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Inventory is unmanageable

  • babylon
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    But it is good to have a limit on the amount of space for crafting materials in order to promote interaction between players.

    It actually has the opposite effect - when we have to break up party interaction for 20 minutes after every quest hub or two so we can organise our bags/bank/mules.

  • Elirienne
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    I have a halfway upgraded prsonal bank and I am perfectly fine. Just about to max out my first three professions, when that's done, will start working on the others. And I am v6. There is nothing wrong with bank and inventory space. Your character already has a "bag" which is invisible and can carry 60 swords, 30 cuirasses and 20 daedra husk. This is already a bit stupid. If anything, there should be less space. Make decisions, sell stuff you dont need, this is not *cliche invoming* wow ... it's a story based rpg.
  • Zorrashi
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    Ok, I know I'm the minority here, but apart from a few organization peeves, I think the system we have now is just fine.

    I have one character with no guild bank, and have purchased about 3 upgrades. Sure it took time (for me, about 2 days), but the only real reason I had storage problems is because of my unwillingness to simply ditch a good portion of my provisioning mats. I get things like hops and ripe apples even though I have absolutely no recipes that uses them.

    Armor hoarding and stuff was a problem for time, but that was before I noticed the XP gain I could get from deconstructing them, now only a select few are kept in the bank for researching purposes.

    I know this is not exactly popular but....I think if people are willing to commit to only a few professions then the bag system will be easy enough to manage.

    I also think it is worth mentioning that I bought all of my upgrades through mainly spamming a provisioning recipe and constantly hunting for armor and stuff from monsters. So its not like I had connections to help me collect gold or anything....just bare minimum in game not-so-social methods.
  • Elirienne
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    Yep, not being outraged at the "lack" of inventory space is very unpopular these days.
  • Noctisse
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    I can't agree enough with the point of this thread. Hopefully someone from ZOS will see all these suggestions and consider them...
  • Blackwidow
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    Truno wrote: »
    Inventory and bank space is fine. I did spend more time then I would have liked selling potions to buy more space but I never used a baggage horse or a guild bank and those options are there. Sure an extra 20 or so slots would be nice though, but in my opinion not entirely needed. Just make a guild bank with friends for crafting supplies just don't put the expensive ones in there ;). If you want to also just sell crafting base mats like leather, hides, etc u get more exp deconstructing and those mats are worth good money. Ofc thats only if u dont plan to make gear for urself.

    You can't say the first thing and then say the second and be taken seriously.

    You basically said, the bank system is fine as long as you can give yourself 500 more bank spots.
  • Noctisse
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    @Blackwidow Indeed...XD
  • Blackwidow
    Blackwidow
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    Orizuru wrote: »
    More slots doesn't solve the problem with inventory management, it just delays it.

    Wrong.

    More space and the ability to organize items does solve the problem.

    You act like everyone wants 10,000 spaces and even then you seem to think we would still have a bank space problem.

    That is just [snip]
    From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one.

    Again, wrong.

    Even the most broken system can still work for some people.

    In this case people who don't craft or just play one or two characters, this system seems to work for them.
    The problem is there exists a group of players who simply can't or don't want to change their behavior to work within the current system. I don't think this makes them wrong, but it does invalidate many of the reasons people are demanding more storage.

    Wrong again.

    The fact that the bank system makes the game dreadfully boring and tedious is a valid reason for the change.

    Just because a few people can handle the horrid bank system, does not make that system the one we should keep.

    The bank system should not be a challenge. It should not be some idiotic minigame that most people hate. It should be a system that helps players store their crap and get back to playing the game.
    [edited for profanity bypass]
    Edited by ZOS_Icy on April 18, 2026 11:06AM
  • AngryWolf
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    I don't mind mind it. I tends to be part of an MMO. However, with researching take 1-3 days or so, your inventory can fill up soon as you hang on to stuff to research. I kinda wish it didn't take so long to research, but don't know what the right balance is. Having more inventory space would be good, but at one point, the cost to add more gets stupid.
  • Vendersleigh
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    Blackwidow wrote: »
    From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one.

