, he'll distract an ad if needed, trigger some nice Daedric Summonning passives and he's very easy to resurrect when/if he dies=) So don't just go calling my favourite pet useless;)

    Far as actual topic goes? Vet difficulty is way over the top, IMO. I'm not a MMO player, this is pretty much my first MMO ever. I enjoy some challenge - levels 1-50 just felt too easy for me aside from a couple fights(Molag Bal not included). Vet 1 was perfectly fine, I had just started vet 2 and it seemed fine, too, and then that magic patch came. And...dear gods. I admit I liked the challenge at first, for a couple of levels, but it got tiring, and besides, mobs seem to be getting a HUGE buff every zone while I get...what, +15 to my stats every vet level and like +20 armor? What a joke. I'm vet 6 now, btw.
    I'm certainly not the best player there is, even tho I do play the "favoured" breton sorcerer with resto/destro. But guess what, no amount of healing helps when I get ONESHOT by Harvesters. I have 1400 health since I put most of my points into Magicka, they hit for 1500+ damage(and it doesn't seem to depend on either Spell Resist nor Armor, I can overcharge both and still get oneshot). Harvesters in Coldharbour didn't oneshot me. Hell, BOSS twin harvesters in Banished Cells veteran did NOT oneshoot me. Do you see the problem? BOSS harvesters do LESS damage than TRASH harvester of the same level(vet 5) does.
    Edited by Magdalina on June 10, 2014 4:40PM
  • Dayv
    Dayv
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    What I see in a lot of posts is people thinking that VR content is 'most of the game' it really isn't... 

    It's twice as many quests as the first alliance (minus main quest and guild quests) I don't see how it isn't most of the game unless you're exclusively a pvper.
  • Nathano
    Nathano
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    What I see in a lot of posts is people thinking that VR content is 'most of the game' it really isn't...
    I've spent about twice as long getting from V1 to V5 as I have spent getting from 1-50. VR content is going to make up about 4/5 of my leveling experience, so yes, it is 'most of the game'.

  • Dayv
    Dayv
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    @Magdalina‌, I actually found that VR6 was almost a bit of respite after VR5. Designed for new players (and then sloppily upscaled for VR) it doesn't have the density of 3 packs you get in later areas. In 1-50 you gradually get bigger packs to deal with, but you're getting more powerful. In VR your power is diminishing, but there's no accounting for this in density of packs.
  • Sakiri
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    Lemme point iut that this was not supposed to be a niche game.

    This was supposed to redefine "MMORPG".

    They wanted to grab TES players that never played MMOs. They wanted MMO players that never played TES.

    TES games are not a niche market. Not by a long shot. Making this game one after it was never meant to be one would be a financial *disaster*.

    Remember that.
  • LonePirate
    LonePirate
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    I have said it before and I will say it again.

    VR mobs of all varieties need to be nerfed 20-50%.

    VR quest and delve bosses need to be buffed 10-20%.

    I have grown tired of epic battles throughout a VR quest only to have a much easier time against the final boss than the unnamed lackeys that dot the landscape. I fear the mobs more than the bosses and that experience is exactly the opposite of what should happen.
  • Nikkae
    Nikkae
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    I've commented on other threads on this same topic before and just want to reiterate how ridiculously hard the VR trash mobs are. Tried playing last night and got my ass handed to me by two snakes. I am a VR2 Templar with all blue and purple gear with two different sets giving me multiple bonuses. None of this seems to matter as I am always dying no matter what I do. I finally just quit the game and decided to play Dragon Age 2 again. At least on there I can set the difficulty to Casual.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Cogo wrote: »
    There are players who wants a game that gives challenges and is harder to then most other MMOs, yes.

    ESO is not for everyone, and I still do not understand how for example a WoW player, who is very happy with the WoW style where everything is supposed easy, would even look at ESO? (Wow is a great game for those who like it easy).

    I am not the only MMO player who have waited for a MMO where you actually need to play it, and FAIL, so you can learn, adapt and oh...this is a big one..THINK about your game play.

    Problem is, if ESO stays the way it is, for hard-core gamers only, like yourself, the game will fail within a year and be f2p since 70% - 80% of the rest of the subscribers will have moved on due to frustration.
    Edited by starlizard70ub17_ESO on June 10, 2014 6:42PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Arundo
    Arundo
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    I actually agree with the person who said that 1-50 should be scaled to VR content. That would probably be more my level of difficulty. Isn't it supposed to be difficult is t that what end-game is?

