UnyieldingFlame wrote: »Here is what I don't get. By stamina build, you mean you want to be a physically focused character right? Melee or bow?
Of your 5 skill slots I am willing to bet you have 2-3 utility abilities, 1-2 magicka dumps and 1-2 stamina dumps. I bet you do a fair amount of light +heavy attacks.
Is your beef that there are more magicka based utility abilities? Do you want to just have 5 stamina dumps?
Maybe stamina light/heavy attacks aren't light or heavy enough?
I don't get what you want. I'm pretty sure you can be the type of character you want to be. It's like your complaining about...say...you wanted to be a healer, and you can, but there are too many hots and not enough bubbles, it's game breaking!!!!1!!
I'm sorry your predefined notions of what you wanted don't match up with reality. Hey, maybe stamina builds need a boost. I'm not against you on that point. But you can totally be any classic fantasy archetype, rogue+mage+fighter+cleric, and a fair amount of hybrids and otherwise.
Being who you want to be isn't the same promise as your *** pile of un-synergistic abilities will be effective.
Why people don't read is beyond my understanding of how to deal with incompetent dolt like these on the forums. Ha funny how you assume I use un-synergy abilities that are not effective. However you are indefinitely wrong on that one, I'm am using the best melee sorcerer build and still can't keep up with mage type builds on the dps meter.
Only because I run out of stamina too quickly period.
So to recap, you don't actually have a problem with being who you want to be. Your problem is who you want to be is losing an arbitrary pissing contest with what someone else wants to be. Apparently because you run out of stamina too quickly, period.
james_vestbergb16_ESO wrote: »ALL classes can equip a staff or melee weapon and get "free" light attacks and Heavy attacks. Shaun, you somehow seem to think these attacks are exclusive to stamina builds? Magicka focused builds generally equip a staff since the dmg (of the "free" light,heavy attacks)scale with their magicka pool, with stamina vice versa.
IMHO stamina does not require "fixing". Someone in heavy armour with heavy weapons will use more stamina than someone wearing a light armour and using staves.
I don't understand why they put all the cc breaks on stamina-only in the first place. Seems like nobody thought that out.
How about cc breaks, rolls, etc take equal amounts of stamina and magicka?
Makes far more sense. Might make stamina builds more viable.
I think it's a fast solution, though the code-monkeys might disagree...
Rammanjeff wrote: »Stamina builds need to be address immediately or else this game will CONTINUE TO die a slow death.
Fixed that for you!
stungateb14_ESO wrote: »The problem is that has been stated since closed beta stamina uses a fixed % all the time no matter if youre at 1900 stamina of below 500 to break cc, block, roll.
So if you're melee stamina build you'll be resource limited while in combat but as a magicka build you wont be there in lies the discrepancy.
alexandru987eb17_ESO wrote: »Thing is... a stamina build will NEVER do the same dps as a magic build, here is why:
Most of the builds you see DK`s/Sorcs rely on other people casting debuffs or healing them when they use life for magicka... its mostly a group affair. Without that they would be out of magicka in 10 seconds...
They are also using potions, the highest DPS builds pop a potion every 30s mandatory AND most even considered potion CD gear but that would make costs unbearable.
As a stamina based build your biggest sustained dps comes from light/heavy attacks... you use NO resources so you can use stamina/magicka as you wish most of the time. If your heavy/light attacks would do as much dps as the magicka burst builds then it would unbalance the game completely... everyone would be a melee user... EVERYONE.
I know its not easy to hear but as far as dps goes, a magicka build that used potions on cooldown and is using Equilibrium to keep spamming a spell with a 420 magicka cost every 1 second will never be equaled by melee using heavy attacks and using no resource. Never. Ever.
As for active melee skills... right now melee has no reliable way to get stamina back... so you would be out of stamina after 10 seconds just like a magicka build with no way to get magicka back....
Its a long post but i hope it explains it.
EDIT: I`ll also add that the highest numbers you see are only reproduced by a few people, the best ones who never miss one beat out of a 2-4 minute fight with about 100-300 rotations... few people can actually pull that off and not make a mistake.
alexandru987eb17_ESO wrote: »Thing is... a stamina build will NEVER do the same dps as a magic build, here is why:
Most of the builds you see DK`s/Sorcs rely on other people casting debuffs or healing them when they use life for magicka... its mostly a group affair. Without that they would be out of magicka in 10 seconds...
They are also using potions, the highest DPS builds pop a potion every 30s mandatory AND most even considered potion CD gear but that would make costs unbearable.
