ferzalrwb17_ESO wrote: »Shaun98ca2 wrote: »Let me reverse the argument.
Magicka builds SUCK theres NO way to maintain the High Level of DPS once OOM the DPS plummets through the floor.
Most our abilities are susceptible to being stunned including our Heavy Attacks which we have to rely on to get back our Magicka.
We get NO kind of Block, Dodge, Stun, CC Break compared to that of Stamina build PLUS they get to SPAM Heavy Attacks endlessly producing more DPS than us once we OOM.
Any of our good damage abilities are overly blockable making us waste even more mana and instant abilities are even capable of being reflected back to us or simply nullified all together (Negate Magic).
Stamina builds get Magicka abilities that require NO points in Magicka to be good
increasing their survivability and damage, when our addition pool is Stamina which is required to simply stay alive and never enough of and provide no healing or protection.
So hard facts with unbiased comparison is better than simply complaining.
I'm sorry if I don't understand what you are saying but it doesn't make much sense.
Do you think you can't block, dodge, break CC with a magica build? You think your magic abilities are "overly" blockable compared to... mundane abilities?
I'm not even sure what the rest means because it's wrong and doesn't make sense either. Is that a proposal or a couldn't-be-more-wrong counterargument?
Shaun98ca2 wrote: »Which part don't you understand or is wrong exactly?
UnyieldingFlame wrote: »
ferzalrwb17_ESO wrote: »Shaun98ca2 wrote: »Which part don't you understand or is wrong exactly?
Nearly all of it.
If you can tell me what the spirit of the post was: i.e. were you genuinely saying that magicka builds, as is, are as described or were you making some hypothetical without setting it up properly? Then I might be able to tell you how wrong it is or understand what you were getting at.
Can I have your stuff?
sorry, couldnt resist.
Could we have a screenie of your character sheet? or some more details.
I want 1k heavy attacks too, can you help?
What armor type do you use?
What sets and how many pieces?
How do you allocate attribute points?
Gief intel!
Can I have your stuff?
sorry, couldnt resist.
Could we have a screenie of your character sheet? or some more details.
I want 1k heavy attacks too, can you help?
What armor type do you use?
What sets and how many pieces?
How do you allocate attribute points?
Gief intel!
Shaun98ca2 wrote: »Let me reverse the argument.
Magicka builds SUCK theres NO way to maintain the High Level of DPS once OOM the DPS plummets through the floor.
Most our abilities are susceptible to being stunned including our Heavy Attacks which we have to rely on to get back our Magicka.
We get NO kind of Block, Dodge, Stun, CC Break compared to that of Stamina build PLUS they get to SPAM Heavy Attacks endlessly producing more DPS than us once we OOM.
Any of our good damage abilities are overly blockable making us waste even more mana and instant abilities are even capable of being reflected back to us or simply nullified all together (Negate Magic).
Stamina builds get Magicka abilities that require NO points in Magicka to be good
increasing their survivability and damage, when our addition pool is Stamina which is required to simply stay alive and never enough of and provide no healing or protection.
So hard facts with unbiased comparison is better than simply complaining.
Shaun98ca2 wrote: »UnyieldingFlame wrote: »
No Not at all my "Magicka sucks rant" was to show I can skew information in a different direction to show IE Magicka builds suck. He didn't understand one of my statements and maybe I made a mistake or he didn't read it right.
find a group of friends and run with them, instead of random parties then and you wont have this problem, they are already aware and addressing the problem it takes time to recode, why are you people so impatient, grind out a second character you will eventually anyways. Or start grinding out secondary weapons and Armour.
I never really understood how a HEALING staff does more damage compare to a sharpened weapon like dual daggers ie Cycle of Life passive. On paper, I'm better off using the Resto Staff for the +10% dmg compared to daggers but I'll never use staves or LA. Assassins dont leap from the shadows with staffs. IMO remove the Cycle of Life passive =/
Edit:Spell check op lol
UnyieldingFlame wrote: »There is an entire thread on this in the PTS forums as well.
Yes I am very aware of that topic on the PTS forum section however this needs more exposure regrettably.
Here is what I don't get. By stamina build, you mean you want to be a physically focused character right? Melee or bow?