    Why do a few keep saying the VR level 1-12 are end game ? Name me one MMO where leveling to max level was end game. I bet you cant find any.

    End game is raiding, trials and veteran dungeons tuned to the highest level like in WOW. Not leveling your toon to max level.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    t a
    GreySix wrote: »
    Sakiri wrote: »
    Like I said when I want a challenge I make my own. I just completed both guild lines at level 31. Why? Because I could. Would I expect them to make it mandatory for some arbitrary "challenge"? No.

    Excellent idea: For those who want harder gameplay, attack mobs ten levels higher than you - then post your video gaming skilllz on yoootooob.
    It depends on the situation. My level 24 witch executed the level 42, you gotta kill some stuff to become a vampire, mobs she had to.


    SerafinaVamp4.jpg


    10 levels higher one on one I expect to win with both my sorcs. My NB, maybe, depends on the mob and situation. My Templar and DK I would have trouble with, but I'm not good at either of them yet.
    Edited by poodlemasterb16_ESO on June 10, 2014 7:12PM
  • Dayv
    Dayv
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    Arundo wrote: »
    Why do a few keep saying the VR level 1-12 are end game ? Name me one MMO where leveling to max level was end game. I bet you cant find any.

    End game is raiding, trials and veteran dungeons tuned to the highest level like in WOW. Not leveling your toon to max level.

    ^^^^
    this


    I think there are 2 issues that often get put together and muddy the water in this debate.

    a) Some people don't like VR because they want to be at max level after finishing their first alliance.

    b) Some people don't like VR because the strength of the mobs is too high.

    Some people are in both camps, but I'm just in camp b. I don't mind leveling taking a long time, I just don't want it to be a complete slog grinding through OP trash.
  • Magdalina
    Magdalina
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    Dayv wrote: »
    @Magdalina‌, I actually found that VR6 was almost a bit of respite after VR5. Designed for new players (and then sloppily upscaled for VR) it doesn't have the density of 3 packs you get in later areas. In 1-50 you gradually get bigger packs to deal with, but you're getting more powerful. In VR your power is diminishing, but there's no accounting for this in density of packs.
    Thank you, that inspires optimism:) Despite being vet 6 for a while, I just now got to vet 6 zone because Bangkorai main quest was broken for a week. Maybe it'll be a bit better...for a while.

    Far as density goes tho, some of it is outrageous. There's a few places in vet 4-5 zones like that goblin-infested ruin place in Bangkorai(one with Stibbons)...supposedly it should be soloable, right? It has goblins in pack of 3 EVERYWHERE, and they're superpullable - once you pull 1, 2-3 more will inevitably join, no avoiding that. They're all like 10 m away from each other. There're also gargoyles wandering all around(do you know what the most common msg is in Bangkorai vet 5 chat? "Help me kill those ****** gargoyles smb PLEASE"). So...goblin shamans can do up to ~900 with their magic fire attack. Best course of action for me, a fragile mage, when meeting a pack of tough 3 is lots of rolling and dodging and running. Summon Clannfear, use a spell, dodge. Use a spell, run. Dodge, dodge, heal, use a spell, dodge. It works good even tho it can be a bit slow and very tiring. Except that in a place like that I CAN'T do this. First time I rolled to dodge a spell I accidentally pulled 3 more mobs and was done in 5 seconds. Second time I tried to carefully roll where there were no goblins...and pulled an upcoming Gargoyle.
    Since all the damn quest is basically "run through 100500 goblins there, do this, run through 100500 goblins back, say this, run through 100500 goblins to the opposite end of the ruin, run..."...you get it...I eventually gave up and just ran til I died then quickly ghost-ed to the opposite end. Same result(death), much faster and easier. This is seriously atrocious. The damn place is supposed to be able to solo, is it not? I can easily tackle a goblin 1v1, I can with some effort tackle 3, even with shaman, I might get a gargoyle if I'm lucky, but no way I can do it in a place packed with 100 goblin and 10+ gargoyles 10 m away from each other. You'd need like a full group to get thru them every time.

