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Overall Gameplay too difficult?

  • edu.journeymanub17_ESO
    Cogo wrote: »
    If ESO are losing more players then I must be seeing things. The Rift was so overcrowded whole saturday that zone chat spammed down so much about, LFG, x Achor is up, Instance X looks for a damage dealer, Selling X, that I had to scroll up several times when I saw something I wanted to buy, or join a group.

    I think people who dont like the game wants it to fail somehow. I dont understand this way of thinking, but its a free world. Say and think what you will.

    Someone who states something without anything at all to back it up with, I just cant take that seriously.

    Players who express their view on the game based on their playing experience, those I read. Whatever they say.

    Those who goes "LOL, FAIL, free to play in a month". Thats just noise.....

    Please, tell me, witch The Rift we are talking about?

    There are, at least, 3 - one is 40-48, other is VR5 and the other is VR10.

    I was going to The Rift to collect some provisions (VR10) and I will tell you, I didn't see anyone there. It will enlighten us a LOT if you say it was the NON VETERAN zone and all the problems are happening ONLY, I repeat, ONLY in veteran zones.
  • zgrssd
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    Yes, the PvE difficulty is not properly balanced. As expected from a new MMO.

    Currently they are working on balancing the classes (so at last PvP can be balanced). After that they will go for PvE balance and Stam/mana skill balance.
    I expect the big problems to be solved within 6 months of release.
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • steveb16_ESO46
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    PvE was more 'balanced' in VR before they began dicking about so that excuse doesn't wash. Then there was they mysterious 'mistake' which has even more mysteriously persisted through repeated claims to have 'fixed' it. And now it's the new even more unbalanced 'norm'.
    And you know what - after 5 years, $200 million, an expensive box and a sub and the lead honcho promising 'the smoothest launch ever' I 'expect' a polished balanced game on release.

    Then I expect the remaining small issues to be fixed and for it to then get better.
    Edited by steveb16_ESO46 on June 8, 2014 1:40PM
  • Alphashado
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    Cogo wrote: »
    If ESO are losing more players then I must be seeing things. The Rift was so overcrowded whole saturday that zone chat spammed down so much about, LFG, x Achor is up, Instance X looks for a damage dealer, Selling X, that I had to scroll up several times when I saw something I wanted to buy, or join a group.

    I think people who dont like the game wants it to fail somehow. I dont understand this way of thinking, but its a free world. Say and think what you will.

    Someone who states something without anything at all to back it up with, I just cant take that seriously.

    Players who express their view on the game based on their playing experience, those I read. Whatever they say.

    Those who goes "LOL, FAIL, free to play in a month". Thats just noise.....

    I am an officer in a great trading guild. We pride ourselves on keeping our roster full of active players. Most trading guilds that are successful also pride themselves on keeping a full roster of active players. So listen here and listen well, for you may find this interesting.

    We boot people for inactivity after 10 days. I personally recruit 10 or 12 people every other day and so do other officers in the guild. The reason we have to do this is because in order to keep our roster close to 500 with active players, we have to replace that many people every other day.

    In other words, every other day there is a fresh batch of a dozen or more people in the guild that have been offline for 10 days.

    I don't think I have to explain any further.
    Edited by Alphashado on June 8, 2014 1:43PM
  • mips_winnt
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    Alphashado wrote: »
    We boot people for inactivity after 10 days. I personally recruit 10 or 12 people every other day and so do other officers in the guild. .

    Ouch... that must be a royal pain in the rear for you and your guild officers, I wish you the best of luck in your efforts to keep your guild going. :disappointed:

    The OP has a good point regarding veteran content, I'm an experienced MMO player and (former) hardcore raider and I find the VR content (solo) challenging in most cases and over the top in some, fortunately I haven't had to bypass any content so far (currently @VR8) but I can just imagine how frustrating VR zones are for people new to MMO's and/or just "casual" players (especially those trying to do it solo mode).

    Challenging is fun, frustrating is not and run of the mill "quest mobs" shouldn't be frustrating for casual players, it doesn't have to be an either/or proposition, ZOS can maintain VR content that is challenging (but not frustrating) for casual/new players while at the same time introducing content that is challenging for "hardcore" players, Blizzard did it and so can ZOS. There's absolutely nothing good that can come from essentially locking out casual players when they hit level 50 because they get so frustrated trying to do VR content they throw in the towel.
  • Lunerdog
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    The more of these threads I read the more it becomes apparent that some people can't see past the end of their nostrils.

