If ESO are losing more players then I must be seeing things. The Rift was so overcrowded whole saturday that zone chat spammed down so much about, LFG, x Achor is up, Instance X looks for a damage dealer, Selling X, that I had to scroll up several times when I saw something I wanted to buy, or join a group.
I think people who dont like the game wants it to fail somehow. I dont understand this way of thinking, but its a free world. Say and think what you will.
Someone who states something without anything at all to back it up with, I just cant take that seriously.
Players who express their view on the game based on their playing experience, those I read. Whatever they say.
Those who goes "LOL, FAIL, free to play in a month". Thats just noise.....
If ESO are losing more players then I must be seeing things. The Rift was so overcrowded whole saturday that zone chat spammed down so much about, LFG, x Achor is up, Instance X looks for a damage dealer, Selling X, that I had to scroll up several times when I saw something I wanted to buy, or join a group.
I think people who dont like the game wants it to fail somehow. I dont understand this way of thinking, but its a free world. Say and think what you will.
Someone who states something without anything at all to back it up with, I just cant take that seriously.
Players who express their view on the game based on their playing experience, those I read. Whatever they say.
Those who goes "LOL, FAIL, free to play in a month". Thats just noise.....
Alphashado wrote: »We boot people for inactivity after 10 days. I personally recruit 10 or 12 people every other day and so do other officers in the guild. .
The more of these threads I read the more it becomes apparent that some people can't see past the end of their nostrils.
The folks that keep saying it's not to difficult and L2P blah blah blah, if that's the way you like to play then that's fine for you, it's not fine however for others so stop being so damned selfish and try thinking of someone apart from yourself for a change.
Everybody is paying the same amount of money and everybody has the right to play the role that they choose, the way that they choose.
I can mostly cope with the difficulty, but it's so blasted tiresome at times that it becomes pure drudgery and puts some people off playing, me included.
Have difficult content available for those that want it by all means, but there's no reason for every area to be a crapstorm of difficult combat.
The more of these threads I read the more it becomes apparent that some people can't see past the end of their nostrils.
The folks that keep saying it's not to difficult and L2P blah blah blah, if that's the way you like to play then that's fine for you, it's not fine however for others so stop being so damned selfish and try thinking of someone apart from yourself for a change.
Everybody is paying the same amount of money and everybody has the right to play the role that they choose, the way that they choose.
I can mostly cope with the difficulty, but it's so blasted tiresome at times that it becomes pure drudgery and puts some people off playing, me included.
Have difficult content available for those that want it by all means, but there's no reason for every area to be a crapstorm of difficult combat.
The difficulty isn't overtuned. If you're dying on an encounter (assuming you have a group when needed), it's because you're not using the combat mechanics properly.
Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.
Alphashado wrote: »The more of these threads I read the more it becomes apparent that some people can't see past the end of their nostrils.
The folks that keep saying it's not to difficult and L2P blah blah blah, if that's the way you like to play then that's fine for you, it's not fine however for others so stop being so damned selfish and try thinking of someone apart from yourself for a change.
Everybody is paying the same amount of money and everybody has the right to play the role that they choose, the way that they choose.
I can mostly cope with the difficulty, but it's so blasted tiresome at times that it becomes pure drudgery and puts some people off playing, me included.
Have difficult content available for those that want it by all means, but there's no reason for every area to be a crapstorm of difficult combat.
The difficulty isn't overtuned. If you're dying on an encounter (assuming you have a group when needed), it's because you're not using the combat mechanics properly.
Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.
That is the point though. A tremendous amount of players don't enjoy having to dance around and block and dodge and roll and execute everything perfectly for every single trash mob they come across. You may find that style of stress fun, but a lot of people do not. Dungeons? Sure. Group content where other people are relying on you? Sure. Every single trash mob? No thanks.
claytonjhouserb14_ESO wrote: »I'm not a complainer and not here to down rate just here because I've had three of my friends quit from sheer difficulty. They love the environment and the emersion just when it comes down to gameplay it is just plain stressful. No body likes to die over and over just to finish what started as a simple quest or finish a dungeon just to find an over difficult boss. Many of us prefer single player gameplay but in many places this just isnt allowed. I'm vet rank 7 and have since given up trying to continue cause I continually die. I just wish they could move down the difficulty or remove vet ranks for more casual players or roleplayers just looking for a loretastic time. All opinions appreciated.
Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.