    P.S. I apologize for the length of my posts:) I hope it doesn't discourage at least some of you from reading them.
    Edited by Magdalina on June 10, 2014 7:31PM
  • Irgin
    Irgin
    Soul Shriven
    If you develope and offer a zone with lvl 32 - 37 mobs inside which are grey to a VR9 player while being on a greyed out quest, and he wont be able to do it all on his own but dying 20times until even getting close to the 2nd boss, you should realize you`ve failed your job, just sayin.
    Diminishing returns, anyone? Its basics for any game since 15years or so.
  • Irgin
    Irgin
    Soul Shriven
    And yes, I am aware its a "group"-zone (Sirens Cove), but in the end it doesnt matter, its trivial and it should be doable within a few mins - if not - just let it scale in lvl, problem fixed.
  • Dayv
    Dayv
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    Magdalina wrote: »
    Dayv wrote: »
    @Magdalina‌, I actually found that VR6 was almost a bit of respite after VR5. Designed for new players (and then sloppily upscaled for VR) it doesn't have the density of 3 packs you get in later areas. In 1-50 you gradually get bigger packs to deal with, but you're getting more powerful. In VR your power is diminishing, but there's no accounting for this in density of packs.
    Thank you, that inspires optimism:) Despite being vet 6 for a while, I just now got to vet 6 zone because Bangkorai main quest was broken for a week. Maybe it'll be a bit better...for a while.

    Far as density goes tho, some of it is outrageous. There's a few places in vet 4-5 zones like that goblin-infested ruin place in Bangkorai(one with Stibbons)...supposedly it should be soloable, right? It has goblins in pack of 3 EVERYWHERE, and they're superpullable - once you pull 1, 2-3 more will inevitably join, no avoiding that. They're all like 10 m away from each other. There're also gargoyles wandering all around(do you know what the most common msg is in Bangkorai vet 5 chat? "Help me kill those ****** gargoyles smb PLEASE"). So...goblin shamans can do up to ~900 with their magic fire attack. Best course of action for me, a fragile mage, when meeting a pack of tough 3 is lots of rolling and dodging and running. Summon Clannfear, use a spell, dodge. Use a spell, run. Dodge, dodge, heal, use a spell, dodge. It works good even tho it can be a bit slow and very tiring. Except that in a place like that I CAN'T do this. First time I rolled to dodge a spell I accidentally pulled 3 more mobs and was done in 5 seconds. Second time I tried to carefully roll where there were no goblins...and pulled an upcoming Gargoyle.
    Since all the damn quest is basically "run through 100500 goblins there, do this, run through 100500 goblins back, say this, run through 100500 goblins to the opposite end of the ruin, run..."...you get it...I eventually gave up and just ran til I died then quickly ghost-ed to the opposite end. Same result(death), much faster and easier. This is seriously atrocious. The damn place is supposed to be able to solo, is it not? I can easily tackle a goblin 1v1, I can with some effort tackle 3, even with shaman, I might get a gargoyle if I'm lucky, but no way I can do it in a place packed with 100 goblin and 10+ gargoyles 10 m away from each other. You'd need like a full group to get thru them every time.

    P.S. I apologize for the length of my posts:) I hope it doesn't discourage at least some of you from reading them.

    I found Bangkorai to be hell too with all the three packs. People keep convincing themselves of stuff like "VR is supposed to be a challenge" (I'm sure it is, but not the point it kills people's interest) and "You're not supposed to solo it" and stuff like like that. But I'm pretty certain, it's because it's a rush job. They just added a scaling algorithm to the mobs and hoped everything would turn out ok and this is the cause of several problems

    - provisioning ingredients overlooked
    - VR5 more difficult than VR6 because VR6 is an upscaled starter area
    - medium/heavy armor builds less viable because their damage mitigation doesn't scale anything like the mobs damage so magicka supply is much more useful for damage mitigation

    People will keep claiming that this is what Zenimax intended, but all the evidence show's that it's what they ended up with through lack of attention rather than what they were hoping for.
  • Paske
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    Got to V3 and bored out of my skull...

    Still subed, but doubt I will last to next month.

    There is no fun to be had in vet levels. Once I finished quest to lvl50 I just had enough. But thought lets plow through vet and solider on.

    However vet mobs are hard.
    Dunegons are insane unless you over lvl them by a few vet levels.
    Vet XP gain is a joke.

    So what is left at this time - Craglorn XP farm. Beyond boring.

    Cyrodill - actually fun. But with no rewards beyond mindeless PVP it gets after a while.

    With V15 on the horizon, whats the motivation to grind to V12 ?

    Or roll an alt for that matter. YOu have to go through all quests of other faction with veteran toon.

