Ok, first off, in the beginning portion of that is not a stamina build despite being heavy on stamina resource. You are using ONE stam skill in the beginning of the video.
Second, the "boss fight" portion is not a boss but a delve 3-tier elite. Lets see a video of the same setup against a dungeon or trials boss with a damage meter running.
Later in the video when you get to AoE, you use more stamina and do a great job. But a Magicka build would still be faster due to higher damage.
The key thing you didn't have running was a damage meter like Recount or Foundry Tactical Combat. You also didn't show a comparative video of a Magicka build doing the same things.
When you show both in the same video using a damage meter and the results read equal to higher damage using stamina instead of magicak including a dungeon or trials boss, I'll leave the subject alone.
First, I don't need another stamina skills and since duals damage and attacks damage based on stamina - yes, this is stamina build
Second, I can't count another melees who just annihilated by this bosses - come here and you'll see as nearly every solo-try ended with PLUS on the floor
Who said magicka and stamina users must be the same? Your dreams? This ois how game designed! Deal with that!
Ragnar_Lodbrok wrote: »I think its too late for the slow death, have you seen how few logged in today? Today being sub fee day.
Ragnar_Lodbrok wrote: »I think its too late for the slow death, have you seen how few logged in today? Today being sub fee day.
m.stollb16_ESO wrote: »As a VR12 DK the best *sustained* dps I could do with a Stamina/Medium Armor/increased Weapon Damage build on a single target is around 650 dps (without Standard or active use of any ultimate).
(*Sustained* means with constant use of Stamina potions for about 40 seconds then I can't keep it up anymore.)
That's in an ideal situation with Hunding's Rage set, legendary VR12 Bow with Precise trait and enchant that decreases target's armor by 600, Flawless Dawnbreaker slotted, 188 Weapon Damage in stats, Warrior Mundus Stone, from max range, without any interruptions nor having to dodge or block, Molten Armaments crit bonus in the first 6 seconds. I tested this on the bosses outside of Seeker's Archive (they have a bit more than 50k Health).
When I tried to combine Weapon attacks with class skills that have DoTs like Searing Strike, Engulfing Flames, Burning Talons that actually *lowered* my dps because I don't have the Spell Crit nor Spell Damage to make these DoTs very efficient and I loose time while using them where I could have attacked with the bow.
With any other Stamina weapon I tried, my sustained dps was *much* lower!
Now, as you know, most groups won't invite anyone with less than 700 dps to a trial, so...
I guess as a DK my only options for trials currently are Tank and Fire Staff Dps (both in Light Armor, of course).
Here's how I think the Stamina vs. Magicka weapon skill lines and Light vs. Medium/Heavy Armor imbalances could be fixed:
- Increase the Weapon Damage soft cap (in character stats) to around 220
- Increase the Armor soft cap for player characters to about 3000 (and change the mitigation formula so an Armor value of 3000 has the same mitigation effect a value at the previous soft cap had before)
- Increase the Armor values on Medium Armor pieces and greatly increase the Armor values on Heavy Armor pieces
- Make all active skills from the Armor skill lines only usable when at least 5 pieces of the corresponding type are worn
(that means, for example, that Immovable and its morphs could only be used by characters wearing at least 5 pieces of Heavy Armor)
- Nerf the Destruction Staff skills (especially Impulse)
- Reduce the cost of most Stamina-based Weapon skills and slightly increase the damage they do
- Lower the difficulty on some of the Trial bosses
find a group of friends and run with them, instead of random parties then and you wont have this problem, they are already aware and addressing the problem it takes time to recode, why are you people so impatient, grind out a second character you will eventually anyways. Or start grinding out secondary weapons and Armour.
MisterBigglesworth wrote: »I agree. Buff Stamina damage. What could possibly go wrong?