As a stamina based build your biggest sustained dps comes from light/heavy attacks... you use NO resources so you can use stamina/magicka as you wish most of the time. If your heavy/light attacks would do as much dps as the magicka burst builds then it would unbalance the game completely... everyone would be a melee user... EVERYONE.
I know its not easy to hear but as far as dps goes, a magicka build that used potions on cooldown and is using Equilibrium to keep spamming a spell with a 420 magicka cost every 1 second will never be equaled by melee using heavy attacks and using no resource. Never. Ever.
As for active melee skills... right now melee has no reliable way to get stamina back... so you would be out of stamina after 10 seconds just like a magicka build with no way to get magicka back....
Its a long post but i hope it explains it.
EDIT: I`ll also add that the highest numbers you see are only reproduced by a few people, the best ones who never miss one beat out of a 2-4 minute fight with about 100-300 rotations... few people can actually pull that off and not make a mistake.
If things like Spirit Siphon, Elemental Drain, and Resto Heavy Attacks (just examples) returned stamina as well as magicka like the NB Siphoning Attacks toggle did, then maybe Stamina builds would have more of a chance.
BTW, I've seen Stam builds pop just as many pots that do the same thing for them as Magicka users do.
There are mirror alchemy potions for them. Magicka one has spell dmg and crit as well as the magicka return and the Stamina one has weapon dmg and crit in addtion to the stamina return.
If the damage done by Stamina builds and Magicka builds was all roughly equal when properly setup for damage, then anyone could play whatever they liked. (Not everyone would be Stamina as you say)
However, this is currently not the case as Stamina builds are sub-par dps even when they are built correctly because of imbalance in the game mechanics.
I don't understand why they put all the cc breaks on stamina-only in the first place. Seems like nobody thought that out.
How about cc breaks, rolls, etc take equal amounts of stamina and magicka?
Makes far more sense. Might make stamina builds more viable.
I think it's a fast solution, though the code-monkeys might disagree...
Why would PHYSICAL activities draw from ones mana pool? Are you going to start arguing magical abilities should draw from ones stamina pool?. If someone decides to wear heavy armour and brandish heavy weapons they will get tired rather quickly. Have you seen a medieval suit of armour?
http://echomon.co.uk/medieval-armor-and-weapons-pictures/
I very much doubt one would be doing much "dodge rolling" in it.
alexandru987eb17_ESO wrote: »Thing is... a stamina build will NEVER do the same dps as a magic build, here is why:
Most of the builds you see DK`s/Sorcs rely on other people casting debuffs or healing them when they use life for magicka... its mostly a group affair. Without that they would be out of magicka in 10 seconds...
They are also using potions, the highest DPS builds pop a potion every 30s mandatory AND most even considered potion CD gear but that would make costs unbearable.
As a stamina based build your biggest sustained dps comes from light/heavy attacks... you use NO resources so you can use stamina/magicka as you wish most of the time. If your heavy/light attacks would do as much dps as the magicka burst builds then it would unbalance the game completely... everyone would be a melee user... EVERYONE.
I know its not easy to hear but as far as dps goes, a magicka build that used potions on cooldown and is using Equilibrium to keep spamming a spell with a 420 magicka cost every 1 second will never be equaled by melee using heavy attacks and using no resource. Never. Ever.
As for active melee skills... right now melee has no reliable way to get stamina back... so you would be out of stamina after 10 seconds just like a magicka build with no way to get magicka back....
Its a long post but i hope it explains it.
EDIT: I`ll also add that the highest numbers you see are only reproduced by a few people, the best ones who never miss one beat out of a 2-4 minute fight with about 100-300 rotations... few people can actually pull that off and not make a mistake.
The very first passive for Light Armor reduces spell costs by 1/2/3% per piece of light armor worn versus the first passive in Medium Armor increasing Weapon Crit by 1/2/3% per piece of medium armor worn.
However, Light Armor also gets a crit passive later (albeit for a five piece set) but nowhere does Medium Armor get any cost reduction to any sort of attacks. Those reductions are all handled in the weapon passives themselves and are at most 10% reduction versus the 21% max reduction from a full 7/7 light armor on spells.
Shaun98ca2 wrote: »But again the "sub-par" DPS again comes from the fact of a few important things creating a balance. When Magicka and Stamina builds are booth our of their respective resources Stamina can maintain a MUCH higher level of DPS.
Stamina builds have increased survivability (based on info given back in beta devs changed the % based Block, Dodge, Stun, CC Break to fixed costs)
Stamina builds gain more from their alternative resource without an points into the pool than Magicka.
alexandru987eb17_ESO wrote: »alexandru987eb17_ESO wrote: »Thing is... a stamina build will NEVER do the same dps as a magic build, here is why:
Most of the builds you see DK`s/Sorcs rely on other people casting debuffs or healing them when they use life for magicka... its mostly a group affair. Without that they would be out of magicka in 10 seconds...