    In the end, I will miss you ESO. Sorry I spent money on you. Solid game all in all, but early bugs and bots mad most players leave. Those of us that stayed are bored. Being bored in a game i bad.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    A single dungeon will have small groups of 2 or 3 mobs linked together. You pull one you pull all 3. In a 4 person/multiplayer dungeon the groups are linked together and you will pull the whole room usually.

    Tactics are totally different for the two.

    If you insist on soloing group dungeons, here's how, I do it for fun. You must smoke at least one mob. I start on the healers. You will die but that one will be gone, rinse and repeat. My son and I do em together sometimes and we can usually get through a 4 person without dieing a whole lot.
  • steveb16_ESO46
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    My son and I do em together sometimes and we can usually get through a 4 person without dieing a whole lot.

    Which in a nutshell is why people are saying VR is a boring grind. If the tactic for getting through is be in a duo and not 'dying a whole lot' then yea - VR is a boring grind that's going to kill the game as anything other than another F2P.
  • GreySix
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    What I've read about VR leveling reminds me of this:
    https://youtube.com/watch?v=UD40W81eTDE
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • PopeNofun
    PopeNofun
    Soul Shriven
    VR3 Nightblade currently. pretty balanced, medium armor, dual wield.

    Boy does questing suck now. Have gone through tons of skill replacements, and really, to level like I used to, I have to massively focus on defense/healing, or prepare for every 3-enemy encounter like it's a boss fight, often using 1 or 2 ultimates and sometimes a potion (good ones, too, Argonian + catalyst is nice).

    Simply, its not fun anymore. "Play the way you want" is WAY out the window. I don't wanna be a vamp, and playing my NB like I'm tanking a dungeon is dull and far from the core of the class.

    What's most frustrating is ZOS's response has been "we're gonna tweak nightblades little by little until they're balanced." Here's a tip, my friends and I aren't going to stick around for another two months (likely much more) while you slowly try and get things perfect.
    Edited by PopeNofun on June 10, 2014 9:06PM
    Beats-By-Dre (@PopeNofun)
    [N'wahs With Attitude]
    {Ebonheart Pact}{Bloodthorn campaign}
  • Pausekey
    Pausekey
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    Alphashado wrote: »
    Casual players are quietly leaving, and there are a lot of them. I have seen it myself, talked to them myself, and personally had two very good friends already leave. You won't see very many of them admit that they are leaving because it's too hard for them to enjoy it because they are embarrassed and do not want to get ridiculed.

    Failing to miss one block against a trash mob and dying is hardcore gaming man. leave it in the dungeons.

    And please quit commenting on how easy this game is then admitting that you haven't played VR content yet.

    Casual players aren't dumb or stupid. They aren't asking for tips or tricks or advice. They understand perfectly well what is required to play VR ESO and they don't enjoy it.

    Marry just wants to quest her way to lvl cap and enjoy the game. She isn't interested in dungeons or raids or PvP. She has always respected the type of player that enjoyed challenging stuff like dungeons and raids and PvP, but it just wasn't her thing because she knew that it would take a lvl of gaming that she just doesn't enjoy. She doesn't want to die every time she misses a block. She doesn't want to die every time she doesn't dodge roll out of a spell. She wants to have fun and enjoy the game while being imperfect.


    Does Marry have a place in ESO? No

    And Marry has a lot of friends.

    They all pay for subscriptions.

    For Marry's sake, toss the casuals a bone. Give them something to do. Or she and her friends will just continue to leave and take their game supporting
    money with them.

    I think Marry failed to realize what VR content is all about. First, we should call it what it actually is. Veteran Ranks. As in you have completed the mandatory content and are now pursuing something extra, something above and beyond. You don't get skill points from gaining these levels, and most of the advancement comes from steadily gaining better gear. So really, the VR zones are basically a way of giving level capped players (level 50) something to do, with the VR ranks being the slight reward. The mobs are tougher, they hit harder, and in general completing these areas shows a certain persistence and commitment to your character.

    Nowhere have i seen it written that players have a right to solo every mob. I skip pulls of three mobs all the time. The reward for killing them isn't great, and it slows me down. And could it be possible that the developers didn't want player characters to be all be Aragorn, mowing down hordes of orcs with ease? So i sneak by these groups(sneak is available to every character btw) and look for easier paths to my goal. Also, some builds really suck. You don't have to use a theory crafted cookie cutter to succeed, just make sure you actually read skill descriptions. Someone earlier mentioned difficulty with skeletons, did you try silver shards? It prones undead and does serious damage, all while using stamina, which most players have in excess.