    Again, wrong.

    Even the most broken system can still work for some people.

    In this case people who don't craft or just play one or two characters, this system seems to work for them.


    I play 7 characters, of which 6 are crafters. The system works for me.

    No matter how much storage ZOS let us buy or provide for us, we will all just expand inventory into it.
  • shiva7663
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    Bank Tetris. sigh....
  • isengrimb16_ESO
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    I get a horse for 1g. About the only thing I spend gold on is feeding that horse per character, increased bag space and increased bank space.

    The thing this game needs, really, is a way to filter materials. Cloth, Medium, Heavy, food items, alchemy items, etc.
  • Blackwidow
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    I play 7 characters, of which 6 are crafters. The system works for me.

    I don't believe you.

    There is no way you have 7 active characters and are crafting all 6 crafts and have no bank problem.

    Of course you might mean you have your own guild bank or use mules, but to me that is still a problem.

    If you claim to be using neither, I just call [snip]
    No matter how much storage ZOS let us buy or provide for us, we will all just expand inventory into it.

    Again, not true.

    There are only so many things we can collect.

    Example, i just got rid of one of my mules today when I was able to buy another bank space.

    I am now down to three mules.

    If i had double the bank space, I would no longer need mules at all.
    Unless you have joined guilds advertised as trade guilds for the stores, it sounds like you are in the wrong guilds.

    The game is designed to have bad guilds.

    People are forced to join guilds they don't want to join just to use an AH. On top of that, the guild bank permissions are a freaking joke.
    [edited for profanity bypass]
    Edited by ZOS_Icy on April 18, 2026 11:07AM
  • Cogo
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    Now I am annoyed. I bet if Zenimax gave you all everything you asked for here.

    You all would be back here in 1-2 months or less, complaining about lack of space or whatever that makes your game not childishly easy.

    Some posts are valid, because their are backed up with a reason. Negative or positive.

    I am TIRED of this constant complaints with no other effect then making the game easier for YOU.

    @Blackwidow
    Guilds are what you make them to be. I never understood anyone complaining the game for a bad guild?
    Edited by Cogo on June 1, 2014 3:34AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • shiva7663
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    The thing this game needs, really, is a way to filter materials. Cloth, Medium, Heavy, food items, alchemy items, etc.
    There are some great add-ons for this; this is one of the places where add-ons really shine.
  • meghuskoow
    Absolutely! Great ideas and would help so much.
  • Yajnho
    Yajnho
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    The guild bank permissions do seem to be real problem. I have been told it's either free reign or total lockdown. That's just silly, but only pertinent to this thread in so much as it makes using a guild bank extremely impractical, unless you own the guild. Not a solution to storage woes.

    I have played both wow and gw2 and never had so much difficulty with inventory. WoW makes it easier to gain extra space. GW2 has less space, but the the demands placed on that space are significantly decreased, at least until you are crafting ascended stuff. The point here is that both games limit inventory, but in neither game did I feel like it detracted from my experience. Here it does.

    The problems that this game has an unusually high number of components per craft, particularly for enchanting and provisioning. The numbers for the other crafts are not small either. Then add in items you are saving for research. Now add to that a system which is more restrictive about adding space than other games. You just can't do BOTH and call it good.

    Personally, I like the overall complexity of the crafting system. I don't like the extremely small percentage of extra storage you get for such a high price. I don't like the unreasonable amount of time I have to spend shifting the inventory around my toons.

    Again, a bag that is specific to a craft, and because of that specificity is cheaper per unit space helps everyone and hurts no one. This is not a balance type issue which will give one group an advantage over another. If you want that kind of argument go find a "DK is op" or "BE is op" thread. This is an issue where to many paying customers are spending to much time organizing their closets and not enough time playing.
  • Bangstin
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    Orizuru wrote: »

    Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one. The problem is there exists a group of players who simply can't or don't want to change their behavior to work within the current system. I don't think this makes them wrong, but it does invalidate many of the reasons people are demanding more storage.