They are also using potions, the highest DPS builds pop a potion every 30s mandatory AND most even considered potion CD gear but that would make costs unbearable.
As a stamina based build your biggest sustained dps comes from light/heavy attacks... you use NO resources so you can use stamina/magicka as you wish most of the time. If your heavy/light attacks would do as much dps as the magicka burst builds then it would unbalance the game completely... everyone would be a melee user... EVERYONE.
I know its not easy to hear but as far as dps goes, a magicka build that used potions on cooldown and is using Equilibrium to keep spamming a spell with a 420 magicka cost every 1 second will never be equaled by melee using heavy attacks and using no resource. Never. Ever.
As for active melee skills... right now melee has no reliable way to get stamina back... so you would be out of stamina after 10 seconds just like a magicka build with no way to get magicka back....
Its a long post but i hope it explains it.
EDIT: I`ll also add that the highest numbers you see are only reproduced by a few people, the best ones who never miss one beat out of a 2-4 minute fight with about 100-300 rotations... few people can actually pull that off and not make a mistake.
The very first passive for Light Armor reduces spell costs by 1/2/3% per piece of light armor worn versus the first passive in Medium Armor increasing Weapon Crit by 1/2/3% per piece of medium armor worn.
However, Light Armor also gets a crit passive later (albeit for a five piece set) but nowhere does Medium Armor get any cost reduction to any sort of attacks. Those reductions are all handled in the weapon passives themselves and are at most 10% reduction versus the 21% max reduction from a full 7/7 light armor on spells.
The weapon reduction is 20%... just like the light armor 7/7 bonus, every weapon has it... so you can wear Heavy Armor and still get the reduction.
The Crit for Spell users however uses a skill slot... don`t forget that... Mage Light wastes one of your 5 skill slots.
Its 21% reduction in light armor vs 20% reduction in medium + weapon and 20% crit in light armor but you lose a skill slow vs 21% crit in medium armor.
Its also 10% crit for light armor vs 10% haste for medium, clearly showing that the damage for physical damage builds is designed to come from light/heavy attacks... I`ll also add that for any class with no crit bonus so only a 50% crit bonus, 10% Haste is double the DPS 10% crit adds....
Its not the armor... its the skills themselves, staff skill don`t scale that well either that`s why most magic builds mainly use class skills.... because the staff is also a weapon and as a weapon it has crappy scaling just like Two Handers or Bows or etc...
Shaun98ca2 wrote: »The increased survivability I talk about with Stamina is the increased use of Block, Dodge, Stun, CC Break (was stated to be changed to a cost versus % in beta).
All Classes have a Magicka based Utility that stays Optimal regardless of points in Magicka.
Shaun98ca2 wrote: »The increased survivability I talk about with Stamina is the increased use of Block, Dodge, Stun, CC Break (was stated to be changed to a cost versus % in beta).
All Classes have a Magicka based Utility that stays Optimal regardless of points in Magicka.
Yep, more Stamina means you could do those things more... but you could also kill yourself by using your stamina that way. Block, dodge, CC break and suddenly you are out of Stamina to do any damage with... oh, right! I'll just use my light/heavy attacks until I get my Stamina back and hope I don't die before that.
Same problem Magicka users have if they run out of stamina... Only Stamina builds are dependant on that Stamina for BOTH damage and all those other things while Magicka builds are not. If they run out of block/dodge/CC Break, they can just place the cannon in the enemy's face and unload hoping to kill the enemy before they die. A Stamina build can't.
alexandru987eb17_ESO wrote: »alexandru987eb17_ESO wrote: »Thing is... a stamina build will NEVER do the same dps as a magic build, here is why:
Most of the builds you see DK`s/Sorcs rely on other people casting debuffs or healing them when they use life for magicka... its mostly a group affair. Without that they would be out of magicka in 10 seconds...
They are also using potions, the highest DPS builds pop a potion every 30s mandatory AND most even considered potion CD gear but that would make costs unbearable.
As a stamina based build your biggest sustained dps comes from light/heavy attacks... you use NO resources so you can use stamina/magicka as you wish most of the time. If your heavy/light attacks would do as much dps as the magicka burst builds then it would unbalance the game completely... everyone would be a melee user... EVERYONE.
I know its not easy to hear but as far as dps goes, a magicka build that used potions on cooldown and is using Equilibrium to keep spamming a spell with a 420 magicka cost every 1 second will never be equaled by melee using heavy attacks and using no resource. Never. Ever.