    I don't think Marry has friends, because if she did they would help her out with content she finds difficult. Is Marry an ostrich with her head in the sand? Does she realize she is playing an MMO? Don't get me wrong, I love and prefer to solo when I level. But I don't rage and cry about unfairness is something proves tough. I call for backup.

    Now here is the kicker. A lot of us don't care if Marry leaves, because she is the type of player we don't want to deal with. Marry complains until they nerf solo content. Then she complains that she can't do public dungeons, so they nerf those. Then she complains that she can't find another ostrich to run a 4 man dungeon with, so they nerf those. Then she complains that she can't get really good gear because nobody wants to carry her barely thought out character through the trials. So finally, after all the elitist jerks she hates so much are gone, the developers stop making content and instead push out a cash shop that lets everyone have their moment of glory, for the small price of $29.99
  • Dayv
    Dayv
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    Pausekey wrote: »
    Alphashado wrote: »
    Casual players are quietly leaving, and there are a lot of them. I have seen it myself, talked to them myself, and personally had two very good friends already leave. You won't see very many of them admit that they are leaving because it's too hard for them to enjoy it because they are embarrassed and do not want to get ridiculed.

    Failing to miss one block against a trash mob and dying is hardcore gaming man. leave it in the dungeons.

    And please quit commenting on how easy this game is then admitting that you haven't played VR content yet.

    Casual players aren't dumb or stupid. They aren't asking for tips or tricks or advice. They understand perfectly well what is required to play VR ESO and they don't enjoy it.

    Marry just wants to quest her way to lvl cap and enjoy the game. She isn't interested in dungeons or raids or PvP. She has always respected the type of player that enjoyed challenging stuff like dungeons and raids and PvP, but it just wasn't her thing because she knew that it would take a lvl of gaming that she just doesn't enjoy. She doesn't want to die every time she misses a block. She doesn't want to die every time she doesn't dodge roll out of a spell. She wants to have fun and enjoy the game while being imperfect.


    Does Marry have a place in ESO? No

    And Marry has a lot of friends.

    They all pay for subscriptions.

    For Marry's sake, toss the casuals a bone. Give them something to do. Or she and her friends will just continue to leave and take their game supporting
    money with them.

    I think Marry failed to realize what VR content is all about. First, we should call it what it actually is. Veteran Ranks. As in you have completed the mandatory content and are now pursuing something extra, something above and beyond. You don't get skill points from gaining these levels, and most of the advancement comes from steadily gaining better gear. So really, the VR zones are basically a way of giving level capped players (level 50) something to do, with the VR ranks being the slight reward. The mobs are tougher, they hit harder, and in general completing these areas shows a certain persistence and commitment to your character.

    Nowhere have i seen it written that players have a right to solo every mob. I skip pulls of three mobs all the time. The reward for killing them isn't great, and it slows me down. And could it be possible that the developers didn't want player characters to be all be Aragorn, mowing down hordes of orcs with ease? So i sneak by these groups(sneak is available to every character btw) and look for easier paths to my goal. Also, some builds really suck. You don't have to use a theory crafted cookie cutter to succeed, just make sure you actually read skill descriptions. Someone earlier mentioned difficulty with skeletons, did you try silver shards? It prones undead and does serious damage, all while using stamina, which most players have in excess.

    I don't think Marry has friends, because if she did they would help her out with content she finds difficult. Is Marry an ostrich with her head in the sand? Does she realize she is playing an MMO? Don't get me wrong, I love and prefer to solo when I level. But I don't rage and cry about unfairness is something proves tough. I call for backup.

    Now here is the kicker. A lot of us don't care if Marry leaves, because she is the type of player we don't want to deal with. Marry complains until they nerf solo content. Then she complains that she can't do public dungeons, so they nerf those. Then she complains that she can't find another ostrich to run a 4 man dungeon with, so they nerf those. Then she complains that she can't get really good gear because nobody wants to carry her barely thought out character through the trials. So finally, after all the elitist jerks she hates so much are gone, the developers stop making content and instead push out a cash shop that lets everyone have their moment of glory, for the small price of $29.99

    Here's another kicker, if this game can't appeal to a wide enough market, there's not going to be anything. There's got to be some compromise that gives enough people something to play that there's enough funding coming in to it. Do you really believe that ZOS intended the vast majority of the content to be off-putting to a large proportion of the players? What company does that? You can fool yourself that this was ever intended to be a game for the leets to exclude the less hardcore players from but that doesn't square with the bottom line - cashflow. So you can do your ostrich trick and dream of it becoming an exclusive elitist playground, but it'll be short lived, because people aren't going to sub to pay for content that they feel excluded from.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    My son and I do em together sometimes and we can usually get through a 4 person without dieing a whole lot.