Of your 5 skill slots I am willing to bet you have 2-3 utility abilities, 1-2 magicka dumps and 1-2 stamina dumps. I bet you do a fair amount of light +heavy attacks.
Is your beef that there are more magicka based utility abilities? Do you want to just have 5 stamina dumps?
Maybe stamina light/heavy attacks aren't light or heavy enough?
I don't get what you want. I'm pretty sure you can be the type of character you want to be. It's like your complaining about...say...you wanted to be a healer, and you can, but there are too many hots and not enough bubbles, it's game breaking!!!!1!!
I'm sorry your predefined notions of what you wanted don't match up with reality. Hey, maybe stamina builds need a boost. I'm not against you on that point. But you can totally be any classic fantasy archetype, rogue+mage+fighter+cleric, and a fair amount of hybrids and otherwise.
Being who you want to be isn't the same promise as your *** pile of un-synergistic abilities will be effective.
UnyieldingFlame wrote: »Here is what I don't get. By stamina build, you mean you want to be a physically focused character right? Melee or bow?
Of your 5 skill slots I am willing to bet you have 2-3 utility abilities, 1-2 magicka dumps and 1-2 stamina dumps. I bet you do a fair amount of light +heavy attacks.
Is your beef that there are more magicka based utility abilities? Do you want to just have 5 stamina dumps?
Maybe stamina light/heavy attacks aren't light or heavy enough?
I don't get what you want. I'm pretty sure you can be the type of character you want to be. It's like your complaining about...say...you wanted to be a healer, and you can, but there are too many hots and not enough bubbles, it's game breaking!!!!1!!
I'm sorry your predefined notions of what you wanted don't match up with reality. Hey, maybe stamina builds need a boost. I'm not against you on that point. But you can totally be any classic fantasy archetype, rogue+mage+fighter+cleric, and a fair amount of hybrids and otherwise.
Being who you want to be isn't the same promise as your *** pile of un-synergistic abilities will be effective.
Why people don't read is beyond my understanding of how to deal with incompetent dolt like these on the forums. Ha funny how you assume I use un-synergy abilities that are not effective. However you are indefinitely wrong on that one, I'm am using the best melee sorcerer build and still can't keep up with mage type builds on the dps meter.
Only because I run out of stamina too quickly period.
UnyieldingFlame wrote: »@Shaun98ca2
And yet again another poster that doesn't read and only types without thinking..
*Facepalm*
Please stop you're only further embarrassing yourself Shaun. If you want to know then my heavy attacks with no critical bonuses is 700 solid damage, with critical and weapons enchantment it is 1000 damage, however a caster can output 2x more damage every second with better resource management then any stamina build could get.
That is enough to warrant a serious look at a balance change for stamina and I'm not asking for a major buff to damage but just better resource management for stamina user.
Shaun98ca2 wrote: »UnyieldingFlame wrote: »@Shaun98ca2
And yet again another poster that doesn't read and only types without thinking..
*Facepalm*
Please stop you're only further embarrassing yourself Shaun. If you want to know then my heavy attacks with no critical bonuses is 700 solid damage, with critical and weapons enchantment it is 1000 damage, however a caster can output 2x more damage every second with better resource management then any stamina build could get.
That is enough to warrant a serious look at a balance change for stamina and I'm not asking for a major buff to damage but just better resource management for stamina user.
Ok that's good that's SOMETHING to work with. How long can a Magicka user sustain its 2000 DPS??? Is it using a well known broken build that simply only certain builds are going to pull? Is this an AOE number or single target?
IF my Heavy Attack is sustaining 1000 DPS this leaves Stamina for increased Survivability and control of the battle field IE Block, Dodge, Stun, CC Break.
Then my Stamina build also has Magicka for more DPS or Survivability and Utility and Utility scales really well regardless of points in Magicka allowing you to push the threshold closer to hard cap.
So lets say it is simply 1000 DPS Heavy Attack only so I use LESS Survivability and actually increase my DPS....say 1500. I STILL have the increased survivability/utility from Magicka that can also help my performance.