As for active melee skills... right now melee has no reliable way to get stamina back... so you would be out of stamina after 10 seconds just like a magicka build with no way to get magicka back....
Its a long post but i hope it explains it.
EDIT: I`ll also add that the highest numbers you see are only reproduced by a few people, the best ones who never miss one beat out of a 2-4 minute fight with about 100-300 rotations... few people can actually pull that off and not make a mistake.
The very first passive for Light Armor reduces spell costs by 1/2/3% per piece of light armor worn versus the first passive in Medium Armor increasing Weapon Crit by 1/2/3% per piece of medium armor worn.
However, Light Armor also gets a crit passive later (albeit for a five piece set) but nowhere does Medium Armor get any cost reduction to any sort of attacks. Those reductions are all handled in the weapon passives themselves and are at most 10% reduction versus the 21% max reduction from a full 7/7 light armor on spells.
The weapon reduction is 20%... just like the light armor 7/7 bonus, every weapon has it... so you can wear Heavy Armor and still get the reduction.
The Crit for Spell users however uses a skill slot... don`t forget that... Mage Light wastes one of your 5 skill slots.
Its 21% reduction in light armor vs 20% reduction in medium + weapon and 20% crit in light armor but you lose a skill slow vs 21% crit in medium armor.
Its also 10% crit for light armor vs 10% haste for medium, clearly showing that the damage for physical damage builds is designed to come from light/heavy attacks... I`ll also add that for any class with no crit bonus so only a 50% crit bonus, 10% Haste is double the DPS 10% crit adds....
Its not the armor... its the skills themselves, staff skill don`t scale that well either that`s why most magic builds mainly use class skills.... because the staff is also a weapon and as a weapon it has crappy scaling just like Two Handers or Bows or etc...
I stand corrected, I forgot it was a 2 point skill for 10% per. I was thinking it was 5% per point.
You are right about weapons not scaling well, too.
Haste is broken as well, it doesn't apply to Bows or any Staff.
I think a lot of the problem lies in the armor mitigation coefficients versus the ones used for spell resist.
alexandru987eb17_ESO wrote: »alexandru987eb17_ESO wrote: »alexandru987eb17_ESO wrote: »Thing is... a stamina build will NEVER do the same dps as a magic build, here is why:
Most of the builds you see DK`s/Sorcs rely on other people casting debuffs or healing them when they use life for magicka... its mostly a group affair. Without that they would be out of magicka in 10 seconds...
They are also using potions, the highest DPS builds pop a potion every 30s mandatory AND most even considered potion CD gear but that would make costs unbearable.
As a stamina based build your biggest sustained dps comes from light/heavy attacks... you use NO resources so you can use stamina/magicka as you wish most of the time. If your heavy/light attacks would do as much dps as the magicka burst builds then it would unbalance the game completely... everyone would be a melee user... EVERYONE.
I know its not easy to hear but as far as dps goes, a magicka build that used potions on cooldown and is using Equilibrium to keep spamming a spell with a 420 magicka cost every 1 second will never be equaled by melee using heavy attacks and using no resource. Never. Ever.
As for active melee skills... right now melee has no reliable way to get stamina back... so you would be out of stamina after 10 seconds just like a magicka build with no way to get magicka back....
Its a long post but i hope it explains it.
EDIT: I`ll also add that the highest numbers you see are only reproduced by a few people, the best ones who never miss one beat out of a 2-4 minute fight with about 100-300 rotations... few people can actually pull that off and not make a mistake.
The very first passive for Light Armor reduces spell costs by 1/2/3% per piece of light armor worn versus the first passive in Medium Armor increasing Weapon Crit by 1/2/3% per piece of medium armor worn.
However, Light Armor also gets a crit passive later (albeit for a five piece set) but nowhere does Medium Armor get any cost reduction to any sort of attacks. Those reductions are all handled in the weapon passives themselves and are at most 10% reduction versus the 21% max reduction from a full 7/7 light armor on spells.
The weapon reduction is 20%... just like the light armor 7/7 bonus, every weapon has it... so you can wear Heavy Armor and still get the reduction.
The Crit for Spell users however uses a skill slot... don`t forget that... Mage Light wastes one of your 5 skill slots.
Its 21% reduction in light armor vs 20% reduction in medium + weapon and 20% crit in light armor but you lose a skill slow vs 21% crit in medium armor.
Its also 10% crit for light armor vs 10% haste for medium, clearly showing that the damage for physical damage builds is designed to come from light/heavy attacks... I`ll also add that for any class with no crit bonus so only a 50% crit bonus, 10% Haste is double the DPS 10% crit adds....