    The folks that keep saying it's not to difficult and L2P blah blah blah, if that's the way you like to play then that's fine for you, it's not fine however for others so stop being so damned selfish and try thinking of someone apart from yourself for a change.

    Everybody is paying the same amount of money and everybody has the right to play the role that they choose, the way that they choose.

    I can mostly cope with the difficulty, but it's so blasted tiresome at times that it becomes pure drudgery and puts some people off playing, me included.

    Have difficult content available for those that want it by all means, but there's no reason for every area to be a crapstorm of difficult combat.
  • nerevarine1138
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    Lunerdog wrote: »
    The more of these threads I read the more it becomes apparent that some people can't see past the end of their nostrils.

    The folks that keep saying it's not to difficult and L2P blah blah blah, if that's the way you like to play then that's fine for you, it's not fine however for others so stop being so damned selfish and try thinking of someone apart from yourself for a change.

    Everybody is paying the same amount of money and everybody has the right to play the role that they choose, the way that they choose.

    I can mostly cope with the difficulty, but it's so blasted tiresome at times that it becomes pure drudgery and puts some people off playing, me included.

    Have difficult content available for those that want it by all means, but there's no reason for every area to be a crapstorm of difficult combat.

    The difficulty isn't overtuned. If you're dying on an encounter (assuming you have a group when needed), it's because you're not using the combat mechanics properly.

    Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.
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    Murray?
  • Alphashado
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    Nyswar wrote: »
    Lunerdog wrote: »
    The more of these threads I read the more it becomes apparent that some people can't see past the end of their nostrils.

    The folks that keep saying it's not to difficult and L2P blah blah blah, if that's the way you like to play then that's fine for you, it's not fine however for others so stop being so damned selfish and try thinking of someone apart from yourself for a change.

    Everybody is paying the same amount of money and everybody has the right to play the role that they choose, the way that they choose.

    I can mostly cope with the difficulty, but it's so blasted tiresome at times that it becomes pure drudgery and puts some people off playing, me included.

    Have difficult content available for those that want it by all means, but there's no reason for every area to be a crapstorm of difficult combat.

    The difficulty isn't overtuned. If you're dying on an encounter (assuming you have a group when needed), it's because you're not using the combat mechanics properly.

    Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.

    That is the point though. A tremendous amount of players don't enjoy having to dance around and block and dodge and roll and execute everything perfectly for every single trash mob they come across. You may find that style of stress fun, but a lot of people do not. Dungeons? Sure. Group content where other people are relying on you? Sure. Every single trash mob? No thanks.

    Edited by Alphashado on June 8, 2014 2:20PM
  • nerevarine1138
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    Alphashado wrote: »
    Nyswar wrote: »
    Lunerdog wrote: »
    The more of these threads I read the more it becomes apparent that some people can't see past the end of their nostrils.

    The folks that keep saying it's not to difficult and L2P blah blah blah, if that's the way you like to play then that's fine for you, it's not fine however for others so stop being so damned selfish and try thinking of someone apart from yourself for a change.

    Everybody is paying the same amount of money and everybody has the right to play the role that they choose, the way that they choose.

    I can mostly cope with the difficulty, but it's so blasted tiresome at times that it becomes pure drudgery and puts some people off playing, me included.

    Have difficult content available for those that want it by all means, but there's no reason for every area to be a crapstorm of difficult combat.

    The difficulty isn't overtuned. If you're dying on an encounter (assuming you have a group when needed), it's because you're not using the combat mechanics properly.

    Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.

    That is the point though. A tremendous amount of players don't enjoy having to dance around and block and dodge and roll and execute everything perfectly for every single trash mob they come across. You may find that style of stress fun, but a lot of people do not. Dungeons? Sure. Group content where other people are relying on you? Sure. Every single trash mob? No thanks.

    Have we got a number on people saying they don't like the difficulty? As I recall, it was the aspect of the game that beta testers almost universally praised.

