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Inventory is unmanageable

  • Ezrith
    Ezrith
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    I agree with the ideas and I don't even mind buying the space/tabs with gold. I play casually and craft/loot what I need so I don't buy anything yet. That means I have plenty of gold for 42k horses, full backpack upgrade and working on bank too. Gold is not a problem while we level.

    - seperate tabs for crafting materials and disguise/trophies

    Just that would help tremendously. I am upset a bit about no personal bank space too. What were they thinking??? I usually play a main character and an alt, now I end up with that plus 3 bank mules for lower level mats and blue/purple loot I cannot use but want to keep for friends or to sell.

    Seriously, who made that decision for the banking feature? Did he/she ever played an mmorpg?
  • badmojo
    badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    And I don't have 4 mules, I have 4 alts that I use for crafting. They need these materials for their job, and there's no space in the bank so it goes in their inventory.

    Liar. There is no nice way for me to say that. You are flat out lying.

    "After that I have 4 characters who hold associated materials. Tailor, Blacksmith, Woodworker, Alchemist. Leaving 4 main accounts for me to play on, which are the four classes & three factions."

    Those are called mules. You don't craft with them. You just said that to back peddle your way out of a corner.

    Shame on you.

    What are you even talking about? I do indeed craft with them, that's why I refer to them by their profession. My alchemist is a level 30 Imperial Templar, she provides my main and my friends with potions, she holds onto the Alchemy stuff because she needs them. My Woodworker is around level 12, my Blacksmith around 16, my Tailor is by far the lowest and least played at level 6.

    On top of my 4 crafting characters, I have 4 mains. Redguard Nightblade that is level 42, Dark Elf Sorc that is level 9, and then level 3 DK and Templar that are basically waiting for me to start playing them. The idea is to let the mains focus on combat and let the crafters focus on crafting.

    Lately, I only log in to the crafting characters to get the hireling packages and sometimes to deconstruct some blues. I mainly play my Redguard, almost 10 days played on it alone, and just level 40. I do a lot of fishing.
    [DC/NA]
  • JessieColt
    JessieColt
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    First, I didn't read the entire thread. Second, here are some changes I would like to see.

    1. Personal Bank Space. It really sucks that all alts share the same bank space. In theory this is great since you have easy access to items across all alts. In practice, it is horrible. Not all alts are the same level in game, this means that your bank spaces are taken up with tons of items that only one or 2 alts might be able to use, while the rest is taken up with items that cannot be used across all alts. (leather, wood, cloth, etc.)

    2. You should be able to buy both Personal and Shared bank spaces. Personal bank spaces should expand to 200 and Shared spaces expand to 50. This will still limit the amount of hoarding/storage, but still allow for easy transfer of items between alts. (since you cannot mail things to an alt).

    3. Permanent Junk Status. If I mark something as junk, then sell those items to a vendor, the next time I loot the same item, I have to again flag it as junk. Junk status should always flag the item as junk, no matter when I loot the item, and should not be session based.

    4. Tagged Status. The ability to Tag items in my personal bag. Tags should then prevent the item from being deleted/sold/deconstructed, or can be tagged for deposit to the bank. Etc.

    5. Zero Count inventory items. Costumes, Pets, etc. should NOT take up inventory space. Pets should never take up bag space. It isn't necessary to loot costumes over and over again if you end up in combat. They should just be removed. This way you still have to put the costume back on again, if you want, but you are not constantly presented with the "You cannot loot this item" messages if you already have one, and they do not take up bag space if you decide you want to keep them after the quest is over.


    On a wishful thinking feature, I want Stibbons. LOL

    I would LOVE to have the ability to call forth a personal minion/helper/courier/slave to do a bank run for me. Heck, add it as a Skill line that requires unlocking and leveling. Level 30, unlock courier, 5 hour cooldown. Level 40, unlock 2.5 hour cooldown. Level 50, unlock 1 hour cooldown. Set him up so that he is bank only, no guild. At least this way if I find myself in a dungeon, I can call him/her and put stuff in the bank instead of either leaving loot behind, or holding up the group trying to figure out what I want to destroy on the fly.

    Heck, if Z wants another gold sink, make him buyable with upgrades.

    Level 1 - Courier with 5 hour cooldown - 10K
    Level 2 - Courier with 2.5 hour cooldown - 15K
    Level 3 - Courier with 1 hour cooldown - 20K
    Level 4 - Courier with Armor Repair ability - 25K
    Level 5 - Courier with Guild Store Access - 30k

    There are a TON of options that could be coded into a personal Stibbons for players.