I think people who dont like the game wants it to fail somehow. I dont understand this way of thinking, but its a free world. Say and think what you will.
steveb16_ESO46 wrote: »Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.
Jeez if only we lived in one of those cool alternate realities where options are not just either/or.
Alphashado wrote: »The more of these threads I read the more it becomes apparent that some people can't see past the end of their nostrils.
The folks that keep saying it's not to difficult and L2P blah blah blah, if that's the way you like to play then that's fine for you, it's not fine however for others so stop being so damned selfish and try thinking of someone apart from yourself for a change.
Everybody is paying the same amount of money and everybody has the right to play the role that they choose, the way that they choose.
I can mostly cope with the difficulty, but it's so blasted tiresome at times that it becomes pure drudgery and puts some people off playing, me included.
Have difficult content available for those that want it by all means, but there's no reason for every area to be a crapstorm of difficult combat.
The difficulty isn't overtuned. If you're dying on an encounter (assuming you have a group when needed), it's because you're not using the combat mechanics properly.
Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.
That is the point though. A tremendous amount of players don't enjoy having to dance around and block and dodge and roll and execute everything perfectly for every single trash mob they come across. You may find that style of stress fun, but a lot of people do not. Dungeons? Sure. Group content where other people are relying on you? Sure. Every single trash mob? No thanks.
Have we got a number on people saying they don't like the difficulty? As I recall, it was the aspect of the game that beta testers almost universally praised.
Oh, and there is no trash mob in this game that requires "perfect" execution. Even as a vampire, I can take fire damage from a trash mob's power attack and still win the fight. I'll have to do some quick healing, but why don't you think I should be punished for standing in the fire?
ers101284b14_ESO wrote: »I like not being able to face roll everything. I like that I can kill a mob then get owned by the next one. Helps me keep thinking of tactics to beat the enemies. I have died more in this mmo than any other, but after finishing fights I feel accomplished. ( I get frustrated sometimes and have to walk away then go back to the fight later )
That should tell you everything you need to know since MMO BETA TESTERS aren't generally speaking comprised of large populations of "casual players" , some players may not care if casuals stick around or not but ZOS certainly should since they are a large (if not majority) chunk of the potential MMO market, if on the other hand ZOS wants to turn ESO into a niche "hardcore" gamers type MMO they've got a pretty decent start down that path (well except for the fact that the current end game content isn't really all that appealing to the "hardcore" raider types over the long haul).Have we got a number on people saying they don't like the difficulty? As I recall, it was the aspect of the game that beta testers almost universally praised.
The more of these threads I read the more it becomes apparent that some people can't see past the end of their nostrils.
The folks that keep saying it's not to difficult and L2P blah blah blah, if that's the way you like to play then that's fine for you, it's not fine however for others so stop being so damned selfish and try thinking of someone apart from yourself for a change.
Everybody is paying the same amount of money and everybody has the right to play the role that they choose, the way that they choose.
I can mostly cope with the difficulty, but it's so blasted tiresome at times that it becomes pure drudgery and puts some people off playing, me included.
Have difficult content available for those that want it by all means, but there's no reason for every area to be a crapstorm of difficult combat.
The difficulty isn't overtuned. If you're dying on an encounter (assuming you have a group when needed), it's because you're not using the combat mechanics properly.
Is it frustrating to die? Sure, sometimes it is. But is it boring to have a game where players don't feel any sense of accomplishment after a fight because they never had to do anything except stand in front of the enemy and spam the same ability over and over? Absolutely. There is absolutely no encounter in this game that is "too" difficult. Challenge is good, and many of us really prefer having to pay attention when fighting.
edu.journeymanub17_ESO wrote: »Please, OP, edit the thread's title.
Some people don't read the OP and just the title, the ones that, actually, read the OP, will know that you are talking about VETERAN zones, except Craglorn.
If something go easier than already is in lower levels (1 to 50, Coldharbor included) I don't know what will happen.
No point in quoting ZoS Staff posts here about the mistake on the change of HP/DPS of all NPCs in veteran zones with the Craglorn patch nor the hotfix that they made 2 days later that was supposed to fix it but there are still lots of issues because people will not read it and just comment based on the title.
Again, folks, this is about VETERAN zones, right?
VETERAN zones, you sure?
Yeah, pretty sure is about VETERAN zones.
Alphashado wrote: »Would you rather see a F2P game with no support, no content upgrades, no expansions, and dead servers with nothing left but a few hardcore players?
I suspect this kind of reasoning is a tad too far outside of the box though.