    Oh, and there is no trash mob in this game that requires "perfect" execution. Even as a vampire, I can take fire damage from a trash mob's power attack and still win the fight. I'll have to do some quick healing, but why don't you think I should be punished for standing in the fire?
    Edited by nerevarine1138 on June 8, 2014 2:22PM
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    Murray?
  • aleister
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    I'm not a complainer and not here to down rate just here because I've had three of my friends quit from sheer difficulty. They love the environment and the emersion just when it comes down to gameplay it is just plain stressful. No body likes to die over and over just to finish what started as a simple quest or finish a dungeon just to find an over difficult boss. Many of us prefer single player gameplay but in many places this just isnt allowed. I'm vet rank 7 and have since given up trying to continue cause I continually die. I just wish they could move down the difficulty or remove vet ranks for more casual players or roleplayers just looking for a loretastic time. All opinions appreciated.

    Other than a few balance issues, 1-50 is OK. But veteran levels are an unenjoyable chore. It's not that I can't survive the fights with 3 trash mobs that hit like trucks - it just gets tiresome after you've repeated it so many times.
  • steveb16_ESO46
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    Nyswar wrote: »
    Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.

    Jeez if only we lived in one of those cool alternate realities where options are not just either/or.
  • coryevans_3b14_ESO
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    First I want to say people that have posted on this topic so far (with one exception) have made great arguments and it's a good read.

    Personally I have enjoyed the challenge of the Vr zones and after getting to vr8 with a temp dedicated healer I'm about to go into the Vr1 zone with my dw nb because I like the challenge of it. I am a pretty hardcore mmo old timer with way too much time on my hands and my naga mouse allows me to do stuff quickly.
    But that's me. I'm a glutton for punishment.

    There's no doubt that the Vr zones are close to empty. Most people that I know of go straight to Ezmode Craiglorn to finish up leveling because it's faster and easier and I don't judge them for that nor do I blame them.

    I completely understand the casual gamer's (not a dirty word imo) frustration with Vr content. There most certainly needs to be something done about balancing out the content so every single trash mob doesn't have the potential to nuke you. Otherwise, there is no hope for this game having a thriving population. That is an inarguable fact.
  • Dayv
    Dayv
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    Cogo wrote: »
    I think people who dont like the game wants it to fail somehow. I dont understand this way of thinking, but its a free world. Say and think what you will.

    This may be true of some people - a very few I suspect, but a lot of the time when people are complaining it's because they like the game but don't see it living up to its potential. Some people might be a bit too blunt about what they don't like but even then it's probably because they're hoping for improvement rather than hating the game and wanting it to fail. I don't want this game to fail but it has to please the players not to.
  • nerevarine1138
    nerevarine1138
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    Nyswar wrote: »
    Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.

    Jeez if only we lived in one of those cool alternate realities where options are not just either/or.

    Either combat is going to have a learning curve, or it's not. There really isn't a middle ground.

    Once you learn the mechanics, fights stop being too difficult and become an enjoyable challenge.
    ----
    Murray?
  • FrauPerchta
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    I think ESO is far too easy except for bosses. And bosses are even easy for certain classes with a synergy build.
  • Alphashado
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    Nyswar wrote: »
    Alphashado wrote: »
    Nyswar wrote: »
    Lunerdog wrote: »
    The more of these threads I read the more it becomes apparent that some people can't see past the end of their nostrils.

    The folks that keep saying it's not to difficult and L2P blah blah blah, if that's the way you like to play then that's fine for you, it's not fine however for others so stop being so damned selfish and try thinking of someone apart from yourself for a change.

    Everybody is paying the same amount of money and everybody has the right to play the role that they choose, the way that they choose.

    I can mostly cope with the difficulty, but it's so blasted tiresome at times that it becomes pure drudgery and puts some people off playing, me included.

    Have difficult content available for those that want it by all means, but there's no reason for every area to be a crapstorm of difficult combat.

    The difficulty isn't overtuned. If you're dying on an encounter (assuming you have a group when needed), it's because you're not using the combat mechanics properly.

    Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.

    That is the point though. A tremendous amount of players don't enjoy having to dance around and block and dodge and roll and execute everything perfectly for every single trash mob they come across. You may find that style of stress fun, but a lot of people do not. Dungeons? Sure. Group content where other people are relying on you? Sure. Every single trash mob? No thanks.