    Personally, there is nothing more annoying than having to stop what I am doing in the middle of a quest, and make a city/bank run to try to deal with inventory issues.

    I save glyphs for my next armor set. I save glyphs to deconstruct. I gather mats for woodworking, clothing, blacksmithing, and alchemy. Add on top of that loot drops, and I am quickly maxing my, currently, 150+ personal bag space because I do not have enough space in the bank to store the mats that I do not need immediately.

    I currently have 3 characters. Only one of which I am actively playing because the other 2 will face these same issues and I am not looking forward to dealing with inventory issues on those 2 as I try to level them up. So currently both are parked in the starting cities banks.

  • slbrgt
    slbrgt
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    I dont know if it has been mentioned already, but a really mayor improvement in inventory management would be: being able to mail items directly to alt chars, as is usual in other games I know. This would remove the currently necessary steps to store items in bank, log out, log in with another char, and remove items from bank. Making use of mules, or just getting acquired mats to crafter characters, would then no longer be limited by bank space and the whole process would become much more direct and so much less time consuming.
  • Orizuru
    Orizuru
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    slbrgt wrote: »
    I dont know if it has been mentioned already, but a really mayor improvement in inventory management would be: being able to mail items directly to alt chars, as is usual in other games I know. This would remove the currently necessary steps to store items in bank, log out, log in with another char, and remove items from bank. Making use of mules, or just getting acquired mats to crafter characters, would then no longer be limited by bank space and the whole process would become much more direct and so much less time consuming.

    I suspect they did this, as well as making the bank account wide, in an effort to try and discourage muling with alts.

    Based-upon the design decisions ZOS has made, I can't help but feel they have a strong dislike for the concept of muling in general.


  • Bangstin
    Bangstin
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    Orizuru wrote: »
    I suspect they did this, as well as making the bank account wide, in an effort to try and discourage muling with alts.

    Based-upon the design decisions ZOS has made, I can't help but feel they have a strong dislike for the concept of muling in general.

    Which would be rather confusing since they didn't give use the proper storage and a convenient way to use it. It's not like people love using mules , they just are a necessity currently if you don't have a personal guild bank.
  • Orizuru
    Orizuru
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    Bangstin wrote: »
    Orizuru wrote: »
    I suspect they did this, as well as making the bank account wide, in an effort to try and discourage muling with alts.

    Based-upon the design decisions ZOS has made, I can't help but feel they have a strong dislike for the concept of muling in general.

    Which would be rather confusing since they didn't give use the proper storage and a convenient way to use it. It's not like people love using mules , they just are a necessity currently if you don't have a personal guild bank.

    I see it as a breakdown in communication. Players today are used to games that have features and design philosophy that seem to differ greatly from the goals and vision ZOS had for the game. Had ZOS been more open and communicated this vision more clearly, it could have helped to curb these expectations in players and opened channels of communication for debate of these differences in expectations before the game was launched.

    Had the communication been more forth-coming before even the first betas, then ZOS could have seen how these choices impact the interest players have in the game and allowed them to better evaluate their decisions before the implementation of features was done, which would have allowed for more thought to be put into improving the features in ways that still could work with their over-all vision, or maybe even convince ZOS that their vision of things was dated in comparison to modern games.

    I'm not a fan of muling. I've done it when I had too, but overall, I try to avoid it because I don't want to deal with the hassle of remembering where I put things or organizing them. In ESO, I was surprised by the way they implemented inventory and banks, but I also adjusted my habits in ways that allowed me to work with the system as it was designed. Not every player is as flexible as I am in that regard. In fact, I'm of the belief that most players aren't that flexible in regard to this set of "features".

    Had these features been communicated properly much earlier on in the game's development cycles, then I think the less flexible players could have a lot more impact upon the game's development in very positive ways without it turning into a fight the way it is now because of how polarized the topic has become.
    Edited by Orizuru on May 29, 2014 2:51PM
  • slbrgt
    slbrgt
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    Well I m also not a fan of muling actually. I try to do multiple crafts, and the crafter characters store the mats required for their own craft in their own inventory, which is doable. Besides that I use a mule only for some crafting mats that I dont (yet) have motifs for. But just to get mats and item for deconstruction from the char that found them, to the char that has the appropriate craft to use them, is a hassle.
  • Blackwidow
    Blackwidow
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    slbrgt wrote: »
    I dont know if it has been mentioned already, but a really mayor improvement in inventory management would be: being able to mail items directly to alt chars, as is usual in other games I know.