    Which in a nutshell is why people are saying VR is a boring grind. If the tactic for getting through is be in a duo and not 'dying a whole lot' then yea - VR is a boring grind that's going to kill the game as anything other than another F2P.
    -
    A 4 person, not designed for 2 people or solo. You do understand the difference I hope.
  • Nuksuu
    Nuksuu
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    I hit VR1 recently and was mindful of all of the posts that I had seen about Vet levels. However, I was excited and all of the mats and special crafting agents were finally unloaded from my train of mules to craft some truly great gear for both of my VR1 toons (yes I timed their progression to have them hit Vet at the same time)

    I decided to start slow. I found that I could take two mudcrabs but not three in head to toe heavy armour, sword and board (apparently their claws have quite nasty penetrative power). I found that I could take two imps if I dropped pots and built up my ultimate heal. This was on my VR1 Templar Heavy Armour/Sword & Board/ 2-H.

    Then I took my VR1 NB Medium Armour/Dual Wield/Bow into the scrapping. Of course imps aren't subject to snares and have ranged attacks anyway so bow was a challenge. They went down well enough on their own but if I aggroed 2 then death was assured.

    With what I am reading about VR7 and beyond, I must admit feeling a bit depressed. However, the worst element was certainly the xp gain. For those that powered through to VR12....well that is certainly an achievement at these early stages. I have to work, support a family, complete a double degree program and maintain a social life with friends. All of my time outside of those things is probably spent on this game if I am honest.

    However, for the first time since I started playing since launch, the past few days have had me with opportunities to log on but I've just not felt like it. The prospect of reading a book, watching a movie or doing something outside just holds more appeal when I think of the grind from VR1 to VR2. Beyond that to VR12 is just something I don't like to think about.

    For those who are complaining about there being nothing left to do because you are VR12 and have achieved everything, whilst I applaud your commitment, you are obviously not subject to the pressures IRL to which I just referred. However, we do need players with your attitude to test what is achievable in this game.

    I am doing my best to siphon inspiration from somewhere to continue on my Vet grind but am finding it a bit challenging to find a source. Having the two character builds listed above certainly aren't helping but I won't change just to beat the game content.
    @Nuksuu - Werewolf Rights Advocate
    • Ursi Yarsbruk - Nord Night Blade (Rank 10 Berserker Werewolf)
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    "There is endless humour in seeing a guy in dress, waving a piece of wood around, skip through the daisies leaving an endless trail of corpses whilst I, encased in protective steel from head to toe, sheltering behind a shield with a pointy metal weapon am beaten into oblivion by three enemies."
  • jeradlub17_ESO
    jeradlub17_ESO
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    I think they misjudged their mass market.

    The obvious area for them to pull in new players was in the vast pool of people who loved TES games but had rarely or never played MMOs, with a few exceptions it seemed they had this right in the pre-VR content. Lots of lore, decent stories and so on.

    But ultimately the TES brand has been about freedom to play in your own style, to explore with no purpose but to explore, to follow one questline but ignore others, to have a thousand viable flavours of 'build'.

    VR content says 'no!'. You must play a build that has a particular set of skills or you will die, if you aren't a power gamer you will die, if you explore you will die & if you don't do every single quest, dungeon, WB and mob you will not progress.

    If you mention any of this people will insult you or condescend to you as if not having lightning reflexes and the perfect MMO brain was somehow a failing in life.

    I understand that for ZOS getting at least some of the existing MMO market was important but the real value lay in the TES brand and the pool of players available just dying to share their favourite world with like minded people. The MMO people will shake their heads and move on if this fails, the TES players will probably never venture online again and may never buy from Zenimax again.

    In 'short' post Bal content needs to be accessible and rewarding to the majority of players if this game is going to sustain itself long term.