    Please , that's makes no sense whatsoever. You can find some people that are ok with all kinds of weird things , that doesn't invalidate anything and it doesn't mean there isn't better solutions.
    Stop using the word logically since you don't know what it means.


    Edited by Bangstin on June 1, 2014 6:48AM
  • Iceman_mat
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    Less professions will equal more space. Choose wisely.


    -cheers
  • Elgarr
    Elgarr
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    A simple solution which both player and dev benefit off is the crafting tab, you get one basic with 60 spaces, then you pay to increase that size just like your main bank now.

    It's enough of a gold sink to give the devs happy (only reason they put it in) yet for those who need to use it (which are those who have majority of stuff in their bank as crafting mats) they won't mind either.
  • skeletorz_ESO
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    I agree. There isn't enough space. The simple solution to this is to make everything in the materials tab not cost inventory space. Crafting materials get stored for free.
    “If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.” -- René Descartes
  • Blackwidow
    Blackwidow
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    Cogo wrote: »
    I bet if Zenimax gave you all everything you asked for here. You all would be back here in 1-2 months or less, complaining about lack of space or whatever that makes your game not childishly easy.

    So, if we were given a proper bank system, you think we would still complain about the bank system?

    Please explain this pearl of wisdom to the rest of the class.
    Some posts are valid, because their are backed up with a reason. Negative or positive.

    Yet, you post with insults like "I bet if Zenimax gave you all everything you asked for here. You all would be back here in 1-2 months or less, complaining about lack of space or whatever that makes your game not childishly easy."

    It would be nice if you showed some respect and posted with facts and reason instead of insults.
    I am TIRED of this constant complaints with no other effect than making the game easier for YOU.

    Nobody is forcing you to come here and read.

    If we started with twice the bank space, would you not be here complaining we have too much bank space.

    You may not realise it, but your posts are hurting the game, not helping it.
    @Blackwidow
    Guilds are what you make them to be. I never understood anyone complaining the game for a bad guild?

    The guild system is set up for people to join, get what they want and leave. People have to join guilds if they want to use the AH. ZOS has build a system of using guilds instead of fostering a family type system.

    Do I have a nice guild I belong to? Yes. I belong to two very nice guilds. However, we have had members rob the guild bank on more than one occasion because of the crappy guild bank permissions.

    The other three guilds I belong to mean crap to me. ZOS set it up so I pretty much hop from one merchant guild to another.

    ZOS is very much at fault for the way they set up guild banks and AHs.
    Edited by Blackwidow on June 1, 2014 8:19AM
  • Blackwidow
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    Iceman_mat wrote: »
    Less professions will equal more space. Choose wisely.-cheers

    So, you don't think each character should be able to do at least one craft without the game being a huge pain in the neck?

    I am not paying ZOS to play a halfass game.

    Edited by Blackwidow on June 1, 2014 8:23AM
  • Vendersleigh
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    Blackwidow wrote: »
    I play 7 characters, of which 6 are crafters. The system works for me.

    I don't believe you.

    There is no way you have 7 active characters and are crafting all 6 crafts and have no bank problem.

    Of course you might mean you have your own guild bank or use mules, but to me that is still a problem.

    If you claim to be using neither, I just call [snip]
    No matter how much storage ZOS let us buy or provide for us, we will all just expand inventory into it.

    Again, not true.

    There are only so many things we can collect.

    Example, i just got rid of one of my mules today when I was able to buy another bank space.

    I am now down to three mules.

    If i had double the bank space, I would no longer need mules at all.
    Unless you have joined guilds advertised as trade guilds for the stores, it sounds like you are in the wrong guilds.

    The game is designed to have bad guilds.

    People are forced to join guilds they don't want to join just to use an AH. On top of that, the guild bank permissions are a freaking joke.


    Believe or not all you wish but yes I have 7 active characters, 6 of whom each are focussed on one crafting profession (50 provisioning, 50 alchemy, 36 woodworking, 33 clothing, 32 blacksmithing, 28 enchanting). I love crafting as well as exploration, second only to rp, so I collect everything but then delete or sell or put into my guild bank for other guildies what I know I do not need.