Its not the armor... its the skills themselves, staff skill don`t scale that well either that`s why most magic builds mainly use class skills.... because the staff is also a weapon and as a weapon it has crappy scaling just like Two Handers or Bows or etc...
I stand corrected, I forgot it was a 2 point skill for 10% per. I was thinking it was 5% per point.
You are right about weapons not scaling well, too.
Haste is broken as well, it doesn't apply to Bows or any Staff.
I think a lot of the problem lies in the armor mitigation coefficients versus the ones used for spell resist.
Yes i totally agree on the armor mitigation... i play a light armor character and i used a spell to see if its worth stacking armor... short answer: its not. You barely get any extra mitigation... the only real mitigation is blocking and that doesn`t work all that well in a DPS build.
Shaun98ca2 wrote: »alexandru987eb17_ESO wrote: »alexandru987eb17_ESO wrote: »alexandru987eb17_ESO wrote: »Thing is... a stamina build will NEVER do the same dps as a magic build, here is why:
Most of the builds you see DK`s/Sorcs rely on other people casting debuffs or healing them when they use life for magicka... its mostly a group affair. Without that they would be out of magicka in 10 seconds...
They are also using potions, the highest DPS builds pop a potion every 30s mandatory AND most even considered potion CD gear but that would make costs unbearable.
As a stamina based build your biggest sustained dps comes from light/heavy attacks... you use NO resources so you can use stamina/magicka as you wish most of the time. If your heavy/light attacks would do as much dps as the magicka burst builds then it would unbalance the game completely... everyone would be a melee user... EVERYONE.
I know its not easy to hear but as far as dps goes, a magicka build that used potions on cooldown and is using Equilibrium to keep spamming a spell with a 420 magicka cost every 1 second will never be equaled by melee using heavy attacks and using no resource. Never. Ever.
As for active melee skills... right now melee has no reliable way to get stamina back... so you would be out of stamina after 10 seconds just like a magicka build with no way to get magicka back....
Its a long post but i hope it explains it.
EDIT: I`ll also add that the highest numbers you see are only reproduced by a few people, the best ones who never miss one beat out of a 2-4 minute fight with about 100-300 rotations... few people can actually pull that off and not make a mistake.
The very first passive for Light Armor reduces spell costs by 1/2/3% per piece of light armor worn versus the first passive in Medium Armor increasing Weapon Crit by 1/2/3% per piece of medium armor worn.
However, Light Armor also gets a crit passive later (albeit for a five piece set) but nowhere does Medium Armor get any cost reduction to any sort of attacks. Those reductions are all handled in the weapon passives themselves and are at most 10% reduction versus the 21% max reduction from a full 7/7 light armor on spells.
The weapon reduction is 20%... just like the light armor 7/7 bonus, every weapon has it... so you can wear Heavy Armor and still get the reduction.
The Crit for Spell users however uses a skill slot... don`t forget that... Mage Light wastes one of your 5 skill slots.
Its 21% reduction in light armor vs 20% reduction in medium + weapon and 20% crit in light armor but you lose a skill slow vs 21% crit in medium armor.
Its also 10% crit for light armor vs 10% haste for medium, clearly showing that the damage for physical damage builds is designed to come from light/heavy attacks... I`ll also add that for any class with no crit bonus so only a 50% crit bonus, 10% Haste is double the DPS 10% crit adds....
Its not the armor... its the skills themselves, staff skill don`t scale that well either that`s why most magic builds mainly use class skills.... because the staff is also a weapon and as a weapon it has crappy scaling just like Two Handers or Bows or etc...
I stand corrected, I forgot it was a 2 point skill for 10% per. I was thinking it was 5% per point.
You are right about weapons not scaling well, too.
Haste is broken as well, it doesn't apply to Bows or any Staff.
I think a lot of the problem lies in the armor mitigation coefficients versus the ones used for spell resist.
Yes i totally agree on the armor mitigation... i play a light armor character and i used a spell to see if its worth stacking armor... short answer: its not. You barely get any extra mitigation... the only real mitigation is blocking and that doesn`t work all that well in a DPS build.
Soft Cap I believe was quoted somewhere around 30% and hard cap was 50% providing an extra 20% for those willing to go the "extra mile"
clayandaudrey_ESO wrote: »I am a vr12 nightblade. I wear medium armor and I dual wield daggers. I am a khajiit. I have over 60% crit and I use a stamina heavy build. I can sustain 1.4 k dps without running out of resources. I see all these threads and wonder what am I doing different than the masses because lots of people seem to have a problem.