Vendersleigh wrote: »I play 7 characters, of which 6 are crafters. The system works for me.
No matter how much storage ZOS let us buy or provide for us, we will all just expand inventory into it.
Unless you have joined guilds advertised as trade guilds for the stores, it sounds like you are in the wrong guilds.
There are some great add-ons for this; this is one of the places where add-ons really shine.isengrimb16_ESO wrote: »The thing this game needs, really, is a way to filter materials. Cloth, Medium, Heavy, food items, alchemy items, etc.
Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one. The problem is there exists a group of players who simply can't or don't want to change their behavior to work within the current system. I don't think this makes them wrong, but it does invalidate many of the reasons people are demanding more storage.
I bet if Zenimax gave you all everything you asked for here. You all would be back here in 1-2 months or less, complaining about lack of space or whatever that makes your game not childishly easy.
Some posts are valid, because their are backed up with a reason. Negative or positive.
I am TIRED of this constant complaints with no other effect than making the game easier for YOU.
@Blackwidow
Guilds are what you make them to be. I never understood anyone complaining the game for a bad guild?
Iceman_mat wrote: »Less professions will equal more space. Choose wisely.-cheers
Blackwidow wrote: »Vendersleigh wrote: »I play 7 characters, of which 6 are crafters. The system works for me.
I don't believe you.
There is no way you have 7 active characters and are crafting all 6 crafts and have no bank problem.
Of course you might mean you have your own guild bank or use mules, but to me that is still a problem.
If you claim to be using neither, I just call B.S.No matter how much storage ZOS let us buy or provide for us, we will all just expand inventory into it.
Again, not true.
There are only so many things we can collect.
Example, i just got rid of one of my mules today when I was able to buy another bank space.
I am now down to three mules.
If i had double the bank space, I would no longer need mules at all.Unless you have joined guilds advertised as trade guilds for the stores, it sounds like you are in the wrong guilds.
The game is designed to have bad guilds.
People are forced to join guilds they don't want to join just to use an AH. On top of that, the guild bank permissions are a freaking joke.
And in my case actually the last straw that broke the camels back turning me into a non-paying customer.This is an issue where to many paying customers are spending to much time organizing their closets and not enough time playing.
Now I am annoyed. I bet if Zenimax gave you all everything you asked for here.
You all would be back here in 1-2 months or less, complaining about lack of space or whatever that makes your game not childishly easy.
Some posts are valid, because their are backed up with a reason. Negative or positive.
I am TIRED of this constant complaints with no other effect then making the game easier for YOU.
@Blackwidow
Guilds are what you make them to be. I never understood anyone complaining the game for a bad guild?
Never said I was a guru, just I put the point where I feel I would use it the most.
Oh, I dont have a calculated plan, but the choice is based on my experience the previous level, and ideas how I may change, add, or what skills I am aiming for.
Never respected. And I only played this char since 5 days early access.
Or rather, inventory is manageable only with extreme tedium. I'm surprised that this issue isn't receiving more attention, considering that every person I've met in ESO is having the same problem. There just isn't enough inventory space for the enormous quantity of items constantly being dropped in your lap; generally I have to spend 20 minutes on inventory management for every 60 minutes of game play, which really just seems absurd to me. I've already thrown a lot of my gold at the problem to obtain max personal inventory slots, though I'm holding off on 20k for the next bank upgrade.
I don't really understand if, or how the current system was designed to work. The shared bank is nice for transferring between alts, but the irony is that I can't afford to have any alts because all other 7 of my character slots are mules. I only keep relevant-level materials (and sell the lower ones) and I have about every add-on dedicated to inventory management. Something really needs to be done about this; though I do like my main character, I don't even currently feel like I have the option to make an alt.
I don't want to present a problem without any possible solutions, so I'll give a few suggestions in case this should be seen by ZOS:
- Add a personal bank tab: The shared bank is decent for convenience, yet the amount of inconvenience one suffers through because of the inventory choke hold really eclipses that. With a personal bank tab that was upgradeable, you even have another expense for the compiling gold.
- Add a crafting materials tab: This follows the same idea as above, and addresses one of ESO's worst culprits. Frankly, both of these tabs could be added to the game and we would still need to have mules on top of it.
- Separate and/or remove the inventory slot use of provisioning items: Provisioning particularly is a troublesome beast; in previous elder scrolls games, typically the reason you weren't that limited to picking up food/alchemy items is because they weighed basically nothing. That's not the case here, where a tomato takes up the same amount of space a greatsword does.
- Reduce the gold cost of bank slots: The inventory costs seem manageable; the bank slots are not. 20k is a decent maximum for personal inventory - it doesn't seem like a good spot for less than half of the maximum bank slots.
- Increase stack sizes to 200-1,000: Again addressing the problem with crafting materials, this would at least allow for them to be managed without requiring much of a change to the game.
- Double bank space: I understand it can be difficult to appease all crowds; those who already spent a lot of gold to increase their bank space would be justifiably angry if the costs were retroactively lowered. This kind of change would allow for those upgrades to still remain in effect while helping to address the issue.
- Allow certain items to be "Locked": As not to appear on deconstruction/sell lists, this would at least allow for inventory cleanup to be done with greater speed and efficiency without risking your precious [alternate] suit of armor.
- Include a separate, non-burdening category for Trophies & Costumes: These things typically serve no purpose - but, you can't get them again, making for a choice of the lesser between two evils. Since they are utterly non-beneficial, they should be moved to their own category (the way quest items are) which does not use up inventory space.
Guild banks are not a solution for personal inventory - they are a workaround for a select few that don't mind dedicating an entire guild slot just to this. Few people are willing to simply give you one of their guild slots so you can have a bank. If you share, there are huge risks involved. Regardless of that, it should not be required.
For those sure to comment - I'm not a hoarder by any means, I'm quite meticulous about my inventory. This isn't some kind of personal issue, it happens to literally everyone I play with. If you don't agree with my criticisms or suggestions, feel free to add your own.
For my inventory setup, see here:
EDIT: This post is addressing a legitimate concern in a constructive way; please take the endless flaming and trolling to the hundreds of other threads that do not offer feedback with the intent of improving the game.
EDIT 2: Updated & added other peoples' suggestions to the list. Thank you for contributing.
Blackwidow wrote: »@Vendersleigh even you admit you use a mule and still say we have enough bank space.
It boggles the mind.
Most of the posters agree that storage is a problem. The ones that don't have their own personal guild bank or are lying through their teeth. Provisioning, alchemy, and enchanting alone can easily take up every single slot in your inventory. If you carry an extra armor set for a different occasion, then it's even more of a problem.
If you read through most of the post, inventory management IS a problem a majority of players have. I find inventory problems much more problematic in this MMORPG than in any of the many other MMORPG's I have played.
Most of the players agree that storage isn't a problem. The one's that don't have horrible guilds or are lying through their teeth. Provisioning, alchemy, and enchanting can easily not take up every single slot in your inventory. If you carry an extra armor set for a different occasion, that is going to take up 7 slots of your inventory.Most of the posters agree that storage is a problem. The ones that don't have their own personal guild bank or are lying through their teeth. Provisioning, alchemy, and enchanting alone can easily take up every single slot in your inventory. If you carry an extra armor set for a different occasion, then it's even more of a problem.
If you read through most of the post, inventory management IS a problem a majority of players have. I find inventory problems much more problematic in this MMORPG than in any of the many other MMORPG's I have played.