    Have we got a number on people saying they don't like the difficulty? As I recall, it was the aspect of the game that beta testers almost universally praised.

    Oh, and there is no trash mob in this game that requires "perfect" execution. Even as a vampire, I can take fire damage from a trash mob's power attack and still win the fight. I'll have to do some quick healing, but why don't you think I should be punished for standing in the fire?

    Beta testers were not testing VR content.

  • Lynnessa
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    I like not being able to face roll everything. I like that I can kill a mob then get owned by the next one. Helps me keep thinking of tactics to beat the enemies. I have died more in this mmo than any other, but after finishing fights I feel accomplished. ( I get frustrated sometimes and have to walk away then go back to the fight later )

    I have yet to see Veteran level content, but I suspect I'll still agree with the above. I want a sense of accomplishment from my games--Isn't that one of the main reasons we all play games?

    It took me 43 attempts to defeat the final boss in Phantasy Star Portable 2 (a game on the PSP). When I finally did it, I jumped out of my chair, I was so pleased. I like that feeling. Right now, I can handle anything ESO throws at my character with ease. I'm practicing my blocking, dodging, etc all the time--my goal is to take zero damage in every fight, so that I'll be ready when I finally join you guys at veteran ranks. I'm looking forward to being challenged.
  • mips_winnt
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    Nyswar wrote: »
    Have we got a number on people saying they don't like the difficulty? As I recall, it was the aspect of the game that beta testers almost universally praised.
    That should tell you everything you need to know since MMO BETA TESTERS aren't generally speaking comprised of large populations of "casual players" , some players may not care if casuals stick around or not but ZOS certainly should since they are a large (if not majority) chunk of the potential MMO market, if on the other hand ZOS wants to turn ESO into a niche "hardcore" gamers type MMO they've got a pretty decent start down that path (well except for the fact that the current end game content isn't really all that appealing to the "hardcore" raider types over the long haul).
  • edu.journeymanub17_ESO
    Please, OP, edit the thread's title.

    Some people don't read the OP and just the title, the ones that, actually, read the OP, will know that you are talking about VETERAN zones, except Craglorn.

    If something go easier than already is in lower levels (1 to 50, Coldharbor included) I don't know what will happen.

    No point in quoting ZoS Staff posts here about the mistake on the change of HP/DPS of all NPCs in veteran zones with the Craglorn patch nor the hotfix that they made 2 days later that was supposed to fix it but there are still lots of issues because people will not read it and just comment based on the title.

    Again, folks, this is about VETERAN zones, right?

    VETERAN zones, you sure?

    Yeah, pretty sure is about VETERAN zones.
  • Lunerdog
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    Nyswar wrote: »
    Lunerdog wrote: »
    The more of these threads I read the more it becomes apparent that some people can't see past the end of their nostrils.

    The folks that keep saying it's not to difficult and L2P blah blah blah, if that's the way you like to play then that's fine for you, it's not fine however for others so stop being so damned selfish and try thinking of someone apart from yourself for a change.

    Everybody is paying the same amount of money and everybody has the right to play the role that they choose, the way that they choose.

    I can mostly cope with the difficulty, but it's so blasted tiresome at times that it becomes pure drudgery and puts some people off playing, me included.

    Have difficult content available for those that want it by all means, but there's no reason for every area to be a crapstorm of difficult combat.

    The difficulty isn't overtuned. If you're dying on an encounter (assuming you have a group when needed), it's because you're not using the combat mechanics properly.

    Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.



    Now what was I saying about not being able to see past the end of your snout.

    What suits you, suits you, fine.

    It doesn't suit others and therefore shouldn't be forced on them.
  • nerevarine1138
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    Please, OP, edit the thread's title.

    Some people don't read the OP and just the title, the ones that, actually, read the OP, will know that you are talking about VETERAN zones, except Craglorn.

    If something go easier than already is in lower levels (1 to 50, Coldharbor included) I don't know what will happen.

    No point in quoting ZoS Staff posts here about the mistake on the change of HP/DPS of all NPCs in veteran zones with the Craglorn patch nor the hotfix that they made 2 days later that was supposed to fix it but there are still lots of issues because people will not read it and just comment based on the title.

    Again, folks, this is about VETERAN zones, right?

    VETERAN zones, you sure?

    Yeah, pretty sure is about VETERAN zones.