    They had mailing to yourself in the beta. About 7 months before release it was taken out one day.

    I was upset. I was asking if this was a bug or did they take it out on purpose.

    Fanboi posters told me that it had to be a bug, no mmo would remove this feature.

    A few months later ZOS announced it would not be in the game. No reason why.

    I went on a rampage begging and pleading to put this simple user friendly feature back in the game.

    Again, fanbois defended ZOS saying nobody would really use it anyway, afterall we have a shared bank.

    Simply boggles the mind how much fanbois have ruined the game because ZOS loves it's ego stroked.
  • Lodestar
    Lodestar
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    Blackwidow wrote: »

    They had mailing to yourself in the beta. About 7 months before release it was taken out one day.

    I was upset. I was asking if this was a bug or did they take it out on purpose.

    Fanboi posters told me that it had to be a bug, no mmo would remove this feature.

    A few months later ZOS announced it would not be in the game. No reason why.

    I went on a rampage begging and pleading to put this simple user friendly feature back in the game.

    Again, fanbois defended ZOS saying nobody would really use it anyway, afterall we have a shared bank.

    Simply boggles the mind how much fanbois have ruined the game because ZOS loves it's ego stroked.

    As things stand, it would not make any difference to the space itself anyway, as we would be paying more to take up our characters inventory.

    I do take your point, on how a certain consensus flip flop in defence of some perceived ally. It is certainly not strength of conviction, it is demonstrating a lack of integrity and credibility. Same thing displayed here as you accurately pointed out.

    But, that only means engaging them is not worth it. Minds are already made up. You can see the impasse here in effect, no ones minds are being changed.
  • badmojo
    badmojo
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    I'm sure the removal of mailing to alts had something to do with people using their mailboxes as another place to store items. They still do this, they just need a friend to bounce stuff off of first.
    [DC/NA]
  • Reykice
    Reykice
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    once you get 110 inventory slots + a pack horse for 10 slots + potentially 50 more you will be fine.... its hard in the beginning and only if you keep most materials...

    By level 30 if you use the auction house to sell things you don`t need and so on you will have a horse + full inventory and some spare gold... so its only a hassle until then.
  • Nickhead420
    Nickhead420
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    I agree with just about every point in the main post. My main is a VR6 Templar that I just can't get into right now. After the patch hit, combat just isn't fun so I only log in to heal in Cyrodiil with the guild. So I started a sorcerer. Now I se how crappy the banking system is. There's just not enough room to maintain inventory on more than one character. I can't enjoy my main, and I can't play alts because there's just no room to do "Elder Scrolls" stuff. New and shiny is wearing off fast...
  • Chrysolis
    Chrysolis
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    once you get 110 inventory slots + a pack horse for 10 slots + potentially 50 more you will be fine.... its hard in the beginning and only if you keep most materials...

    By level 30 if you use the auction house to sell things you don`t need and so on you will have a horse + full inventory and some spare gold... so its only a hassle until then.

    This post is mostly about storage space, not inventory space.

    Also, as I've mentioned before I am VR5.
  • kassandratheclericb14_ESO
    I appreciate those of you that have given real, meaningful ideas on here. I don't agree or disagree with all of them but those that are trying...thank you. Some ideas I had not even considered.

    Seems a few of you are only reading/replying to one or two posters on here and not even bothering with anyone else. Perhaps some of you may wish take it to PMs or another thread?

    I also don't think name calling or accusations are really helpful. I am fairly amazed at the amount of venom on this site and this thread. As a moderator on other sites you would think that would be impossible.
  • Chrysolis
    Chrysolis
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    Just a friendly, shameless bump to keep thoughts circulating on this issue.

    Thanks for the support @kassandratheclericb14_ESO‌, I agree there is far too much bickering back and fourth which really serves no purpose. With that being said, the forum moderators did an excellent job of trimming back some of the worst hostility when this thread really start spiraling.
  • Blackwidow
    Blackwidow
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    Lodestar wrote: »
    As things stand, it would not make any difference to the space itself anyway, as we would be paying more to take up our characters inventory.