    As stated before, I have one mule who holds pets, disguises, trinkets, maps.
    I have no personal guild bank. All I use my guilds' banks for are to swap items with other people, either at the time (swapping glyphs for decon mostly) or putting in materials, motifs, etc. for others to use later/taking from them.

    I find the guild system good, with one primary guild that I have been with for 6 years now, 3 guilds that I have found trust me and I trust them, and one large one purely used to keep track of what rp events are on.
    I have found no need for trade guilds as I barter/give everything to others. Being nice to folks has its rewards I have found.
    [edited to remove quote]
    Edited by ZOS_Icy on April 18, 2026 11:08AM
  • Rotherhans
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    Yajnho wrote: »
    This is an issue where to many paying customers are spending to much time organizing their closets and not enough time playing.
    And in my case actually the last straw that broke the camels back turning me into a non-paying customer.

    Very insightful post, couldn´t agree more. Pity it is drowned out by the usual fanboy/fanhate whinefest on these fora and sadly will go unnoticed by someone actually in charge.

    To make it clear.
    I refuse to play this game until this issue is fixed.

    This is basic gamedesign 101, actually it is basic common sense(but nowadays that´s a superpower anyway):
    deadpool-common-sense-221x300.jpg

    Don´t aggravate your customer for no reason.
    “I'm not going out of my way looking for devils;
    but I wouldn't step out of my path to let one go by.”― Robert E. Howard
  • Lodestar
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    shiva7663 wrote: »
    Bank Tetris. sigh....

    Haha, I was thinking just that. If i wanted to play a bank minigame I would play tetris or candy crush saga or whatever.
  • Lodestar
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    Cogo wrote: »
    Now I am annoyed. I bet if Zenimax gave you all everything you asked for here.

    You all would be back here in 1-2 months or less, complaining about lack of space or whatever that makes your game not childishly easy.

    Some posts are valid, because their are backed up with a reason. Negative or positive.

    I am TIRED of this constant complaints with no other effect then making the game easier for YOU.

    @Blackwidow
    Guilds are what you make them to be. I never understood anyone complaining the game for a bad guild?

    Where do you get off, telling others what is fun for you, should be fun for everyone else, and there is something wrong with them if they don't, and not to post on the forums designed for that very purpose?

    Not only are you pressing you will opinion as fact, even when a large bulk of it is made up, your past insulting forum members telling them not to write what you don't want to. Now, your having a go at some perfectly good guilds, and making allegations against them, claiming they are bad.

    And from another thread.
    Cogo wrote: »

    Never said I was a guru, just I put the point where I feel I would use it the most.
    Oh, I dont have a calculated plan, but the choice is based on my experience the previous level, and ideas how I may change, add, or what skills I am aiming for.

    Never respected. And I only played this char since 5 days early access.

    Another reason you think the inventory system is fine by any chance?
    Edited by Lodestar on June 1, 2014 1:52PM
  • Blackwidow
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    @Vendersleigh even you admit you use a mule and still say we have enough bank space.

    It boggles the mind.
  • Zershar_Vemod
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    So I made my 7th alt (the other 6 are also pack mules) for the sake of being a pack mule...this is just disappointing.
    Edited by Zershar_Vemod on June 1, 2014 3:55PM
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  • xaraan
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    I haven't read through all twenty pages of this, so my comment is simply about the OP:

    I'm mostly fine with how the bank works now tbh. I craft every profession and have two mules (one simply holding extra stacks of stuff already in bank). I keep all alchemy mats, crafting mats for every zone's material except starter zones, provisioning (only for three specific recipes though, its foolish to try and keep all food ingredients) and all enchanting stones. I'm still not upgraded to the max bank (far from it), but if you are only at 20K, you haven't upgraded much yet.

    The only thing I would like to see: treasure maps, pets, trophies and costumes should not take up inventory spaces and go into a category similar to quest items.
    -- @xaraan --
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