    You are equating things that simply aren't true. From what you wrote in your mind you think they made 1-50 for TES fans and VR content for MMO powergamers and that simply isn't true as multiple forum threads attest to this fact. The difficulty of VR pve is something everyone has been complaining about and was the result of a bad dev call thinking harder zone content on the same main character instead of making alts would solve peoples felt need for alts to experience the world and allow them to do it all on one toon. His solution was let them experience the enemy zones and make it harder but he failed to understand WHY most make alts. Most make them to experience a different class rather than to see an enemy zone and his solution made experiencing another class a real pita now cause not only do you have 1-50 you now have VR content as well to fully realize a character which basically makes it 150 levels...argh. Stop blaming MMO players and instead blame the source...the dev that did it. It isn't about builds or being a power gamer to do VR because it is killing them too and no particular build will make it easier. Fact is VR content after the first few zones gets tough and hits like a truck with named mobs doing stupid one shot damage of 2600+. You will die a ridiculous amount. The MMO players are fed up with it too but it wasn't for them that it was done. It was a bad call by a dev.
    - Dallamar, Sorc, EP
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  • Pausekey
    Pausekey
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    Dayv wrote: »
    Here's another kicker, if this game can't appeal to a wide enough market, there's not going to be anything. There's got to be some compromise that gives enough people something to play that there's enough funding coming in to it. Do you really believe that ZOS intended the vast majority of the content to be off-putting to a large proportion of the players? What company does that? You can fool yourself that this was ever intended to be a game for the leets to exclude the less hardcore players from but that doesn't square with the bottom line - cashflow. So you can do your ostrich trick and dream of it becoming an exclusive elitist playground, but it'll be short lived, because people aren't going to sub to pay for content that they feel excluded from.

    Nah I believe ZOS thought they wouldn't get a bunch of cry babies who thought they could zip through content without pausing to read skills or attempt any kind of character build. They made the game M rated, they based a lot off the single player games, and they purposefully upped difficulty of many areas. I'm V7, hardly hardcore, and I don't use a light/destro build. Yet somehow, through mystical "leet" powers I guess, I am able to do the content. Its almost as if with planning, a bit of patience, and being practical with my build I can succeed.

    My problem is with casual players who pay lip service to keeping challenging content for diversity, yet then turn around and whine that they can never beat it or get the rewards.

    But we'll never agree, so high profile MMO releases like ESO will never succeed like the MMO's of old. Too many people play, and when you pander to every whim nobody wins. Appealing to the wide masses is probably the worst thing for cash flow, picking a niche would honestly serve them better.
  • Alphashado
    Alphashado
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    Pausekey wrote: »
    Alphashado wrote: »
    Casual players are quietly leaving, and there are a lot of them. I have seen it myself, talked to them myself, and personally had two very good friends already leave. You won't see very many of them admit that they are leaving because it's too hard for them to enjoy it because they are embarrassed and do not want to get ridiculed.

    Failing to miss one block against a trash mob and dying is hardcore gaming man. leave it in the dungeons.

    And please quit commenting on how easy this game is then admitting that you haven't played VR content yet.

    Casual players aren't dumb or stupid. They aren't asking for tips or tricks or advice. They understand perfectly well what is required to play VR ESO and they don't enjoy it.

    Marry just wants to quest her way to lvl cap and enjoy the game. She isn't interested in dungeons or raids or PvP. She has always respected the type of player that enjoyed challenging stuff like dungeons and raids and PvP, but it just wasn't her thing because she knew that it would take a lvl of gaming that she just doesn't enjoy. She doesn't want to die every time she misses a block. She doesn't want to die every time she doesn't dodge roll out of a spell. She wants to have fun and enjoy the game while being imperfect.


    Does Marry have a place in ESO? No

    And Marry has a lot of friends.

    They all pay for subscriptions.

    For Marry's sake, toss the casuals a bone. Give them something to do. Or she and her friends will just continue to leave and take their game supporting
    money with them.

    I think Marry failed to realize what VR content is all about. First, we should call it what it actually is. Veteran Ranks. As in you have completed the mandatory content and are now pursuing something extra, something above and beyond. You don't get skill points from gaining these levels, and most of the advancement comes from steadily gaining better gear. So really, the VR zones are basically a way of giving level capped players (level 50) something to do, with the VR ranks being the slight reward. The mobs are tougher, they hit harder, and in general completing these areas shows a certain persistence and commitment to your character.