Shaun98ca2 wrote: »UnyieldingFlame wrote: »@Shaun98ca2
And yet again another poster that doesn't read and only types without thinking..
*Facepalm*
Please stop you're only further embarrassing yourself Shaun. If you want to know then my heavy attacks with no critical bonuses is 700 solid damage, with critical and weapons enchantment it is 1000 damage, however a caster can output 2x more damage every second with better resource management then any stamina build could get.
That is enough to warrant a serious look at a balance change for stamina and I'm not asking for a major buff to damage but just better resource management for stamina user.
Ok that's good that's SOMETHING to work with. How long can a Magicka user sustain its 2000 DPS??? Is it using a well known broken build that simply only certain builds are going to pull? Is this an AOE number or single target?
IF my Heavy Attack is sustaining 1000 DPS this leaves Stamina for increased Survivability and control of the battle field IE Block, Dodge, Stun, CC Break.
Then my Stamina build also has Magicka for more DPS or Survivability and Utility and Utility scales really well regardless of points in Magicka allowing you to push the threshold closer to hard cap.
So lets say it is simply 1000 DPS Heavy Attack only so I use LESS Survivability and actually increase my DPS....say 1500. I STILL have the increased survivability/utility from Magicka that can also help my performance.
We get it. You're saying that a PURE Stamina build can still get utility and dps increases by using what Magicka they have and vice versa.
To a point, that is true. However, having tried it both ways on my NB, I can honestly say that the more you move towards using mostly Stamina, the more the dps falls off.
I don't know what the actual culprit of this is...
Is it resource management?
Is it a difference in mitgation between armor and spell resist?
Is it simply that weapon attacks don't hit as hard as magicka attacks?
I hope someone figures it out, because then the devs can work on fixing it.
May I bother you, @Shaun98ca2 and @UnyieldingFlame for what builds you use? Id love to see how you build, and copy it.
You both seem like good sports.
All in all I believe it comes down to synergies.
The Magicka builds have great synergies between the skills and passives on Light armor, Staves, Class spells, Mages guild passive, Vampire et.c.
The Stamina builds has not. Not even the ones you would assume do i.e. Warewolf and Fighters guild. Not that i WW myself.
There are synergies ofcource but some limited to status of target like health/disorient, and most are just mediocre.
The Stamina synergies needs a buff!
edit: Ok the warewolf actually has some goodness, but I dont want to be a werewolf. I kill warewolves...
Shaun98ca2 wrote: »Well the 1st step towards this is a very detailed video doesn't have to YOU, but SOMEBODY who is good at testing. That can show one character with a Full Magicka build and a Full Stamina build and show LOTS of info of various abilities. Important video topics
1. Magicka Sustained DPS. How long the DPS can be sustain. Whats the DPS when out of the resource. How usefull is the alternative stat with ZERO points towards it. Damage of the Light/Heavy Attacks. Different sustainments of DPS.
2. Same things as point 1. but with Stamina.
Reason being is while people FEEL their DPS dropped question is HOW much was there a trade off for the DPS drop IE DPS versus Tank argument but in this instance its more like DPS versus Battle Field Control. Block and Stun are AMAZING abilities. Stamina builds get more uses of this in combat but at the same time this DOES NOT Translate well to bosses.
How much damage does given Stamina ability do versus given Magicka ability. What else did the Stamina/Magicka ability provide to warrant a difference between the two.
Brawler works best against 2-6 targets provide nice damage shield and nice amounts of Ultimate and with 6 targets DOUBLES the damage of my Reverse Slash ability.
Uppercut does about the same damage as Reverse Slash but provides a nice knockback PLUS damage boost on Next NON Uppercut attact. Kinda warrants a 1 sec cast time.
Reverse Slash is a inexpensive ability that hits like a truck that can gain 300% damage boost on Uppercuts damage boost. Sounds tasty for a testin.
I dnt understand why dodge,block,interrupt, sprint cant just have a different resource, imagine if dodge and sprint used magika people would be crying, i play sorc and i want to be a stam build mostly bow and duel wield with surge weap buff, i can and use bolt escape instead of dodging or sprint but seems really unfair for other classes... I think gw2 has a different resource for dodge and sprint ect.