    And yet nowhere does the OP mention the fixed difficulty change that happened to VR enemies with the Craglorn patch.

    Since that fix, I have run in to 2 (count 'em, two) groups of enemies that appeared to still be overtuned for the area. That has absolutely nothing to do with the overall difficulty of VR zones, which are only difficult if you try to play them like another-MMO-that-shall-not-be-named.
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    Murray?
  • Morostyle
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    Overall gameplay = TOO EASY :)
  • tylarthb16_ESO
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    While occasional bumps in difficulty are good to focus player attention and problem solving,ie traditional boss fight. Constant live/death fighting at vet lvls esp higher ones are really too frequent. I am taking ages finishing v8+ quest areas, so much so that i use pvp to take break up the stress of conventional questing.

    Mobs simply have too many hp and hit too hard, the crude scaling is horrid. It means you need very resource efficient builds, that are very good at dealing with lethal groups. These factors alone rule out many marginal skill line powers and thus diversity.

    It makes the game not fun.
  • firstdecan
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    Tossing my two cents in.

    I think this is leaning towards one of the more constructive threads I have read, I don't see too many "you don't know what you're talking about" comments despite the differences in opinion.

    The VR content is much more difficult, although I don't necessarily think it's a bad thing. When I first got to VR (VR1), I got my backside handed to me by trash mobs. The tactics I used in regular play simply didn't scale to the tougher mobs, and I had to adapt. I managed all the way to VR7 through questing, and at that point went on to Craglorn content (I'm currently VR11).

    Things I do agree with:

    - The VR questing feels very grindy, and gets very boring. The mobs are a lot tougher, and because of that there's fewer tactics that work well in taking them out. You end up feeling like it's the exact same encounter over and over again. The fact that the trash mobs are tougher also means they take longer to kill, adding to the grindy feel of questing.

    - There isn't much tactical planning to the encounters. Running down the mobs is a question of your entry move, quick damage, and then a finishing move that might provide a buff. Real tactics involve using your environment and range, and you don't get that in this game. Attacks always seem to hit even if you run out of range, "melee" attacks don't seem to have much limitation in range, and at veteran levels all trash mobs have ranged attacks in addition to melee attacks. Using snare or rooting the mobs is pointless, because once you've drawn aggro they can hit you no matter where you are. (all of this also adds to the grindy feel of the game).

    - The trash mobs are tougher than the bosses at VR levels. It's entirely about the DPS. Three trash mobs have damage from 3 sources hitting you simultaneously, and there's no way to counter that tactically (see previous point). A boss is usually just one source of damage, and even if he does higher damage and has more hit points, the DPS is higher from the trash mobs.

    What I would like to see:

    - More transparent game mechanics. Currently the exact game mechanics are not easily accessible by design, the developers (rightfully IMO) wanted players more focused on the storyline \ graphics (game immersion). As the game gets harder, the understanding of the mechanics becomes increasingly important in order to "l2p" your character. Without that understanding, players are building without being able to properly balance their skill synergies. It would be nice if there was an option to toggle verbose tool tips and get factual information, instead of what passes for factual information from the internet.

    - The VR content would be more enjoyable if you could team up with friends, but quest grouping only really works if you're at the exact same point in the game. You effectively have to play every moment of the game with the exact same people, otherwise you won't be at the same points and may be phased differently as you travel together. The grouping mechanic needs to be updated.

    - Line of sight rules for ranged attacks (if you break LoS the ranged attack misses) and realistic range for non ranged (melee) attacks. This is something that would add more depth to the combat encounters, and give players who enjoy a challenge another option for surviving the high DPS of multi-mob vet encounters.
  • Winnower
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    The game is not too hard, in my opinion as a long term gamer and MMO player.

    I'm now over 50 years old, my reflexes and my hand-to-eye coordination aren't like they were when I was 20 and did speed skeet shooting as well as arcade games that I could play for 12 hours on end on 1 quarter. Nonetheless, there isn't much of a physical challenge to this game (unlike, e.g. League of Legends, which I couldn't be competitive at this age), and any old green gear you pick up along the way is sufficient along with the various available skills for any class/race combination to finish out everything without significant exertion on my part.