    Nowhere have i seen it written that players have a right to solo every mob. I skip pulls of three mobs all the time. The reward for killing them isn't great, and it slows me down. And could it be possible that the developers didn't want player characters to be all be Aragorn, mowing down hordes of orcs with ease? So i sneak by these groups(sneak is available to every character btw) and look for easier paths to my goal. Also, some builds really suck. You don't have to use a theory crafted cookie cutter to succeed, just make sure you actually read skill descriptions. Someone earlier mentioned difficulty with skeletons, did you try silver shards? It prones undead and does serious damage, all while using stamina, which most players have in excess.

    I don't think Marry has friends, because if she did they would help her out with content she finds difficult. Is Marry an ostrich with her head in the sand? Does she realize she is playing an MMO? Don't get me wrong, I love and prefer to solo when I level. But I don't rage and cry about unfairness is something proves tough. I call for backup.

    Now here is the kicker. A lot of us don't care if Marry leaves, because she is the type of player we don't want to deal with. Marry complains until they nerf solo content. Then she complains that she can't do public dungeons, so they nerf those. Then she complains that she can't find another ostrich to run a 4 man dungeon with, so they nerf those. Then she complains that she can't get really good gear because nobody wants to carry her barely thought out character through the trials. So finally, after all the elitist jerks she hates so much are gone, the developers stop making content and instead push out a cash shop that lets everyone have their moment of glory, for the small price of $29.99

    Something extra? VR lvls are 2/3s of the content. Have you been there?

    You do indeed get stat increases every VR https://help.elderscrollsonline.com/app/answers/detail/a_id/9571/kw/stats for veteran ranks

    So Marry has to wait until one of her friends are around before she can do anything but sit and watch the screen? Assuming of course that she can actually duo the quest she is on, since you have to solo 50% of them due to phasing.

    You better care if marry leaves. Because she pays for the game. Pull your head of of the box and try to understand what that means for the game. Elitist players like you that come to these forums spouting flat out lies and incorrect information, then saying good riddance to the casual players are the same people that are gonna be stomping their feet 5 months from now complaining about a dead game then you will just quit.

    Now there is no casual gamer or elitist gamer. Then what?

    There are a lot of elitist hardcore games out there... How many accounts do they have? They are not AAA games. They are not even AA games. They are niche games that cater to a certain crowd. You really believe that an Elder Scrolls game wants to be or ever has been designed for a niche crowd? If you do, I suggest you google the definition of niche.



    Edited by Alphashado on June 11, 2014 2:10AM
  • Pausekey
    Pausekey
    ✭✭✭
    Yep, been there.

    I said skill points, nothing about stat points.

    I hesitate to say what Marry should do because at this point it seems like she is actively trying to find faults with the game. She could try asking a friend to come, instead of waiting. They could use the travel to player option. She could ask a guild member to come. She could ask in zone. She could ask players she sees walking by.

    You're right, I should care. And I hope she leaves. Because my money is as good as hers. If not wanting the game to cater to the lowest denominator makes me elitist then I guess I am. These low players will never group, or contribute to the raiding scene so their absence wouldn't really make the game dead. But if the raiders, PvP crowd and the average player who does a little of everything leave, then I will care. And the raiders, PvP crowd and the avg. majority will leave when Marry gets her wishes.

  • Alphashado
    Alphashado
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    ✭✭
    Pausekey wrote: »
    Yep, been there.

    I said skill points, nothing about stat points.

    I hesitate to say what Marry should do because at this point it seems like she is actively trying to find faults with the game. She could try asking a friend to come, instead of waiting. They could use the travel to player option. She could ask a guild member to come. She could ask in zone. She could ask players she sees walking by.

    You're right, I should care. And I hope she leaves. Because my money is as good as hers. If not wanting the game to cater to the lowest denominator makes me elitist then I guess I am. These low players will never group, or contribute to the raiding scene so their absence wouldn't really make the game dead. But if the raiders, PvP crowd and the average player who does a little of everything leave, then I will care. And the raiders, PvP crowd and the avg. majority will leave when Marry gets her wishes.

    That is where you are mistaken. Marry isn't the lowest denomination. Just take a look at your guild rosters. Scroll down and look at how long so many accounts have been inactive.

    I will say it until I am blue in the face. ESO is the only AAA MMO that makes solo questing as hard as heroic dungeons. There is a reason successful AAA games do not do that.
    Edited by Alphashado on June 11, 2014 2:43AM
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