    Very true. I was just pointing out what happened.
    But, that only means engaging them is not worth it. Minds are already made up. You can see the impasse here in effect, no ones minds are being changed.

    No, ZOS does learn, they are just take a long time to see what is good for the game.
    once you get 110 inventory slots + a pack horse for 10 slots + potentially 50 more you will be fine.... its hard in the beginning and only if you keep most materials...

    I wish that was true, but no.

    I have 185 bag space. I have 210 bank space.

    I still need 4 mules for my stuff.
  • wyrdob16_ESO
    wyrdob16_ESO
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    I agree with the OP in that inventory management is the biggest tedium in the game. Should you be a dedicated crafter wanting to craft, expect to be punished severely for your interest by being forced to play bank tetris about 25% of your active playing time. More at the lower crafting levels, somewhat less once your crafts are maxed.

    The worst offenders are provisioning, followed by armor- and weapon crafting. Too many different materials to keep track of, even with dedicated bank alts it is about impossible to stock them all.

    In short, this system adds nothing positive to gameplay in any way, shape or form. There is no "interesting" choice to make, only craft and be punished or don't craft.
  • Lodestar
    Lodestar
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    Blackwidow wrote: »
    Lodestar wrote: »
    But, that only means engaging them is not worth it. Minds are already made up. You can see the impasse here in effect, no ones minds are being changed.

    No, ZOS does learn, they are just take a long time to see what is good for the game.


    I still need 4 mules for my stuff.

    Ah, I was referring to the forum posts of the detractors. Both past and present. Not ZOS themselves. On the latter you may well be correct.
  • Blackwidow
    Blackwidow
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    1 Insightful 73 Agree 2 Awesome 3 LOL

    I think this speaks for itself.
  • kassandratheclericb14_ESO
    Blackwidow wrote: »
    1 Insightful 73 Agree 2 Awesome 3 LOL

    I think this speaks for itself.


    I think I lost what that (anyone's forum stats) really has to do with anything? Am I missing something here?
  • babylon
    babylon
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    Blackwidow wrote: »
    1 Insightful 73 Agree 2 Awesome 3 LOL

    I think this speaks for itself.


    I think I lost what that (anyone's forum stats) really has to do with anything? Am I missing something here?

    The numbers are the votes on the OP (the opening post of this thread). So 73 agrees 1 insightful 2 awesomes and the 2 troll votes of LOL = 76 in favour of fixing bag space vs the 2 trolls.
    Edited by babylon on May 30, 2014 11:47PM
  • badmojo
    badmojo
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    Yeah, nobody clicked 'disagree' so it must be unanimous.


    Oh wait.
    [DC/NA]
  • twistedmonk
    twistedmonk
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    There are so many improvements that could be made to this game...dont even get me started. At least they could have stolen good ideas from other games.

    LIke GW2 inventory was nicer because it allowed you to automatically bank the crafting material in a shared bank that had room for every piece of crafting material in the game; without being forced to run back to the Daggerfall Bank crazy chick.

  • Chrysolis
    Chrysolis
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    Cutting down some of this post for length:
    First, I didn't read the entire thread. Second, here are some changes I would like to see.

    1. Personal Bank Space. <snip>
    2. You should be able to buy both Personal and Shared bank spaces. <snip>
    3. Permanent Junk Status. <snip>
    4. Tagged Status. <snip>
    5. Zero Count inventory items. <snip>

    It's a long thread with a lot of bickering primarily from a small number of detractors, so I won't begrudge you that right. Most of these features I've already listed but I am certainly glad that you agree. As for #3, that is a good suggestion but can be accomplished with the "Zolan's Junk Handler" add-on, it's certainly saved me some time.
    On a wishful thinking feature, I want Stibbons. LOL

    I would LOVE to have the ability to call forth a personal minion/helper/courier/slave to do a bank run for me. Heck, add it as a Skill line that requires unlocking and leveling. Level 30, unlock courier, 5 hour cooldown. Level 40, unlock 2.5 hour cooldown. Level 50, unlock 1 hour cooldown. Set him up so that he is bank only, no guild. At least this way if I find myself in a dungeon, I can call him/her and put stuff in the bank instead of either leaving loot behind, or holding up the group trying to figure out what I want to destroy on the fly.

    Heck, if Z wants another gold sink, make him buyable with upgrades.