    BUT. There are going to be people for whom the game presents enough challenge they are going to have a hard time and/or quit. It is inevitable and inexorable as the bell curve that describes the mathematics that state that this will occur. No matter what difficulty level the game is placed at, a nice little bell curve is going to describe sets of people for whom the game is: a) too easy, b) acceptable, c) too hard. I imagine about 60% of the people fit in that middle. A very few people are way out on the edge of that bell curve in both directions.

    And the norm for the most people in this game is that it isn't too hard at levels 1-50, but that it presents "more of" a challenge starting at V1. Not "too much", just a bit more.

    WoW and SW:TOR present no - repeat no - challenge at all. To me those are games which are all bells and whistles with no real substance.

    EQ1 through Luclin and LOTRO up through the initial Moria were good games that presented a reasonable challenge. These days LOTRO also presents No Challenge whatsoever and is primarily a social game.

    I wish that the default content from Levels 1-50 in ESO were more like Veteran; and that ALL the veteran mobs were like the veteran trolls and gargoyles. This is wishful thinking on my part because probably at least half of the bell curve portion that finds the game acceptable at this point would rebel if this suggestion were implemented. Major game bosses have already been nerfed in their difficulty multiple times.

    If however my suggestion was reality then all content would require 2-4 people to handle it; for at least 80% of the bell curve. And that would suit my notion of what a challenging game is just fine.

    If Veteran is too hard for you, don't try to solo everything. Walk around or get help. That's what veteran is FOR.
    VR14 Templar, VR14 DK, VR8 DK, VR7 NB, VR1 Sorcerer;
    All 3 Alliances;
    2 Pre-order Imperial Accounts, yes that means 16 characters on NA alone
  • Tukkaa
    Tukkaa
    Soul Shriven
    The only saving grace in this game is how hard the content is, keeps it interesting. at the same time they hinder players with huge respec costs. sometimes a path you picked is the wrong one and you need to relearn a different way. unfortunately they make it impossible with the huge gold costs to respec and no ah to make money it makes it even worse.

    pair that with only 5 abilities and way to long of a delay switching and you get a very frustrating experience.

    leave the difficulty, it's a nice change of pace, but let us respec for way cheaper and either give us 10 ability slots or make switching way faster.
  • Lalai
    Lalai
    ✭✭✭✭
    I personally like the difficulty as is (at least up through VR 3 content). I do die sometimes, but it helps me learn and I like that an MMO is challenging. I've died 5-6 times trying to take out one named mob for a quest that had two buddies. I tried something a little different until I actually got it, and that was enjoyable for me. It's actually one of the reasons I'm still playing the game.

    That being said, I realize that my tastes aren't everyone's. There does need to be a different option for the more casual base. An alternative way to level that doesn't mean taking on the "hardcore" mobs, with some skyshards there as well. Can leave the achievements and skyshards for the Veteran content as well..rewards for folks who take on the harder content. I don't really want to get rid of Veteran content because I like going through all the factions on one character, and I like that there is difficult stuff I can do solo.. and that the difficult stuff isn't only restricted to groups.
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    Alphashado wrote: »
    Would you rather see a F2P game with no support, no content upgrades, no expansions, and dead servers with nothing left but a few hardcore players?

    I suspect this kind of reasoning is a tad too far outside of the box though.

    When games go FTP they also become inexorably more casual. You only have to look at LOTRO.
  • sevcik.miroslaveb17_ESO
    Current veteran rank system is stupid. Top level should have been level 50 with no further growth. Veteran ranks should have been only reputation / achievement feature. I have no issue with higher difficulty, but as I said it was supposed to be optional for players. I would still play veteran content, because I find it fun. But current system is telling me this: you are single player TES fan, that is why decided to punish you by making top vets way stronger than insect like you. We don't care about players that wabt to explore and play a little bit of PvP.

    You want PvP then grind or DIE. That is how it is. Accept it or leave. This is a message that veteran ranking system us yelling at me.

    Why they could not make level 50 and vet ranks only as reputation status? Vet 12 would tell me that I am dealing with player with gaming experience. Now it is telling me that it is harcore PvPer that rushed the game to gain insane advantage over pve insect visiting cyrodiil.
  • Cogo
    Cogo
    ✭✭✭✭✭
    @Winnower

    Outstanding post! Good suggestions too.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
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