    Level 1 - Courier with 5 hour cooldown - 10K
    Level 2 - Courier with 2.5 hour cooldown - 15K
    Level 3 - Courier with 1 hour cooldown - 20K
    Level 4 - Courier with Armor Repair ability - 25K
    Level 5 - Courier with Guild Store Access - 30k

    There are a TON of options that could be coded into a personal Stibbons for players.

    <snip>

    I don't think this is wishful thinking - or, really that it has to be. I'm a little reluctant to add it to the OP because my main problem is actually more with storage space than inventory space. I would say that I can't imagine people getting upset about having this option, but then some of my proposed fixes have been called extreme so I can't be certain about that.

    The idea is definitely a throwback to Torchlight for me. That's not a bad thing - in general people have a somewhat negative attitude about adopting ideas from other games with the worry of being called generic or unoriginal, but that's really not the case. All the best games I've played borrow ideas from other games - yes, even (or especially) WoW; which leads me to another point. Guild Wars 2, for its many faults, had a great inventory system as far as I'm concerned. If I had made this post about the GW2 inventory/banks, I could totally understand people deciding that I just had a hoarding problem. But nobody ever got upset about the inventory in GW2 - which brings us back to something @Blackwidow said: Nobody has ever complained about having too much inventory space in the history of MMORPGs.

    I suppose I have seen one person that's complained about too much inventory space now, though; albeit with a level of hypocrisy. I'm not trying to be provocative, just remarking that this can't be totally true now that I've taken a part in this thread. On that note, @badmojo, I know that there is not a disagree button. What you can do instead is write a thread of the opposing point of view to garner support for your idea, which is why I made this one to begin with.

    Thanks for the constructive feedback @JessieColtub17_ESO‌
    Edited by Chrysolis on May 31, 2014 12:21AM
  • badmojo
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    I'm sorry, but please point out where I complained about having too much inventory.

    I say inventory needs a limit, you hear me complaining about too much inventory?

    Also, why would I write another thread that basically comes down to "Don't change the inventory"??? What's the point in that? If they change it to suit you, I might complain, but currently, I'm happy.
    [DC/NA]
  • Chrysolis
    Chrysolis
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    @badmojo‌
    As I said I'm not intending to provoke you into a fight, you're entitled to your opinion. You haven't complained about the current inventory system, but you've dissented to the prospect of having a larger inventory, which is something I would not have previously thought would ever happen; though, it's actually not a problem that affects you like it does most people.

    Certainly a thread called "Don't change inventory" wouldn't help, but as I recall you had some other ideas that centered around immersion, such as the space equivalency of battleaxes and corn flowers; who knows, there may be more people out there with your point of view than either of us would ever have realized.
  • badmojo
    badmojo
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    I guess I'm a bit of a realist when it comes to those ideas. I realize that this game is so far into its development that I can't see any easy way for them to go back on their decisions and change the inventory system to suit my immersion desires. So, I don't bother asking for things I don't think will even happen. I just mentioned those to give you more insight into my thoughts on this subject, since we both have such different opinions.

    I guess a large part of why I don't think we need more inventory is because I really enjoy survival games like DayZ & Minecraft where inventory management is an important part of playing. I feel those game mirror the actual inventory management we do in real life when we go somewhere needing supplies. I feel like any similarities to real life are usually(USUALLY!) a good thing in video games like this that try for immersion.
    [DC/NA]
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    I feel those game mirror the actual inventory management we do in real life when we go somewhere needing supplies. I feel like any similarities to real life are usually(USUALLY!) a good thing in video games like this that try for immersion.

    8 characters, some of differing factions, all sharing the same bank space does not fit in reality.

    Not having more space to store things in the world does not fit in reality.

    Spending 70,000 gold for 10 bank spaces does fit in reality.

    Somehow, you think using 4 mules to hold your stuff fits in reality.

    Again, if you started with more bank space, you would not have a complaint, but you come here anyway and argue to not have more space.
    I can't sacrifice my preference for the good of the majority, I'm a selfish gamer I guess.

    Yes.

    Yes, you are.
    badmojo wrote: »
    Yeah, nobody clicked 'disagree' so it must be unanimous.

    Show me a thread with more than 73 argees on it.

    I think you play dumb on purpose.
    Edited by Blackwidow on May 31, 2014 9:10AM
  • Soulharvester
    Soulharvester
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    I totally agree with you, we need more space.

    I would like to add some kind of pack guar thing for field inventory management, maybe a banker npc that we can quest for or something.
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